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Thread: How good compared to the other games do you think Olden Era will be? | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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Etharil


Shaper of Lore
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posted June 23, 2025 12:27 PM |
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MattII said: I don't know how the game will play, but I must say, the developers seem to be paying scant regard to the list of creatures that dwell in Jadame, at least, as Might and Magic VIII shows them.
We've got more things in store when it comes to Jadamean Beastiary - what fun would it be to unveil everything all at once?
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The_Green_Drag

 
    
Supreme Hero
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posted June 23, 2025 02:58 PM |
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Right….
Anyways, most of the faction’s creatures have been spotted at this point. Bringing in a bunch of NWC units as neutrals would just feel like a slap in the face
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 23, 2025 04:09 PM |
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The_Green_Drag said: Right….
Anyways, most of the faction’s creatures have been spotted at this point. Bringing in a bunch of NWC units as neutrals would just feel like a slap in the face
It’s a bit of a no-win situation, isn’t it? If the creatures aren’t in the game at all, there will be complaints about their absence, but if they’re added as neutrals, it’s seen as a "slap in the face."
I personally think it’s better to have them as neutrals than not at all. At least that way, players still have the option to engage with them, and who knows,someone will likely mod them into the factions, if the game is good enough. It seems like whatever direction they take, there's always going to be someone who’s not fully satisfied. We are the homm commmunity after all
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Drakon-Deus

 
      
Undefeatable Hero
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posted June 23, 2025 04:18 PM |
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Galaad said: It seems like whatever direction they take, there's always going to be someone who’s not fully satisfied. We are the homm commmunity after all 
We all will not be fully satisfied with every decision, but I for one am happy that a new HoMM game is being made, and that it's set in the original universe. And really, what I've seen so far from Olden Era looks promising.
We're very demanding, but that's a sign that we are passionate about HoMM, that's how I see it.
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Horses don't die on a dog's wish.
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Etharil


Shaper of Lore
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posted June 23, 2025 05:54 PM |
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Drakon-Deus said:
Galaad said: It seems like whatever direction they take, there's always going to be someone who’s not fully satisfied. We are the homm commmunity after all 
We're very demanding, but that's a sign that we are passionate about HoMM, that's how I see it. 
Wouldn't have it any other way!
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The_Green_Drag

 
    
Supreme Hero
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posted June 23, 2025 06:17 PM |
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Galaad said:
I personally think it’s better to have them as neutrals than not at all. At least that way, players still have the option to engage with them, and who knows,someone will likely mod them into the factions, if the game is good
I’d be more inclined to agree if the factions had more of a NWC presence. Leftover units that become neutrals is usually always welcome. But setting aside the old universe units specifically to be added as neutrals in the new game set in the old universe is just lame as hell. It feels like Unfrozen looked at the old universe setting and thought, “what can we get away with”. And that answer seems to be adding a lot of new stuff while doing the bare minimum with the old.
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 23, 2025 08:10 PM |
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The_Green_Drag said:
I’d be more inclined to agree if the factions had more of a NWC presence. Leftover units that become neutrals is usually always welcome. But setting aside the old universe units specifically to be added as neutrals in the new game set in the old universe is just lame as hell. It feels like Unfrozen looked at the old universe setting and thought, “what can we get away with”. And that answer seems to be adding a lot of new stuff while doing the bare minimum with the old.
Well, Temple, Dungeon, and Necropolis have a dominant NWC presence, with Hive being entirely NWC-based. But honestly, that’s not the main issue. Even if the towns were a complete copy of H3 in terms of lineups, the NWC would still feel lacking, and that's primarily because of the art direction. The art direction is what reflects Ashan, and that’s what bothers most fans of the original games. If the art direction were more in line with NWC's style, even 100% new lineups could make the game feel like NWC.
That said, there are plenty of positives. The art direction isn't a problem everywhere: the adventure map feels very NWC-like, and exploration is a huge part of the game. 2D is back, hexes are back, and the gameplay looks promising, even though I wasn’t one of the lucky ones to get a key. With over 500k wishlists on Steam, especially after the H6 and H7 disasters, I believe the game will at least rank alongside the success of H5.
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The_Green_Drag

 
    
Supreme Hero
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posted June 23, 2025 10:01 PM |
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Galaad said:
Well, Temple, Dungeon, and Necropolis have a dominant NWC presence, with Hive being entirely NWC-based. But honestly, that’s not the main issue. Even if the towns were a complete copy of H3 in terms of lineups, the NWC would still feel lacking, and that's primarily because of the art direction.
Idk, I think it’s both art and unit identity.
I agree about Necropolis, but not Temple or Dungeon. I don’t see hardly anything new or returning that we haven’t already seen in heroes 6 and 7. Dungeon is literally H7’s line up without the Strider unit, and a few tier swaps. Temple does make an attempt but I can’t agree to call it a “dominant NWC presence” when they make a point to avoid past NWC units that fit easily into Temple’s religious theme - specifically the Monk and Paladin - while presenting “new” units that fill the exact same roles. But props for making the angel ranged to shake things up a bit.
I think it’s awfully convenient that If there was a venn diagram of units that appeared in either NWC games, UbiAshan, or both, most of olden era’s factions consist of the middle section or from the Ashan side. And that’s part of what I mean when i say it feels like they’re doing the bare minimum with the NWC representation. Adding in the very Ashan-like art style and presenting the game as a return to the old universe just leaves a bad taste.
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MattII

 
     
Legendary Hero
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posted June 23, 2025 10:41 PM |
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Etharil said:
MattII said: I don't know how the game will play, but I must say, the developers seem to be paying scant regard to the list of creatures that dwell in Jadame, at least, as Might and Magic VIII shows them.
We've got more things in store when it comes to Jadamean Beastiary - what fun would it be to unveil everything all at once? 
We already established in another thread that basically none of the creatures in Sylvan match those in MM8 version of the Murmurwoods, and it's not better for the dungeon. despite supposedly being located in Alvar, it features no ogres, no mercenaries, no dark dwarves and no wasps. So that's two factions where pretty much none of the lineup is based on known creatures in that location.
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 24, 2025 12:21 AM |
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Edited by Galaad at 00:25, 24 Jun 2025.
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@Greendrag
From the NWC perspective, Temple has Swordsman, Crossbowman, Griffin, Champion, and Angel. Inquisitor is basically just a Monk with a different name. Dungeon has Troglodyte, Minotaur, Medusa, and the Red Dragon (I too wish the Black Dragon would actually be black and not purple). Also, ngl Hydra aligns well with Dungeon too. The female Dark Elf is getting a reskin to align more with the NWC Dark Elves, I reckon. So, it’s pretty much the majority of the lineups, not just the bare minimum.
That said, I get where you’re coming from. But honestly, after a 10-year absence for the series and the two horrendous iterations with H6 and H7, I’m just trying to focus on the positives here. There’s a lot of room for improvement, but the fact that so much of the NWC identity is present, even with some tweaks, is a good sign moving forward.
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LordInsane

 
  
Known Hero
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posted June 24, 2025 01:25 AM |
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Galaad said: @Greendrag
From the NWC perspective, Temple has Swordsman, Crossbowman, Griffin, Champion, and Angel. Inquisitor is basically just a Monk with a different name. Dungeon has Troglodyte, Minotaur, Medusa, and the Red Dragon (I too wish the Black Dragon would actually be black and not purple). Also, ngl Hydra aligns well with Dungeon too. The female Dark Elf is getting a reskin to align more with the NWC Dark Elves, I reckon. So, it’s pretty much the majority of the lineups, not just the bare minimum.
That said, I get where you’re coming from. But honestly, after a 10-year absence for the series and the two horrendous iterations with H6 and H7, I’m just trying to focus on the positives here. There’s a lot of room for improvement, but the fact that so much of the NWC identity is present, even with some tweaks, is a good sign moving forward.
The tier 3 dark elf has gotten a reskin to align at all with the NWC dark elves (though bizarrely their new weapons are clearly a greatly oversized version of a vampire weapon).
Honestly, leaving aside my main conceptual issue with OE's Dungeon, I am a bit disappointed by the presence of hydras in the lineup and the heroes riding gorgons despite them being NWC creatures - it makes it harder to fill out a potential H3-ish Fortress in the future if the game is enough of a success for more factions to be added, and with Dagger Wound right there Jadame is the other continent to Antagarich where such a faction makes established lore sense.
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Rimgrabber

  
   
Promising
Famous Hero
Voice in Gelu's Head
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posted June 24, 2025 05:33 AM |
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I'm also a little perplexed and disappointed that gorgons appear as the mount of Dungeon heroes, but I do think it is important to remember that Hydras are a tried and true Dungeon creature in every game where they appear except for Heroes 3. While having them in Dungeon obviously means that they can't be in Fortress (which is probably my favorite H3 faction and I dearly hope it returns) there's plenty of room for Fortress to evolve and have a different highest tier unit without losing too much of its identity.
Losing hydras AND gorgons though, makes me not hopeful that they will return. I almost wonder if a potential future expansion or update that adds Fortress would change the Dungeon heroes' mounts to something else so that they could return to the Fortress lineup.
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 24, 2025 12:03 PM |
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Edited by Galaad at 12:04, 24 Jun 2025.
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Rimgrabber said: it is important to remember that Hydras are a tried and true Dungeon creature in every game where they appear except for Heroes 3.
That's right, I had completely forgotten about that. It does make the Dungeon roster feel even more consistent with the NWC legacy.
LordInsane said: I am a bit disappointed by the presence of hydras in the lineup and the heroes riding gorgons despite them being NWC creatures - it makes it harder to fill out a potential H3-ish Fortress in the future if the game is enough of a success for more factions to be added, and with Dagger Wound right there Jadame is the other continent to Antagarich where such a faction makes established lore sense.
That's a solid point.
But I’d like to think there’s still room to flesh out a Fortress-inspired faction if expansions come around, even without the Hydra. The swampy feel can still be captured with creatures like Basilisks, Serpent Flies, Gnolls, Wyverns... and perhaps even new designs that lean into this towns's aesthetic. And you're absolutely right, tying it to Jadame and Dagger Wound adds great lore potential.
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MattII

 
     
Legendary Hero
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posted June 24, 2025 01:11 PM |
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Edited by MattII at 13:30, 24 Jun 2025.
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Galaad said: That's a solid point.
But I’d like to think there’s still room to flesh out a Fortress-inspired faction if expansions come around, even without the Hydra. The swampy feel can still be captured with creatures like Basilisks, Serpent Flies, Gnolls, Wyverns... and perhaps even new designs that lean into this towns's aesthetic. And you're absolutely right, tying it to Jadame and Dagger Wound adds great lore potential.
Ironically, in Might and Magic VIII (the one game set on Jadame), Basilisks actually resided in the Murmurwoods.
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NotMurlocAB

 
Tavern Dweller
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posted June 24, 2025 05:49 PM |
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Gorgons being Dungeon's mount doesn't mean they can't also be Fortress creatures. Just like... put them in Fortress anyway. Who cares?
(I forgot the password on my actual account and the "Forgot your password" thing isn't working for some reason.)
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted June 24, 2025 06:49 PM |
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Ok in expansion Fortress is back on H8.. Don't worries..
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Fight MWMs - stand teach
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted June 24, 2025 07:22 PM |
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Yeah I forgot.. Because of Adrius said Jadame also Asylum and 6 towns in H4..
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Fight MWMs - stand teach
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 24, 2025 08:18 PM |
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NotMurlocAB said: (I forgot the password on my actual account and the "Forgot your password" thing isn't working for some reason.)
Send an e-mail (not an hcm) to the Admin
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Etharil


Shaper of Lore
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posted June 24, 2025 08:42 PM |
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MattII said:
Etharil said:
MattII said: I don't know how the game will play, but I must say, the developers seem to be paying scant regard to the list of creatures that dwell in Jadame, at least, as Might and Magic VIII shows them.
We've got more things in store when it comes to Jadamean Beastiary - what fun would it be to unveil everything all at once? 
We already established in another thread that basically none of the creatures in Sylvan match those in MM8 version of the Murmurwoods, and it's not better for the dungeon. despite supposedly being located in Alvar, it features no ogres, no mercenaries, no dark dwarves and no wasps. So that's two factions where pretty much none of the lineup is based on known creatures in that location.
One by one:
- We have not revealed ogres, that is true. However, using only the factions we have showcased so far, where do you imagine them to fit in?
- Mercenaries is a very umbrella term and they were quite literally random races with random equipment (although fancy) in the game. On the same basis you could argue that Heroes III didn't have Giant Spiders, Sharks, Oozes, a literal Tree or Droids even though Might and Magic VII did. What I'm trying to say is there's only so many things you can add to the game at once before it's out. 
- Noted. 
- There are no wasps, because we have an entire faction of them! Hornets are the corrupted waspkin from MM8.
Alvar is predominantly dark-elven and dark elves are the leading race in our Dungeon. I wouldn't say they're lacking in representation.
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LordInsane

 
  
Known Hero
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posted June 24, 2025 09:08 PM |
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Etharil said: Alvar is predominantly dark-elven and dark elves are the leading race in our Dungeon. I wouldn't say they're lacking in representation.
That certainly isn't evident thus far. The mascot hero for Dungeon is a medusa, they were nowhere in the "cinematic story trailer", the town is, well, Dungeon, complete with being underground, we've seen more minotaur heroes than visually identifiable dark elf heroes.
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