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Darkloke
Promising
Famous Hero
WoG Team artist
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posted October 28, 2006 12:59 AM |
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Quote: so any ideas for the new conflux creature?
I am afraid, but for now i didnt found anything suitable.
For now i only have some pretendents, that would fit Conflux due to elemental nature or etherial/outside connections:
1. Invisible stalker
Neutral, air nature, elemental
Probably the best choice, cuz he is neutral, but i am in confuse how to make an invisible creature, though i have some ideas.
2. Belker
Neutral-evil, air nature, elemental
Alignment problem + very similiar to air elemental.
3. Nightmare
Evil outsider
You already know it.
4. Doppleganger
Neutral shapechanger
Interesting idea to implement. You can assume the form of enemy against which you fighting, though it is probably hard to realize (somethig similiar to metamorph script).
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metos
Known Hero
God of Shadows
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posted October 29, 2006 08:54 PM |
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Electricity Dragons->Energy Dragons perhaps and phoenixes for lvl 6.
Anyway, how much % of the town completed? And for tower lvl 2, mayB; Forger->Enchanter and rename the existing enchanters... That's an idea.
____________
The Legendary God Of Mighty Shadows and Undead
_____________________
Keeper of the balance between evil and good
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted October 30, 2006 11:34 AM |
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Quote: Electricity Dragons->Energy Dragons perhaps and phoenixes for lvl 6.
What dragons you speaking about?
Quote: Anyway, how much % of the town completed? And for tower lvl 2, mayB; Forger->Enchanter and rename the existing enchanters... That's an idea.
I think you messed the threads.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 02, 2006 02:11 AM |
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i say that the invisible stalker and dopplganger would be the coolest creatures to choose from
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 02, 2006 10:25 AM |
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Quote: i say that the invisible stalker and dopplganger would be the coolest creatures to choose from
Yes, thanks. We decided the following...
There will be a doppleganger in conflux, but we didnt discuss how exactly he will turn into enemies. May be he should just copy their special abilities or turn 1-in-1, copying all other attributes? Should he turn randomly or just when he attacks a creature? Should transformation last only 1 turn or until battle? There is a space for discussions.
About invisible stalker... Because his potential place already busy, but the idea of invisible unit rather good, we decided to give such abilities to sprites (as they have constant invisibility following D&D). I think that it will be full invisible unit and partially visible only in some animations.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 09, 2006 10:18 PM |
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so, any big changes/ big progress on the project lately?
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 09, 2006 10:45 PM |
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Quote: so, any big changes/ big progress on the project lately?
i am afraid, but no - all forces go to Grove production. Anyway thx for keeping this topic alive.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 12, 2006 05:17 PM |
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so darkloke i am interested in making creatures for heroes 3, so i was wondering about what programs u use to make ur creatures
____________
Do you know why the jade lotus sings? neither do I
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 12, 2006 07:11 PM |
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Quote: so darkloke i am interested in making creatures for heroes 3, so i was wondering about what programs u use to make ur creatures
As you probably noticed i am not making the creatures - i am using them from the other games. This is a completely different things.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 12, 2006 08:10 PM |
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thats even better since i strongly dislike when old creature parts get used over and over again, and the creatures i want to make are from a different game, so if it wouldn't be a problem could u tell me the programs u use,
EDIT: oh and yes i own the games i want to take the creatures from
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 12, 2006 10:06 PM |
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Quote: thats even better since i strongly dislike when old creature parts get used over and over again, and the creatures i want to make are from a different game, so if it wouldn't be a problem could u tell me the programs u use,
EDIT: oh and yes i own the games i want to take the creatures from
I am using only 3DS Max and Photoshop, but you will need also a lot of tools, that will allow you to do such things (import, export, archive unpacking, converting, etc.).
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted November 12, 2006 10:20 PM |
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each game has it own set of such tools no?
can u post links to those programs of the games u know ?
____________
types in obscure english
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 12, 2006 10:59 PM |
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Quote: each game has it own set of such tools?
Yes, it has.
Quote: can u post links to those programs of the games u know ?
No. If you wish to gain knowledge, make a research by yourself as did i in due time. Sorry, guys, nothing personal.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 12, 2006 11:57 PM |
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i totally understand where ur coming from, why should we be catered to when u had to work hard to find out the information
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 13, 2006 07:02 AM |
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Quote: i totally understand where ur coming from, why should we be catered to when u had to work hard to find out the information
Well i just think that if you REALLY want to know how to do something - you will know it (with or without any help). Such principe works perfectly for me.
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 16, 2006 11:05 PM |
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darkloke, here's a question, in 3ds max what format do the basic wireframe skeletons have to be in, since the tutorials on 3ds max tell u nothing about importing other things
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 17, 2006 01:00 PM |
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Quote: darkloke, here's a question, in 3ds max what format do the basic wireframe skeletons have to be in, since the tutorials on 3ds max tell u nothing about importing other things
Didnt understand your question - you mean how 3ds max can recongnize the file format you want to import?
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jadedking
Known Hero
Unbent, Unbowed, Unbroken
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posted November 18, 2006 01:29 AM |
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Darkloke
Promising
Famous Hero
WoG Team artist
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posted November 18, 2006 08:06 AM |
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Quote: yes
Well, it is the main problem. 3DS max has built-in support for some formats, but for the most cases you have to find appropriate script or utility for the game files.
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted November 18, 2006 09:11 AM |
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i got a question..
i've dled magic extractor to exctract h4r into h4d's but i didnt found a program to extract h4d..i got some h4d packer but it hasent instructions to use nor does it has a *.exe in it
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types in obscure english
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