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Heroes Community > Library of Enlightenment > Thread: Favorite Creature Each level in HMM3
Thread: Favorite Creature Each level in HMM3 This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Serbian_Knight
Serbian_Knight

Tavern Dweller
posted December 16, 2006 02:16 AM

hmmmmm......

Level 1: centaur captins
Level 2: marksman
Level 3: grand elves
Level 4: vampire lord
Level 5: mighty gorgons
Level 6: naga queen
Level 7: black dragons
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Fortress_fan
Fortress_fan

Disgraceful

posted December 16, 2006 07:21 PM
Edited by Fortress_fan at 19:32, 16 Dec 2006.

Level 1: Halibardier
Level 2: Storm Elemental
Level 3: Cerberus
Level 4: Sharpshooter (Better than most level 5 units)
Level 5: Mighty Gorgon
Level 6: Magic Elemental/Dread Knight
Level 7: Archangel

Price/Value:

Level 1: Peasant
Level 2: Lizard Warrior
Level 3: Nomad
Level 4: Sharpshooter
Level 5: Liche
Level 6: Magic Elemental/Enchanter
Level 7: Phoenix/Faire Dragon

Worst:

Level 1: Peasant
Level 2: Zombie
Level 3: Wraith
Level 4: Energy elemental/Horned Demon
Level 5: Magma Elementals
Level 6: Wyvern Monarchs
Level 7: Ghost Dragon
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Sir_Neven
Sir_Neven

Tavern Dweller
posted January 27, 2007 01:46 AM

lvl 1: centaur capt.
lvl 2: harpy hags
lvl 3: grand elves
lvl 4: vampire lords
lvl 5: thunderbirds
lvl 6: black knight
lvl 7: archangel

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 27, 2007 04:36 AM
Edited by Yanzhangcan at 04:38, 27 Jan 2007.

1/Infernal Troglodyte (Can't blind them)
2/Harpy Hags (1 Harpy Hag can defeat 1000 Dendroid soldiers)
3/Cerberi (Three heads are better than one)
4/Vampire Lords (Cant crush them that easily)
5/Pit Lord (Your enemies nightmare, brings back your monsters again)
6/Efreet Sultans (Try and use you magic immunity to stop a fire shield)
7/Ancient Behemoths. Try and stop them Archangels!

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Wightmaster
Wightmaster

Tavern Dweller
posted January 27, 2007 10:21 AM

This is my favorite creatures:
1 - Centaur Captains, good speed, high damage for a lvl 1
2 - Harpy Hag, good speed, no enemy retalitation and thay fly back
3 - Royal Griffin, fine speed, unlimited retalitation
4 - Vampire Lord, no enemy retalitation, life drain
5 - Mighty Gorgon, do I need to say something?
6 - Dread Knight, Curse, can do double damage
7 - Archangel, high damage, best speed (in RoE), can resurruct

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kallen
kallen


Known Hero
posted January 28, 2007 09:55 PM

1)Gremlin/Centaur
2)Harpy/Marksman
3)Golem/Elf
4)Magi/Crusader
5)Roc/Ent
6)Naga/Efreet
7)Archangel/Titan
____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 28, 2007 10:05 PM

Quote:

5)Roc/Ent



Why Rocs? Lol

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted January 28, 2007 10:39 PM

i think one should evaluate the creatures to the degree of their usefulness, not in one on one combat. that is to say, how important they are for winning the combat.

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Bigbadfly
Bigbadfly


Famous Hero
posted January 29, 2007 01:25 PM

Lv1: Troglodytes
Lv2: Marksmen
Lv3: Dragonfly
Lv4: Basilisk
Lv5: Dendroid Guard
Lv6: Wyvern Monarch
Lv7: Blackdragon
Lv8: Supreme ArchAngel
Lv9: Rust Dragon
Lv10: Azure Dragon

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kallen
kallen


Known Hero
posted January 29, 2007 07:24 PM

Quote:
Quote:

5)Roc/Ent



Why Rocs? Lol

Why not?? rotfl
____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted February 07, 2007 07:11 PM

ancient behemoths stand no chance against the might of the archangel. try and you'll see that if the archangels wait in the beginning of the battle, they alwasy beat the ancients...

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 07, 2007 08:05 PM

1v1 isn't what makes creature the best.. .even tho archangels surely are one of the best...
Keep in mind that you can get behemoths much earlier (day 2 in some cases) and that 1 archangel costs almost the same as 2 ancient behemoths.
With that in mind, ancient behemoth stil stands as my favourite creature
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 08, 2007 12:53 AM

Quote:
ancient behemoths stand no chance against the might of the archangel. try and you'll see that if the archangels wait in the beginning of the battle, they alwasy beat the ancients...


If they wait. A bit of calculating shows both the AA and AB have 11 attack over the other's defence. AB has more health, AA does more damage on average (blessed Behemoth does AA in always). In normal states, both require 6 blows to kill the other. All a matter of who deals the first blow (that one loses).

Anyway, comparing Archangels with Ancient Behemoths might not be the best idea, as Archangels are good against pretty much any creature (in a lesser degree against higher leveled creatures) while Behemoths are more and more effective against higher leveled creatures.

Lvl1: Skeletons (because of their numbers)
Lvl2: Lizardmen (Reptiles pwn!!!q121!!one!!)
Lvl3: Grand Elf (duh)
Lvl4: Vampire Lords / Basilisks.
Lvl5: Mighty Gorgons / Minotaur Kings
Lvl6: Naga Queens / Dread Knights
Lvl7: Ancient Behemoths / Chaos Hydras / Ghost Dragons / Titans. Oh come on, they are pretty much all cool...
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 08, 2007 12:20 PM

Quote:
ancient behemoths stand no chance against the might of the archangel. try and you'll see that if the archangels wait in the beginning of the battle, they alwasy beat the ancients...
If u wait, the stronghold guy casts mass haste, and all your poor army is dead (except the halbadiers ) before you get your move again..
____________
Better judged by 12 than carried by 6.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 08, 2007 05:09 PM
Edited by Moonlith at 17:11, 08 Feb 2007.

Adding to that Stronghold guys have more profit in increasing levels, as when behemoths and Archangels go up 6 stats in both attack and defence, when facing each other the Angel will profit of only 1 additional defence where the behemoth has his full 6 extra. The higher stats they have, the more the odds increase in the Behemoth's favour.

What I particularly like though is how Fortress of all towns seems to have the perfect line-up to beat down "superpower" castle. lvl6 wyven on lvl5 zealot, lvl 3 dragonflies on lvl 2 marksmen, easily solved. Gorgons take out Archangels, hydras and basilisks attack anywhere they can and do best results. Hydra on champs mostly, basilisk on griffins. Wyvens can move on to kill off crusaders once the zealots are dead (at the most 2 turns). Gorgons can move on to champs after Angels are down, and if they have problems with the angels, hydras can help.
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Pengu
Pengu


Hired Hero
posted February 09, 2007 12:07 AM

Well, best is one thing and favourite is another.

Best would be something like this:

1. Centaur capt.
2. Storm elementals. If no flux then it's open between Marksmen and Harpy hags
3. Grand elves
4. Vamp lords
5. MG
6. Naga Queen
7  AA's

Favourote would be

1.Cent capt.
2. Wolf raiders
3. Grand elves
4. Arch mage
5. Minotaur Kings
6. Scorpicores(looks cool)
7. Ancient Behemoth

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danijel1990
danijel1990


Adventuring Hero
posted February 09, 2007 07:33 AM

Ok. Here it is:
Level 1: Halberdries
Level 2: Wolf Raider
Level 3: Grand Elf
Level 4: Silver Pegasus
Level 5: Thunderbird
Level 6: Naga Queens
Level 7: TITAN

PS. Where ever you are and when ever you are always carry Juventus in your heart!!!

I'm from Serbia, so forgive me for my bad English
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted February 09, 2007 02:41 PM

angelito, you haven't understood me. i am talking about one on one archangel vs ancient behemoth. you are right that if the archangels wait, the stronghold will cast mass haste. but we are talking about 1 archangel vs 1 ancient behemoth. if we had full armies, the castle would cast mass haste and hit the behemoths with the archangels, with the champions (all the way to the ancients brings them a considerable charge bonus) and the royal griffins. with the behemoths out, the stronghold has no chance but to try to resurrect them (all stronghold heroes are "great" magicians )
and about that you can get behemoths earlier than angels, that's right but that's what griffin conservatories are for.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 09, 2007 03:05 PM

With 3 vs 1 of course Ancients don't stand a chance.

Point remains that Behemoths, one on one, will do ANYONE in, even Arch Angels, especially when stats increase.
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted February 10, 2007 09:38 AM

u sure moonlith?

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