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Thread: Defeating DoW dark crusade on insane | This thread is pages long: 1 2 · NEXT» |
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Undead_Warrior
Known Hero
I hear voices in my head.
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posted January 29, 2008 03:22 PM |
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Defeating DoW dark crusade on insane
I managed to defeat AI playng with Chaos and I was playng with necrons on all difficulties on Insane difficulty. But I couldnt repeat that playng with another race or against another race asoponent. If any of you did that please tell me how to do it! Are Necrons overpowered?
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I miss our castle...
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OD
Known Hero
or Grizzly Bear?
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posted January 29, 2008 03:44 PM |
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I haven't played the game on insane, but the Necrons certainly are an overpowered faction. Doesn't help they took away the morale of Flayed Ones.
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"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty."
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted January 30, 2008 09:38 AM |
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Necrons are overpowered, but so were the space marines in the original game, and the Imperial guard in winter assault. I think patches make Necrons a little bit more balanced however. Let's hope that the Dark eldar and/or Sisters of Battle doesn't become overpowered.
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OD
Known Hero
or Grizzly Bear?
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posted January 30, 2008 04:04 PM |
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Edited by OD at 16:05, 30 Jan 2008.
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Sadly, I think the Dark Eldar will be overpowered unless they find a better way to handle the Soul Powers. The cool down periods help a little, but when a Dark Eldar player can cast Corrosion and Soulstorm back-to-back, that tends to leave the community screaming "IMBA!" (I really hate that term by the way.) Also I find the torture chambers make things even more frustrating because the Dark Eldar have an unlimited amount of souls to draw from.
But for as imbalanced as they appear, I don't see the Dark Eldar being a powerful force in the end game. I can see the Tau and Necron being especially dangerous to the Dark Eldar in the late game. Unless a Dark Eldar player can close in on the Tau quickly, their army will be ripped to shreds by the ranged firepower. As to the Necrons, their durability coupled with Tomb Spyders, Flayed Ones, and the Necron Lords crazy abilities, make them a dangerous opponent to anybody in large numbers.
I think the Dark Eldar will be an excellant early game army that will quickly collapse as the game drags on.
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"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty."
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Seraphim
Supreme Hero
Knowledge Reaper
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posted January 30, 2008 08:45 PM |
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Edited by Seraphim at 20:45, 30 Jan 2008.
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Meh, I have played it on insane with Chaos and won.Just try practicing an you will win with no cheats.
PS:Chaos owns all.
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"Science is not fun without cyanide"
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted January 31, 2008 09:13 AM |
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I hate chaos. No real reason, I have no problems beating them, but I hate playing with them.
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted February 01, 2008 09:22 AM |
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Playing with necrons multiplayer on "quickstart" is insane given you can't run out of Req
I don't play anymore because I used to win 9/10 winter assault matches and then Dark Crusade comes out and I can't win a match so I'm one of those disgruntled veterans that everyone (including me) hates
either way beating it on insane is an achievement.
I beat it with necrons and tau to try them out but I can't remember what difficulties..
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John says to live above hell.
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted March 11, 2008 03:39 PM |
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Has anyone picked up Soulstorm? I just beat the Necron campaign last night on hard. That was nuts. The necrons have been nerfed a bit to better stablize the game and it makes things tricky.
If you are a fan of the series, I reccomend picking it up. The stronghold missions are a blast to play, even though they are maddening at times on hard difficulty. The only major gripe I have about the game is that you lose your main base after you conquer a map and have to rebuild, so no more sprawling base. While that sucks, they have allowed a player to purchase structures with requisition when you defend a base now. While not as great as having a fully built up base, any little help you can get when defending is nice, especially for the Necrons. On hard, the Necrons only start out with 300 power. That makes things quite difficult.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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Seraphim
Supreme Hero
Knowledge Reaper
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posted March 11, 2008 10:47 PM |
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Quote: Has anyone picked up Soulstorm? I just beat the Necron campaign last night on hard. That was nuts. The necrons have been nerfed a bit to better stablize the game and it makes things tricky.
If you are a fan of the series, I reccomend picking it up. The stronghold missions are a blast to play, even though they are maddening at times on hard difficulty. The only major gripe I have about the game is that you lose your main base after you conquer a map and have to rebuild, so no more sprawling base. While that sucks, they have allowed a player to purchase structures with requisition when you defend a base now. While not as great as having a fully built up base, any little help you can get when defending is nice, especially for the Necrons. On hard, the Necrons only start out with 300 power. That makes things quite difficult.
I did not get it but will get it.I am a fan of W40k series.
The most thing I am being tuned to get it are those dark eldar.Those seem to be very swift I hear.
Anyway,Can you tell me about some rummors about that the game is bugged?What bugs?
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"Science is not fun without cyanide"
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted March 12, 2008 12:16 AM |
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There are a couple of bugs that I know of. One involves the Sisters of Battle and provides them with unlimited resources. That's a major bug and relic is looking into it. As to the second... I just can't remember what it is off the top of my head.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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Adrius
Honorable
Undefeatable Hero
Stand and fight!
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posted March 12, 2008 01:25 PM |
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So... Soulstorm owner. Are those techmarines cool? I've searched for pics of them for so long now.
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Sargeras
Known Hero
the Fallen
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posted March 12, 2008 02:01 PM |
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Edited by Sargeras at 14:12, 12 Mar 2008.
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Eldar rulzzz!!!
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Now they shall be consumed by the very flame they sought to control...
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Undead_Warrior
Known Hero
I hear voices in my head.
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posted March 15, 2008 09:04 PM |
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I belive that Necrons are best, than Space Marines. But if you say so........
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I miss our castle...
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted March 29, 2008 11:37 AM |
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I've got soulstorm but it now keeps crashing on me...
Can anyone help?
Here's the warnings log
Quote: 20:21:07.28 SOULSTORM started at 2008-03-29 20:21
20:21:07.28 OS NT 5.1, 1023MB Physical Memory
20:21:07.28 RUN-OPTIONS
20:21:07.28 WORKING-DIR C:\Program Files\THQ\Dawn of War - Soulstorm
20:21:07.28 USER Mgs User
20:21:07.28
20:21:13.90 MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
20:21:13.90 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
20:21:13.90 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
20:21:13.90 GAME -- Warhammer, 1.0.9409, Build 9409
20:21:13.90 GAME -- Available memory: 1022MB RAM, 2408MB Pagefile
20:21:13.90 State::State - set socket send buffer to 131072
20:21:13.90 State::State - set socket receive buffer to 131072
20:21:13.90 HostState - 127.0.0.1:6112 / 127.0.0.1:6112
20:21:13.90 Session : Now Host
20:21:13.90 Session : We are now a Host
20:21:13.90 PeerState - 127.0.0.1:6112 / 127.0.0.1:6112
20:21:13.90 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
20:21:13.90 GSTransport::Connect - GT2AddressError
20:21:13.90 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10065)
20:21:13.90 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
20:21:13.90 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = ATI Mobility Radeon X1300
20:21:13.90 SPDx9 -- Driver Vendor = 0x1002 Device = 0x7149 SubSys = 0x200517AA Rev = 0x0000
20:21:13.90 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A2A (6698)
20:21:13.90 SPDx9 -- Driver GUID = {D7B71EE2-3209-11CF-306E-0F00A1C2CB35}
20:21:13.90 SPOOGE -- 490.00MB available texture memory
20:21:13.90 SPOOGE -- 490.00MB available texture memory
20:21:13.90 GAME -- Beginning FE
20:21:14.17 MOVIE -- Opening movie 'moviesxp_relic_intro.lua'
20:21:56.09 MOVIE -- Closing movie 'moviesxp_relic_intro.lua'
20:21:56.09 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
20:22:01.57 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
20:22:01.57 MOVIE -- Opening movie 'moviesow_intro.lua'
20:22:15.50 MOVIE -- Closing movie 'moviesow_intro.lua'
20:22:15.50 FE -- Loading front end.
20:22:15.50 FE -- Cursor hidden.
20:22:25.00 MOD -- Initializing Mod dxp2, 1.0
20:22:25.00 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
20:22:37.92 GAME -- Using player profile Max
20:22:37.92 AppRegistry::GetValue - Failed to open HKEY_LOCAL_MACHINE\SOFTWARE\THQ\Dawn Of War - Soulstorm
20:23:40.37 AppRegistry::GetValue - Failed to read valueName WXPCDKEY
20:24:09.26 AppRegistry::GetValue - Failed to read valueName DXP2CDKEY
20:27:59.96 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\FontDecor.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\ToolTip.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\FontHead.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
20:28:00.06 RENDER ANIM -- Dummy: Unable to open file!
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
20:28:00.09 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
20:28:00.09 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
20:28:31.82 APP -- Game Load
20:28:31.82 GAME -- Ending FE
20:28:31.82 GAME -- Shutdown play
20:28:31.82 GAME -- Beginning FE
20:28:32.78 APP -- Game Start
20:28:32.78 GAME -- Ending FE
20:28:32.78 GAME -- Shutdown play
20:28:32.78 GAME -- Beginning skirmish mission 'savegame4' (1 Computers)
20:28:32.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
20:28:32.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
20:28:32.78 GAME -- Initializing sync checking...
20:28:35.87 GAME -- Initializing FX Manager...
20:28:36.04 GAME -- Initializing Rendering Systems...
20:28:36.10 GAME -- Initializing NISLets...
20:28:36.93 GAME -- Initializing World Blueprints...
20:28:36.96 GAME -- Initializing Scene Graph...
20:28:37.10 GAME -- Initializing MOD systems...
20:28:56.37 GAME -- Initializing Session...
20:28:56.37 GAME -- Initializing Players...
20:28:56.60 GAME -- Initializing SCAR (Pre-Sim) systems...
20:28:57.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
20:28:57.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
20:28:57.17 GAME -- Initializing Team Colour Systems...
20:29:03.68 GAME -- Preloading all models...
20:29:06.46 GAME -- Applying Team Colours...
20:29:10.18 GAME -- Initializing UI...
20:29:10.18 GAME -- Initializing LUA...
20:29:10.46 GAME -- Initializing SCAR (Post SIM)...
20:29:44.54 GAME -- Precaching Events...
20:29:44.56 GAME -- Initializing Sim-Vis Handlers...
20:29:44.95 GAME -- Initializing music...
20:29:45.78 GAME -- Initializing AI...
20:29:45.78 GAME -- Initializing SCAR...
20:29:45.98 GAME -- Preparing Sim-Vis...
20:29:46.00 GAME -- Initializing Meta Map (Post Load)...
20:29:46.06 SIM -- Setting SyncErrorChecking level to Low
20:29:46.06 GAME -- Local player (T'au Strike Force, 0) finished loading (b65decc2) (74 seconds)
20:29:49.75 GAME -- Starting mission...
20:30:50.06 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [m_pD3DDevice->CreateTexture( width, height, levels, usage, format, pool, &pD3DTexture, NULL )]
20:30:50.06 Could not create a texture of type 7, w: 128, h: 128, mipmap: 1, dynamic: 0, renderable: 0.
20:30:50.06 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [m_pD3DDevice->CreateTexture( width, height, levels, usage, format, pool, &pD3DTexture, NULL )]
20:30:50.06 Could not create a texture of type 1, w: 256, h: 256, mipmap: 0, dynamic: 0, renderable: 0.
20:30:50.06 DECAL -- Failed to load default decal 'art/decals/baddecal'!
20:30:50.06 -- FATAL EXIT --
20:30:50.06 decaltextures.c/124:!
20:30:50.06 --stack trace--
I've tried reinstalling
____________
John says to live above hell.
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted April 03, 2008 12:58 PM |
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hmm
no reply on the relic forums either
or from THQ tech support
I guess I just have to install it on a different computer
Apart from it being rendered absolutely useless and unplayable on my laptop for some unexplained reason, it's a great game lol
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John says to live above hell.
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted April 03, 2008 02:51 PM |
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Wait until you play it on Hard with the Imperial Guard and your only options to move off the planet are taking on a strength 6 territory of the Space Marines or a strength 7 of the Chaos Space Marines. I can't remember the last time I've been so angry playing a game. It's pointless. There is absolutely no way to stop two armies, while trying to hold points for 7 minutes, with only three available honor guards. Even the forward base power doesn't help. You can try whittling down their armies and reduce the strength of the territory, but even if you wipe out one of the 2 computer armies, it only drops the territory strength by one. Even worse, the computer will usually reinforce the base up to an 8 or 9 afterwards.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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Seraphim
Supreme Hero
Knowledge Reaper
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posted April 03, 2008 09:17 PM |
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Quote: I've got soulstorm but it now keeps crashing on me...
Can anyone help?
Here's the warnings log
Quote: 20:21:07.28 SOULSTORM started at 2008-03-29 20:21
20:21:07.28 OS NT 5.1, 1023MB Physical Memory
20:21:07.28 RUN-OPTIONS
20:21:07.28 WORKING-DIR C:\Program Files\THQ\Dawn of War - Soulstorm
20:21:07.28 USER Mgs User
20:21:07.28
20:21:13.90 MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
20:21:13.90 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
20:21:13.90 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
20:21:13.90 GAME -- Warhammer, 1.0.9409, Build 9409
20:21:13.90 GAME -- Available memory: 1022MB RAM, 2408MB Pagefile
20:21:13.90 State::State - set socket send buffer to 131072
20:21:13.90 State::State - set socket receive buffer to 131072
20:21:13.90 HostState - 127.0.0.1:6112 / 127.0.0.1:6112
20:21:13.90 Session : Now Host
20:21:13.90 Session : We are now a Host
20:21:13.90 PeerState - 127.0.0.1:6112 / 127.0.0.1:6112
20:21:13.90 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
20:21:13.90 GSTransport::Connect - GT2AddressError
20:21:13.90 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10065)
20:21:13.90 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
20:21:13.90 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = ATI Mobility Radeon X1300
20:21:13.90 SPDx9 -- Driver Vendor = 0x1002 Device = 0x7149 SubSys = 0x200517AA Rev = 0x0000
20:21:13.90 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1A2A (6698)
20:21:13.90 SPDx9 -- Driver GUID = {D7B71EE2-3209-11CF-306E-0F00A1C2CB35}
20:21:13.90 SPOOGE -- 490.00MB available texture memory
20:21:13.90 SPOOGE -- 490.00MB available texture memory
20:21:13.90 GAME -- Beginning FE
20:21:14.17 MOVIE -- Opening movie 'moviesxp_relic_intro.lua'
20:21:56.09 MOVIE -- Closing movie 'moviesxp_relic_intro.lua'
20:21:56.09 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
20:22:01.57 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
20:22:01.57 MOVIE -- Opening movie 'moviesow_intro.lua'
20:22:15.50 MOVIE -- Closing movie 'moviesow_intro.lua'
20:22:15.50 FE -- Loading front end.
20:22:15.50 FE -- Cursor hidden.
20:22:25.00 MOD -- Initializing Mod dxp2, 1.0
20:22:25.00 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
20:22:25.00 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
20:22:25.00 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
20:22:37.92 GAME -- Using player profile Max
20:22:37.92 AppRegistry::GetValue - Failed to open HKEY_LOCAL_MACHINE\SOFTWARE\THQ\Dawn Of War - Soulstorm
20:23:40.37 AppRegistry::GetValue - Failed to read valueName WXPCDKEY
20:24:09.26 AppRegistry::GetValue - Failed to read valueName DXP2CDKEY
20:27:59.96 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\AUTORESOLVE.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\FontDecor.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\ToolTip.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\CAMPAIGNNUGGET.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\COMMANDERSCREEN.gfx
20:28:00.00 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\METAMAP.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\FontHead.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\MESSAGEBOX.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\RACESELECTION.gfx
20:28:00.06 RENDER ANIM -- Dummy: Unable to open file!
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REINFORCESCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\LOADSAVE.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\HISTORY.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\REWARDSLOSSESSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\WARGEAR.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
20:28:00.06 GFx -- loading file DATA:ART\UI\SWF\SELECTDIFFICULTYSCREEN.gfx
20:28:00.09 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
20:28:00.09 GFx -- loading file DATA:ART\UI\SWF\METAMAP_MAINMENU.gfx
20:28:31.82 APP -- Game Load
20:28:31.82 GAME -- Ending FE
20:28:31.82 GAME -- Shutdown play
20:28:31.82 GAME -- Beginning FE
20:28:32.78 APP -- Game Start
20:28:32.78 GAME -- Ending FE
20:28:32.78 GAME -- Shutdown play
20:28:32.78 GAME -- Beginning skirmish mission 'savegame4' (1 Computers)
20:28:32.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
20:28:32.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
20:28:32.78 GAME -- Initializing sync checking...
20:28:35.87 GAME -- Initializing FX Manager...
20:28:36.04 GAME -- Initializing Rendering Systems...
20:28:36.10 GAME -- Initializing NISLets...
20:28:36.93 GAME -- Initializing World Blueprints...
20:28:36.96 GAME -- Initializing Scene Graph...
20:28:37.10 GAME -- Initializing MOD systems...
20:28:56.37 GAME -- Initializing Session...
20:28:56.37 GAME -- Initializing Players...
20:28:56.60 GAME -- Initializing SCAR (Pre-Sim) systems...
20:28:57.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
20:28:57.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
20:28:57.17 GAME -- Initializing Team Colour Systems...
20:29:03.68 GAME -- Preloading all models...
20:29:06.46 GAME -- Applying Team Colours...
20:29:10.18 GAME -- Initializing UI...
20:29:10.18 GAME -- Initializing LUA...
20:29:10.46 GAME -- Initializing SCAR (Post SIM)...
20:29:44.54 GAME -- Precaching Events...
20:29:44.56 GAME -- Initializing Sim-Vis Handlers...
20:29:44.95 GAME -- Initializing music...
20:29:45.78 GAME -- Initializing AI...
20:29:45.78 GAME -- Initializing SCAR...
20:29:45.98 GAME -- Preparing Sim-Vis...
20:29:46.00 GAME -- Initializing Meta Map (Post Load)...
20:29:46.06 SIM -- Setting SyncErrorChecking level to Low
20:29:46.06 GAME -- Local player (T'au Strike Force, 0) finished loading (b65decc2) (74 seconds)
20:29:49.75 GAME -- Starting mission...
20:30:50.06 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [m_pD3DDevice->CreateTexture( width, height, levels, usage, format, pool, &pD3DTexture, NULL )]
20:30:50.06 Could not create a texture of type 7, w: 128, h: 128, mipmap: 1, dynamic: 0, renderable: 0.
20:30:50.06 Error: E_OUTOFMEMORY
Desc: Ran out of memory
Code: 14, Facility: 7, Severity: 1
Call: [m_pD3DDevice->CreateTexture( width, height, levels, usage, format, pool, &pD3DTexture, NULL )]
20:30:50.06 Could not create a texture of type 1, w: 256, h: 256, mipmap: 0, dynamic: 0, renderable: 0.
20:30:50.06 DECAL -- Failed to load default decal 'art/decals/baddecal'!
20:30:50.06 -- FATAL EXIT --
20:30:50.06 decaltextures.c/124:!
20:30:50.06 --stack trace--
I've tried reinstalling
I got a tipp for you,try compatibility modes.It helped my on DC.
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"Science is not fun without cyanide"
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted April 04, 2008 02:43 AM |
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Quote: Wait until you play it on Hard with the Imperial Guard and your only options to move off the planet are taking on a strength 6 territory of the Space Marines or a strength 7 of the Chaos Space Marines. I can't remember the last time I've been so angry playing a game. It's pointless. There is absolutely no way to stop two armies, while trying to hold points for 7 minutes, with only three available honor guards. Even the forward base power doesn't help. You can try whittling down their armies and reduce the strength of the territory, but even if you wipe out one of the 2 computer armies, it only drops the territory strength by one. Even worse, the computer will usually reinforce the base up to an 8 or 9 afterwards.
That's why I don't play campaign on Hard...
Or play Imperial Guard
But to be honest online play is the main reason I bought this game..
That and the fact that I already had the other 3 I figured I might as well complete the collection.
Dawn of War 2 is being made as well... and with no base building which looks like a plus to me Hopefully it will be like a better version of Warhammer Mark of Chaos
Seraphim: Thanks for the tip, but what do you mean by compatability modes? How do you change that?
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John says to live above hell.
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william
Responsible
Undefeatable Hero
LummoxLewis
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posted April 04, 2008 06:18 AM |
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By compatibility modes, I think he means by right clicking the game shortcut, then going to Compatibility mode and then you do whatever you wanna do with the settings.
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~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted April 05, 2008 06:08 AM |
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Thanks will.
Still not sure what to change... I'll just play it on my desktop.
One thing I noticed with Soulstorm is more limits on troops.
Only 1 whirlwind allowed now... only 2 predators etc.
In DOW it was unlimited everything except relic units, and you could even get 4 Land Raiders
In Winter Assault they limited the Land Raiders to 1 and that's about it I think...
In Dark Crusade, the ones I can remember:
-Posessed Marines (used to get 20/20 of these and no base was safe)
-Terminators (could get 20/20 of these as well)
-Predators
-Whirlwinds
Can't remember the other ones
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John says to live above hell.
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