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Heroes Community > Library of Enlightenment > Thread: The best Diff to play? Why?
Thread: The best Diff to play? Why? This thread is 2 pages long: 1 2 · «PREV
TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted October 04, 2006 12:14 PM

The easiest one. So I can win
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John says to live above hell.

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maretti
maretti


Responsible
Supreme Hero
posted October 04, 2006 12:39 PM

Quote:
I thing that only a player that never played online vs other people could play less than 200%.

It would be really embarasing for me to play anything else than 200%. Aswell as talking about diplomacy


Hahaha, lol, lmao, I cant stop laughing here, what a toss, how ridiculous that comment is. I would rather say that only players that dont play online play 200%. The best diff for online games is 130% or maybe 160%.
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Crag rules, Orrin and Ivor suck

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hobowu
hobowu


Known Hero
posted October 04, 2006 01:35 PM

Quote:
I have this question for long time. And i have to say i can say 130%.

I wanted to play the higher diff possible but it's obvious that some towns are unplayable on 200% (Dungeon, Tower) or at least very hard to play.
Rampart, the most played town, loss a lot of power on 100%  but that Diff not only favors might heroes to much....Ai don't work properly. so it goes for 130% or 160$ and even i liked more 160 because it favors more magic heroes and slow game. I get to the conclusion that 130% reduce the luck factor, since with some towns you don't have to pray for acces for that crystal to get pegasis, or 1 of each resource to get Mages. And helps a little to overcome the bad starts of on random maps bad zones. So 130% is my number, right now, what do you people think and why?


200% isn't hard for tower... take solmyr, upgrade gremlins, and off you go! split your army into smaller stacks, which means it's more likely that AI will as well. Chain lightning and replenish at wells.
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liophy
liophy


Famous Hero
Bulgarian
posted October 04, 2006 03:19 PM

Quote:
Hahaha, lol, lmao, I cant stop laughing here, what a toss, how ridiculous that comment is. I would rather say that only players that dont play online play 200%. The best diff for online games is 130% or maybe 160%.


And the best template probably is jebus?

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Solmyr77
Solmyr77


Hired Hero
noob
posted October 04, 2006 07:31 PM

200% reminds me of h5, where you have to collect ressources etc with your main character, wasting days, just because there is no one else to do it. Thats a crippled version of the game, like StarCraft with a unit limit of.. 2. Sure, the fights at the very start are tough, but also quite unfair, fe pack lvl2 to step out of your yard can vary a lot from player to player.
130% is definitely the prime choice, cause it already has the best ai and offers a fair sum of gold/ressources to get started day1. The ability to build lvl7 wk1 depends 90% on the map, not on the starting diff.

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hobowu
hobowu


Known Hero
posted October 05, 2006 04:43 AM
Edited by hobowu at 04:45, 05 Oct 2006.

if you're playing 200%, it is almost guaranteed you can't build lv 7 week 1.
o_O starcraft is one of the best games... more balanced than anything else =)

there IS an AI difference between 130 and 200%... in 200% the AI makes some "smarter decisions", such as not blindly rushing every creature forward(even though they still do it a lot), AI also seems to hire more heroes in harder difficulties, can anyone confirm?
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Solmyr77
Solmyr77


Hired Hero
noob
posted October 05, 2006 07:11 AM

I'd guess on jebus you can build it. And you should read the full sentence about SC

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 05, 2006 12:00 PM

Quote:
..there IS an AI difference between 130 and 200%... in 200% the AI makes some "smarter decisions", such as not blindly rushing every creature forward(even though they still do it a lot), AI also seems to hire more heroes in harder difficulties, can anyone confirm?
Normaly u don't play with comp players involved in online games. Your are right though, the AI plays different on higher difficulties, refering to "number of heroes" and to "dig for the grail". But the "strategies" of neutral monsters on the battlefield stay the same.
200% has only bad aspects in my eyes.
1. It lengthens the game unnecessarily
2. It gives some towns big disadvantages, especially those, who need ALL kind of resources for their line up (Castle, Rampart, Dungeon) If u play on poor maps, it will take forever if u play dungeon, coz beholders already need all kind of resources, while stronghold is pretty easy to build...only wood and ore till level 5. And when u find dwarven treasuries, your level 7 unit is easily built aswell.
3. It is even more luck oriented, because it is a big advantage if your level 2 dwelling is prebuilt or not, and on 200%, where u have to wait for reinforcement, your starting army can decide your first week. If u start with Rion, 11 pikemen and a tent, u r lost.

But anyone who wants a 200% game with him using Solmyr and Tower can feel free to contact me on Gamespy. We will play tough template, not jebus, and then u can tell me again how easy it is on 200% with Solmyr, chainlightning and refresh mana EVERY DAY on one of those 156 wells around your starting town....and how easy a block of golems is to fight against....
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liophy
liophy


Famous Hero
Bulgarian
posted October 05, 2006 01:05 PM

Heroes is always Luck oriented and i dont agree that playing 130% is less luck involved. Lets look at it like that:

If you are able to start with lots of heroes, lots of armies and so on... than you could take advantage of your map pretty early. So it comes down more to the map.

And if you start on 200% its really harder, you must do your early fights very carefully. If you are good player you will develop faster and could negate the advantage of the other player if he has better area.

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hobowu
hobowu


Known Hero
posted October 06, 2006 05:33 AM

Quote:
Quote:
..there IS an AI difference between 130 and 200%... in 200% the AI makes some "smarter decisions", such as not blindly rushing every creature forward(even though they still do it a lot), AI also seems to hire more heroes in harder difficulties, can anyone confirm?
Normaly u don't play with comp players involved in online games. Your are right though, the AI plays different on higher difficulties, refering to "number of heroes" and to "dig for the grail". But the "strategies" of neutral monsters on the battlefield stay the same.
200% has only bad aspects in my eyes.

2. It gives some towns big disadvantages, especially those, who need ALL kind of resources for their line up (Castle, Rampart, Dungeon) If u play on poor maps, it will take forever if u play dungeon, coz beholders already need all kind of resources, while stronghold is pretty easy to build...only wood and ore till level 5. And when u find dwarven treasuries, your level 7 unit is easily built aswell.


But anyone who wants a 200% game with him using Solmyr and Tower can feel free to contact me on Gamespy. We will play tough template, not jebus, and then u can tell me again how easy it is on 200% with Solmyr, chainlightning and refresh mana EVERY DAY on one of those 156 wells around your starting town....and how easy a block of golems is to fight against....


you forgot tower needs every single kind of resource as well, more so than any other town... did u say tough template? might heroes go better on those, for short games magic heroes are good... solmyr chainlightning sweep isn't too bad, people are just biased against them. But then and again, there are better tower heroes, such as neela and cyra.
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