Here is a list of the Forsaken Ones made by Asmodean.
1-4. The Four Horsemen – The most famous of the Forsaken Ones, they are the only ones to survive in people’s memories after all this time. They were also unique as they were the only Forsaken Ones to form more than temporary alliances with one another, and the last to be sealed away
5. The Unholy One – Lord of all things Dead and Dying. Primitive God of Necromancy his presence made the dead walk and the sick suffer.
6. Daughter Of The Night – The Original Vampire Queen, a temptress with no mercy that gave birth to hordes of vampires that plagued the humans of the time. ‘Modern’ day vampires are her direct ’blood’ relatives. (Explains Lith’s interest – obviously the vampires remember her)
7. Betrayer – Can appear as either a man or woman, of any race. But anywhere it appears, husbands betray wives, friends backstab (literally) and brother kills brother. Its victims find themselves in an uncontrollable wave of paranoia and rage. It was identifiable by it’s 2 small horns, which were visible no matter what form it assumed….so watch out for strangers in hats!
8. Illyria – Another temptress and hated rival of Daughter o.t Night. She can seduce any man that looks upon her beautiful face. The unfortunate men will then do anything, kill anyone at her desire. Her favourite tactic was to meet an oncoming army alone. As more and more soldiers beheld her awful beauty they turned and slaughtered their comrades. She was the reason that women were first allowed to become knights and soldiers.
9. Tytan – A huge physical force made flesh, it is impervious to most magic and only extreme brute force would even give it pause. (The Hulk on PCP )The 4 Gems were set into weapons primarily to combat Tytan in particular.
10. Alivia – Alivia is totally unique because she started as a MORTAL woman. Alivia was the head of the Assassin’s guild in her time, but during the War Of Power, business was slow. She went over to the Forsaken Ones in the hope of winning riches, but she got much more than she bargained for. She was turned into a vampire by the Daughter o.t Night, infused with demon essence by Grathamel, and granted superhuman speed and strength by Tytan. She was used by the others as an assassin to kill the top Mages who were fighting the War, but soon became dissatisfied with following orders and struck out on her own.
11. Grathamel – Grathamel embodies the school of magic known as Demonolgy. Where he appeared, he was surrounded by hordes of shrieking demons. When the defending mages summoned their own demons to combat his – he took control of those too (Deimos watch out!!!). He takes the form of an armor clad Arch-Devil.
12. Feraleena – A twisted Beastmistress, Feraleena controls the beasts of the forest. But any animal under her power becomes corrupted beyond recognition. Her faithful servants are shapeshifters such as were-wolves etc. She can also bend the very plants and trees to her will (Think Poison Ivy from Batman)
13. Ba’althinor – The Forsaken One that bends the very Elements to his will. But where as Elemntalists use their magic in harmony with their surroundings Ba’althinor has no compunctions about summoning an ice storm in a desert, or a rain of fire over a forest! It was a temporary alliance with Grathamel that gave birth to both the Magogs and the Ice Demons.
These are the gems, weapons, and armor that are used to defeat the Forsaken Ones.
Dean - Water Sapphire - Ice Mace - ????
Vadskye - Flaming Ruby - Fiery Morningstar - ????
MightyMage - Zephyrs Emerald - Staff Of The Clouds - ????
Dragon Slayer/Isildur - Land's Opal - Earth's Tooth - Rock Dragon Armor
Here is a summary made by Shadowcaster.
One day, Wolfman, a Chaos officer and powerful earth mage set to infiltrate the Order ranks, arrives at the Order fort and is welcomed by RSF, a time mage who is, for now, the head of the Order party. As a test, Wolfman is forced to eat a can of new spam, a vile food to those in the Chaos party, in hopes of unmasking any plot the new recruit might have against Order. The earth mage barely passes the test and successfully hides his disdain for the new spam from the officers. He is welcomed into the Order party, though RSF is suspicious of his true intent. Wolfman is led into the underground Order fort.
As a plot by the Order forces to resurrect the God of Spam comes to light, a new recruit arrives and is welcomed by the time mage. Dingo, a man with the bizarre powers to hypnotize anyone by slapping them with his magical hands, is now a part of the Order party of spam. RSF leads both men into the inner sanctum of the Order fort, then, in a sudden twist of motive, seals the exits and demands that Wolfman be seized and sacrificed in order to resurrect Woock. Wolfman, in a wondrous display of his power, escapes by digging himself to safety in a matter of seconds. RSF orders the reinforcement of the fort with three feet of concrete to deter any invasion by the earth mage upon the fort in the future. He then decides to revive a weakened Woock without a sacrifice, and is surprisingly successful. Within a few minutes, the God of Spam is among his people again.
Woock's resurrection proves disappointing, though, as he is very much weakened and falls asleep instantly once he reaches his throne, raising his head only to demand a sacrifice be performed so that he could gain portions of his power back. Then, without warning, Mvassilev, a powerful fire elemental loyal to Chaos, bursts into the throne room and threatens the king's life, but Woock is no fool. The king reveals to the elemental that if he attacks Woock, the Law of Equal Mights could incriminate him and have every law enforcer and bounty hunter in the land after him. Mvassilev backs off as Wolfman arrives on the scene and comes to Mvass' aid, inducing the elemental to return with him to the Chaos fort so that they can regroup.
When the pair is gone, RSF finds an unnamed Chaos scout to be used as a sacrifice to regain some of Woock's powers. The god of spam is now able to walk and talk without the zombie droning that he suffered from initially, but he is only able to clone the sacrifice. Soon, there are several Chaos scouts tied up around the room. Woock sighs, and RSF goes out and finds a feisty bear to sacrifice. After the ritual is completed, Woock is now able to summon spam elementals, a sticky footsoldier that can easily change its shape. Woock's restoration has begun.
This new power comes just in time for another round of Chaos invasion, and as Wolfman and Mvassilev storm the fort, RSF drops boulders on them and raises the defenses of the fort so that Chaos cannot simply barge in at will. Wolfman halts the barrage of boulders and is soon pinned behind one of the fallen boulders by hundreds of arrows as Mvassilev is bound in place by Woock's first spam elemental. As Wolfman molds into the wall to escape the onslaught of arrows, a thief mage, Vadskye, shows up and unpacks several of his things despite the battle, one of which is the book War and Peace. Wolfman grabs the book, knocks RSF out cold with it, and escapes through the ground with Mvassilev. The first real battle in the present era of the war has ended.
The two sides regroup, Chaos noting how outnumbered they are while Order battles a sword of Vadskye's which is alive, attempting to sacrifice it to make Woock even stronger. Wolfman controls the sword, unbeknownst to the Order forces, but RSF succeeds in sacrificing the blade anyway by trapping it in a crack in the floor created by the recent battle. However, Woock can only summon edible elementals now, and the sacrifice is deemed a failure. At least Order is no longer in danger of starving. RSF begins eating the spam ravenously, stopped only by the arrival of yet another new recruit. Dragon_Slayer enters and identifies himself as a warrior with fireproof armor that can withstand any attack and a diamond-tipped sword. He, too, is welcomed into the Order party, though with suspicion. Chaos is now in dire need of manpower if it hopes to keep pace with the growth of the Order forces.
Suddenly, a third recruit for Chaos arrives, or more correctly exits the Chaos fort for the first time as night falls on a long and tumultuous day. Shadowcaster, a shadow mage capable of casting a shadow throughout any room, a shade that is dispelled only by sunlight, begins to walk toward the Order fort, arriving as Mvass and Wolfman begin another assault on it. Chaos is quickly overpowered and the fire elemental is thrown out of the Order fort as Wolfman sneaks away from the commotion. The shadow mage notices as the fire elemental is thrown out of one of the fort's hidden doors and approaches Mvassilev, showing him another of the hidden doors that the alert shadow mage has spotted.
A trap door rests underneath a boulder, and only with Wolfman's help, who shows up soon thereafter, are the trio able to find a way into the fort. Unfortunately, Order had ordered a heavy guard of each door by Woock's elementals, and Chaos was once again forced to retreat. Mvassilev refuses to give up, though, and despite the warnings of his comrades, uses all of his might to summon legions of fire elementals that try to attack the Order fort, only to be put out by the moat. Both the river and the elementals vanish into mist, and steam erupts from the area.
Romana, a shapeshifter with ties to Chaos, spots the steam and approaches the hidden fort, lying on the ground as she tries to exploit the vapor for the well-being of her skin. However, the ground collapses and she finds herself in a cave near the Order fort with the fire god, who attacks her. The morpher quickly changes into the form of the elemental and confuses the remnants of his army with counterorders to attack Mvass. A mysterious yet passive cloaked figure (Lith) arrives on the scene, as if from thin air, as well. As the two realize that they are on the same side, the fighting stops and they return to the Chaos fort, the cloaked figure returning from wherever he came, choosing to remain neutral for that time.
Meanwhile, Order prepares another sacrifice for Woock, the strongest man from a nearby village, but are soon distracted from the task as an underground cave filled with water is found beneath the Order fort. Mvassilev sends the remnants of his elemental army to melt the lake, but they only succeed in purifying it. Now the water is fit to drink. Order now has a nearly endless supply of food and water. Things look bleak for Chaos.
Mvassilev is watching this angrily through one of Wolfman's seeing mirrors, through which he can watch wherever his fire elementals go. The picture dissipates as the last of his elementals does, and at that very moment, two demons from the Inferno walk in through a dimensional portal and report that his summoner and his pendant, the keys to controlling and weakening the elemental, have both gone missing from the prison there. Enraged, the elemental orders them to find it as he watches frantically through the mirrors for a sign of either the summoner or pendant.
But DS is the first to find the pendant, and he picks it up on the ground just outside of the Order fort as Shadowcaster watches on, glad that someone finally found the artifact. The shadow mage next delivered the summoner to the Order forces, and was glad to see that Mvassilev could finally be defeated. He was too bold for the Chaos party and he never listened to the advice of others. But Mvassilev was watching through the mirrors, and he sent two demons after Shadowcaster, unmasking the deceiver's intentions. The shadow mage was forced to flee, but his pursuers were soon swallowed by the earth as Wolfman introduced himself as part of the shadow mage's plot as well. The two went back to the fort to confront the now weakened fire elemental.
In the Order fort, RSF, Woock, Dingo, and DS reason with the fire mage to find out the powers of the pendant, but to no avail. All the summoner agrees to do is halt the summons of Mvass (Mvass is the elemental; Mvassilev is the summoner, just for future reference). The fire elemental is growing worried, and Shadowcaster and Wolfman arrive at the fort and make their way to the labyrinth of the Chaos fort to where Mvass is. After a heated battle (pun intended) and a chase through the labyrinth of the Chaos fort, Shadowcaster and Wolfman leave Mvass buried in the ground and go to get some well-deserved rest.
Eventually, Mvassilev reveals the secret to the pendant. It is too hot to be safely handled except for by its chain, but only after he is hypnotized does he reveal how it can be destroyed. The pendant must be frozen, which is no easy task, and then it will break as easily as glass. Then suddenly, as they are about to sacrifice the hypnotized summoner, a large serpent from the nearby underground cave sticks his head in the room and eats the fire mage, spitting his remains back on the altar only after being stabbed in the eye by an angry RSF, who wasn't about to let Mvassilev's powers go to waste. The serpent withdraws into the cavern and leaves the half-chewed Mvassilev's remains on the altar.
Back at the Chaos fort, a summoned fire demon digs Mvass out of his earthy imprisonment and he summons up his last remaining army, legions of deadly and infernal creatures and begins to attack the Order fort as a necromancer (Consis) watches in amazement and approaches the elemental at nightfall with the intent of allying with him. Suddenly, Shadowcaster appears, casting his shadow into the unopposing night and quickly laying waste to Mvass's blinded army. As the elemental realizes what's going on, he begins burning everything in sight, including his own men, finishing off the remnants of his army, then grabbing the necromancer in hopes of preserving their alliance, accidentally burning him to death in the process. He escapes in the disarray and leaves the fallen necromancer behind. Shadowcaster brings Consis back to the Chaos fort and attempts, unsuccessfully, to nurse him back to health.
Mvass attacks the Chaos fort, now alone, and retreats with Consis' corpse fleeing to the Inferno in hopes of securing their aid in defeating Shadowcaster and Wolfman. Unfortunately, he is captured and put to death in the Inferno's prison for ignoring the laws of engagement and breaking the Law of Equal Mights several times. And the people rejoiced.
As the Chaos fort enjoys a brief moment of peace, it gains two much welomed new recruits: Silver, a talented gnome illusionist, and Deimos, a powerful magog that served Mvass in the Inferno some years back. Shadowcaster and Wolfman welcome this new help, and the tables have been nearly evened with the scales still slightly tipped in Order's favor. This evening of the odds came not a moment too soon, though, as the largest battle the war had seen yet was about to begin.
In his bid to preserve the power of the half-digested fire mage, RSF figured out that, to harness the Mvassilev's great powers and restore Woock, they would have to coat a magical diamond that a priest of Order had given them with the claim that it could hold great magical powers in an encasement of lava, seeing as how this was a fire sorcerer. But only Chaos territory held a constant flow of lava, meaning they would have to venture deep into enemy territory to gain the lava to coat the jewel with. It was a risk they were willing to take. RSF, Vadskye, and DS set out to coat the diamond, leaving Dingo and Woock to hold down the fort.
Chaos was well-prepared to defend their fort, however, so RSF decided to go on ahead and create a diversion. He returns with 2000 spam elementals and they march on the fort with siege weapons and legions of elementals. Deimos is the first to spot them, and he attacks the elementals as they charge him and attempt to bind him in place, failing. Vadskye runs into the forest with the remaining elementals for some cover, while RSF comes up with the idea of using the sticky spam elementals as sticky bombs fired from the catapult. The battlegrounds are soon covered in spam, making the terrain dangerous to traverse.
Meanwhile, Shadowcaster, disturbed by recurring nightmares, finally awakes from his tumultuous slumber and runs outside to aid in the battle. He quickly disposes of all of the elementals trained in archery and slips from the battle unnoticed, realizing that they are not trying to conquer the fort. He remembers his dreams and realizes that his one-time friend, now a bitter rival, was here, and, as he saw what he thought was Wolfman standing far away from the fort, he ran over to greet his friend and to secure his help in this battle. But Wolfman was not there, it was RSF, his bitter rival, who stood before him.
The two battled and the chaos around them lost significance, but the sun had not yet risen and Shadowcaster had the advantage. RSF was soon greatly weakened by dagger wounds. Sensing a chance for a kill, a bloolusted Deimos interfered and fought off RSF as the sun began to rise, chasing the time mage from the area. As he retreated, RSF glanced over at the sun and turned to look back at his rival, remembering the story that had torn them apart so long ago.
He and the shadow mage had been best friends in the Order party, growing up as denizens of the god of spam, but one girl would send both off into a spiral of revenge and betrayal. The girl, Sheila, was set to marry the shadow mage, unaware of RSF's love for her, which was surprising due to the time mage's more outgoing nature than his friend's. RSF refused to let her go so easily, though, and he began to concoct a scheme to win her back, as if love were some twisted competition. He framed his friend and destroyed his love by sending another girl, one who also admired the shadow mage, to make it look like he cheated on her. The time mage wasn't done, however, and he used the ring his friend was going to use to propose to her himself after taking the role of support to a broken Sheila. She accepted, and Shadowcaster became infuriated as he realized what his friend had done, killing Sheila on her wedding day. With help from Wolfman, the shadow mage escaped the Order dungeon in which he was supposed to have died and defected to Chaos. The two had been bitter rivals ever since.
Now that the battle had leveled, the spam slowing RSF and the sun weakening Shadowcaster, the two battled to a standstill. They disallowed anyone else to get involved. but both recanted that vow and accepted aid from an ally when the tides of the battle turned against them. During all of this, Vadskye battled Silver, Deimos battled DS and Woock, who had shown up halfway during the fight, and the elementals were being destroyed by the Chaos guards. Dingo, meanwhile, was still back at the Order fort, sitting on Woock's throne and secretly wishing he was a god as well, oblivious to the severity of the battle that raged so far away. Eventually, Deimos succeeded in killing off DS, who fired an arrow at Deimos as he died, leaving a permanent scar as a reminder of his death and immobilizing the magog for some time. The first major casualty of the war in battle was marked down in the annals of history.
RSF, seeing DS die, realized how much his struggle against his childhood friend was costing his comrades. He had had what they needed, yet he had continued to fight due to a personal grudge, losing the diamond in the process. The time mage sounded the retreat and Order withdrew, Vadskye and Woock returning to get the diamond once Chaos' boil had cooled. Shadowcaster already had the diamond safely locked away, though, and Woock, after knocking the shadow mage unconscious with a surprise attack, left with Vadskye without the diamond.
The forces of Order regrouped on a hill that overlooked the Chaos fort and RSF announced that he would go into the labyrinth of Chaos alone to get the diamond himself, as he felt that it was his fault they lost the diamond in the first place. He rushed back to the Chaos fort and entered the labyrinth, unnoticed by any who remained alive for long. As the Chaos officers celebrated their victory, a guard came in to report screams from the labyrinth guards coming from the floor above and asserted that whatever was up there was moving very fast. Shadowcaster immediately recognized his rival's presence and stepped out into the labyrinth, with Wolfman not far behind, to confront his rival for one last time.
Shadowcaster cast his shadow throughout the labyrinth, leaving a small sphere of visibility for Wolfman to see with. He was hoping that the blinded RSF would be an easy target, but his enemy was no fool. RSF had tied several Chaos guards to a rope and pulled them next to him once the shade had fallen, putting on the uniform of a guard that he had stolen and laying there with spam on his face, as if injured, with the other, dead guards. When Shadowcaster and Wolfman found the disguised time mage, they sent him to the infirmary and decided that a chase through the labyrinth after the immoblilized RSF was fruitless. Besides, the time mage would not find his way out so easily, even in the light of day. So they simply waited by the infirmary for the guard's status to be reported.
Back at the Order fort, DS, now a ghost, and Vadskye figure out they can communicate through Vadskye's magic, and they talk about his death and perhaps resurrection. Woock, in his immaterial form, finds that he can talk to DS as well, and the trio figures out how to allow DS to talk to the living. The spell works, and DS can now be heard by anyone, even if he can't be seen. The ghost quickly heads over to the Chaos fort. RSF, now safely through the labyrinth and free from the spam, reveals himself to the shadow mage, who had been left alone for a while by his ally, and uses DS's new power to be heard by the living to his advantage, covering his ears as DS screams into Shadowcaster's, then rushing forward and sticking the shadow mage's arms to the wall with his own daggers. After unsuccessful negotiations to get the diamond's location from the shadow mage, RSF forcefully stabbed him through the chest and left to search for it, leaving his friend for dead in a forgotten closet.
Searching through several rooms, RSF ran into Wolfman and the two battled, the earth mage eventually winning out. As Wolfman was about to kill the time mage, he stopped, knowing that Shadowcaster would want to finish this job himself. He walked toward the door with the intent of finding his friend, but was backstabbed by RSF. Wolfman apologized to his friend as he fell to the floor, dead. Order's casualty had finally been repaid.
He then began to search every room for the diamond, Vadskye and Woock showing up soon after Wolfman's death. RSF soon fell upon Shadowcaster's quarters and found the diamond in a secret, shadowed nook inside of his room. Now that he had the diamond, all he had to do was escape and beat the remaining Chaos officers back to the Order fort, as no one was there to defend it. The time mage and his allies followed the dust RSF had spilled earlier in the labyrinth to escape. They hurried back to their fort.
But the forces of Chaos beat them to the fort and RSF was detained as an imposter while Romana took his form to pose as the real time mage. But the real RSF has the diamond, and the imposter and her allies were soon found out. But then, thanks to Silver, there were illusions of Romana and Deimos all over the room, but Vadskye walked into the room and dispelled them, revealing the location of the trio. A battle broke out, but Vadskye soon asserted that they were so evenly matched and in such disarray that fighting would get them nowhere. He proposed a peace treaty, and the first break ever in the Great Spam War was called. A much bigger war was yet to come.
Silver announced that there would be a party at the gnome sanctuary, and everyone but Deimos rushed to the place where it would be held. The magog stayed behind and memorized details of the Order fort, finding a machine that Vadskye used to talk to the dead and talking to Wolfman. He learned that Shadowcaster was still alive and rushed off to tell Silver. At the tavern where the party was thought to be held, everyone but Deimos and Silver were at the tavern, but just as the first drink was ordered, the tavern disappeared and the party was announced to be elsewhere. Silver rushed to the deepgnome caves where the party was really held, prepared to fool those he had fooled with illusions that grew stronger around this cave, his home. Vadskye also prepared a party of his own, an elaborate set-up that made many forget about even dropping by the caverns. They even attracted a newcomer to the group, an archangel named Gorm.
Meanwhile, Shadowcaster, barely clinging to life and thus more aware of those in the afterlife, is enduring trials in his mind. He is beginning to change. First, DS talks to him from beyond the grave, urging him to see that his unbridled hate has only served to bring about more fighting and that it has only fueled the hatred and maliciousness of those around him, even his friends. After DS's voice fades, Sheila talks to Shadowcaster next. She tells him that he must stay alive, that he must right the wrongs that his hatred has caused and make amends with those he once cherished. She asserts that he first needs to forgive himself before he can right those wrongs. Shadowcaster agreed, and slipped into the first peaceful rest he had had since his "death".
Meanwhile, many were talking about the fallen shadow mage, Deimos' attempts to tell RSF that his friend was not dead accomplished nothing but reveal that Deimos had loved Sheila too, that she would tell him of her two friends back in the Order fort when he visited through dimensional gates the Inferno used to use before they had become illegal. He told RSF that he hated Shadow for breaking her heart, but when Wolfman had told her the whole story, he blamed RSF for this whole thing. The magog then attacked him, only to be stopped and hypnotized by Dingo. RSF began to think about his friend, he couldn't stop. The guilt almost overwhelmed the time mage, and he set off to find the shadow mage with the intent of giving him a proper burial.
He breaks away from Dingo and wanders off into the forest, intending to kill himself to escape from the grief that was eating away at his consciousness, but he lacked the courage. The time mage soon found himself at the top of a large waterfall, where he stalls to keep from jumping. He cannot bring himself to die, so to escape from his guilt, the time mage simply stoops himself further in the source of his guilt to harden his heart against the pangs of guilt he feels eating away at him from the inside.
Meanwhile, as Deimos' hypnosis wears off, he chooses to make a deal with the archangel Gorm: he would steal Woock's crown in exchange for Sheila's resurrection. Silver, still with only gnomes in his home, reminisces on the troubles of being married as a gnome. He could never get married, because then he would be no more than a slave to his wife. That was how gnome life worked, sadly enough for him.
RSF, having made sure his plans for the future, arrives back at the tavern and tries to hide his newfound lack of integrity from the others. Meanwhile, Mighty Mage walks onto the scene, meeting up with Vadskye and looking for Woock. The two go to the tavern where a Vadskye illusion is enjoying itself, an illusion of unknown origins, and Mighty Mage meets up with his old friend, Woock. The two begin to catch up.
Outside of the tavern, a shadowy character lies in wait, but is discovered and killed by Vadskye. It is obvious that the man was an assassin, but he is only a common criminal. Had the thief-mage expected the shadow mage to appear? Who the assassin works for remains a mystery, but the group seems to be tied to the newcomer, Mighty Mage, somehow. The mystery is soon unraveled a bit, though, as Deimos, suspecting foul play, returns to the Chaos fort and finds all of the guards dead. He goes back to the tavern and unwillingly spreads a death spell around until Mighty Mage figures out he is hypnotized and dispels the magog as seven shadowy figures step into the tavern, the source of the hypnosis. After a long battle between Mighty Mage, Vadskye, and Deimos and the seven men, the trio comes out on top and gets set to get some answers from the one man they had left alive for questioning. But the man was comatose and the trio could not wake him yet.
Instead, they set off to the Chaos fort with the intention of burying the fallen shadow mage, surprisingly finding him alive when they retrieved his body. Bringing him to the tavern on the way to the Order fort for emergency and temporary doctoring, they were soon compelled to move him quickly to the Order fort, where all of Vadskye's scrolls were. On the way, RSF blurs by them and steals two of Vadskye's components, the sacrifice scroll and the stone of power, which lets non-magical people use scrolls. Realizing the nature of RSF's visit, Vadskye gasps and quickly leaves Shadowcaster in the fort, taking his other two companions and following him to a maze of caves that RSF had discovered behind the waterfall as he was preparing to commit suicide. He had showed Dingo the caves and was intent on making the hypnotist a god by sacrificing Mvassilev using the diamond as they had originally planned to do for Woock. Vadskye wasn't about to let that happen, but he couldn't stop it. RSF and Dingo escaped into the labyrinth of caves.
Meanwhile, in another cave, Silver is having problems of a more domestic nature; he is being courted actively by a good friend of his, Camilla, who has wanted him to ask her to marry him for some time now. Thinking quickly as she asks him of her proposal of marriage, Silver manages to escape slavery by asserting that the war has taken his focus too much away from home that he could not possibly think of marriage. Then Woock appears and tells Silver of the cavern chase, and the little gnome leaves his home once again. Tensions were escalating, and the truce slowly drew to a close.
The labyrinth within the caverns was vast, so vast that no enemies found each other during the chase. RSF, afraid that a battle might break out before the sacrifice was completed, told Dingo to stop when the two, by a lucky chance, met up in the maze. They were going to perform the sacrifice right there in the cave. Escaping by means of a magical floating hand, courtesy of Dingo, the pair escapes out to the front room of the cavern, stopping and preparing the sacrifice. RSF lit Mvassilev on fire and watch in amazement as the body burst into flames and exploded, releasing a tremendous power that the pendant protected them from and the diamond channeled into Dingo's body. He made his wish known and the power was his. Dingo was now the God of Dark Spam, Woock's antithesis. The two quickly retreated from the cave.
Meanwhile, Gorm, the tricky angel, in looting the Order and Chaos forts, finds Shadowcaster and begins to nurse the stranger back to health out of sheer pity for the broken man. He takes vital plans and other objects from each fort and stores them in a secret, hidden cache far beyond the reach of any mortal. He continues to befriend the shadow mage. The shadow mage realized that he could further his plans to manipulate both sides with Silver's help, so he enlisted Gorm's aide in finding him. They fly to the Chaos fort, where Shadow has an encounter with Deimos, escaping with Gorm. The pair flies toward the Order fort.
At the Order fort, Dingo arrives and battles with Woock, the epic struggle ending with Woock's retreat from the fort. The god hasn't been heard of since. Dingo, pleased with himself, takes Woock's throne and discusses plans with RSF for a new fort, plans which Vadskye hears as he realizes in horror that the sacrifice has succeeded and that Dingo is now a god. RSF and Dingo leave to create their fort in the far north and Vadskye exits the fort to pursue them, although passively.
Shadowcaster arrives soon thereafter and runs into Mighty Mage for the first time on his way under his shadow. Luckily for the shadow mage, the blind mage doesn't even notice him. The shadow mage stumbles into the throne room and battles a spamling there (OOC: A spamling is one of Dingo's summons, a dog-like creature that is a bit stronger than a spam elemental), barely winning due to his weakened state. After the battle, he eats some of the dark spam across the room out of curiosity, then devours it all after he discovers how delicious and revitalizing it is. The shadow mage is back at full health, and he sets off in search of the god of dark spam, the creator of his new favorite delicacy.
But Gorm is not there, he is gone off in search of Silver with the intent of finding the gnome for the shadow mage. He eventually finds the illusionist at a tavern, and after losing his patience with the crafty riddler, explodes and threatens him. Silver handily escapes, and Gorm goes off to the deepgnome caves, locating Camilla, Silver's gnome buddy, and enlists her aid in creating illusions of himself through which he can see and hear. Sadly, a sudden rainstorm dispels the illusions before Gorm is given a chance to use them.
Meanwhile (yes, there are a lot of meanwhiles, I know), RSF and Dingo find a nearby cursed forest and decide that it is the perfect place to build their fort. But they both realize that they cannot build it on their own, so through deception and hypnosis, are named friends of the king and given much authority through their control of the ruler. The peasants build the fort for the pair, much to their delight. Gorm is now the closest to finding them as he has flown over the forest before, but he does not realize its importance.
Deimos, Vadskye, and Silver all meet up on the road between the two forts, and they set off in search of RSF and Dingo. Silver decides to stop and rest under a tree in the forest for a while, but he had not realized the tree was alive. The tree ate him, leaving only his pack of illusionary goods, which dissipated as all life left the poor little gnome. Vadskye and Deimos destroyed the tree out of anger. Nearby, Shadowcaster, Gorman, and Mighty Mage meet up deep within the forest, but the shadow mage slips away as Gorm pins MM, who was wandering around the outskirts of the pair's camp while they were talking about Shadow's past, to the ground in order to get some answers as to what he was doing.
When the angel realizes that the shadow mage is gone, he shouts into the forest that he can help with Sheila, and that if the shadow mage would only show her where she lay, that he could resurrect her. There is no reply, though, and the shadow mage is thought to be long gone, even though he is still listening from the foliage. The pair talks about the god of dark spam and his time mage accomplice, and when Shadowcaster hears that Dingo is in a village to the north, he runs off into the forest. Yet, knowing that he cannot make it to the far north without rest, he first heads toward the Chaos fort. He is let in and sleeps the day away in comfort and safety.
As Deimos, Romana, and Vadskye form an alliance near the now dead live tree to purge the world of evil (the typical heroes ), Mighty Mage and Gorm are forming their own alliance to overthrow the time mage and god of dark spam. Alliances are forming, purposes are reforming. The war has started again.
As the mage and the angel discuss battling the time mage, a lone wolf watches intelligently from nearby. The angel notices as it turns into an eagle and attempts to fly away. Gorm catches the eagle and brings it back down to MM, both soon realizing that it can understand them and speak to them telepathically. The duo takes the shapeshifter, Dean, as a new ally. They meet up suddenly with the Vadskye alliance and learn that Dean is a human that was turned into an animal through a curse. The two groups begin to ally and agree to try and defeat the time mage before he and Dingo do too much damage, but, in the end, do not. Mighty Mage did not want Deimos to get in the way, and he decided that the trios should be left as they are. The groups split off and Mighty Mage leads his group to find RSF. Vadskye and his allies have a new threat to deal with.
In a deserted mausoleum, an Unholy One, abominations from long ago, rises from his grave to spread his evil once again. He enters a village near the trio and kills many citizens rather gorily, then spoiling the meat in the butcher with a vile poison of the darkness. The meat does not kill anyone, though, as the trio hears of the disturbance and enters the village, miraculously finding the spoiled meat before it leaves the city. Mighty Mage, Dean, and Gorm enter the village in search of food and rest, but instead find the great evil lurking. Both groups take it upon themselves to battle the Unholy One.
RSF also arrived on the scene, following the screams and pleadings of the peasants within the town until he reach the thing and realized what he was dealing with. The time mage attempted to cast a newly-learned displacement spell on the dark being, but he countered it and sent the ball of energy raining down upon the town, limping away exhausted after his battle with the time mage's spell. Thinking quickly, Mighty Mage drew out an emerald and, with great effort and some help from the time mage, absorbed all of the energy into it. The town was safe, for now.
RSF disappeared right after the struggle, and Mighty Mage could hardly breath from his exhaustion. Gorm quickly reached into his Bag of Infinite Holding and pulled out a potion of restoration, applying the concoction to the mage's wounds and restoring his energy. He then proceeds to tell the party of his god, Crook, the god of thievery, before heading off in pursuit of the unholy menace. Mighty Mage and Dean set off in pursuit of RSF, leading them to a warehouse where RSF was gathering spam. The time mage cast his displacement spell on Dean, causing him to exist out of time for a while, only to reappear in another place randomly without knowledge of the spell's effect on him. Now Mighty Mage was left alone to face RSF.
The time mage chose to remain hidden, though, until Gorman, under directions from his god, returned to the place that MM had gone and snuck up on the time mage, grabbing him from behind. RSF escapes his grasp and runs into the nearby spam warehouse. The pair follows, and eventually find him again, but not without consequence. Several peasants come into the warehouse and, upon seeing RSF under attack, charge Gorm and Mighty Mage. The time mage displaces Mighty Mage, and the peasants attack the archangel, knocking him off of the time mage. Gorm left, but not without uttering a promise that he would return to finish the job. He fled into the streets, and was discovered by some peasants that RSF had sent out after him. Cursing, he flew into a nearby cave for hiding, but he hadn't planned on disturbing the denizen. He quickly disposes of the bear and exits the cave, wondering about another strange creature he had seen in the cave. Whatever it was, he didn't want to stay in that place any longer.
In the village, Vadskye spots Dean after his displacement and the two try to find Mighty Mage, calling to Gorman for help. The archangel, who is in a nearby building, appears suddenly and then flies away just as suddenly, arriving at the Unholy One's mausoleum. It seemed that he has decided to become the abomination's ally, but the angel was simply under a malicious hypnosis set by the dark one. Meanwhile, back in town, Mighty Mage reappears in the warehouse, very angry at the time mage for displacing him. He vows revenge and exits the warehouse, stopping only to kill everyone who barred his escape.
The archangel returns from his visit to the mausoleum and finds Vadskye and Dean, telling them that Mighty Mage has appeared in a mausoleum to the west, where an evil being holds him captive. The thief-mage and wolf agree to help Gorm fight the evil, though they do not know why he had been there in the first place. The three fly off into the west.
Meanwhile, as the sun rose in the east, Shadowcaster awoke, very refreshed, and had a hearty breakfast before setting off toward the northern village that held the god of dark spam. On the way, he encountered a village in a police state and stopped to save them from a non-existent, oppressive ruler that had been made up to channel hatred from the villagers into an empty throne which it could not harm. After he burnt the ruler's hut to the ground, the villagers proclaimed him their savior and told him of an artifact of great power nearby.
The shadow mage couldn't pass up the opportunity, but the artifact was also very dangerous, according to the villagers, but the fact that the birthmark on his hand matched that on the sword greatly lessened the chances of the sword's power engulfing him. Shadowcaster retrieved the artifact and grew much more powerful, now the essence of darkness. He could partially block sunlight, now. The stronger Shadowcaster continued north in search of Dingo.
Speaking of Dingo, he and RSF have hatched a plan. They bring a spamling to the king, introducing the creatures as the saviors of the city. The pair plans to stage a battle between the Unholy One and city's guardian spamlings, therefore "liberating" the city and having the king in their debt forever. The two would be heroes among the people, heroes they would blindly follow anywhere.
At the mausoleum, Vadskye, Dean, and a corrupted Gorm arrive and the archangel begins to put his plans of capture into action. He locked Vadskye in a cage, but not before the mage could cast purify on him, freeing the angel from his unholy influence. Gorm kept up the act, though, and brought Dean before his "master". The pair suddenly attacks the creature and run to Vadskye's cell, freeing him during the Unholy One's temporary paralysis. Vadskye draws out his crystal, a diamond he stole from an old mage long ago that could hold dark energy, and drew much of the dark being's power into it, destroying the remnants of his undead army as well. The abomination passed out from the strain, allowing the trio to escape from that evil place.
Mighty Mage, still alone after his displacement, eventually finds the archangel and his other allies, all still exhausted from their recent battle. The others notice the mage acting strangely, and when they ask about the crystal, he denies any knowledge of it. Mighty Mage was slowly losing his mind to the crystal's evil influence. Suddenly, the time mage, followed by Dingo, enters the tavern with a grand announcement of his presence, the waiters rushing to serve him. Tensions rose between each of the warriors in the tavern, and Vadskye had to restrain Mighty Mage from lunging at RSF in the middle of his fanbase. The four try and concoct an attack strategy against RSF and Dingo, but end up readying their attacks on each other. Everyone was really on edge. Vadskye soon realizes the nature of the tension, and announces that the crystals are corrupting their minds.
He pulls out his crystal as an example, and casts a dim shadow over the room. Dingo, jumping at the chance, summoned four spamlings and attacked the four adventurers, setting off the time bomb that had been ticking and starting a massive brawl. Suddenly, the shadow that hung over the room became impenetrable, and Shadowcaster, after knocking Dean unconscious, approached Dingo, who could also see vaguely through the shadow. As the shadow mage realized that this was the god of dark spam, he proposed an alliance as the four enemies of the god fled the scene, feeling their ways out into the sunlight. Dingo accepted, and RSF and Shadowcaster had a brief moment of realization that they would be working together, the time mage shocked that his friend was alive. Deimos approached the trio and began to mutter something, then they, too, fled the scene, RSF out of the back, Dingo and Shadowcaster out of the front.
Vadskye, Gorm, Dean, and Mighty Mage regrouped outside of the tavern, the archangel stepping from this plane of existence to get some aid from his god. After a brief conversation with the Crook and a reminder of his command to destroy Dingo, Gorm finds himself with the cure to Dean's curse, holy spam. He finds the wolf and watches as Dean eats the spam and turns into a human again, remembering all he had forgotten during his time as an animal.
Back outside on the street, Dingo exits the plane of mundane (as Gorman so eloquently put it ) and enters the realm of the gods, receiving a warm welcome by Zeus, the god of gods. Dingo's ego was getting bigger and became more obsessed with his power. He now lived only to be a god. Dean led the others past Dingo and out of the city, uncaring about the god right now until they found the water sapphire, the last of the four crystals that could hold the Unholy One's power. He found it, still attached to its father weapon, the Ice Mace, after two days of traveling through the forest. As he speaks of the Ice Mace's origins, Dean also tells of a pendant that was the main tool in freeing the Forsaken One from his prison, the same pendant that had been used to control the fire elemental Mvass in a long past era of the war.
Shadowcaster always seemed to be at odds with the citizens of the village, as they were always accusing him of destroying taverns or mass-murdering innocent civilians, and the shadow mage could only conclude that his dark appearance made him untrustworthy to the citizens. He put his allies' good standing with the king and his people at risk, and was an unwilling obstacle to their plans. Another risk is his friendship with RSF rekindling. He mustn't let that happen.
After finding out that RSF had the pendant that was vital in controlling the Unholy One, Dean immediately sounds the battle cry, declaring that time was of the essence. The magog snorted at the idea of being heroes, but heroes they would be if they stopped these menaces. The Unholy then, in a surprising move, proposed an alliance with RSF, Dingo, and Shadowcaster against Dean and his companions, and when RSF received the offer, he put it on hold in hopes that he would soon control the monster anyways. He entered the library and found a hidden basement during his search, making no effort to keep it hidden as he entered. He found a large wall to which his stone seemed to be a key, but he soon realized that he would need the other three stones from his enemies before he could see what was behind that wall. The time mage exited the library.
That night, Mighty Mage and Dean told the others that they were part of an organization of powerful magi that had been sent on a mission to seal the Unholy One away. The conversations extended late into the night, until massive pressure from their allies forced the three magi to reluctantly fall asleep. The following morning, the group, knowing that their knowledge of this Unholy One was insufficient, agreed to set off toward the very library that contained the keyholes to which they had keys.
Along the way, the Unholy One, realizing that no alliance would be formed with the time mage, excited the energy in Vadskye's crystal from afar, warning the others of his drawing closer. The party hurries to the library and enters through the large and ornate doorway, unaware of the shadow mage and the time mage's spy that now followed them. As they arrived in the library, Vadskye's crystal soon pulsated with energy and gave off an unnatural heat which took several hundred gallons of water, the freezing properties of the Ice Mace, and a large, brass cauldron to contain. Vadskye and Deimos headed upstairs, the cauldron in tow, while Mighty Mage and Dean headed down into the basement, with something much darker and much more dangerous in their wake.
In the basement, the volumes lined the walls in a much greater number and volume than the upstairs wing had boasted. Mighty Mage and Dean, after some trouble, fall upon a book of the dark arts and learn that the Unholy Ones were the embodiments of the dark arts, personifications of evil as it were. As the discovery of an ancient text led the magi to think of Vadskye as a translator, Dean began to twist Mighty Mage's views on the thief-mage, weakening any sort of trust the mage had in his friend. The text would remain untranslated, for now.
Before the group can explore further, sounds of a battle from upstairs, where Vadskye and Deimos had gone, led the two magi and their pursuer up to see what was happening. The Unholy One had arrived again and assaulted the three magi and the magog, stealing Vadskye's burning ruby and escaping from the power of Dean and Mighty Mage's crystals before his power can be sapped away.
Two battles then erupt. Inside the library, the shadow mage makes his move and casts his shadow throughout the library, only to have it dimly pierced by the light of the ice mace. The darkness eventually begins to win out, but Mighty Mage, in a quick move of desparation before the darkness makes it impossible to see, shoots off part of the roof with a fire bolt, allowing sunlight to flood in on the shadow mage. Dean then uses the ice mace to create an ice magnifier of the sun. Defeated, Shadowcaster flees the library. As the shadow fades, the light reveals Vadskye to have disappeared.
Outside, while the battle in the library rages on, RSF and the Unholy One have an encounter as well. The necromancer swallows the ruby that had been saturated with his dark power and regains a sizable portion of his power back. The time mage, with much difficulty, is able to halt the Unholy One's display of his power by displacing him in time.
As the shadow mage flees the library, greatly shaken by the sunlight, he runs into Lith, an elven vampire who seeks to resurrect a vampire queen that is tied to the Unholy One by the thread of the Forsaken Ones. Lith demands that the shadow mage accompany him and show him the lay of the land, and the shadow mage, greatly intimidated by the elf's presence, agrees in order to save his life.
In the town plaza, RSF, Dean, Mighty Mage, and Deimos stand prepared for the Unholy One's displacement, which ends surprisingly quickly. The four greatly weaken the beast, and as RSF drains the beast's powers with the Land Opal, Deimos succeeds in removing the ruby by force. The Unholy One is nearly defeated.
And he may have been, too, had it not been for the interference of the archangel, who appeared to either be an unwilling slave to the Unholy One due to a spell or a willing partner with motives of his own. The Unholy One, angry at the prospect of having to be rescued, stabs the archangel with his poisonous katar, both falling into the jungle below.
Lith, seeing this, grabs the shadow mage and drags him into a portal, likely headed for the jungle in pursuit of the Unholy One. In the jungle, as the infuriated Gorm, unaffected by the poison due to his holy, semi-dead state, stood from his fall, he charged to the spot where the Unholy One waited with the intention of proposing an alliance. The angel had his own motives after all.
As Gorm reached the spreading morass of mangled, dead underbrush where the Forsaken waited, he stopped and stared into the blank gaze of the Unholy One. After swearing that he would not be manipulated as he had before, the archangel approached the necromancer and the two struck up a deal. If Gorm was able to retrieve the Land Opal, the two would form an alliance. Unfortunately, neither knew where it was. Gorm flew off with a discontented sigh as he began his search for the jewel.
Back in the town square, the three magi and magog regained their bearings and vowed to catch the angel, reluctantly accepting the time mage as their traveling partner. He had asserted that he wanted the Unholy One dead as much as they, but there was actually a much more sinister plot brewing in his mind. They set off toward the forest where they had seen the pair fall, but little did they know that the angel was actually the one scouting them out. Gorm now knew that the time mage carried the Opal.
Along the way, the two Supreme Magi began to converse, and their topic quickly shifted to the weapon the Unholy One carried. It was certainly not any ordinary katar, but was instead a magical weapon, one that had the Forsaken’s power woven into its core. The time mage joined in on the conversation, stating the obvious as he butted in: that each of the Forsaken Ones would likely hold such a weapon. This would not be easy, and the dissention between Dean, MM, and RSF would lead to high tensions before this was all over. The magog’s presence, and that of the corrupted jewels, didn’t much help, either.
In the mausoleum, the Unholy One waited restlessly for the archangel’s return; he didn’t like this feeling of powerlessness that those magi had put him through. They would pay, he swore it, but he first had to get his full strength back. Then suddenly, he heard a quiet voice calling to him from deep within the catacombs beneath his mausoleum. The Unholy One followed the faint calling until he reached the deepest tomb: that of the four horsemen of the apocalypse. It seemed these tombs were somehow connected to the Master Emerald, a sort of escape tunnel for the oldest four Forsaken Ones. He was the only one who could resurrect them, but not until his powers had returned. The Unholy One scorned the magi as he turned to leave the musty room. Their rebirth, it seemed, would have to wait.
Back in the forest, the angel finally made himself known to the time mage, and lunged forward to seize the opal, but the time mage was too quick and was able to dodge the archangel, who was distracted by the constant bickering he had been subject to for the entire day. However, before the two could lock in battle over the Land Opal, a deranged golem of bone and rock sent by the Unholy One to attack the Magi and allow the archangel to escape during the chaos with the jewel appeared and attacked with a mighty screech.
Near the campfire, the Supreme Magi and the magog were trying to hold off the influence of the crystals when suddenly, in a bright flash of light, Vadskye reappeared. He had been away defending his family line, but scarcely had time to explain where he had been when a loud screech pierced the forest. When the four rushed to the source to see what had happened, they saw the time mage and angel stepping back from the giant golem, the angel taking flight soon after. The Supreme Magi stepped forward to attack the angel, but the abomination blocked their pursuit. At least Gorm hadn’t gotten the jewel, they reasoned.
Their attention turned to the creature, and a devastating barrage of attacks was launched against it, but no matter how much of the creature was destroyed, it kept attacking. They looked to the time mage, and he nodded in response. He knew what must be done if they were to have any chance of catching up to the angel. The time spell dragged the beast into its inescapable clutches, and it disappeared with one last violent shriek. But the angel was nowhere to be found. He obviously had not gone far.
That night, Gorm proved he had not. Sneaking over to the camp, he called quietly to the time mage, who reluctantly followed the angel into the forest. He stayed there nearly all night formulating a plan with the archangel. He would steal the crystals somehow and use them to help the angel take control of the Unholy One by draining all of his powers away. The crystals would also help release the rest of the Forsaken Ones. That next morning, the deception was set into motion.
The crystals’ influence grew over the guardians with each passing day, and Dean and MM could hardly control their distaste for the time mage any longer. It wouldn’t be long before one of them would do something they’d regret, something that might lead to the revoking of their guardianship privileges in the future. And, worst of all, it might lead to their own corruption. The time mage, again eavesdropping on the two magi’s conversation, offered a solution to this problem, albeit a risky one. He would trap the crystals in a specialized, concentrated time spell, one that would allow him to carry the crystals around and release them at will, wherever and whenever he wanted.
The magi were reluctant to simply hand over their crystals to the devious time mage, but another sleepless night convinced them both that it had to be done. The time mage smiled as Dean handed him the Ice Mace and Mighty Mage relinquished the Wind Zephyr and Vadskye’s ruby, which he had failed to return to the thief after his disappearance. RSF slowly wove the spell and the jewels faded, immediately relieving the guardians of their strain against the evil forces flowing within them. Everything now rested on the time mage.
He snuck away from the camp that night and met up with the angel back in the town where they had wrestled against the Unholy One and the shadow mage nearly a week before. The pair had agreed the night before that they would come here to release the Forsaken Ones, something in which the time mage appeared to be disinterested when, really, he was not. He just wanted the angel’s cooperation in unlocking the door to the Emerald Chamber, where they would release the Forsaken. RSF would then use his pendant, he believed, to control them.
The pair entered the library and made their way to the door to the chamber that held the Master Emerald, the prison of the Forsaken Ones. RSF waved his hands and the gems appeared, and he then took and placed them, one by one, on the altar engraved into the heavy door. Once the crystals were all in place, they began to glow brightly as they began to resonate with the energies of the Master Emerald, and the powers of the Unholy One were released as the door began to slide back, revealing the chamber.
(Coming Soon: The Four Horsemen awaken, Gorm "perishes", and the Master Emerald is awakened.)
Go Red Sox!
Daddy Cool with a $90 smile
posted December 10, 2003 02:22 PM
I am the Mighty King that has been revived recently. Right now I can't do much of anything and am therefore protected by the law of Equal Mights. When I regain my strenghts though, I will be able to switch between material and immaterial form and develop new abilities.
(is that overpowered?)
Yolk and God bless.
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
This is not a new version of the thread. It is just a place to set things straight, so we can't have people like Mvasseliv making new abilities every post.
The story will still take place in the original thread in tavern.
Quote:My powers also include teleporting. *clones walk in* *they bust the jar* *returns to holding the blade*
OOC: My powers can only be restricted by my summoner, who is in the Inferno. Everyone in the Inferno supports the Chaos party of spam.
Edit: My master is not on my side. His soul is imprisoned in the inferno, and the ppendant that he needs to control me is in the fort of chaos. I am not all-powerful.
But right now, your actions cannot be countered. You are too powerful. I tried to do something to restrict you and all you did was say that it didn't work.
You must show your restrictions now or you will be powerless. Not following the rules is the same as spamming. It is off-topic and killing the thread.
Go Red Sox!
Daddy Cool with a $90 smile
posted December 10, 2003 04:06 PM
Please tell me, do you think what I described in my previous post in this thread too overpowered or do you think I can add a few other things?
Yolk and God bless.
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
I can clone myself, control all fire, cannot be put out, and I can move quickly by setting the ground in front of me on fire. I can set anything on fire. The only way to restrict me is to go to the Inferno, free my summoner (which is guarded heavily), and get his pendant from the sky fortress of the Chaos Party of Spam.
____________ Eccentric Opinion
Quote:I can clone myself, control all fire, cannot be put out, and I can move quickly by setting the ground in front of me on fire. I can set anything on fire. The only way to restrict me is to go to the Inferno, free my summoner (which is guarded heavily), and get his pendant from the sky fortress of the Chaos Party of Spam.
So basically while we try to free this guy and get his pendant, you get to run around and burn down our entire fort... and everyone... and everything. No this is too powerful, because you could easily guard that guy and protect the pendant as well.
You are not giving ways to restrict your powers, you are giving impossible tasks that are required to be performed before we can do anything to stop you. You are currently too powerful. You cannot be too powerful at any time. As of now the summoner guy is not free and we don't have his pendent therefore you are too powerful right now. Come up with a different restriction.
It's very creative. I'll give you that, but it's still not fair.
Quote:I am the Mighty King that has been revived recently. Right now I can't do much of anything and am therefore protected by the law of Equal Mights. When I regain my strenghts though, I will be able to switch between material and immaterial form and develop new abilities.
(is that overpowered?)
This is kinda vague. Can't you be a little more specific? If you want to develop new abilities it will have to be here first.
So basically you can go from human form to ghost form and vice versa?
You're not overpowerful right now. However, not very useful... yet...
What can we do to them while they are hypnotized and how can they snap out of their trance? Can you hypnotize more than one person?
what do you mean by exploit the stars and organize the earth?
Does anyone else have any arguements to this?
I hate to do this, but I have to keep things balanced. And I don't want to you to be asking me if things are okay. I want you to ask everyone if this is okay.
Please give your opinions on everyone's abilities if you have any.
Go Red Sox!
What can we do to them while they are hypnotized and how can they snap out of their trance? Can you hypnotize more than one person?
We can make them do whatever we want. Well the trance only lasts about an hour. The Chaos Party would have to take off my hands to dispel the trance. (its ok, they grow back eventually) I can only hypnotize one dude at a time.
____________ The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.
I am Dragon Slayer of the Chaos/Nature alignment.
I wield a powerful diamond coated blade and diamond tipped arrows. I have also just bought a crystalized steel and black dragon scale coated armour that protects me from magic and physical attacks. I am skilled in Swordsmanship and archery. I am most at home in a forest or grassy fields. Although i am from the chaos alignment i dont prefer it's terrain.
Daddy Cool with a $90 smile
posted December 11, 2003 12:09 PM
Mvassilev, this is supposed to be a war thing, not an epic quest thing.
And about me developing new skills... I can learn to summon more and more powerful creatures. That good?
Yolk and God bless.
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
Sounds Great! Although I would read this original thread now that I have the link.
I'm not sure if you have read it or not. It's about 4 pages, but it should go pretty quickly.
So are you going to join or are you just tossing?
If you wish to join, I'd probably get some more abilities that are useful. I'd like to see your wonderful magic feat before you can use it in the thread. No surprise abilities. Thank you.
Go Red Sox!