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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Creature psychology
Thread: Creature psychology This thread is 2 pages long: 1 2 · «PREV
draco
draco


Promising
Famous Hero
posted July 12, 2004 05:11 PM

I dont know if creature expressions is the best idea, (lots of extra work)

but hero expressions like in heroes 3 was great! when you made a good hit, your hero would raise his arms in triumph,

if they made something beter even then heroes 3 expressions then we would be living in a utopian world

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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted July 12, 2004 05:15 PM

yeah, this was there in H2, too!
They raised their arms in triumph, or buried their faces inside their hands in sorrow^^ (The nec didn't raise arms, he laughed, dragging his "face" inside the robe - ultra-cool!!!!)

regards
Daddy
____________

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bort
bort


Honorable
Supreme Hero
Discarded foreskin of morality
posted July 12, 2004 05:44 PM

Well, the release of the new game "Therapists of Might and Magic" was just announced.  Basically, you try to convince a depressed Black Dragon that:
1.  He has a lot to live for
2.  It's okay that his wife left him.
3.  He shouldn't feel insecure about the size of his hoard.
4.  Nobody else notices the missing scale, especially not the men of Dale.
5.  He's not less of a dragon because he can no longer get it lit.
6.  He should go and brutaly slaughter thousands of villagers.

Work has already begun on the expansion set "Medications of Might and Magic" which is basically the same thing, but you have collosal Ritalin suppositories for the Titans (with some really great animations).

A spin off series, "Collective Bargaining of Might and Magic" is in the works in which the various units of the Might and Magic series have realized that:
1.  They don't get paid after their initial hiring.
2.  They don't get weekends off.
3.  The dental plan sucks.
As such, they have formed a union to demand more equitable treatment.  The expansion sets "Strike Breakers of Might and Magic" and "Worker's Paradise of Might and Magic" are also planned.
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Drive by posting.

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barbarian
barbarian


Famous Hero
posted July 12, 2004 07:24 PM

who would want to convince a black dragon he has alot to live for i would stay the hell away from a black dragon if i see one i will run .
____________
It's optional.

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Maniak
Maniak


Adventuring Hero
posted July 12, 2004 08:03 PM

Quote:
Yeah, because in real life humans never kill other humans (note the sarcasm)


Sure humans kill other humans... but let's make this more heroes like... You are a father... and you are FORCED to kill your daughter(need I mention that you love?)... Will u kill her fast to put her through less pain and then be devastated... or will u hit her with such feeble hits that ur commander will do it instead of u, or will u hit her to knock her unconscious so that he thinks she's dead...

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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted July 12, 2004 10:20 PM

Ugh....

Am I the only one that finds Maniak's post to be disturbing?
____________
Roses Are RedAnd So Am I

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted July 12, 2004 10:27 PM

No.
But the rest of us were too polite to say anything

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barbarian
barbarian


Famous Hero
posted July 12, 2004 10:47 PM

well just look at hi's name what do u except .
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 13, 2004 12:22 AM
Edited By: gerdash on 12 Jul 2004

ra2:
Quote:
The benefits of suck a strategy are huge.
So your ideea of getting a morale/leadership penalty for the complete death of a stack is FORMIDABLE.
well, you might have made a typo, but i am not overly excited about this strategy either.

what i originally thought was that when you order a stack to attack another stack:

take into account how motivated the stack is and how high is the probability of instant death and if this attack is honorable according to the rules of nobility and roll a dice.

1. the stack is not motivated enough and refuses to obey your orders -- morale freeze.

2. the stack is not motivated enough to attack in full strength, instead it will pretend an attack and concentrate on defense -- damage penalty and defense bonus.

3. the stack is extremely motivated -- additional attack.

4. discipline is low and the stack decides to attack something else.

this means that the morale effect must be calculated after you have ordered the stack to attack an enemy stack. the idea that ordering your stacks to commit suicide should make the the creatures trust the hero less needs more thought, but your idea that every stack death causes some slight morale drop for the whole army seems extremely appealing with it's simplicilty.
========

bort:
Quote:
Work has already begun on the expansion set "Medications of Might and Magic" which is basically the same thing, but you have collosal Ritalin suppositories for the Titans (with some really great animations).
the ideas in all this post would be way too modern. and imho completely unsuitable for homm because hero worriers is what homm is about imho, and hero worriers don't need modern science, it's all too complicated for them and makes them suspect that they are being cheated by charlatans ))
=========

maniak:

yes, it would surely be a choice between something like euthanasia and postponing the inevitable and trying to cheat your commander.

but i think the game shouldn't keep track of family members on one hand and killing your own race is something to think about even without any family relations on the other hand.

btw, with all same type creatures looking exactly identical, how can you tell this particular opponent creature was your daughter?
=========

barbarian:
Quote:
well just look at hi's name what do u except .
maniac means a good-mooded person who is often euphoric. so i look and look.. what should i expect?

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barbarian
barbarian


Famous Hero
posted July 13, 2004 12:29 AM

well in hebrew that's not the meaning of maniak .
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 13, 2004 12:56 AM

barbarian:

i meant the meaning of maniac in psychiatry. of course the word has a different less official meaning among non-psychiatrists.
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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barbarian
barbarian


Famous Hero
posted July 13, 2004 01:14 AM

ok then next time say so
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Maniak
Maniak


Adventuring Hero
posted July 13, 2004 02:59 PM
Edited By: Maniak on 13 Jul 2004

I am sorry if I disturbed anyone... my post was just there to prove that humans don't like to kill humans when they care about those... and I believe that it works the same way in HoMM... because I see the races there as a big familly(were they care for each other), not as a race like the human race.

So that was all said to say that there should be some sort of penalty when fighting creatures of your own kind.... That is, of course, if you take into consideration that heroes town are in fact a big familly were everyone cares for each other. Don't forget you are in fantasy and I understand this doesn't make sense for all creatures... Like say Rampart, they are creatures of the wood, so they all stick together... but Inferno, they can't care much if there's 3 familiar less.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 13, 2004 04:42 PM
Edited By: ThE_HyDrA on 18 Jul 2004

maniak:

exactly, and on the other hand, wars throughout the history (including medieval times) were humans against humans, not humans against mythological creatures.

there are mythological epic battles humans against humans and wars against mythological humanoid creatures are also more or less like humans agaist humans.

there could be many kinds of solutions to this little problem, but let's not get blinded by pedagogics and speeches of other utopists.

maybe there should be morale penalty.

maybe the creatures would prefer to attack another race (but maybe they would prefer to attack same race).

maybe there should be different levels of rules of nobility when attacking different races.

========

it's a shame i seem to have killed a good discussion again.

why don't we just drop the same race problem until later when we can take a new look at it in the grand scheme of things.

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Polaris
Polaris


Promising
Known Hero
posted July 15, 2004 06:04 AM
Edited by alcibiades at 20:21, 06 Jul 2009.

Hatreds work find as in Heroes 3, the only problem is the modifier was too puny to make the player act on it in situations where he wouldn't be attacking that unit anyway. If it was, say, 150% extra damage you would have to worry about the racial hatred, because if you didn't act on it, your opponent still could and that would hurt. I imagine these units would probably be kept away from each other by their commanders, but if they happened to get close then one of them would soon die. It doesn't take the computer influencing the way in which units respond to your orders to make players use their units as per racial hatreds and morale.

However there is a little kink. One of the 2 units that hate each other will be stronger than the other. When battle occurs, the player with the weaker one is basically -1 stack. Using similar scenarios it is easy to imagine that any possible counter system will have the same limiting case (note that moving away from the limiting case is moving towards not having any kind of counters). So all counter systems hinge on the ability of player's to choose their units. If your opponent doesn't know what you're getting before the game starts, he can't always get the counter. Without troop selection, some teams will always have an advantage against other teams.

I say the question is not how to implement racial hatreds (or the computer's means of modifying your orders), but how to implement creature selection. And that may take a new topic since this one is stale.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.

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