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Heroes Community > Tournament of Honor > Thread: Challenge to Mapmakers
Thread: Challenge to Mapmakers This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
hadrian
hadrian

Tavern Dweller
posted June 26, 2004 06:28 AM

Thanks RedSoxFan3 but I only came onboard at HOMMIV. I had a look at HOMMIII, but it seems like a limited earlier version of the game.  

I am looking for a mapmaker to produce a HOMMIV map allowing for early human-to-human battles without sacrificing the need for a final big showdown to take the opponent's fortress.

I am not getting my point across. Insatiable seems to think I am a stalking horse for someone else?

I have played a few games of Deep Kick but never managed to finish a ToH game on that map.  Deep Kick does not allow for a strategy of fighting for the resources - you have to send your heroes off to find the enemy towns.  

I was wondering about a map where you have to fight each other from day 1 to get access to resources.  After a given set time the enemy castle becomes accessible. If this is e.g. end of week 2 you might try to attack  your opponent's castle with e.g. level 2 magic and limited combat experience.  Its a different approach  to the game that's all.        
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted June 26, 2004 08:26 PM

dont mind that post hadrian, was in funny mood.. maybe i dont like being flatered

What you say about early fights has been in my mind from long time as player and mapmaker..
tron has some of the early-fight style, specially if played allied, yet isnt excactly what you describe.

im making somthing large at momment, which wont finish for at least next 2 months.. soo, i cant be thinking on new map design yet.. is on plans though

i would also be happy as player if someone did such style map, yes.. just block main towns with color borders scatter bonuses, make some inrtuiging pathways and somewhat confusing, portals and such and you there.. i dont mean is easy lol! specially know that players know game expectations are way too high, makes h3 look like throwing dice..
The main frame of such map, i think is not very hard to do, yet much thought has to be put on gameplay.

i got out of subject again?
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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted June 26, 2004 10:50 PM

Quote:

i got out of subject again?



i wonder how could you dare to even ask such a question? why? black isn't black anymore? turns to bright white suddenly?

seriously now, i think the editor is quite insufficient to satisfy our needs and get closer to what our imagination requires.
sometimes, i experienced myself, trying to have something we thought about it, we struggle with the scripting system, poor enough, to fullfil our needs, we lost the main strategy thread going to a compromise , groping in the dark, banging our heads to the walls and giving up at some features cause the impossiblity to make it

This ends to ruin the entire foundation of , maybe, some good ideas. And i can tell you one sure thing : the threshold from a brilliant map to a completelly failure is so small, that if you realized it before, you will never start creating maps again.

You cannot explain people what you intended to do , and what it came out by comparison, they're judging after the outcome.

I'm sorry for the pesimistic post, but there are so many things that could be done, so less instruments, i wanted even a semi-campaign for allied, using 2 maps, 2 sets of heroes that can be carried from a map to other, for 4 people to enjoy full game and having the team spirit which increase the interest, so many things, bigger projects, but, but..
damn.

All of our hopes rely on insatiable, who proved to be the most inspired, no offense to the others, whos work i appreciate it , ( i know how much effort and time is spent during creation).

A tremendous help would be if the equi team will manage to find a way to implement an option to copy a sequence , and paste it wherever we need, would be absolutely marvelous.

the players' demands for some new features in the maps grow, and a plain map is not satisfactory anymore.

3-4 months for a map, which doesnt do that click, its a pity.


A+ for insatiable , once again.




have a nice day (looks cloudy here today, im sorry)

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valkyrica
valkyrica


Supreme Hero
posted June 26, 2004 11:10 PM

Quote:

This ends to ruin the entire foundation of , maybe, some good ideas. And i can tell you one sure thing : the threshold from a brilliant map to a completelly failure is so small, that if you realized it before, you will never start creating maps again.





This means that blue camel just doesn't get it
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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted June 27, 2004 12:05 AM

blue camel lost his talent


clan killer !!!!

and how come no one plays walkabout or spell casters?
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slayer
whos your daddy and what does he do?

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valkyrica
valkyrica


Supreme Hero
posted June 27, 2004 05:59 AM

Quote:

and how come no one plays walkabout or spell casters?



ouch, direct hit

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted June 27, 2004 01:43 PM

another challenge to mapmakers

mostly to ubisoft actually..
->.
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Jinxer
Jinxer


Legendary Hero
*****
posted June 28, 2004 12:20 AM

Quote:

i would also be happy as player if someone did such style map, yes.. just block main towns with color borders scatter bonuses, make some inrtuiging pathways and somewhat confusing, portals and such and you there.. i dont mean is easy lol! specially know that players know game expectations are way too high, makes h3 look like throwing dice..
The main frame of such map, i think is not very hard to do, yet much thought has to be put on gameplay.

i got out of subject again?


Hmm you are describing Lost in Space and DangerZone.  All properties mentioned are included in those 2 maps.  Early fights for entire game, without ability to rush opponents castle.  Confusing directions, misdirecting portals, intriguing pathways...  All aspects of LIS and DZ

So the answer to this post is, we need MORE maps like these.  They ahve already been done, just not realized by some.

Jinxer

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balcough_dra...
balcough_dragons


Supreme Hero
unlucky? i want to pump you up
posted June 28, 2004 12:37 AM

i would say DZ is like that more the LISP

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slayer
whos your daddy and what does he do?

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Jinxer
Jinxer


Legendary Hero
*****
posted June 28, 2004 12:37 AM

And I agree with Teacher.  The Map editor needs alot of help.  But if Ubisoft focuses 75% of its attention on an Amazing Random Map generator, then the battle will be won. Fixed maps can be cool, but they are only kewl first 5 times, then people start deriving a formula and all games 5-100 become less about basic heroes 4 talent, but more about who studied and learned the formulas and fastest pattern equations for a certain map.

Being able to apply your skills to the unknown each game, and still excelling it true talent. If you looked at the rankings for most of Heroes 3 prime, you woulda seen Flamingo as #1.  But if you woulda looked even more closely at the maps he played you woulda seen 195/215 of his games was played on DesertWar.  Does this make him an over all great player?  Or a great player on that map or that map style?  Where would Flamingo have been ranked had he played 215 games on Random XL map.  Who knows, but odds are, not #1, and if he was able to still be #1 then true over all talent would have been displayed.

H5 needs a Random Map Generator, PLAIN AND SIMPLE!  Without that doesnt matter how much help they do for map editor.

Jinxer
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted June 28, 2004 02:30 AM

is great to see that no matter if you stay away from the gaming community for a while... some things will always be the same when you check up upon them again.

thnx whinxer, with you here im sure some things will stay the same for a long time

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted June 28, 2004 10:11 AM

when Santa brought me my present last christmass, he told me next year i get a perfect rmg! wow cant wait wow..


btw lis and dz are basically closed maps.. with some posibilities of early encounter.
What hadrian describes is a medium weight battlemap, certainly need to disable lev5 spell and lev4 dwell to make it good. In such a case the few chances would be NOT get encountered early.
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Blue_Camel
Blue_Camel


Famous Hero
posted June 28, 2004 09:31 PM
Edited By: Blue_Camel on 28 Jun 2004

i agree.. there is no such map in h4 as hadrian described.. lisp + dz are wayyy bigger and closed map, and deep kick is also bigger altho less closed.

in honesty this is map that i think i would like too, but thus far if ever talk about such a map it's always "noooo will be barb rush blah blah" end of discussion..

i actually been workin on other map atm (yah i know, hard to believe i still waste my time making more maps, but can't stop myself from making even if they dont get played ) but maybe such map is possible in future month or 2

edit - oh yah other reason why such a map style got frowned on earlier when discussed was because people said "people will abuse map and get wins a lot faster".. but if such a map is fun then i say let someone abuse it, if end result is fun for all community  not like anyone cares about record too much, i think

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valkyrica
valkyrica


Supreme Hero
posted June 28, 2004 10:14 PM

Camel, i don't know if you noticed the thread's title ... it has the word "mapmakers" in it.

Just wanted to give you a heads up on things, because it's obvious you missed that word when you posted here
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted June 29, 2004 09:07 AM

cmoon lil respect for the blue kid wont be of much harm



after all he swallows
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Blue_Camel
Blue_Camel


Famous Hero
posted June 30, 2004 07:37 AM
Edited By: Blue_Camel on 30 Jun 2004

a)  yes i swallow.. more than all of you combined

b)  isnt there some sort of rule against using same joke twice in thread?  come on let's keep it fresh here valk..

c)  i feel like some explorer in colonial times who discovered bunch of land but then other took claim for it..    dont say you dont understand me valk.. even jinxer can see this one

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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted June 30, 2004 04:00 PM
Edited By: Laelth on 30 Jun 2004

While I'd agree with Camel that the "medium weight battle map" Insa describes does not exist (and I'm not sure I know what that map would be like or whether it would be accepted by the ToH maps council), I'd like to call everyone's attention to Shallow Be Thy Game, Agathon, and Imperial Prison, all of which are closed maps with significant resources over which players can fight long before they meet in any kind of final battle. Perhaps, Hadrian, you were searching for one of these?

-Laelth  
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted June 30, 2004 07:56 PM

Quote:
and I'm not sure I know what that map would be like or whether it would be accepted by the ToH maps council
i intend to play such map for toh, somtime not soon

it doesnt mean will end week0.. cause towns will be protected and resources to get animals, wont be only from towns..
So, the retreater will have chance to throw himself in battle again.. and while he had lost all his animals he ll have chance to comeback with more, maybe more than his opponent! .. who is still in the neutral areas

ps; shallow needs barb disabled or be re-arranged so it can actually have some win chances
pss; laelth.. i dont think too many standard things(fixed altars, many disabled spells-arties) in a map is good for game.. why!?why give all spells at evry game? let the bastrd sort it out with necromancy ward and sacrifice



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Hadrian
Hadrian

Tavern Dweller
posted July 03, 2004 05:12 AM

Insatiable,

its great to see that you understand where I am coming from.  I look forward to your next map.  





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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted July 03, 2004 01:26 PM

next will be nothing like that
.. nothing like anything in fact


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