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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ocean/Water Town
Thread: Ocean/Water Town This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted January 18, 2004 12:24 AM

What about...

...what about playable towns ?

How do sharks fit into capture-mines-conquer-towns type of game ?

Unless you'd want to create a town which has no way of winning at all...

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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted January 18, 2004 02:10 AM

The only way that I can picture a viable Ocean town is in the form of a semi-town, which is one of my proposals on RT.
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Perception is everything.

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pixie
pixie


Hired Hero
posted January 18, 2004 07:22 PM

demi town ?
the sea creatures can learn a ability to walk on land or somthing there is no need to do this

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted January 18, 2004 10:05 PM
Edited By: Asmodean on 18 Jan 2004

I think theres enough feeling here to let Ubisoft know that we DO want a water/aqua/cove. Even if we can't agree how they should do it.
____________

To err is human, to arr is pirate.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 19, 2004 07:16 PM

Quote:
I'm love to see a sea town with all the cool water creatures like mermADS tritons, seamonster ....O pleas ubi give us a sea town ,i'll hug you
could be an innovative intro to a homm game: pixie hugging ubi.

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pixie
pixie


Hired Hero
posted January 21, 2004 01:43 PM

i mean it about hugging ubi (fabirice)

ehum, i don't know about you guys,but sharks,and stuff, Are you serious????i'm talking about a great town with mermaids, tritons, and stuff ...sharks lives in sea but that doesn't mean they must be part of a sea alignement that would indeed be ridicules!
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted January 21, 2004 03:40 PM

This starts to sound more and more like that spooky Naga race from Warcraft3 The Frosen Throne. I don't remember the heroes fantasy word having more than water elementals.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 22, 2004 09:02 AM

sea town is a nice concept, but when i think about it's implementation, i don't think so anymore.

when we consider sieges, the only water in a normal town is the moat.

i don't like sea creatures walking on land, i don't even like them crawlik on the deck of a ship.

there could be dwellings where you could hire an army of sea creatures, but imho it shouldn't mix with the army that uses the boat. why would sea creatures want to board a ship?

so imho sea creatures should be in a separate army that cannot travel on land.

and there should be no sea town that you can own. just armies of sea creatures that you can command.

and i think that the boats should be smaller, so that the sea creatures can attack the stacks in the boat while staying in the water. why should boat be as large as a land battlefield? i would prefer a battlefield made up of of two boats.

in addition to that, i think that some sea creatures should be able to damage ships similar to the way you destroy castle walls (or gate in homm4). there's some balance issue with this, though, beause the ships will probably have constant health points while strength of the sea army may vary.

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted January 25, 2004 11:51 AM

why do you speak so badly about units from Sea or Oceans. And yes, there could be an Aquatic town. Not could, but 75% should. I even wrote what units could be in an Aquatic and Swamp town separately from this thread.

But if you're in so bad opinion about this town and these creatures, so be it.
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pixie
pixie


Hired Hero
posted March 06, 2004 07:40 PM

yea.....and what about a dungeon/inferno .....shouldn't they be in the underground...why can they come to the surface of the earth?they would turn blind ,or melt away because of the sun
Remember that heroes is just fantasy!
And SEA-TOWN is a must have for heroes!!!!!!!!!!!!!

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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 07, 2004 03:18 AM

Now that is a very common misconception. People always say: "it is fantasy, so therefore, everything is possible". That is not true. Even fantasy worlds are still subject to the common laws of physics, biology and chemistry. And if any of these laws are broken, then you must give a proper explanation as to how and why they are broken.

As for the demons:
a) I have never heard anything about demons evaporating when roaming the earth's surface.
b) These demons are NWC's kreegans, who are just an evil race from outer space and have no trouble with sunlight.

But I still haven't seen a proper explanation as to why a fish can walk on land. And don't get started on a Sea Witch creating a gigantic water bubble floating over land. That is what I define as an un-proper (too far-fetched) explanation.
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Perception is everything.

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pixie
pixie


Hired Hero
posted March 07, 2004 09:18 AM

a gigantic bubble ?are you serious?
looks like you are affraid to see a new town
and i dont wanta see them on land!
i want a town tat i can conquer in the game.and only play on sea+ a compain about atlantis


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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 07, 2004 08:03 PM
Edited By: Marelt_Ekiran on 7 Mar 2004

In which case the town would not have the same status as the other towns, as it would be impossible to win a game with that town. Hence, it cannot be a player-controlled town as it would have to be disabled for every land-scenario (95% of all).

I should post my semi-town ideas here at some point. They include an aquatic town, but at a different status than the other towns.

And I am not scared of new towns, as I proposed quite a number myself. I am scared of new non-viable towns.
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Perception is everything.

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barbadian
barbadian

Tavern Dweller
posted March 07, 2004 08:14 PM

Hi everybody! i'm sander and i want to see ocean town in H5.i prefer a whole town as sea town,but describe the semi town.because my darlings ,i want to see that castle for 195% in the game
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pixie
pixie


Hired Hero
posted March 07, 2004 08:30 PM

even if i can't win with the town ...i could play with it
yuuhuuu Sea town!!! and if you think aqai town is is a maeningless town think again
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 08, 2004 05:57 AM

Quote:
even if i can't win with the town ...i could play with it


My apologies for the apparent disrespect, but that one applies for the most senseless comment ever in the history of my forum-visiting. What would be the point of playing with a town if you cannot win with it. Then how can you possibly finish the map?

As for the semi-town: Reposted from Heroes Round Table (Jan 17, 2004).
Perhaps you will like this idea, as it allows you to play own an aquatic town and using it's creatures, without having it as an alignment, with all problems discussed above.

***********************************
I think I mentioned this idea before, but it never got much attention. The idea of the semi-town was based on the discussions about the aquatic town. While I remain confident that the aquatic town cannot function as a real town or an alignment on it's own, it would indeed be sad if we let all the potention in that direction go to waste.

Hence, the idea of the Semi-town.

The Semi-town is not a town or an alignment, but it has a lot of characteristics of a town. For example you should be a town interface when entering a semi-town. It is not possible to start a game as a semi-town, and there are no usual heroes aligned to the semi-towns, although there could be a few neutral or quest heroes with that alignment.
The semi-town can be build as an ordinary town and can have a garrison. In that aspect, think of it as a creature dwelling with defenses. A few fundemental differences between towns and semi-towns are:
- You cannot hire heroes in a semi-town.
- The semi-town has no town hall, although there could be other money-producing structures.
- The defenses have no upgrades, like a castle.
- The semi-town has a smaller number of creatures, which do not correspond to normal creature levels.
- Semi-towns have no magic or mage guilds.
- (If I had it my way with the system), semi-towns cannot be used for trade routes.
However, the buildings that you can build are possible resource-producing buildings and buildings that boost statistics of visiting heroes.

So, the mapmaker can decide whether the semi-town has a garrison, or who the owner is. The other nice thing about the semi-town is that you don't care about balance. Players will not actually play these towns, so any idea that disturbes the balance can be put here. Personally, I was thinking of giving every element a semi-town. Perhaps, that will soothe the HoMM3 magic lovers a bit. The whole thing would look a bit like this, then.

Water town:
Possible creatures: Water Elemental, Kelpie, Mermaid, Siren, Triton, Kraken, Sea Monster.
Notes: The water town would be able to form a fairly powerful army by themselves. However, they are limited to the water terrain and anything that is within 1 tile from the nearest water. This number could be increased to 3 or 5 tiles with a special building in the water town itself.

Fire town:
Possible creatures: Fire Elemental, Flame Warrior, any of the fire-based demons that are kicked out of the death town.
Notes: This town could be an excellent place to dump the demons, since no one wants them to remain with the undead. In my opinion, they are not strong enough to become a town by themselves, so this would be the best solution.

Earth town:
Possible creatures: Earth Elemental, Moulder, Juggernaut, Vines, Stone Golem, Petrified Dendroid.
Notes: I guess this town would be found more in the underworld. All creatures would be slow, but strong. It would be a very bad town to play with, but since this is a semi-town, that is no concern.

Air town:
Possible creatures: Air Elemental, Wisp, Spirit, Elemental Sorcerer, Tempest.
Notes: Probably the strongest semi-town in magic, and with fast creatures. I could incorporate some things from my old spirit town here (I eliminated it when revising my own proposals).
***********************************


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Perception is everything.

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barbadian
barbadian

Tavern Dweller
posted March 08, 2004 05:47 PM

i like the semi town idea.
but you should add the desert/shadow/swamp/infernal town to the semi town list
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 09, 2004 12:12 AM

Well, they seem a bit redundant, since I have already proposed several other complete towns. These semi-towns are aside from those. As for your alignments:

Desert = Barbarian
The only creatures that I can think of that are really tied to the desert are: nomad, genie and sphinx. Nomad is in the barbarian town, genie is by HoMM tradition connected to the wizards and the sphinx may appear in some other form (though I didn't include her). And the barbarians are classically connected to hot rough conditions.

Shadow = Necropolis
I don't see the need for a shadow town when you have a death town. They would be far too similar.

Swamp = Archeon
The Archeon town is one of the new towns in my proposal, being a cross between Chaos creatures, the old Fortress town, some insectoids. All creatures have in common that they are cold-blooded.

Infernal = Fire
The demonic town was always a bit iffy and there were only a few demons in HoMM4. They are not strong enough to be a town by themselves and no one wants them mixed with the undead again. So I decided to elimitate demons from the real towns altogether and dump the few we have left in the fire semi-town.

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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted March 09, 2004 07:46 AM

Moderator's Note

Could all Semi_Town discussion go into the thread created by Marelt_Ekiran in the Altar. I feel that the discussion will possibly outgrow this thread, and not exactly on topic (even though the original poster is now inactive).
So, anyone who has posted Semi-Town responses, simply copy your post and post it in the designated thread, so the original can be deleted, thankyou.
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"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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pixie
pixie


Hired Hero
posted March 09, 2004 08:09 PM

even if i can't win with the town ,i could play with it
every army makes a player stronger.i can't attack the last enemie town in a game with aqai town ,i could use recources and a strategy to weaken a enemie
the town isn't none vailable,you just saying that beacause,it's what you want the town to be...
how dare you be so rude to a lady!!!! you say girls are stupid?
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