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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ocean/Water Town
Thread: Ocean/Water Town This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
pixie
pixie


Hired Hero
posted July 12, 2004 12:50 AM

In Reply To Gerdash:

Besides the undeath ,the ocean Is also a powerfull thing.And in some senario’s more than 50 % is ocean.
What I like so much is that the ocean sometimes is close to order and other times close to chaos.with some harmonic elements,and something dangerous,deceiving.
Wich brings me to te right theme music of this town
For my part,ocean creatures may walk on land.since every castle in the game has terrain it doesn’t fit to.
swamp castle in the desert,or infernal castle on ice terrain,Order town on lava terrain,
Nature town in dessert or land of darkness.
I would say those creatures aren’t very confartable either on those terrains. they won’t even survive!
But thats something for another conversation than the ocean town, thats the conversation of castles on wrong terrains.

In Reply To Daddy

I also hope that Ubi hears us

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 12, 2004 01:12 AM

this other conversation

Quote:
But thats something for another conversation than the ocean town, thats the conversation of castles on wrong terrains.
i think we should have more restrictions on creatures on unsuitable terrains. i don't really mean as hard restrictions as sea creatures on land, but a hydra should feel really uncomfortable in desert.

i hope this would make the player consider creature personality a lot more. compared to that, the present situation is that creatures are almost impersonal killing machines.

maybe this would make the ocean town strictly limited to water more reasonable if other creatures also had more restrictions.

(you know, where you are? you are in the desert, hydra, you are going to die!
well, at least unless you can get to some water in a few days)
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pixie
pixie


Hired Hero
posted July 12, 2004 01:38 AM

LOL
Well that isn't a bad idea,But how are you ever going to get to that desert town if you play only with a swamp army, they die in the desert before it even reached the desert town?
But It could surely work when playing with diffrent town types.

Why not add weakness and powerfull to the things i read from you in the psychology thread.
besides the character of the creature "hate and fear"for each other.
Creatures are also powerfull and weak on certain terrains
Wich affects how many damage is done by them.

BacK to topic:

It isn't very reasonable that ocean town gets so many more restrictions than another town while those other towns should have restrictions as well.


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barbarian
barbarian


Famous Hero
posted July 12, 2004 02:19 AM

hmm i don't see the point in making a water town i mean it's a nice idea and all , but there should realyl be just one town of all elements no ? like there is the flux town only more ballanced hopefully in heroes 5 hope there will be one anyways sounds cool elemental town, cause if water why not earth air and fire also ? i mean there just won't be much diference bitween those towns will there ? so i just think that one town of all elements is the best and already existing choice only it wasn't implemented well that's all .
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted July 12, 2004 02:31 AM

Well see, we're not talking about a Water town as in the element water.
We mean water or ocean as a terrain.
We're talking about a collection of water-BASED creatures.
Creatures that get a movement bonus on water terrain, ie - on a boat, or who may be able to 'walk' on water.

I think water elementals should remain with an elemental town.

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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted July 12, 2004 02:35 AM

Yeah, that's the difference, not an elemental tow, but, well lets call it a terreign town, u know? not much with the elemnt, but with the "landscape" water itself.

regards
Daddy
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barbarian
barbarian


Famous Hero
posted July 12, 2004 02:43 AM

ladnscape town got it ok nice idea .
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 12, 2004 03:23 AM

sort of thinking about the creature psychology thread.

hydra stack in desert would perhaps start to die off day by day, something like 5% second day, 20% third day, ..., 100% sixth day.
hydra stack in desert would receive a morale penalty that increases every day.

octopus (or kraken or whatever you want to call it) stack would have movement 0 on land. as far as i understand, those creatures cannot hold their form out of water.

sea horses and mermaid sort of creatures (those who have the upper body of a land creature) would suffer less from being on land, maybe as little as having a pair of legs less than normal creatures of the same type.

fish stack on land would die in one day if the army ended its turn on land. now, depending on the map, this might not be such a great penalty because of rivers, etc.
fish stack on land would get the greatest morale penalty possible if it crawled out of water.
and the hero who took fish out of water would be hated by fish for ever ('don't take the fish out of water' is what some say).

to any kind of penalty on land i would always prefer that when you want to go on land with the fish (for the kraken it should be even more impossible) the game would say something like: 'the fish refuse to go on land'. imho it would feel a lot more natural than making the fish awkwardly crawl towards an inland castle to conquer it.

well, imho it would also feel awkward if an inland town was conquered by e.g. mermaids.

which imho brings us back to the old discussions in this thread which suggest that the ocean town should not be town the same way as the inland towns. e.g. it should not count whith the 'conquer all towns' victory condition. it should just be something that would help you dominate the sea terrain.

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roger
roger

Tavern Dweller
posted July 16, 2004 07:54 PM

I'm a hard core fan of Homm and I think ocean town is a great idea.
It should function as a normal town ,like all the others.
imho it would feel awkward if a town was conquered by pixies or leprechauns,skeletons,wolfs.
All towns have that problem,some terrains are just wrong,some creatures that could conquer a town just sounds silly.
Not a reason to descriminate the seatown

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 17, 2004 02:36 PM

Quote:
imho it would feel awkward if a town was conquered by pixies or leprechauns,skeletons,wolfs.
now it almost sounds as if i supported recruitable leprechauns.

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pixie
pixie


Hired Hero
posted July 18, 2004 03:40 PM

In heroes 4 they are recruitable.
it didn't desturb me very much
A town conquered by mermaids sounds the same as a town conquered by skeletons,pixies,wolf.
Even not that stupid.mermaids are cool
Pixies ,skeletons are not cool
For you it probably is the way around
each his own preferences.







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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted July 18, 2004 06:31 PM

Quote:
A town conquered by mermaids sounds the same as a town conquered by skeletons,pixies,wolf.
Even not that stupid.mermaids are cool
Pixies ,skeletons are not cool
Well, this might be your opinion but it is not what we call "serious" ( serious - in contence wth "serious discussion" just to not be missunderstood )
A town conquered by mermaids is, viewed from an objective position, as stupid as if concered by wolfes or pixies.. I wouldn't say a town conquered by skels is stupid. in case of wolfes, e.g. it would be 'cause: "what would a wolf want with a town?" well, with skels it's sth different: skels are, um, lets say soldiers of evil, they capture the town on order of their general - now pls dont say that does not work, 'cuz skels are dead and cant think or conquer a town or sth, 'cuz this is fantasy and in fantasy it it possible

So, conclusion: A town conwuered by mermaids is a unrealistioc (dont want to say "stupid" again) as a town conquered by wolfes, but it works for them, so why not for mermaids??

reg
Daddy
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted July 18, 2004 08:02 PM
Edited By: gerdash on 18 Jul 2004

well, yeah, our opinions even seem to be different about what is serious discussion and what is not.

1. imho the old phrase
Quote:
'cuz this is fantasy and in fantasy it it possible
will get ridiculous almost as soon as it is said, so i cannot see how this can be part of serious discussion (as far as any discussion in this forum can be called serious).

2. as much as i dislike bringing tolkien into homm (well, this is not really tolkien into homm but an analogy of wolves feeling ok in an army), imho an army of wargs and orcs felt ok in tolkien.

the wolves or skeletons are not heroes, they are commanded by heroes. and they are creatures that are inclined to be in a fight by their nature.

but leprechauns and sprites are creatures that are inclined to do some minor mischief while avoiding a direct fight. i don't support leprechauns in an army and i don't support sprites in an army (i don't have many ideas how to avoid sprites as level 1 creatures in nature town, so i have suggested that they should not fight as sprites).

and i really can't understand why a necromancer conquering a town with an army of skeletons feels awkward to some people.

3. the problem i see with sea creatures is that their hero also has to be a sea creature. your goldfish doesn't crawl out of water to get food from the bag if you forget to feed it on shedule, even if it's a hero goldfish.

now, i think that the topic of discussion should be reversed here. it's not that some people don't like the sea creatures, but it's that some people don't like necro creatures and whatever chaotic or evil aligned creatures.
========

fish feel uncomfortable out of water, everybody knows that. to me it feels sadistic to make them travel on land.

btw another problem: how does a land army conquer a sea town? why should the sea creatures build their town in a place that is conquerable by land troops?

poor sea creatures.. first: you make them stupid enough to build their town on land; second: you want them to be out of water (you have seen a fish out of water, right?).

from my point of view pixie is trying to tell me that if i don't put my goldfish on a frying pan then it means i hate it.
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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted August 08, 2004 01:18 AM

Well, some points there^^
those things, you mention, gerdash, are sure right - and on the other hand one can allways say, "It's just a game."

But, well, as said in the "Will HoMM5 disappoint?" thread: "all we can do is wait and hope" - so let's do this^^ And as ubi said, HoMM5 would be released in 2004, I hope we do not have to waint much longer

reg
The Daddy Dude

edit:
oh, I just saw that someone awarded me a red star for my creatures-descriptions, I would like to thank this person (whoever he/she is ) for it Glad, you found my post worth it
/edit
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pixie
pixie


Hired Hero
posted August 08, 2004 10:33 AM

Gerdash wrote:
"from my point of view pixie is trying to tell me that if i don't put my goldfish on a frying pan then it means i hate it."

eu nhaaa,Not exactly,
The reason why I think you hate it is because you always talk about sea creatures in an inferior way :*fish,goldfish,crawl out of the water,poor,stupid*
and such words.makes me think you don't like it really much.

Also because of your arguments.
they show me that you would make up any excuse because you don't like it.
your excuses are subjective.(Wich means I can analyse your thoughts about it,from the words you use,the way you  arguments are written.)

While I could make up superior words ( wich will make you think I like the topic)for those seacreatures
Like wrath of the deep or terrible powerfull monsters from the sea wich are adapted to live on land,haven't You all seen it in the horror movies? A snake that becomes immune to all things,godzilla...perfect example with the influence of the nuclear weopons,trown in sea,blabla.

Gerdash wrote:
fish feel uncomfortable out of water, everybody knows that. to me it feels sadistic to make them travel on land.
(And if they are powerfull,immune,adapted to live on land?)

Gerdash wrote:
does a land army conquer a sea town? why should the sea creatures build their town in a place that is conquerable by land troops?
(all in the realms of possibility,Why should any creature build a town in a place that is conquerable?
Why don't they all stay on there safe native terrain??????)

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 20, 2004 09:07 PM

just a thought for movement.  you know how in HMM3 they have a puddle when water elementals die?  well, mabey the creature could be like that.  you see their heads and possibly tails, but part of them is under the water.
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Pixie
Pixie


Hired Hero
posted August 24, 2004 12:38 PM

This town is gonna be like all other castles,the same structure. with entrance for the hero,in-town screen,everything.
Ocean will be the native terrain of the town,As lava ground is the native terrain for inferno and snow for the tower.
There will also be a few other possible terrains for the ocean town,like the beach,the floods from H3,maybe swamp,grass.Than the castle is located in a gaint pool.
How I imagine the town:composed of gigantic shells covered with seaweed.

As for the creatures could move with part of their body in the water,or maybe even totally underwater.






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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted August 24, 2004 05:55 PM

Quote:
This town is gonna be like all other castles,the same structure. with entrance for the hero,in-town screen,everything.
Ocean will be the native terrain of the town,As lava ground is the native terrain for inferno and snow for the tower.
There will also be a few other possible terrains for the ocean town,like the beach,the floods from H3,maybe swamp,grass.Than the castle is located in a gaint pool.
How I imagine the town:composed of gigantic shells covered with seaweed.

As for the creatures could move with part of their body in the water,or maybe even totally underwater.
well not that bad, though how do u wanna let them fight on land when they have to be half in water?

reg
Daddy
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darkmaster
darkmaster


Hired Hero
posted August 27, 2004 02:15 PM

"realism"

Sorry if this subject has been taken up before but i see Realism is beeing argued about in almost every thread. I dont want heroes 5 to be realistic.... its LAME with animals! I dont want the ocean city with tuna as my main fighting force. I would like some water mages or giant reptile warriors! KEWL creatures! its essential that the creatures looks cool,have a good background story and has some ups and downs (no mermaid PMS thnx!)Like the Pit lord from heroes 3 wich wasnt a really good creature IMO but had good looks and that summon spell thingie wich was cool! heroes 4 creatures was like....ppl dressed up as monsters....

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Kallen
Kallen


Known Hero
posted September 09, 2004 03:38 PM

Quote:

Mermaid becomes Siren

Mermaid it's half-fish half-woman creature, and she came from German mythology(from fable of J.C.Andersen too)and mermaids are friendly creatures.
Sirens come from Greek mythology. And they are bloodlusted beast with wings(like hapry).
Quote:
Sea Demons are called Sahuagin BTW.

Sahuagin came from baldur's gate and all rights has been reserved by Wizard of the Coast.

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From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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