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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ocean/Water Town
Thread: Ocean/Water Town This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted March 09, 2004 11:03 PM

Quote:
This starts to sound more and more like that spooky Naga race from Warcraft3 The Frosen Throne. I don't remember the heroes fantasy word having more than water elementals.


*off topic*
What u mean "spooky" naga race?!?! I thought they were sweet! LOL

*on topic*
If there were different types of towns like earth, water, fire, etc. Would they have creatures that would have grudges against those from another town? Ex. Black Dragons and Titans
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 09, 2004 11:22 PM

Quote:
even if i can't win with the town ,i could play with it
every army makes a player stronger.i can't attack the last enemie town in a game with aqai town ,i could use recources and a strategy to weaken a enemie
the town isn't none vailable,you just saying that beacause,it's what you want the town to be...
how dare you be so rude to a lady!!!! you say girls are stupid?


Oh, you should just go back to playing with your Barbie dolls and leave the serious discussion to the grown-ups.

Seriously though, you just confirmed what I have been saying all this time. The aquatic town cannot exist as a full-status town. As I indicated in my previous post, I have no objection to a water town as a lower-status adventure dwelling (semi-town). I just don't want it to be an alignment by itself. In other words, you can't start as one or have a water town hero, but you can conquer a water town and use it's creatures and resources, with the usual restrictions.

And no, I don't think girls are stupid (amongst the people I know, males are usually more knowledgable and females are wiser). I judge people by individual merit.
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pixie
pixie


Hired Hero
posted March 10, 2004 07:16 AM

To marelt:
your judgement is worthless.

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Yuna
Yuna

Tavern Dweller
posted April 06, 2004 10:09 AM

Hi i'm yuna and i wish an ocean town in H5.
with all the mythical creatures:,kraken,scylla,mermaids
I only want them in the ocean,not on land like some people mentioned.
maybe the semi town idea i saw somewhere is a good solution.
but i didn't like it completly because he/she said it wouldn't function as real town.I agree,not as a normal full functional town.but as a town with some influence on the course of the game

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted April 06, 2004 01:19 PM

There are two Water-based nations in Dominions 2. They're playable, because you can recruit all the units you like. You can recruit only knights, or only fliers (etc) for all your money and rescources.
If Giant Lobsters or Crab Hybrids are amphibious and cant leave sea - fine, just recruit something else for offensive.

It works great in Dominions 2, because no recruitable unit is unstoppable. Everything has a good counter, unlike in Warcraft3 .

On the other side, in HOMM top level units basically have no weak sides when compared to low levels. If you could buy extra Dragons instead of Minotaurs, you would, period.
The game would be a lot more interesting if you could recruit any units you want, and still had reasons not to use one kind only.
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M77
M77


Hired Hero
posted April 06, 2004 05:27 PM
Edited By: M77 on 6 Apr 2004

Swordfish - cool looking creature but how it will act on earth? IMO better to make not completely Water town but something visually like mix Fortress & Dungeon from H3 but with some other units and with more water oriented cratures. Background of "in town" view could be lair walls like in Dungeon but foreground more like in Fortress. All units must be able to act on earth. How about ice bear? Hydra is ok. Lizardman is ok. Mermaid. Water elemental is not ok. All elementals are bad. They doesn't match visually heroes universe imo.
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Queenoferathia
Queenoferathia

Tavern Dweller
posted April 06, 2004 08:29 PM

MYEA
the elements could improve.
but I like to see a pure ocean town, with mermaid,tritons,kraken,seamonster.
I wouldn't mind if some creatures act in sea or air.
They could be a neutral folk,with neutral behavior.
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted April 07, 2004 10:26 AM

People, if you want to see sea creatures, go to aquarium. They normally have a nice display of dolphins, sharks and other mythical aquarians. But keep the sea town out of the game, it just doestn suit this game. Heroes is about conquering territory, and any fish walking around capturing towns would be nonsense. Yet playing a town just to sit in the middle of ocean and hope for someone to come sailing is boring.
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mortella
mortella

Tavern Dweller
posted April 07, 2004 02:35 PM

No,you are totally wrong.just the existence of a player and the enemy is BORING.
i like the idea of neutral towns played by the computer,a folk as queen of erathia said
So they bother both,player and enemy,wich adds a lot of fun to the game.

Ocean town RULLLLES!




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zidler
zidler

Tavern Dweller
posted April 08, 2004 12:05 PM

i also wish an ocean town in H5
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 08, 2004 02:06 PM

Water/Ocean town could be in H5. Still, I'd be very confused if it was totally managed town. I enlisted the town in my own proposals, but I now think they are not such a good idea. Besides, who would play with a town whose creatures have minus when fighting on surface?

I'd agree to put Water town as a Semi-town alike our dear Marelt proposals. Creatures are in topic " Ultimate Collection of Proposals "!
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Lawanda
Lawanda

Tavern Dweller
posted April 08, 2004 02:52 PM

Mortella has a good point.
there is no variety with just the excistence of the player and his enemy,you could compare it with a bad written book where there are just the mean Characters .SO OLD FASHIONED!!!
In a good modern book you got the mean character(s),but also the other characters wich could make the story more realistic/better presented
Ocean town could be managed by a kind of folk with a boss played by the computer.
a folk that could become an enemy and bothers the player or a friend to trade with.

Oceantown is a great idea!!!!!
And i would love to see the town in H5




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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 08, 2004 03:58 PM

btw some people might not know of it, but there must be the semi-town thread floating somewhere not too many pages back. many problems are dicussed again in this thread starting from the beginning, and this might look a little.. foolish maybe? saying out your opinion that the town is nonsense may be fun, though.

Quote:
i like the idea of neutral towns played by the computer,a folk as queen of erathia said
So they bother both,player and enemy,wich adds a lot of fun to the game.
i like that attitude. but can the ocean town be attacked? if it can be attacked, can it be owned by player?

it could be a computer-played town that plunders ships that travel at sea. the loot is collected into the town and whoever conquers the town takes the loot but cannot become the owner of the town (maybe the sea creatures cannot even be recruited. or is they can be recruited, they cannot be mixed with land toops in the same army. why would a fish want to travel in a boat?)

and dragon caves could act the same way. the dragons occasionally plunder the surrounding land (with a small army of dragons) and take the loot (including artifacts that they capture) to their lair where it can be plundered by players again.

there could be more map objects that act that way.
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mortella
mortella

Tavern Dweller
posted April 08, 2004 07:01 PM

I've seen the semi town thread,it's to limited,can't even call it semi towns,barely creature dwellings.
There is no problem with attacking the ocean town, maybe the battle system would look a little bit diffrent
(BTW i don't like the sea-battle system in H3/H4,i don't like it if the boat takes the entirly battle screen)
There needs to be more then just that boring boat.
i had something entirly diffrent in mind.where sea creatures play gaurd of a ship when allied with the player or owned by the player.you can,how should i say it,add sea creatures as extra troops to the normal troops who travel sea by boat,wich makes you extra powerful at sea.
Yes,the can ofcours be owned by players.
Plunder ships could be a possibility when they are hostile.
There are people who appreciate a sea town, and people that show no respect for it and call sea creatures ,fish,they want to see the town as a map object ,just like you.
i think those people are so totally WRONG.

Viva L'oceana!!!!!!!!
i like the oceantown idea SO MUCH




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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 08, 2004 08:01 PM

lol, so what happens when the ground troops leave the ship and go travel by land?

maybe if you manage to flag the sea town or dwelling, the sea creatures would not attack you.

and deriving that i am not respecting sea creatures because i asked if a fish would like to travel in a boat is somewhat hilarious imho.

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mortella
mortella

Tavern Dweller
posted April 08, 2004 11:29 PM

Well,if the ground troops leave the ship the sea creatures won't protect the ground troops anymore because they can't leave sea,you can only add(not combine) sea creatures to normal troops on the sea ,you'll have the normal troops on the boat,and the sea creatures seperated ,sea creatures don't count as a boat troop,but they are an extra troop that will protect you at sea.

And whats that your saying about flag the sea town or dwelling,the sea creatures would not attack you????

ofcours they won't attack because you captured it in that case,or does other towns you capture still attack you??
Do you even know the game Heroes of Might and magic?
Is it a lack of imagination?

Ehum,hilarious???WHAT?? OW a fish in a boat...hmmm
you know,i never meet such a funny undeath before.
quite hilarious that they could talk too.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 09, 2004 08:00 AM

My suggestions over Water town

ATLANTIS - WATER TOWN

LEVEL #1:

Nixie (Sea Cave)
SA: Bonus at Sea, No Retaliation
Merman (Underwater Rock)
SA: Bonus at Sea, Unlimited Retaliation

LEVEL #2:

Mermaid (Merman Island)
SA: Bonus at Sea, Hypnotize
Pirate (Pirate Island)
SA: Bonus at Sea, 2 Attacks

LEVEL #3:

Octopus (Lost Ship)
SA: Bonus at Sea, Multiple Attack
Naiad (River Glade)
SA: Bonus at Sea, Insubstantial

LEVEL #4:

Hippocampus (Seahorse Shores)
SA: Bonus at Sea, Mind Spell Immunity, Physical Block
Marid (Altar of Tsunami)
SA: Bonus at Sea, Spellcaster - Flood, Tsunami

LEVEL #5:

Kraken (Icy Ocean)
SA: Bonus at Sea, Multiple Attack, Cold Immunity
Selkie (South Pacific)
SA: Bonus at Sea, Concussion, Stun

LEVEL #6:

Scylla (Hidden Cave)
SA: Bonus at Sea, Devour, Multiple Attack
Haribdis (Maelstrom)
SA: Bonus at Sea, Devour, Spellcaster - Flood, Scuttle Boat

ATLANTIS:

-- Scout (Might, Water)
Scouting / Logistics / Navigation / Pathfinding

Scouting:
Increases the scouting radius of the hero and provides the ability to learn some useful info about traits.

Logistics:
Increases the movement points of the hero.

Seamanship:
Reduces the movement cost over Water terrain and increases the growth of all Atlantic creatures.

Pathfinding:
Reduces the movement cost over all terrains (except Water).

-- Warlock (Magic, Water)
Elemental Magic / Intelligence / Elementalistics / Medicine

Elemental Magic:
Allows hero to learn Elemental Magic spells.

Intelligence:
Increases the spell points of the hero.

Elementalistics:
Increases the effectiveness percentage of all elemental summoning spells.

Medicine:
Increases the hit points of all summoned creatures.

ATLANTIS:

-- Library of Elementals:
Provides with Elemental Magic spells.
-- Auroras Borealias:
Increases the luck and morale of all allied heroes and units by 2.
-- Mineral Springs:
Increases the effect of “Enchantment” skill of all allied heroes by 10%.
-- Jewel Coffer:
Provides with free gem daily.
-- Magic Shipyard:
Allows hero to summon ships out of nowhere.


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mortella
mortella

Tavern Dweller
posted April 09, 2004 11:57 AM

a reasonable town
but i would change the name nixie into triton ,no pirates ,they don't belong in an ocean town
if it was my lineup i would change it ,also the summon ship for hero hmmm,in my eyes sea creatures hate ships,it sounds like Ships is one of their speciality,while sea creatures
mostly despise Ships
the basical creatures mermaid,triton(merman),octopus,kraken,scylla are good.maybe you could add sea witch and nymfe to it
something like medicine/magical herbs sounds interesting too






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WhiteWizard
WhiteWizard

Tavern Dweller
posted April 10, 2004 08:52 AM

My proposal

[Url]http://www.forumplanet.com/StrategyPlanet/homm/topic.asp?fid=5292&tid=1324869&p=1[/Url]
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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted April 10, 2004 11:30 PM

My ideas:
  I am not going to try to work through a town lineup as evryone else seems to be good at it... but-
In my mind, it goes like this.  Water town is a structure at sea-like a rock coming out of the water or something.  Its defended by sea town creatures.  When player attacks, it brings up a seige screen.  On one side, you have attackers on boat with planks leading down into extra large moat.  Then there is rock on other side.  
Sea town creatures that would only be in water i.e. swordfish, are in moat.  Others like mermaid are on rock.  To capture town, creatures must go through moat and kill all defending units.
When town is captured, player gets bonus resources and town becomes a creature generator producing medusas.
This way no fish have to walk but player can still have the benefit of attacking a sea town!
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