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Heroes Community > Library of Enlightenment > Thread: HoMM2 strategy anyone?
Thread: HoMM2 strategy anyone? This thread is 4 pages long: 1 2 3 4 · «PREV
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 29, 2004 06:25 PM

Mine guardians from spells cannot join, foo
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"Those people who think they know everything are a great annoyance to those of us who do."
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viking
viking


Known Hero
Rock'n'Roll
posted June 30, 2004 02:15 AM

Quote:
Mine guardians from spells cannot join, foo


Thats right. I tried out a spell a few times then I look back at the mine and its not mine anymore. I go back to capture it again and then I had to fight them even though I only had one stack of 50 something black dragons and there was only a pack of ghosts. (or lots. dont really remember)
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 30, 2004 01:24 PM

If you have ghosts in your army though, the ghosts from the haunt spell can join your army in a way
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted May 28, 2006 02:47 AM

REVIVED
----------

Here are some strategies that you could use when you are playing heroes of might and magic 2. If anyone wants to post their strategies that you can use in homm2 then feel free to post them here.

Watch out for Titan or Black Dragons.
If you are versing an opponents Black Dragons and if you have Titans in your army then target the Black Dragons and give them all that you have got.
As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.
But if you have Black Dragons you may be in trouble as you cannot cast any good spells on them such as Bless, Bloodlust or any other great spells and this can be a problem.
Titans are immune to mind spells, so that isn't a problem, because you can cast Bless, Bloodlust, stoneskin or any other spells on them.
You cannot be affected by mind Spells such as Hypnotize, Beserker or any of the others.
That is good as the enemy usually cast these kinds of spells, but funnily enough I have hardly versed a AI which has casted Hypnotize or Beserker on me, and thats quite strange.
As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.
As some of you may know, Black Dragons can beat Titans in hand-to-hand combat which I regret to announce, but if you have higher attack, defense primary skills than your opponent has, then you wont be in trouble.
The main thing that the AI does and is extremely annoying, is that they cast Disrupting Ray over and over towards your Titans, eventually making their defense skill to 1 or 2, and that is not good at all, so either kill your opponents creatures relatively quickly or just defend your Titans and hope for the best, because if you are versing any Black Dragons and they continuously cast Disrupting Ray at your Titans then you will be in trouble.

The spell Mass Haste is really good if you have all Barbarian troops as the Barbarian town has no flyers, so that can be a bit of a problem.
But they do have 2 ranged attackers so that is good.
They also have the Cyclops which is a good unit, and it also has the same ability as the Black Dragons which is that their attack affects 2 hexes, and that can be good as you can take out 2 enemy units if they are right beside eachother, but it can be bad, because if one of your own units is beside the target enemy unit then your unit will be hit and lose some of the units in it's stack, or the entire stck will be killed which is not good when you are in combat so watch out for the Cyclops attack and think before you attack an enemy unit.
Also if you are versing any Barbarian units then you should take out the Cyclops as quick as possible as they are quite deadly.
Also the Cyclops have good growth rates, perhaps the best in the game which is +4 a week, and that is really good compared to the Titans which only gets about +3 a week, and that is good, but the downfall of that is that the Titans also cost the most out of any of the troops in the game, they cost about 5000 gold and +2 gems, and if you don't have much resources then you wont be able to buy them, and that can be bad as you will definately need them..
And also isn't that a hint that the Titans are the best creatures in the game, because they cost the most, giving a little hint there Wink.
The Skeletons are the best level1 unit in the game so watch out for them, and watch out if they have haste casted upon them as the will get quite deadly, and because they will grow alot and really fast, as the hero controlling them wil probably have the Necromancy Secondary Skill, then you should watch out for them, as their will probably be about 500 in a stck of them, if your lucky they may only have about 200 or something like that, and if your lcuky you should have Titans or Black Dragons in your army and they will easily take out the Skeletons.
Watch out also if you have Arhcmages in your army, as the AI regularly likes to target them with spells and likes to take out that unit the most, so either defend your Archmages with your Golems or other weak creature like your Boars.

If you Control the Knight town, be prepared to have alot of your heroes defeated in combat.
The Knight town doesn't have really any strong units except for one.
That is the Crusader.
They deal x2 damage towards the undead and they are immune to some spells, which is excellent.
If you are a Necromancer and you are versing some Crusaders in combat, then prepared for a really tough fight, as the Crusaders will probably defeat you quite easily.
The Knight Town has 1 ranged attacker, and probably one of the fastest units in the game.
The Knight town also has the weakest unit in the game which is the Peasant.
Do not buy Peasant unless you are in real need of them, or you desperately need more defense for your Castle, but if you don't need any of those things, then definately don't buy them, as they are useless and have the worst attack skill of 1, defense skill of 1, their damage of being 1, their hit points being 1, their speed of being 1.
Everything being 1 except for speed which is about 2 or 3, but apart from that, they are the WORST unit in the game and not worht the amount of gold that they ask, which is about 40 gold I think.
Everything will easily take them out, so don't buy them.
The spell that is quite rare and quite useful is the teleport spell, which when you have it you can teleport any of your units to anywhere on the battlefield, and that is good.
So if you find this spell in your Mage Guild then get it right away, and if you don't have enough Wisdom, then GET SOME.
Also the best spell which I think is also the most usefull is the Resurrection True.
Get this spell when you can, as you can resurrect any of your dead units, permanently, rather than Ressurection which ressurects some of your dead units, but when you win the fight, the units wont be there.
But with Ressurection True, they will be there and will stay permanently until they die that is

If you have a massive army and the AI has maybe a couple of Halflings and some sprites or something, then they will run away if you have some Titans.
Its quite strange really

Also watch out for Ghosts, as they will gain in numbers from the creatures that they kill.
For example:
20 Ghosts vs 5 Titans.
Ghosts win and now there is 25 Ghosts.
And another example:
50 Ghosts vs 750 Peasants.
Ghosts win, and now there is 800 Ghosts.
That is how good Ghosts are.
But if you have about 10 Titans and vs 50 Ghosts, Titans will easily win.
Titans being way stronger wont lose very many times to a Ghost, so that is something to remember.
Titans will always have the upperhand, so if you have alot of Titans, then you are pretty much safe, unless the enemy hero has about 3000 Ghosts in his/her army.
And that is easy to get that amount of Ghosts.
So build up your Titans, Black Dragons or any other level6 creature, except maybe Paladins or Cyclops because Ghosts will kill them easily, and then get alot of blackies, Titans, Bone Dragons and the other level6 units, and just build them up and you may be safe, depending on the amount of Ghosts that the enemy has.
It is always good to have spells aswell, so maybe chain lightning, or lightning bolt may be effective against Ghosts.

Well those are some of my strategies that you can have and incorporate into your game if you wish to do so
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ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted May 28, 2006 07:28 PM

William, i didn't even bother to read your "strategy" but there was one sentence that cought my eye.

Quote:
20 Ghosts vs 5 Titans.
Ghosts win and now there is 25 Ghosts.
And another example:
50 Ghosts vs 750 Peasants.
Ghosts win, and now there is 800 Ghosts.


1. 20 ghosts will lose even to 1 titan, let alone 5 titans.
2. the peasants will kill some ghosts so when the battle is over there will be less than 800 ghosts.

maybe you should test the information before you post.

Thank you
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Dies illa, dies irae,
Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 28, 2006 07:45 PM
Edited by Guitarguy at 19:46, 28 May 2006.

Quote:
maybe you should test the information before you post.

It looks like William merely rushed through the Ghost section, because the part about Titans was obviously wrong. I skimmed through his earlier tests, so I'm sure he probably just misprinted. I doubt he put it there on purpose.

-Guitarguy
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LegendMaker
LegendMaker


Promising
Famous Hero
The Metal Specialist
posted May 29, 2006 01:43 PM
Edited by LegendMaker at 13:44, 29 May 2006.

On the Mechanics of REDUNDANCY

Watch out for Titan or Black Dragons.

If you are versing an opponents Black Dragons and if you have Titans in your army then target the Black Dragons and give them all that you have got.

As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.

But if you have Black Dragons you may be in trouble as you cannot cast any good spells on them such as Bless, Bloodlust or any other great spells and this can be a problem.

Titans are immune to mind spells, so that isn't a problem, because you can cast Bless, Bloodlust, stoneskin or any other spells on them.

You cannot be affected by mind Spells such as Hypnotize, Beserker or any of the others.

That is good as the enemy usually cast these kinds of spells, but funnily enough I have hardly versed a AI which has casted Hypnotize or Beserker on me, and thats quite strange.

As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.

As some of you may know, Black Dragons can beat Titans in hand-to-hand combat which I regret to announce, but if you have higher attack, defense primary skills than your opponent has, then you wont be in trouble.

The main thing that the AI does and is extremely annoying, is that they cast Disrupting Ray over and over towards your Titans, eventually making their defense skill to 1 or 2, and that is not good at all, so either kill your opponents creatures relatively quickly or just defend your Titans and hope for the best, because if you are versing any Black Dragons and they continuously cast Disrupting Ray at your Titans then you will be in trouble.

NOTE : I just made the obvious basic writing good sense corrections to that first part of your post, Will. The rest is no less REDUNDANT and THICK as can be. Not even talking about what you say here. Hope this helps.

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Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted June 16, 2006 01:50 AM
Edited by Damacon_Ace at 01:51, 16 Jun 2006.

Quote:
REVIVED
----------

Here are some strategies that you could use when you are playing heroes of might and magic 2. If anyone wants to post their strategies that you can use in homm2 then feel free to post them here.

Well those are some of my strategies that you can have and incorporate into your game if you wish to do so


What about non lvl6 Warlock, Wizard or Sorceress?

BTW, I've stopped playing H2 for 4 years, so this is moot.
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Vicheron
Vicheron


Known Hero
posted June 16, 2006 03:54 AM
Edited by Vicheron at 04:49, 17 Jun 2006.

Quote:
As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.


That's a feature from Heroes 3.


Quote:
As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.


Titans have the same speed as Black Dragons.

Quote:
Also the Cyclops have good growth rates, perhaps the best in the game which is +4 a week, and that is really good compared to the Titans which only gets about +3 a week, and that is good, but the downfall of that is that the Titans also cost the most out of any of the troops in the game, they cost about 5000 gold and +2 gems, and if you don't have much resources then you wont be able to buy them, and that can be bad as you will definately need them..


Paladins/Crusaders have the same growth as Cyclopses.

Quote:
Everything being 1 except for speed which is about 2 or 3, but apart from that, they are the WORST unit in the game and not worht the amount of gold that they ask, which is about 40 gold I think.
Everything will easily take them out, so don't buy them.


Peasants cost 20 gold each.


Oh, here's a hint, Archibald is the rightful king of Enroth so you should only play his campaign. If you play Roland's campaign, you should betray Roland.

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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted June 19, 2006 06:01 PM

And still, Roland shouldn't be the king. I finished both campaigns and I think that Roland isn't merciful and good enough for a king. Archibald throws Roland into prison - an appropriate punishment for a deed. Roland kills Archibald - that's what beast would do.

I dunno why, but I usually seem to be doing good with knight or barbarian. Many of my games were won with them. On the other hand, I also like to play with magic guys. Sorceress is a very quick castle, though I just can't imagine a sorceress hero leading sorceress troops. I use knight.

For Necro, with slow troops, I use barbarian, because he has high chance to learn logistics and he has pathfinding, so he gets everywhere quickly even with slow trrops. If you can't hire barbarian, hire knight, because Necro troops seem to be having low A/D, but extremely high damage. Bone Dragon has second highest damage.

For Wizard, I prefer knight. With wizard, you need to have some units from different towns to have a good army and knight ensures you have a high morale. Also, with only one flyer ballistic may be crucial for sieges.

For Warlock, I pick barbarian. With 3 flyers a ballistic skill is not needed and with high stats you should only try to get your attack better. Also, if you plan to take hydras, you need pathfinding to move faster.
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 21, 2006 01:12 PM

Yes I agree that it is one of the best aswell imho.
The first level and second level spells are good imo.
Teleportbeing one of the most rarest spells to get, is also one of the most useful.
For example:
If you have 100 Hydras, and you want them to get to maybe the 5 Green Enemy Dragons on the other side of the field, and the enemy also had maybe 10 Titans, I dont think your Hydras would make it very far.
Unless of course, you had a faster creature for example like a Phoenix, then you could get to move first, teleport your Hydra stack and then attack away with your newly teleported Hydras.
Quite a useful tactic.
Would work good with any really good slow units, take for example Golems, they are very good creautres imo, and they are worth to be bought.
They have good attack and good defense and good damage, and there growth rate per week is also very good, well not very but it is good .
You can teleport a very large stack of these defending units maybe a stack of 200 of them, and teleport them right next to a pack of Green Dragons and they may do the job, or take out quite alot of them.
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~Ticking away the moments that
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 21, 2006 01:25 PM

There is something about Ressurection True that I just like, maybe its the sound of the spell when it is in effect or something else but I think it to be one of the most useful spell of all.
As for the Golem thing.
My Golems once saved me when I thought I was going to die.
I was been raided by Barbarian troops and my Castle my Wizard Castle wasnt that heavily fortified, but I had some Golems there, some Iron ones, the upgraded ones.
I used them as last resort, well I had to because all my other units had died.
Anywyas my Castle walls were taken out, and then they came and one by one fell to my Golems awesome wrath.
I won the battle, and was quite surprised to do so.
So Golems aren't that bad, and I use them in most fights, as they are actually a really good units, better than you would think
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
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heroes_player
heroes_player


Known Hero
posted July 03, 2016 11:00 PM

Just played HoMM2 first time on medium sized custom map. I started with Castle, later recruited Barbarian hero as main... I thought they were as good as in HoMM3 but not really! Enemies were Warlocks and Wizards, which I think are two strongest in the game. Everything was going well since I got a lot of units out but the problem was that enemies were all spellcasters with their high spell power and knowledge. Whereas my Barbarian hero was very low on them... My high attack and defense skills were just useless against enemies who had just tough units like hydras and casted every turn lightning bolts. Eventually I decided just to capture main towns and sitting in towns for 2 weeks worth of army before going for enemies.

I would say that magic is ridiculously OP in HoMM2, even if I had 2x more units they still didn't stand chance for enemies who just spammed their magics. So never use Barbarians or Knights as main hero, they ae nothing compared to Warlocks or Wizards

Btw I loved the Castle music in HoMM2, interesting that some sounds were also delivered at HoMM3.

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x-ecutionner
x-ecutionner


Known Hero
posted July 04, 2016 04:13 AM

heroes_player said:
Just played HoMM2 first time on medium sized custom map. I started with Castle, later recruited Barbarian hero as main... I thought they were as good as in HoMM3 but not really! Enemies were Warlocks and Wizards, which I think are two strongest in the game. Everything was going well since I got a lot of units out but the problem was that enemies were all spellcasters with their high spell power and knowledge. Whereas my Barbarian hero was very low on them... My high attack and defense skills were just useless against enemies who had just tough units like hydras and casted every turn lightning bolts. Eventually I decided just to capture main towns and sitting in towns for 2 weeks worth of army before going for enemies.

I would say that magic is ridiculously OP in HoMM2, even if I had 2x more units they still didn't stand chance for enemies who just spammed their magics. So never use Barbarians or Knights as main hero, they ae nothing compared to Warlocks or Wizards

Btw I loved the Castle music in HoMM2, interesting that some sounds were also delivered at HoMM3.


You are wrong on most of what you said.
"Castle" name is Knight in HoM&M 2.
Warlock is the best faction, but Wizard (assuming you play with the "Price of Loyalty" add-on) is dethroned by Necro on L/XL and by Barbarian on S/M maps.
Magic, while better than in Heroes 3, still mostly sucks in big armies battles. If you stack Att/Def + expert archery nothing will beat you.
Magic class is a skirmish class: outmanoeuver the secondary enemy heroes, constant guerilla / little by little diminish its power.
The Might class is much stronger on frontal attacks.
By the way waiting 2 weeks doing nothing will make you lose in a game as aggressive as Heroes 2.
Buy 5-8 heroes in the first week, transfer everything to the main hero, clean the map.

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heroes_player
heroes_player


Known Hero
posted July 15, 2016 08:27 PM

x-ecutionner said:


You are wrong on most of what you said.
"Castle" name is Knight in HoM&M 2.
Warlock is the best faction, but Wizard (assuming you play with the "Price of Loyalty" add-on) is dethroned by Necro on L/XL and by Barbarian on S/M maps.
Magic, while better than in Heroes 3, still mostly sucks in big armies battles. If you stack Att/Def + expert archery nothing will beat you.
Magic class is a skirmish class: outmanoeuver the secondary enemy heroes, constant guerilla / little by little diminish its power.
The Might class is much stronger on frontal attacks.
By the way waiting 2 weeks doing nothing will make you lose in a game as aggressive as Heroes 2.
Buy 5-8 heroes in the first week, transfer everything to the main hero, clean the map.


I would disagree about magic and Barbarian on S/M-maps... Sure the might would dominate if whole army is large number but in early game magic is way to go... The reason why I had to wait for 2 weeks was because enemy was simply a Warlock It was at 3rd week and I played with all army that I got from Knight faction with my Barbarian hero. I had something like 8 5 2 1 stats while my enemy was 0 2 8 7. I managed to get most his troops but he had Hydras that are very tough and hard to kill. Every round he casted lightning bolt... It was pretty ridiculous because of early army couldn't stand magic even if it was larger than enemy...

I think that the faction's creatures don't matter much but it is the hero type! Even if Knights has weak "lvl6"-units I would like to play Knight faction with Warlock or Wizard hero....

I'm playing on campaign (good side) and the only way to rush enemy is choosing Wizard because of the magic. If I would play with Knights then it is very hard to capture enemy towns 1st week when they are just spamming magics...

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x-ecutionner
x-ecutionner


Known Hero
posted July 16, 2016 08:43 PM
Edited by x-ecutionner at 21:38, 16 Jul 2016.

heroes_player said:



I would disagree about magic and Barbarian on S/M-maps...

I think that the faction's creatures don't matter much but it is the hero type! Even if Knights has weak "lvl6"-units I would like to play Knight faction with Warlock or Wizard hero....

I'm playing on campaign (good side) and the only way to rush enemy is choosing Wizard because of the magic. If I would play with Knights then it is very hard to capture enemy towns 1st week when they are just spamming magics...



Not doing ad for my point, but just check out my "town tier list & random synergies" topic on page 2 to understand heroes 2 on a metagame design.

Wizard is weaker than Necro on L/XL (The VampireLord is stronger in H2 than 3 because of the average hp/ level of creature being weaker) and weaker than Barb on S/M (During the Ogre Lord, Troll transition of the Barb, Wizard doesn't yet have Archmagi).

Titan is weaker than Bone Dragon on a gold vs gold ratio (1500 bonedragon 150 hp 25-45dmg 11att/9def vs titan 5000g+2g 300hp 15att/15def).
For the price of one titan you could roughly get 4 bone dragons.
I don't even have to tell you who is the strongest? Because Necro doesn't need Bone Dragon to be great. It's just a small bonus.
Wizard without Titan only has Roc and Archmagi as decent. Which are still subpar and expensive.

You just started with the game and play the campaign, take some time to enjoy the game, you will really love it!

It's my favorite Heroes and one of the best TBS ever made (if you are 30-35 like me, you still prefer alpha centauri to any tbs). Also, best soundtrack, best graphics (still so beautiful) best atmosphere, best campaign.

Heroes 3 is only superior on the gameplay department.

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OhforfSake
OhforfSake


Promising
Legendary Hero
posted July 16, 2016 10:00 PM

Never played the game much myself, but from what I remember:
Att/Def is twice as efficient in HoMM 2 than in HoMM 3.
Every hero you buy comes with army.
I'm not sure it's possible to counter Phoenix + hit/run.

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x-ecutionner
x-ecutionner


Known Hero
posted July 16, 2016 11:19 PM
Edited by x-ecutionner at 23:21, 16 Jul 2016.

OhforfSake said:
Never played the game much myself, but from what I remember:
Att/Def is twice as efficient in HoMM 2 than in HoMM 3.
Every hero you buy comes with army.
I'm not sure it's possible to counter Phoenix + hit/run.



Correct on everything.

That's why a Barbarian Hero leading Warlock troop is absolutely disgusting on Heroes 2. 55% att 35% def 5% sp 5% knowledge!!!!

If Heroes 2 was to be played competitively (it won't) then hit&run should be banned.
BUT THEN Warlock should be banned as for frontal fight they are just uncounterable.
Phoenix is a really average unit by itself. Almost Garbage tier BUT because of its flier (able to reach any hex in heroes 2)/ 7 speed giving initiative (Champion are also 7 speed but Knight are so bad) it just can't be countered.

Game is very dynamic but rigged with even more broken mechanics than Heroes 3 (ghost genies and so on).

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heroes_player
heroes_player


Known Hero
posted July 18, 2016 06:23 PM
Edited by heroes_player at 18:31, 18 Jul 2016.

Do not read if you don't want to be spoiled about H2 Campaign



Just finished the Roland Campaign as a good guy Overall it every scenario was pretty easy because of the dwarves, except the last one. So I completed the Dwarven task which kinda gave me possibility to rush enemy early. Before the last scenario, I chose the Crown scenario (where you get the crown and 2 giants). After I completed the last scenario I replayed the Gauntlet scenario (where you get the troops). At first I was very glad that I chose Crown scenario because I suffered so heavy losses in that Gauntlet scenario that these troops were no match versus 2 giants.... But then I watched other gameplay video and realized that I had played that Gauntlet scenario so wrong! You could buy Black Dragons in that scenario

Anyways about the final scenario where you face Archibald, I think it would have been very hard if I wasn't lucky. First two weeks I just cleared own area, and the enemy even didn't come attack me that time. Then I gave my main hero Roland Titans and headed to the sand area to the north of Wizard town. I was very lucky that I got Dimension Door from the Pyramids! I thought it was over after that and the rest should be easy. However, the enemies also got the same spell and so it became tough when they just recaptured every town Roland did the most of jobs after all with his Titans and Dimension Doors and after I conquered the whole land, I literally crushed Archibald with Titans and Barbarian troops (there were at least 6 Barbarian towns!). But I think that without DD or Titans, everything could have been so worse or it would have taken many more days... It would have been harder than any H3 campaign scenarios! The Crown was pretty useful, it gave me +4 knowledges that I needed to spam DDs But yeah after I saw that gameplay video I would rather choose the troops!

Anyways here are some of things what I consider as useful:

-When attacking against ranged units, split your flyers
-If you have Titan in your army, you can easily take zero losses from battles because enemies will always target them and they are so TOUGH
-Never build Giants, instead wait until you get Titans and then buy them. A Titan costs 5000G+2gems, upgrading a giant costs 6000G+2gems.... Generally, the upgrade costs are huge in H2 so if possible just get upgraded units first
-Money is quite problem because you don't have City Hall or Capitol like in H3. That's why any gold mines are valuable so get them as soon as possible. And building a Statue Day1 is best tactic if the starting area looks poor
-Wisdom is very useful to have in H2, because there are lots of useful spells even from levl 3 mage guild!
-Because magic is so OP I don't consider Mysticism as wasted skill at all, get them for your magic heroes!
-I see that in H2 heroes moves kind of slowly. Just give your scouts only 1 fastest troops possible! Also use hero chains to give new week's army to your main hero

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