Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile

<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: HoMM2 strategy anyone?
Thread: HoMM2 strategy anyone? [ This thread is 4 pages long: 1 2 3 (4) ]
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 29, 2004 12:25 PM

Mine guardians from spells cannot join, foo
____________
"Those people who think they know everything are a great annoyance to those of us who do."
-- Isaac Asimov

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
viking
viking


Known Hero
Rock'n'Roll
posted June 29, 2004 08:15 PM

Quote:
Mine guardians from spells cannot join, foo


Thats right. I tried out a spell a few times then I look back at the mine and its not mine anymore. I go back to capture it again and then I had to fight them even though I only had one stack of 50 something black dragons and there was only a pack of ghosts. (or lots. dont really remember)
____________
One powerful hero is good, two is better

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 30, 2004 07:24 AM

If you have ghosts in your army though, the ghosts from the haunt spell can join your army in a way
____________
"Those people who think they know everything are a great annoyance to those of us who do."
-- Isaac Asimov

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted May 27, 2006 08:47 PM

REVIVED
----------

Here are some strategies that you could use when you are playing heroes of might and magic 2. If anyone wants to post their strategies that you can use in homm2 then feel free to post them here.

Watch out for Titan or Black Dragons.
If you are versing an opponents Black Dragons and if you have Titans in your army then target the Black Dragons and give them all that you have got.
As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.
But if you have Black Dragons you may be in trouble as you cannot cast any good spells on them such as Bless, Bloodlust or any other great spells and this can be a problem.
Titans are immune to mind spells, so that isn't a problem, because you can cast Bless, Bloodlust, stoneskin or any other spells on them.
You cannot be affected by mind Spells such as Hypnotize, Beserker or any of the others.
That is good as the enemy usually cast these kinds of spells, but funnily enough I have hardly versed a AI which has casted Hypnotize or Beserker on me, and thats quite strange.
As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.
As some of you may know, Black Dragons can beat Titans in hand-to-hand combat which I regret to announce, but if you have higher attack, defense primary skills than your opponent has, then you wont be in trouble.
The main thing that the AI does and is extremely annoying, is that they cast Disrupting Ray over and over towards your Titans, eventually making their defense skill to 1 or 2, and that is not good at all, so either kill your opponents creatures relatively quickly or just defend your Titans and hope for the best, because if you are versing any Black Dragons and they continuously cast Disrupting Ray at your Titans then you will be in trouble.

The spell Mass Haste is really good if you have all Barbarian troops as the Barbarian town has no flyers, so that can be a bit of a problem.
But they do have 2 ranged attackers so that is good.
They also have the Cyclops which is a good unit, and it also has the same ability as the Black Dragons which is that their attack affects 2 hexes, and that can be good as you can take out 2 enemy units if they are right beside eachother, but it can be bad, because if one of your own units is beside the target enemy unit then your unit will be hit and lose some of the units in it's stack, or the entire stck will be killed which is not good when you are in combat so watch out for the Cyclops attack and think before you attack an enemy unit.
Also if you are versing any Barbarian units then you should take out the Cyclops as quick as possible as they are quite deadly.
Also the Cyclops have good growth rates, perhaps the best in the game which is +4 a week, and that is really good compared to the Titans which only gets about +3 a week, and that is good, but the downfall of that is that the Titans also cost the most out of any of the troops in the game, they cost about 5000 gold and +2 gems, and if you don't have much resources then you wont be able to buy them, and that can be bad as you will definately need them..
And also isn't that a hint that the Titans are the best creatures in the game, because they cost the most, giving a little hint there Wink.
The Skeletons are the best level1 unit in the game so watch out for them, and watch out if they have haste casted upon them as the will get quite deadly, and because they will grow alot and really fast, as the hero controlling them wil probably have the Necromancy Secondary Skill, then you should watch out for them, as their will probably be about 500 in a stck of them, if your lucky they may only have about 200 or something like that, and if your lcuky you should have Titans or Black Dragons in your army and they will easily take out the Skeletons.
Watch out also if you have Arhcmages in your army, as the AI regularly likes to target them with spells and likes to take out that unit the most, so either defend your Archmages with your Golems or other weak creature like your Boars.

If you Control the Knight town, be prepared to have alot of your heroes defeated in combat.
The Knight town doesn't have really any strong units except for one.
That is the Crusader.
They deal x2 damage towards the undead and they are immune to some spells, which is excellent.
If you are a Necromancer and you are versing some Crusaders in combat, then prepared for a really tough fight, as the Crusaders will probably defeat you quite easily.
The Knight Town has 1 ranged attacker, and probably one of the fastest units in the game.
The Knight town also has the weakest unit in the game which is the Peasant.
Do not buy Peasant unless you are in real need of them, or you desperately need more defense for your Castle, but if you don't need any of those things, then definately don't buy them, as they are useless and have the worst attack skill of 1, defense skill of 1, their damage of being 1, their hit points being 1, their speed of being 1.
Everything being 1 except for speed which is about 2 or 3, but apart from that, they are the WORST unit in the game and not worht the amount of gold that they ask, which is about 40 gold I think.
Everything will easily take them out, so don't buy them.
The spell that is quite rare and quite useful is the teleport spell, which when you have it you can teleport any of your units to anywhere on the battlefield, and that is good.
So if you find this spell in your Mage Guild then get it right away, and if you don't have enough Wisdom, then GET SOME.
Also the best spell which I think is also the most usefull is the Resurrection True.
Get this spell when you can, as you can resurrect any of your dead units, permanently, rather than Ressurection which ressurects some of your dead units, but when you win the fight, the units wont be there.
But with Ressurection True, they will be there and will stay permanently until they die that is

If you have a massive army and the AI has maybe a couple of Halflings and some sprites or something, then they will run away if you have some Titans.
Its quite strange really

Also watch out for Ghosts, as they will gain in numbers from the creatures that they kill.
For example:
20 Ghosts vs 5 Titans.
Ghosts win and now there is 25 Ghosts.
And another example:
50 Ghosts vs 750 Peasants.
Ghosts win, and now there is 800 Ghosts.
That is how good Ghosts are.
But if you have about 10 Titans and vs 50 Ghosts, Titans will easily win.
Titans being way stronger wont lose very many times to a Ghost, so that is something to remember.
Titans will always have the upperhand, so if you have alot of Titans, then you are pretty much safe, unless the enemy hero has about 3000 Ghosts in his/her army.
And that is easy to get that amount of Ghosts.
So build up your Titans, Black Dragons or any other level6 creature, except maybe Paladins or Cyclops because Ghosts will kill them easily, and then get alot of blackies, Titans, Bone Dragons and the other level6 units, and just build them up and you may be safe, depending on the amount of Ghosts that the enemy has.
It is always good to have spells aswell, so maybe chain lightning, or lightning bolt may be effective against Ghosts.

Well those are some of my strategies that you can have and incorporate into your game if you wish to do so
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ratmonky
ratmonky


Famous Hero
Abu Hur Ibn Rashka
posted May 28, 2006 01:28 PM

William, i didn't even bother to read your "strategy" but there was one sentence that cought my eye.

Quote:
20 Ghosts vs 5 Titans.
Ghosts win and now there is 25 Ghosts.
And another example:
50 Ghosts vs 750 Peasants.
Ghosts win, and now there is 800 Ghosts.


1. 20 ghosts will lose even to 1 titan, let alone 5 titans.
2. the peasants will kill some ghosts so when the battle is over there will be less than 800 ghosts.

maybe you should test the information before you post.

Thank you
____________
Dies illa, dies irae,
Calamitatis et miseriae.
Requiem aeternum
Dona eis, dona eis Domine.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 28, 2006 01:45 PM
Edited by Guitarguy at 13:46, 28 May 2006.

Quote:
maybe you should test the information before you post.

It looks like William merely rushed through the Ghost section, because the part about Titans was obviously wrong. I skimmed through his earlier tests, so I'm sure he probably just misprinted. I doubt he put it there on purpose.

-Guitarguy
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LegendMaker
LegendMaker


Promising
Famous Hero
The Metal Specialist
posted May 29, 2006 07:43 AM
Edited by LegendMaker at 07:44, 29 May 2006.

On the Mechanics of REDUNDANCY

Watch out for Titan or Black Dragons.

If you are versing an opponents Black Dragons and if you have Titans in your army then target the Black Dragons and give them all that you have got.

As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.

But if you have Black Dragons you may be in trouble as you cannot cast any good spells on them such as Bless, Bloodlust or any other great spells and this can be a problem.

Titans are immune to mind spells, so that isn't a problem, because you can cast Bless, Bloodlust, stoneskin or any other spells on them.

You cannot be affected by mind Spells such as Hypnotize, Beserker or any of the others.

That is good as the enemy usually cast these kinds of spells, but funnily enough I have hardly versed a AI which has casted Hypnotize or Beserker on me, and thats quite strange.

As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.

As some of you may know, Black Dragons can beat Titans in hand-to-hand combat which I regret to announce, but if you have higher attack, defense primary skills than your opponent has, then you wont be in trouble.

The main thing that the AI does and is extremely annoying, is that they cast Disrupting Ray over and over towards your Titans, eventually making their defense skill to 1 or 2, and that is not good at all, so either kill your opponents creatures relatively quickly or just defend your Titans and hope for the best, because if you are versing any Black Dragons and they continuously cast Disrupting Ray at your Titans then you will be in trouble.

NOTE : I just made the obvious basic writing good sense corrections to that first part of your post, Will. The rest is no less REDUNDANT and THICK as can be. Not even talking about what you say here. Hope this helps.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted June 15, 2006 07:50 PM
Edited by Damacon_Ace at 19:51, 15 Jun 2006.

Quote:
REVIVED
----------

Here are some strategies that you could use when you are playing heroes of might and magic 2. If anyone wants to post their strategies that you can use in homm2 then feel free to post them here.

Well those are some of my strategies that you can have and incorporate into your game if you wish to do so


What about non lvl6 Warlock, Wizard or Sorceress?

BTW, I've stopped playing H2 for 4 years, so this is moot.
____________
Awk! Squeal! Bubble!
Squeak! Moo!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vicheron
Vicheron


Known Hero
posted June 15, 2006 09:54 PM
Edited by Vicheron at 22:49, 16 Jun 2006.

Quote:
As Titans deal 50% more damage to Black Dragons and Black Dragons deal 50% more damage to Titans, it can be anyones game.


That's a feature from Heroes 3.


Quote:
As Titans have higher attack and defense skills, lower damage, lower speed, and same hit points as Black Dragons this can be a bit tricky fight. It all depends on your heroes stat, like their Attack, Defense, Spell power and Knowledge Primary skills. You must have pretty high of them if you want to win.


Titans have the same speed as Black Dragons.

Quote:
Also the Cyclops have good growth rates, perhaps the best in the game which is +4 a week, and that is really good compared to the Titans which only gets about +3 a week, and that is good, but the downfall of that is that the Titans also cost the most out of any of the troops in the game, they cost about 5000 gold and +2 gems, and if you don't have much resources then you wont be able to buy them, and that can be bad as you will definately need them..


Paladins/Crusaders have the same growth as Cyclopses.

Quote:
Everything being 1 except for speed which is about 2 or 3, but apart from that, they are the WORST unit in the game and not worht the amount of gold that they ask, which is about 40 gold I think.
Everything will easily take them out, so don't buy them.


Peasants cost 20 gold each.


Oh, here's a hint, Archibald is the rightful king of Enroth so you should only play his campaign. If you play Roland's campaign, you should betray Roland.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted June 19, 2006 12:01 PM

And still, Roland shouldn't be the king. I finished both campaigns and I think that Roland isn't merciful and good enough for a king. Archibald throws Roland into prison - an appropriate punishment for a deed. Roland kills Archibald - that's what beast would do.

I dunno why, but I usually seem to be doing good with knight or barbarian. Many of my games were won with them. On the other hand, I also like to play with magic guys. Sorceress is a very quick castle, though I just can't imagine a sorceress hero leading sorceress troops. I use knight.

For Necro, with slow troops, I use barbarian, because he has high chance to learn logistics and he has pathfinding, so he gets everywhere quickly even with slow trrops. If you can't hire barbarian, hire knight, because Necro troops seem to be having low A/D, but extremely high damage. Bone Dragon has second highest damage.

For Wizard, I prefer knight. With wizard, you need to have some units from different towns to have a good army and knight ensures you have a high morale. Also, with only one flyer ballistic may be crucial for sieges.

For Warlock, I pick barbarian. With 3 flyers a ballistic skill is not needed and with high stats you should only try to get your attack better. Also, if you plan to take hydras, you need pathfinding to move faster.
____________
I am having a new style
Big, fat, naughty. Potential girlfriend - pm me.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 21, 2006 07:12 AM

Yes I agree that it is one of the best aswell imho.
The first level and second level spells are good imo.
Teleportbeing one of the most rarest spells to get, is also one of the most useful.
For example:
If you have 100 Hydras, and you want them to get to maybe the 5 Green Enemy Dragons on the other side of the field, and the enemy also had maybe 10 Titans, I dont think your Hydras would make it very far.
Unless of course, you had a faster creature for example like a Phoenix, then you could get to move first, teleport your Hydra stack and then attack away with your newly teleported Hydras.
Quite a useful tactic.
Would work good with any really good slow units, take for example Golems, they are very good creautres imo, and they are worth to be bought.
They have good attack and good defense and good damage, and there growth rate per week is also very good, well not very but it is good .
You can teleport a very large stack of these defending units maybe a stack of 200 of them, and teleport them right next to a pack of Green Dragons and they may do the job, or take out quite alot of them.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted June 21, 2006 07:25 AM

There is something about Ressurection True that I just like, maybe its the sound of the spell when it is in effect or something else but I think it to be one of the most useful spell of all.
As for the Golem thing.
My Golems once saved me when I thought I was going to die.
I was been raided by Barbarian troops and my Castle my Wizard Castle wasnt that heavily fortified, but I had some Golems there, some Iron ones, the upgraded ones.
I used them as last resort, well I had to because all my other units had died.
Anywyas my Castle walls were taken out, and then they came and one by one fell to my Golems awesome wrath.
I won the battle, and was quite surprised to do so.
So Golems aren't that bad, and I use them in most fights, as they are actually a really good units, better than you would think
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
[ This thread is 4 pages long: 1 2 3 (4) ] < Prev Thread . . . Next Thread >
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1671 seconds