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Heroes Community > Heroes 7+ Altar of Wishes > Thread: E3 news
Thread: E3 news
Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 18, 2005 09:03 PM

E3 news

The latest info from E3:

Quote:
Ubisoft will be showing off the next game in the Heroes of Might and Magic strategy series at E3 2005. Heroes V will be the first game in the series that is not developed by the now-defunct New World Computing. Instead, this new game is in development at Nival Interactive, the Russian studio responsible for such games as Silent Storm and Etherlords. Like its forebears, Heroes V will be a colorful turn-based strategy game that takes place in a high-fantasy world of griffins, knights, and dragons. However, unlike any other Heroes game before it, Heroes V will be a fully 3D game. That's right; the next game in the series will use 3D polygonal graphics to represent its lush overland environments, its huge towns, and its many hero and monster units.

We were able to watch a very brief gameplay demonstration that revealed a number of details about Heroes V. To begin with, we saw an early version of what a fully upgraded town will look like for the "human" faction (apparently the new name for the original castle/knight faction). These developed towns will have a huge central castle surrounded by familiar structures like a griffin aerie and mage towers, while less-developed towns will appear as just that, even on the overland map. The 3D graphics will come complete with a 3D camera that will let you zoom in on various features on the overland map, such as waterwheel mills, which, like in the previous games, will yield resources when captured but will also spring to life and become animated once you or someone else has claimed them.

From what we've seen so far, overland map exploration in Heroes V will be very similar to what it was in previous games. You'll lead your hero's army across the land on a path lit by a series of green arrows, which will mark the extent of your reach this turn. You'll be able to recover artifacts, such as a pair of magic shackles, and pick up treasure chests full of gold that can be added to your coffers or donated to the local peasantry in exchange for bonus experience. Gaining enough experience, either through recovering treasure or being victorious in battle, will let your hero character gain a level and learn an additional skill, including classic skills like pathfinding and mastery of different schools of magic, along with new skills that have not yet been revealed.

Of course, the heart of the Heroes series is combat, and while the battles will be staged with colorful 3D graphics, they seem like they'll retain the spirit of the classic Heroes games. We were able to witness a battle between the human faction and the inferno faction (the demons from Heroes III). The demonstration we saw took place on an open field map, and, according to Ubisoft's Fabrice Cambounet, the game will let you place hex squares on the map to track your units' movement. Also, combat will continue to be about strategic decision making, unit placement, and matching up the strengths and weaknesses of different units against each other. On the battlefield, we were able to see traditional inferno creatures, like nightmares and devils in action, along with traditional castle/knight units like cavalry, griffins, and archangels. Top-level units like archdevils and archangels seem just as devastatingly strong as they were in previous games. This particular battle was won by the humans. The archangels mopped up after the battle was over, but at the very end, a skeletal dragon swooped down on the battlefield for some reason and decimated the survivors. Cambounet suggests that unpredictable events like this will take place in Heroes, which should make battles even more interesting.

Other details about Heroes V remain sparse at this time. There will be a total of six playable factions in the game, including the humans, the inferno, and four other factions, which, according to Cambounet, will include some that "should be familiar to fans of the Heroes series," as well as one all-new faction.

Siege combat--that is, battles waged in and around towns--will apparently take place on very large maps and will look "very impressive." The team is also planning to add in an optional, alternate setup for combat that will resemble the "timed initiative" system of most console role-playing games, in which each unit will have a continuously filling time meter and will be able to move or attack once its meter is full.

Cambounet also made sure to point out that the game will have the highly requested feature of hotseat support, as well as an all-new mode that will apparently let you play through a session in 15 to 20 minutes (though exactly how isn't yet clear).

Heroes V is scheduled for release later this year. Stay tuned to GameSpot for more updates from E3.


Comments?

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 18, 2005 09:41 PM

Yeah. Sounds like Heaven on Earth. Too bad it doesn't look like that.
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MANE, TEKEL, FARES

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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted May 18, 2005 09:56 PM
Edited By: lord_crusader on 18 May 2005

HEROES OF MIGHT & MAGICŪ V

 Platform: PC
 Ship Date: Early 06
 Category: Turn-based strategy game

 Rating: RP (Rating Pending)
 Official site: Might & Magic brand



Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with new generation visuals and gameplay.

In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault. The fate of the world is at stake and heroes from a variety of legendary factions must stand up and defend their causes. Live their fate, lead their forces to victory and unveil the secret goal of the demon lords.

Become a strategy gaming legend by raising unique hero characters, assembling armies and defeating enemies using the brand-new dynamic battle system both offline and online.

Key Features
 Cutting-edge visual technology: For the first time, experience the world of Might & Magic in a full, breathtaking 3D animated world supported by a consistent and modern graphic style.

 A more mature & consistent heroic fantasy universe: Includes all the features that made the series successful in a completely revamped and more mature universe - with six unique factions and over 40 different creatures and spells.

 Complete strategy experience and RPG gameplay: During six campaigns and more than 30 missions, explore and conquer territories, manage your cities, recruit armies and raise and upgrade your heroes through a user-friendly yet deep turn-based system.

 Complete scalable turn-based battle system for challenging and tactical combats: Discover the combat system that made the Heroes series successful or experience the brand-new dynamic battle system that transforms a chessboard into a lively battlefield.

 Competitive, addictive, and intense multiplayer mode: Play five different online modes via hot seat, LAN or the Internet. Challenge your friends in furious battles and create your own level with the editor.


http://e3.ubisoft.com/article.php3?id_article=23


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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 19, 2005 01:22 AM

Quote:
Discover the combat system that made the Heroes series successful


yeah, but only if I play heroes 3.
 
Quote:
Challenge your friends in furious battles and create your own level with the editor.



with that angel in the army, ca'n really call the battle furious. I think they meant ridiculous...


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BountyHunter97
BountyHunter97


Famous Hero
King of all that is Chicken
posted May 19, 2005 06:18 AM

The Site

http://www.mightandmagic.com/teaser/us/


Look! its the Heroes 5 Site
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 19, 2005 06:48 AM

Quote:
we were able to see traditional inferno creatures, like nightmares

LOL "Traditional Inferno" Nightmares...

Quote:
The archangels mopped up after the battle was over, but at the very end, a skeletal dragon swooped down on the battlefield for some reason and decimated the survivors. Cambounet suggests that unpredictable events like this will take place in Heroes, which should make battles even more interesting.

This kinda explains the trailer... but doesn't sound very promising.

Quote:
Siege combat--that is, battles waged in and around towns--will apparently take place on very large maps and will look "very impressive."

On the other hand, this part does seem exciting. Here's hoping we'll witness huge sieges like in AoW or something even more epic!

Quote:
The team is also planning to add in an optional, alternate setup for combat that will resemble the "timed initiative" system of most console role-playing games

WHATever...

Quote:
Heroes V is scheduled for release later this year.

I am surprised you had no comments on the realese date here?


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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 19, 2005 08:59 AM

Quote:
I am surprised you had no comments on the realese date here?

Mmmmm... The same year R.E.M.'s next album should come out... Mmmm...

On topic, I'm not sure I'm looking forward to this 3D camera very much. To me, the feature is kind of trivial and unnecessary to the gameplay environment of a Heroes game. Of course, I'll have to wait and see.

Random events in combat? I don't like the sound of that. You think you're winning when suddenly a killer dragon flies in from out of nowhere and destroys you? A bit too iffy if you ask me.

That massive siege plan sounds cool. It will be interesting to see how they pull it off. Of course, I hope it isn't a whole lot different from the H2-H3 feel.

-guitarguy
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draco
draco


Promising
Famous Hero
posted May 19, 2005 06:07 PM

Quote:

Key Features
 Cutting-edge visual technology: For the first time, experience the world of Might & Magic in a full, breathtaking 3D animated world supported by a consistent and modern graphic style.


This could be good, I like the idea of being able to set my graphics settings, start with the lowest when I get the game, and when I get a New PC kick it up to highest levels.

Quote:
 A more mature & consistent heroic fantasy universe: Includes all the features that made the series successful in a completely revamped and more mature universe - with six unique factions and over 40 different creatures and spells.


over 40 creatures //AND// spells??? so what theres 25 creatures and 15 spells? I hope they mean 40 of each


Quote:
Complete scalable turn-based battle system for challenging and tactical combats: Discover the combat system that made the Heroes series successful or experience the brand-new dynamic battle system that transforms a chessboard into a lively battlefield.


this one really exites me, sometimes Heroes games take to long, and some time I want to take my time, this should make the game much better. they talked abot initiative for units which makes alot of sense. real-time games taking place, no pee brakes in battle (maybe a pause button :S)

I really like what they are doing with the battle system

Quote:
 Competitive, addictive, and intense multiplayer mode: Play five different online modes via hot seat, LAN or the Internet. Challenge your friends in furious battles and create your own level with the editor.


5 online modes makes me the happiest ive been in days. I always found the heroes games terrible for MP except hotseat. unless they consider 1 minute turns an option and 2 minute turns a seperate option. I should be very pleased


What I want to know is if my PC can handle the game, cause it can't play Doom3 or Half-Life 2. and what kind of online system will they have, or is it just gamespy. no B.net type system?

as for the trailer they played at E3.

I liked it, seemes to me the knight was a hero, and he summoned the angel (summons I take it look different then  live creatures). I assume with different looks that the creature would have different stats then the originals. hence how it was defeated so easily.

also that would explain the dragon, (perhaps not even a bone dragon, but a summoned black dragon) that could wipe up.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 19, 2005 06:37 PM

6 towns * 7 creatures each = 42 ( *2 for upgrades = 84).
With 84 alligned and about 20 neutral = 100. I don't see them topping the 130, that's just boasting. Even if you have addons with 2 more towns (18) you still don't top that. And he said "easily top that" ...
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted May 20, 2005 12:08 AM

Quote:
6 towns * 7 creatures each = 42 ( *2 for upgrades = 84).
With 84 alligned and about 20 neutral = 100. I don't see them topping the 130, that's just boasting. Even if you have addons with 2 more towns (18) you still don't top that. And he said "easily top that" ...


Yes, Fabrice said they would easily top 130 with the expansion.

However, the first game will most likely have less than 130. (Since they would not have clarified the statement about the number if they thought they would beat 130 creatures in the first game.) But I think the comparison was that H5 plus addons will have more creatures than H3 plus add-ons. Which means you should comapre with 141 and not 130.

You could perhaps have more creature options than 7(14) in each town. Like several creatures in the buidling tree on certain levels. Say you have 6 towns with about hmmm 16 creature options per town (including upgrading of some creatures but probably not all) then you get 96 or nearly 100 in base game. Two more towns and you have more than H3 and addons.

As for creature levels, we really have no information. We could have say 5 levels with:
1a, 1b, 1c, 1c(U)
2a, 2b, 2b(U)
3a, 3a(U), 3a(U2)
4a, 4a (U), 4b, 4b(U)
5a, 5a(U)

And then another town might very have different choices on upgrades and number of buildable creatures, but the total amount including all upgrades might be the same.
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted May 20, 2005 05:03 PM
Edited by alcibiades at 14:12, 06 Jul 2009.

The system of upgrade/choice that you describe is very close related to the H4 system. But they say they are returning to H3 (whatever that means). So I was expecting more levels with an upgrade system very much like the H3. If they plan for add-ons of towns, it means they can't have a closed magic system like H4 did. It would either mean an open system like H3, or simply a system oriented on class of heroes rather than on town alignment. However, I still think they can top the H3 number only by massive add-ons.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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