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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Beta!!!!!!
Thread: Heroes 4 Beta!!!!!! [ This thread is 7 pages long: (1) 2 3 4 5 6 7 ]
Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 05:29 AM

Heroes 4 Beta!!!!!!

No, I haven't got the beta of Heroes 4... yet. But I've just bought the new issue of the Bulgarian PC magazine "Gamers' Workshop". In the previous issue they said that they were playing the beta... now they say that they have a "Heroes of Might&Magic: First-Look Demo". Anyway, there's an article of 6 pages which consists of huge amount of information and some interesting screenshots which you can't get anywhere because they are from that beta/demo. By the way, I emailed them to ask about all the creatures in the game - this question should be answered! Because 6 pages are really much, I won't try to translate the whole text. I'll say only two things:
1-Bron (one of my favourites) is here, but now he is Barbarian
2-the Fairy Dragon is also here
I don't know how reliable is this information, but you can ask me questions and I'll answer according to this source. That's it!

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 06:11 AM

Wyvern..

Can you put up some more information please! What were they saying about fairy dragons?? they are my all time favorites!
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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 07:06 AM

Fairy Dragons

Well, here's what they say about the Preserve:
"For example, Rampart and Conflux are strangely united (if you remember, it was about the same in Heroes 2) in a new town called Preserve, where at the top of the creature pyramid you will have to choose between Phoenix and Fairy Dragon..."
I think that it's so - if the author wanted to say "Gold Dragon", he would say it! I don't believe that he has accidentally said "Fairy Dragon". Well, we will have to choose between a flyer-fighter and a flyer-spellcaster, I guess. Incubus, I'm doubtlessly sure which of the two you will choose!

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted August 18, 2001 07:20 AM

Wyvern...

Could you please translate some points of that preview.
I'm asking this nicely because you are giving only small bits now.

I think many in this board would appreciate your effort...
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_Seiken_
_Seiken_


Hired Hero
Dragon Slayer
posted August 18, 2001 08:08 AM

Wyvern, please tell us more things!! I've heard that some H3 heroes are back ( solmyr, crag hack, sandro ). Does that article mention this?
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There can only be one...

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 08:11 AM

Why?

That is really cool! but i will choose phoenix also! I really love preverse now!

Satyr,Leprechaun,Unicorn,Fairy Dragon,Phoenix and Fairy!

The elf and wolf aren't that cool.
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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 08:12 AM

Translation

This is hard work. Maybe I shouldn't translate this and say it with my own words.
HEROES
The heroes have no specialty. As I can understand, one Barbarian doesn't differ from another Barbarian. Here are the hero classes:
Archer, Barbarian, Enchanter, Soldier, Lord, Necromancer, Priest, Rogue, Shaman, Sorcerer and Warrior. The author also mentions Alchemist. Maybe this is an advanced hero class and I suspect that since there aren't other advanced classes mentioned, either the author has reached only this class or in this beta/demo only it is allowed.
Here are some of the starting skills:
"For example, the Warrior starts with Tactics and Offense, the Lord - with Nobility and Estates, the Necromancer - with Death Magic and Occultism, the Priest - with Life Magic and Healing etc."
There are 9 primary skills from which you can choose 5. Each of them has 3 secondary skills. So you can have totally 20 skills with five levels of mastery - basic, advanced, expert, master, grandmaster. If you want all the skills to become grandmaster, your hero has to be 99 level... It's clear that you won't have your super hero very soon. It's interesting that if you want to grow one of your primary skills to an expert level, you have to have one or two secondary skills at a basic level:
"For example let's see the Combat skill. It gives you the opportunity to research the Toughness, Resistance and Archery skills. Toughness is important (this skill increases the hit points of the hero per cent - at a grandmaster level this increase is 225%) because it is obligatory to have it:
-at least at basic to increase the Combat to expert
-at advanced to increase the Combat to master
-at expert to increase the Combat to grandmaster
It's the same with the development of all other skills"
When your hero makes a level, if he is a Barbarian, this will increase his hit points with 65 and his damage with 6-9. This could be a "one man army"!
Well, that's for now. There are 6 more chapters - Skills, Battles etc. but they are even larger than that about the Heroes. Maybe some time I'll tell about them, too. Ask questions if you don't want to wait!

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 08:15 AM

Hmmm

Now for the creatures! Do you already know every town? because fairy dragon and phoenix you both know? Please say every town! Or something about the creatures.
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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 09:07 AM

Answer to _Seiken_:
I'm sorry but in the article only Bron is mentioned... There is a screenshot showing the screen of a Sorceress but I can't read anything because the screenshot is too small. Anyway, I'm sure she is a new hero.
Answer to Incubus:
Of course, I'm also very interested in the units. But there is no much information about them. Here is the Academy (I'm sure it's like that):
1 level - Dwarves/Halflings
2 level - Gold Golems/Magi
3 level - Genies/Nagas
4 level - Titans/Dragon Golems
I can tell you which units are mentioned in the article:
Beholder
Bone Dragon
Mage
Gold Golem
Genie
Naga
Titan
Dragon Golem
Phoenix
Fairy Dragon
Black Dragon
Hydra
Imp
Cerberus
Archdevil
Cyclope
Behemoth
Archangel
Berserker
Seen on screenshots:
Dwarf
Halfling
Nightmare
Troglodyte (it can't possibly be another creature!)
If you want to know more, I will translate the whole Towns, Buildings and Units chapter but you'll have to wait because it is the largest... But other units aren't mentioned, believe me! And, as I said, I'm expecting someone from "Gamers' Workshop" to send me the whole list of creatures.

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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 09:12 AM

Wait a minute! Now I saw two more screenshots in the article. First, _Seiken_, there is a screenshot of a hero named Fafner. He was an Alchemist in HoMM3. But now SHE is a Knight! A very big change, I think. The other screenshot is showing a Sea Monster. But I think everyone knew about it.

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 09:17 AM

Hmmm only 2 new units...

Imp and Fairy dragon are new for me.. the others i already know about.
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Syllogism
Syllogism


Adventuring Hero
Gazebo Slayer
posted August 18, 2001 09:32 AM

Barbarians get 65 hit points at each level up? Thus a level 99 barbarian with grand mastery in toughness would have ~14500 hit points. I predict we'll see some truly epic custom map battles.
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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 09:36 AM

What doe they say about the imp?

Imp??
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_Seiken_
_Seiken_


Hired Hero
Dragon Slayer
posted August 18, 2001 09:44 AM

Wyvern

Great work Wyvern!! I'm sure everyone here appreciate your efforts.

Incubus, imps are those small worthless devils. They are also in heroes 3 as inferno lvl1 units. BTW, if inferno is gone, where are they now? Asylum?

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There can only be one...

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Preserver
Preserver


Promising
Famous Hero
Elemental Druid
posted August 18, 2001 09:48 AM

Could you please translate the Preserve chapter?!!
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- The only alert the invaders had was the rustling of leaves on a day without wind -

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Incubus
Incubus


Disgraceful
Adventuring Hero
posted August 18, 2001 10:03 AM

Hmmm

I know what imps are.. but what that review said about the homm4 imps?

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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 10:10 AM

First, I should explain that thing about Fafner. I saw that she was a genie but at first didn't ask myself "Why should a genie be a knight?". Then I understood. The knight is an advanced hero class. Fafner is probably from the Academy town but maybe heroes from every town can become whatever advanced hero class. Of course, to do that they have to research definite skills...
And about the Preserve... look, they haven't said much about each town. The only information about Preserve is that about the Phoenix and the Fairy Dragon.
By the way, in the article there is some information about the graphics but I think you know it - the game is 2D but most of the objects and all the heroes and creatures are 3D rendered. Also the resolution varies between 800x600 and 1280x1024... I can use only the first, however!
After a while I'm going to translate the Skills chapter.

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Wyvern
Wyvern


Promising
Famous Hero
posted August 18, 2001 12:03 PM

Skills

Masupilami, естествено, че съм от България!
Now about Incubus' question. There's actually only one sentence about the imps in the article:
"By the way, the Inferno has almost gone to the Necropolis town, at least the Imps, the Cerberi and the Devils have decided that the dark bony castle suits them more..."
Now I start translating and reproducing the Skills chapter:
SKILLS
The difference between Heroes 3 and Heroes 4 is bigger than that between Heroes 2 and Heroes 3. Absolutely nothing has left from the old skills, even these with same names as those in HoMM3 practically have completely different working.
The Tactics skill doesn't allow you to define the places of your units but simply adds points to their speed. It also increases the radius (maybe something like the Scouting, although the Scouting is also here?). You should know that your hero doesn't affect with his indicators the whole army but only those units and heroes who are in his radius of influence (I don't understand that. Maybe radius means that your hero affects only those creatures which are near him?).
The Archery skill allows the hero to make the maximum damage from any range. At the grandmaster level it works this way: double shoot, maximum damage from any range, maximum damage in hand-to-hand fighting and maximum damage when shooting beyond a castle wall! When you research the Archery skill, your hero authomatically becomes an archer.
If you have the Combat skill at a grandmaster level, it gives you 200% more damage, First Strike (or something like that) - if the enemy unit decides to attack your hero, HE will hit first and if he kill it, he won't take any damage, and the grandmaster Combat gives you also a second strike (like that of the Crusader and the Wolf Raider). First Strike, huh? They have stolen it from Age of Wonders!
The problem is that the Combat skill affects only the hero. But there are skills that affect the units as well. For example, Offense and Defense.
Offense increases the damage of the units in your hero's radius of influence (again this radius!). At a grandmaster level this increase is 100%.
Defence reduces the damage which your units take. At a grandmaster level the reduce is 50%.
Offense and Defense are secondary skills for the Tactics primary skill.
The Resistance skill saves 100% from magic attacks (at a grandmaster level, of course!). The Leadership skill increases not only the moral but also the Movement.
Now about the magic skills. There is no Wisdom skill. There are five magic primary skills - Order, Nature, Life, Chaos and Death Magic. In Heroes 4 there are normal and mass spells - the former doesn't become the latter! (it was the same in Heroes 2) The mass spells are just mass spells. Here's the author's explanation:
"In Heroes 4 you'll have the Slow spell, you'll have also the Mass Slow spell. But Mass Slow will be, for example (so the author is not sure!), 4 level and you'll have to be master at particular magic skill to learn it. For the normal Slow it will be enough for you to be at a basic level"
The first two secondary skills to each of the Magic primary skills are obligatory for you to develop it to the end and in spite of their different names their action is one and the same - they increase the spell points and the efficiency of all the spells with particular percentage. The third secondary skills to each Magic primary skills are more interesting:
The Sorcery skill from the Chaos Magic at a grandmaster level oncreases the damage of all Magic's spells with 100%.
The Resurrection skill from the Life Magic at a grandmaster level allows your hero to resurrect 50% of the dead creatures after a battle. Wow!
And here's the dessert, according to the author. It's the Stealth skill which is a secondary skill to the Scouting primary skill. A hero with grandmaster Stealth is completely invisible for all the heroes who doesn't have the Scouting primary skill at a grandmaster level and for all the creatures below... I think that the author has made a mistake... below 6 level. Maybe he wanted to write 4 level? The problem is that if the hero has an army, it doesn't become invisible... So if you want to surprise the enemy, you have to walk only with your invisible hero, without an army.
That was the Skills chapter.  The next chapter is called Battles but I'm not going to translate it soon - this is hard work. However, I will answer your questions.

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted August 18, 2001 01:46 PM

Good work Wyvern...

That was what I wanted to know about those magic skills. Two of them have do with spell points and power and one of them is special.

That stealth sounds interesting even if you can't have creatures with hero. Scouts should then have scouting and stealth to check enemy terrain and keep eye on own too at the same time.

Imps?
Why? WHY?
So it seems that my favorite town has gone for good. No vampires just happy happy imps and some venom spawns. At least they have Cerberi. Those I can take.

Keep up the good work...


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Catch the vigorous horse of your mind.

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted August 18, 2001 02:31 PM

Bandits (an asylum creature) special ability is advanced stealth, so you can lead a bandit assult early in the game before heroes have a chance to upgrade their stealth.
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<PLEASE DO NOT WAKE THE OLD MAN!>

"Zzzz...Zzzz...Zzzz..."

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