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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The battlefield in HOMM5, wtf???
Thread: The battlefield in HOMM5, wtf???
gandalf_hr
gandalf_hr

Tavern Dweller
posted July 12, 2005 12:32 PM
Edited By: gandalf_hr on 12 Jul 2005

The battlefield in HOMM5, wtf???

I am little disappointed about size of the battlefield.
for example, in heroes 3, size of battlefield was 11 x 15 = 165 fields. As I can see, heroes 5 will have 7x7 =49...
http://home.houston.rr.com/thepliskepages/images/chuck_images/h5_images/screen_039.jpg
But I read that "Battlefield sizes will vary depending upon the sizes of the armies occupying the battlefield."
http://home.houston.rr.com/thepliskepages/h5_overview.htm

So, I am curious, does anybody know maximum size of BF in
HOMM5???

"The "Fog of War" from Heroes 4 will be removed in favor of the Heroes 3 "shroud""- why, there is no logic in this move, and than
"Armies moving around on the Adventure map will leave a "trail" behind showing enemy forces the general direction you've traveled along with the approximate size of your army.  This trail dissipates over time."

My opinion is, that in game we can choose, if we want FOW or not. So everybody will be happy
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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted July 12, 2005 12:37 PM

ummm, i am sure that ubi said that that the battle field is dependant on how big the army sizes are

and about the trails, its all about realism
____________
'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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gandalf_hr
gandalf_hr

Tavern Dweller
posted July 12, 2005 03:49 PM

Quote:
ummm, i am sure that ubi said that that the battle field is dependant on how big the army sizes are

and about the trails, its all about realism


Trails are ok,but there is no sense in trails, when you can always see your enemy! ( if there isnt fog of war )
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MysticEyes
MysticEyes


Adventuring Hero
Take care: you'll be blind!
posted July 12, 2005 05:51 PM

Quote:

"The "Fog of War" from Heroes 4 will be removed in favor of the Heroes 3 "shroud""- why, there is no logic in this move, and than


I completely agree with you: you can't know how your enemy moves his/her troops if there's not any hero inspecting!

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted July 12, 2005 06:34 PM

Quote:
I am little disappointed about size of the battlefield.



After the "wtf" from the title, I was expecting you to be a little more upset than just "little dissapointed"

They say they are aiming at 2 things: in depth strategy (mature bla bla) and quick resolve of battle (incresed multiplayer speed). Well, they can only succeed in the second with this move of shrinking the battlefield.
No strategy will be used, except for cheap tactics such as impart level one cretures in multiple stacks of 1 each in the first row (if there are multiple rows) so that the number of stacks will be maximal so the field will be too. If this is mature, I am Matusalem.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 12, 2005 09:43 PM

Perhaps by "army size" they meant "army strenght", not number of occupied slots...?
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted July 12, 2005 10:43 PM

No, I think they meant exactly stack number; I see it confirmed in the Q&A from the official website. They say it clearly that you can increase the size of the field by increasing the number of the stacks, word by word. Unless they do somethink even more outrageous, like keeping you from having two/more separate stacks of the same creatures.
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MANE, TEKEL, FARES

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted July 13, 2005 05:41 PM

Another thing I don't like:

Switching from hexes to squares. Squares are inferior because it create stupid distance inaccuracies.

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted July 13, 2005 06:19 PM

Quote:
Another thing I don't like:

Switching from hexes to squares. Squares are inferior because it create stupid distance inaccuracies.



this ins't confirm yet... there are some old screenshoots with the squares... but they have been said that 90% of what we see in this screenshoots aren't in the actual game...
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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted July 14, 2005 02:47 AM

again guys. just let it be. u cant change it so dont try, when the game comes it comes. check it out then when u have all the info. now now when u are piecing together bits.
____________
'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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zhukaSS
zhukaSS


Hired Hero
Dark Ronin
posted July 14, 2005 07:46 AM

Hmm I thought for a bit that various size of battlefield could be not such bad thing. Everyone saying that if you will have archers, you will be kinda snowed up in small battlefield by even slow units like dwarves, but you still can expand battlefield size. And now think about vice versa situation(dwarves in your army)
More tactical soliutions - good

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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted July 14, 2005 08:02 AM

u see the real question is "how will the AI decide on how many stacks to use?"

u see if the battle feild is dependant on stacks then wont the AI just increase the ammount of stacks they have an advantage. eg. u have dwarves, leprechauns and golems. u are versing the computer who has 40 or so rangers. wouldnt it be logical for the AI to splie them into as many groups as possible to allow them more time.

just something to think about
____________
'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!

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Unded_Champion
Unded_Champion

Tavern Dweller
posted July 25, 2005 08:47 AM

well i agree wid rebirthing on how we cant do a thing on how tha game will be, it will be tha way ubi makes it .. but my opinion is that changing sizes for tha battlefield depending on stack number just to make it faster is retarded .. i mean this is a strategy game .. not a fast-paced action game and that would like totally take out tha whole point of an archer in an army since if it's smaller tha archer could take about half tha army out b4 he even reached em (well with slow units like golems and such)

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 15, 2006 07:20 PM

So, according to the latest news, the battlefield will be 8x10 squares ("this was decided after many tests").

Isn't that too small?

What about bigger creatures? Will they still occupy 4 squares?
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Fofa
Fofa


Famous Hero
Famous? Me?!
posted January 16, 2006 12:02 AM
Edited by alcibiades at 11:12, 06 Jul 2009.

How big were the battlefields in the previous games? I know that from looking at screenshots, the battlefields in HoMM 1 weren't very big. (Either that or the creatures were a bit big.)



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.

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