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Thread: Heroes 5: Single Scenario Walkthroughs | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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guarder
Supreme Hero
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posted October 12, 2007 05:57 PM |
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Bad ending should have been better
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Duncan
Famous Hero
The Pathfinder
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posted October 12, 2007 06:12 PM |
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It's Zehir's Last Hope, isn't it? How much can we expect from a single map? Starts with nothing, ends with nothing... It's a calm but very boring map actually, just creeping all the way to disappointment. When I played my purpose was to try getting wizard's ultimate but that 2% Attack never came til the end of the game.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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guarder
Supreme Hero
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posted October 12, 2007 06:35 PM |
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i think not it was that. Its a map that is called Zehir's hope but that is the final campaign map. I only remeber it was one or two words. I think it begins on P,M,F or T
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Gil-galad
Known Hero
High King of Noldor
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posted October 12, 2007 06:38 PM |
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Yeah, the ending is really bad. Zehir approaches a usual Academy hero who speaks to him. Zehir hears that this is not Cyrus' voice and the wizard turns into Markal. You beat him and you have won with no ending.
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A collision at sea can ruin your entire day - Thucydides
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Duncan
Famous Hero
The Pathfinder
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posted October 12, 2007 06:59 PM |
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Quote: I only remeber it was one or two words. I think it begins on P,M,F or T
Right, my mistake. It's The Temptation.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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guarder
Supreme Hero
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posted October 12, 2007 07:16 PM |
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Yep, thats it. Thanks Duncan
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Chrysophylax
Tavern Dweller
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posted November 02, 2007 05:40 PM |
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An island of one's own?
An island of one's own - obelisks
I simply can't find the last obelisk!!!
Is there a hidden one or am I just being blind?
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m8chor
Tavern Dweller
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posted November 29, 2007 07:17 PM |
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I want to make some screenshots with fully build towns.
Is there a mission where towns are build fully at the start?
Or is there easy ways (cheats) to get towns fully built?
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Lesij
Famous Hero
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posted November 29, 2007 07:30 PM |
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Where can I find The Tear of Asha in scenario where u play Ossir?
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espen15
Famous Hero
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posted July 10, 2008 07:24 AM |
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An island of one´s own
This is tough map(enemies are strong). First i conquered inferno town then i tried to attack academy town, i had about 650 skelly archers and 34 zombies also i had 23 vampires but i lost to jhora who had bigger army i have big armies to but in the necro castle, but travelling takes much time and enemy will recruit new troops to. What should i do ?
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Bombur
Known Hero
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posted July 10, 2008 12:27 PM |
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Depends on which difficulty you play.On hard it is very tough to beat sylvan player(who attacks in week 2) because he casts ice bolt on my vampires or liches and my only strong option are zombies but they do very small damage and by the time they strike(due to poor initiative),they are reduced to a quarter of their initial number.
I suggest learning more damaging spells
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espen15
Famous Hero
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posted July 11, 2008 10:16 AM |
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thanks for help, but i played on normal dificulty.
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espen15
Famous Hero
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posted July 13, 2008 11:39 AM |
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Duncan
Famous Hero
The Pathfinder
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posted February 08, 2009 06:33 AM |
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Apart from Hate Breeds Hate map that I had difficulty to deal with (though now been solved), another though single-scenario map is Battle Cry Freedom. Part of the reason maybe because I’m not good with Barbarian, but also when the sea is opened (after defeating two Academy towns), the knights came with 40+ Seraphs against several of my Bloodeyeds, 50+ Champions vs. my pack of Paokais, etc.
What came to mind is to delay taking the second Academy town, and build up armies using the first two Strongholds, but I imagine that would be very much boring.
Suggestion, anyone?
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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Bluebeef
Tavern Dweller
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posted February 08, 2009 10:07 AM |
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Refugee Scenario
I'm at the end of the refugee scenario, but when i unlock the border guard and the guy takes the necklace artifact, he walks upp to the gate and doesn't go through. he just stands there. the game isn't frozen because i can still save/load and go underground. i can look at their army and the object visible ont he screen, but i can't scroll and i can't enter any towns or anything of that sort. is that a glitch or is there some secret i am unaware of?
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razor5
Famous Hero
Freezing...
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posted February 08, 2009 05:34 PM |
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Bluebeef,I think is more a glitch,but anyway I'm not sure because I never tried that single scenario
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demonking
Hired Hero
Who says demons ain't awesome?
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posted November 01, 2009 02:15 AM |
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which hommv has the refugees scenario?
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KLF
Tavern Dweller
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posted December 28, 2009 04:55 PM |
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Hi, everyone. I am a newbie here.
I have one question, hope someone here can help.
I have just started "The Union" Scenario in Hammers of Fate expansion. And by little help from "heroesofmightandmagic.com" I got to see the whole map, then I noticed that at the center of the map, at underground level, there is one phoenix.
But I couldn't find the way there to that phoenix. Is there any quest to do or something need to get to that phoenix? Or it is just nothing that impossible to access?
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Solipso
Adventuring Hero
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posted January 14, 2010 06:03 PM |
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"A Tear for Ossir" - SPOILER
Quote: Has anyone completed the first single scenario called "A Tear for Ossir"? Your main hero is a Ranger seeking for the Grail, but there are no obelisks (at least I cannot find them). There is a Tear of Asha Vision ability, but it's not available to Rangers. What am I supposed to do - recruit a level 1 Warlock...?!
The optional goal is to "follow the signs", but those contain random "witty" remarks with no real info on the story.
You must visit the signposts in the correct order. I don't know if the order randomly varies each time you play the scenario. I think it does not. The important thing is that you follow the most recent message (check your mission objectives' screen) by going to the signpost that conforms to the message. Here is the order I visited the signposts, with the message I got, pointing me to the next signpost:
1. Signpost: Just east from the town at the starting point of the scenario. Message: "In memory of Thirdan, a poor fisherman whose luck changed one day."
2. Signpost: West end of bridge separating Water Wheel and Marletto Tower. Message: "Wealth? You can't take it with you."
3.Signpost: Next the crypt, underground a short way east from the west entry/exit. Message: "Where you become wiser."
4.Signpost: Next to the Sylanna's Tree (northeast from the northwest Sylvan town). Message: "The city of the fallen is waiting for you." (Note: The cutscene refers to a crypt, but it means a dungeon town, not a crypt.)
5. Signpost: Next to the southwest dungeon town. Message: "Where you'll be safer."
6. Signpost: Next to the sanctuary reached by going a short way north along the shoreline north from Duagor, the southeast Sylvan town. Message: "Where a part flows into the whole."
7. Signpost: On the shore next to the Garden of the Wee Folk (west from Duagor). Message: "See farther - get closer."
8. Signpost: At the surface-area place with a stables, an artifact merchant, and a redwood tree. It's between the two garrisons that are north from the east entry/exit to the underground area. Message: "Filthy lucre!"
9. Signpost: Next to the gold mine south from Duagor. Message: "The way up will get you there."
10. Signpost: On the surface, just before entering the east entry/exit to the underground area. Message: "In the darkness of the dungeons, the fallen cannot see past their nose."
11. Return to the crypt. Stand next to it and at the start of a turn, dig. If you don't find the Tear of Asha, a brief flow of yellow text will appear on the adventure-map screen telling you where to dig next. For example, it will say, "Somewhere to the northwest," or, "Somewhere to the west." End your turn, take a single step in the indicated compass direction, end your turn, dig again. If necessary, continue this procedure until you find the Tear.
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SeyiaB
Tavern Dweller
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posted January 16, 2010 12:22 PM |
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