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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Haven Faction
Thread: Heroes 5 Strategy: Playing Haven Faction This thread is 24 pages long: 1 2 3 4 5 ... 10 ... 20 21 22 23 24 · «PREV / NEXT»
Istari
Istari


Known Hero
Truth Teller, ToH
posted December 19, 2006 01:05 AM

I don't have the manual in front of me but I thought Retribution was +1 damage for every 2 points of morale.  So +2 morale would equal +1 damage, +4 morale = +2 damage.  

I take Luck and shoot for Resourcefulness with Haven if it is offered in the first 5 levels and most of the map is unexplored.  If you get resourcefulness early the +$500 gold from chests really helps.  The Haven needs lots of money, especially if you are going to train.  If most of the chests are cleared in your area before you are offered Luck, then Leadership with Diplomacy, or Aura of Swiftness and Retribution (attack) is better.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted December 19, 2006 01:14 AM

Retribution is actually +5% damage per morale, so it is good even for high-level creatures that deal lots of damage.

If you have morale 5, which is a must-have in this situation (having Expert Leadership is enough, 'cause a +2 morale bonus is added if you have a hero and army of the same faction) it will improve your damage by +25%, a huge amount considering the poor Attack skill adding only +5% per skill and only for melee damage

soo...  get Expert Leadership or artifacts with +2 or +3 morale!

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Istari
Istari


Known Hero
Truth Teller, ToH
posted December 19, 2006 02:23 AM

Thanks for the correction
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d_p91
d_p91


Hired Hero
posted August 14, 2007 05:17 AM
Edited by d_p91 at 05:19, 14 Aug 2007.

I have recently switched to using haven, and i was wondering what would be a better magic school to get... light or dark?

i usually aim for logistics, leadership, luck (more for the extra damage), attack (as it comes with the hero i pick), and im stuck between light or dark magic!

with light i can get 2 master ofs as well as guardian angel

with dark i have access to extremely great spells (frenzy, blind, mass confusion) but most of which can be blocked

(btw i pick klaus the paladin booster guy )

i know this is an old thread... but i think we should discuss more strategies with haven as theyre the best
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 14, 2007 06:12 AM

Can cleansing dispell magic immunity?

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sdfx
sdfx


Famous Hero
posted August 14, 2007 10:14 AM

Magical immunity makes a stack immune to cleansing.
Klaus is the best late game haven hero so aim at late game and take light. Drop luck or leadership to make room for enlightenment.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 14, 2007 10:58 AM
Edited by feluniozbunio at 10:59, 14 Aug 2007.

I think light is a must for haven. I am always raped by spells when im haven. Vs magic faction id be even as desperate as to use sorcery if i can get it to cast my immunities faster

O 1 tip for playing haven. Dont defend castle when you fight against a mage

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 14, 2007 11:19 AM
Edited by Doomforge at 11:20, 14 Aug 2007.

Depends who you are playing.

Mages: go for light, you need mass spells to kill them quickly, adn protection spells to survive.

Fighters: Go for dark if the enemy can't cleanse (inferno), otherwise light is the best way.

So in general, the best way is to stick to light, going dark when facing inferno, melee dungeon (doesn't happen so forget about that)and necropolis (if you have mass suffering in your guild). Those factions cannot cleanse and you will crush them easily with mass dark, with inquisitors boosting your army.

As for the heroes, klaus works fine, albeit I always prefered Irina and Vittorio.. the first offers quick leadership and powerful griffs, which can do well in rushes (since they are immune to all when jumping, and with high morale they can jump a lot..) the latter offers easy creeping, which haven needs badly.

Haven suffers a lot from a bad earlygame (deleb rush and magic rush is extremely hard to handle with a bunch of bowmen, squires and griffs..), so you actually need a lot of skill to really make use of that faction.. I don't have that much skill, so I stick to the easier ones; dungeon, namely.

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sdfx
sdfx


Famous Hero
posted August 14, 2007 11:28 AM

Lets face it - knights suck unless it's a late game AND they have enlightenment(+intelligence)
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 14, 2007 11:39 AM

he i wonder on what basis u say so

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sdfx
sdfx


Famous Hero
posted August 14, 2007 11:45 AM

Because magic stats win the game early/mid, might stats win the game late.
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Squire_leader
Squire_leader

Tavern Dweller
Serving my cause to the death!
posted August 14, 2007 11:51 AM

i think the best thing to do with haven is building training grounds and with a hero with ability expert trainer train all peasants or conscripts in archers.
Doing this, you can have a very big number of archers.

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sdfx
sdfx


Famous Hero
posted August 14, 2007 11:54 AM

That is before patch. Now you can train only 20 units/week.
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d_p91
d_p91


Hired Hero
posted August 14, 2007 01:49 PM
Edited by d_p91 at 13:52, 14 Aug 2007.

i appreciate all the input guys thanks

i guess being a knight and all, it would be better to go with light magic, especially since it cant be blocked by artifacts, ESPECIALLY sandro's cloak! guardian angel is a nice bonus, although i never understood exactly how much of the stack is raised

and as for dropping luck or leadership? im a little bit confused about that too. knights already have pretty high (and balanced) attack and defense, and they dont really need spellpower for light or dark magic. On the other hand, luck can give very nice attack bonuses, and leadership is almost like an initiative booster

i dont see why a knight would need enlightenment, except for maybe the intelligence skill and arcane intuition (learn rez from archangels )

ive always solved the knights mana problems by either finding the ring of sar-Issus, or the crown of sar-Issus.... or both

again, any sort of input is greatly appreciated

EDIT: i guess the reason why i like klaus is mainly because even with 12 or so paladins and klaus at level 15 or so, i was able to kill about 28 green drags with one hit  and after that... rez with angels
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 14, 2007 01:55 PM

Leadership is also a potential +25% to damage with attack's retribution. I'd rather have this rather than luck though I get both at times
Enlightenment is actually one of the best skills for knight. It directly boosts attack and defense values which the knight already has in abundance and intelligence is always good to have.
Not sure if you can learn rez from the archangels as that's an ability, you certainly can't with djinns.
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Deathy
Deathy


Known Hero
Angels Galore
posted August 14, 2007 02:21 PM
Edited by Deathy at 14:29, 14 Aug 2007.

ive wondered how a Haven hero with Light AND Dark magic would work, along with sorcery and enlightement. enough mana to cast and fast casting, would be able to buff your own units and seriously put down the ones enemy has. Mass Haste + Mass Slow sounds good as does Mass Suffering along with Mass Bless. if one has enough levels for fifth skill, they could go for leadership.

has anyone tested it, even just to see if it would work well?


i also agree with the topic necroer btw. why on earth nobody really talks about Haven strats when other factions have several pages in their topic. i mean there should be alot to talk about Haven
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d_p91
d_p91


Hired Hero
posted August 14, 2007 02:49 PM

glad to see this topic is gaining some new... life (guess because of the angels )

as with the archangel ressurection... im not sure if it can be learned via arcane intuition... but a nice strategy ive used before is cloning stacks of 100 archangels (did it in campaign vs. isabel ) and used the clones to rez my archangels!

this didnt work once the paladins got in close

i guess arcane intuition also has other uses.. for example inquisitors

as for marksmen, i usually split mine into two stacks (as i upgrade all my peasants in the late stage of the game ) i do this only because i fought my friend once in a hotseat game, and i had a huge army advantage, as well as a higher level hero. unfortunately i suffered major losses thanks to him using frenzy on my marksmen! (stack of 1k)

strategies and unit placement guides (with or without tactics) at start of combat would make for a nice discussion
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d_p91
d_p91


Hired Hero
posted August 14, 2007 05:27 PM
Edited by d_p91 at 17:28, 14 Aug 2007.

ive tried the following set-up before, works best with lots of archers, but im looking for some feedback

A-angel
G-griffin
P- pally
M-marksmen
S-squires
I-inquisitors

A A G G
A A G G P P
M S M I P P

if its confusing... tell me and ill try to explain
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sdfx
sdfx


Famous Hero
posted August 14, 2007 05:55 PM

Quote:
(as i upgrade all my peasants in the late stage of the game )

So you mean haven before patch.. The overpowered one. In that case, I'd suggest paladin split for more dark magic claensing and placing 2 marksmen stacks in corners.

Quote:
ive wondered how a Haven hero with Light AND Dark magic would work, along with sorcery and enlightement.

Yes, that the best thing to do but enlightenment and sorcery have a 2% chance to show up.
It's much better to use ANY wizard and give him/her the skills you mentioned. Supress light + seal of darkness, mass haste + mass slow, MotW + frenzy/blind, MotW+resurrection..
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 14, 2007 06:22 PM

There are a number of misunderstandings in this thread. First off, people refer to different versions of the game - for instance, in latest patches of game, you can no longer abuse Marksmen training.

You cannot learn Resurrection from Angels, because they use this as an ability and not like a spellcaster. You can, however, learn spells from Inquisitor (and Zealot) and might even be able to learn spells from the Blood Angel (we don't know the details on that yet, but it's rumored to be a caster).

There is a topic lying around somewhere discussing the potential of the Fallen Knights (i.e. Light + Dark Magic combination).
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