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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes V Expansion Pack Suggestion!
Thread: Heroes V Expansion Pack Suggestion! This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 31, 2006 07:50 PM

On that info I'd say Dwarves and Nagas as towns, Stronghold creatures as neutral or even an unplayable 'faction' that appears on the adventure map...
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leoest
leoest


Adventuring Hero
posted June 01, 2006 06:46 PM

please dont discuss this sandro thing here in this threadit is for expansion pack suggestion! Create new thread if you want but dont discuss it here

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted June 01, 2006 08:16 PM

Relax Leoest, we are on topic. We are just disscussing the option of having old heroes returning in the expansions, as there aren't any at present in the game. Personaly, I think that this is a great idea.
If the developers wanted to make a "whole new world" (reminds me of that song in Aladdin...), without any old stuff, they have failed, cause' there are a few references to stuff from previous HOMM games, and I hope that there will realy be old heroes in the expansions...
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The frozen land of red Titans wishes you luck in your journeys

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Nusaram
Nusaram


Hired Hero
posted June 01, 2006 09:10 PM

AAA!!!Guys come on.How can you forget?!
Look at my avatar.What do see?A unit from.....stronghold.The mightyest castle.Dwarfs?Naga?Come on.STRONGHOLD RULES.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 01, 2006 09:27 PM

I agree that there should be more towns in the expansion. Dwarves and Orcs would be a sollid choice as the have both been mentioned several times in the history and in several Bio's of the heroes. I also hope there are going to be more Neutral creatures, a lot more. Something that I would also like (It's probably not going to happen but still) that you're main race affects, or has the ability, the other towns you capture a bit. For instance when a Demon player captures a Sylvan town, the units get "corrupted" by the Demons. Giving the Wardancer glowing red tatoos, giving the Elder Druids a demonhead hat(instead of a staghead hat), blackened and/or buring Treants. This would be a great idea IMHO and if it would be implemented, all races should have this ability.
I'm realy looking forward to the expansion, I hope they will make it as good and better the the orignal.
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leoest
leoest


Adventuring Hero
posted June 03, 2006 01:32 PM
Edited by leoest at 17:49, 06 Jun 2006.

Quote:
Random Map Generator
Map Editor
More Castles And The Ones From Heroes 3
More Spells
More Monsters (Dark horses for the undead for one)
Third Upgrade Level For Monsters
Bigger Maps Like XLL
A Commander Who Will Gain Levels And Join Battles
More Artifacts (I Had 5 of the same in one game)
More Skills (like Speed)

Most of them all i'd love to see a random map generator
                                                             I think this is a complete list of what we all would like to see,the exeption is maybe third upgrade level,but there maybe should be only some creatures who can be upgraded two times,like in homm 2

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 03, 2006 06:08 PM
Edited by alcibiades at 18:09, 03 Jun 2006.

That pretty much sums it up yes. Did anyone say more spells? More spells ... please ... many more. There is a host of possibilities not used yet! I simply cannot believe there are no speed to increase or decrease speed, only to affect innitiative. Incredible!

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted June 03, 2006 06:40 PM

Quote:
I agree that there should be more towns in the expansion. Dwarves and Orcs would be a sollid choice as the have both been mentioned several times in the history and in several Bio's of the heroes. I also hope there are going to be more Neutral creatures, a lot more. Something that I would also like (It's probably not going to happen but still) that you're main race affects, or has the ability, the other towns you capture a bit. For instance when a Demon player captures a Sylvan town, the units get "corrupted" by the Demons. Giving the Wardancer glowing red tatoos, giving the Elder Druids a demonhead hat(instead of a staghead hat), blackened and/or buring Treants. This would be a great idea IMHO and if it would be implemented, all races should have this ability.
I'm realy looking forward to the expansion, I hope they will make it as good and better the the orignal.


I really like this idea, although it wouldn't always work - decorating Devils with halos maybe...
So I'd have to agree with you that it is somewhat unlikely.
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mtkafka
mtkafka

Tavern Dweller
posted June 05, 2006 02:04 PM

I think they should really focus on MP and skirmish..  besides the normal expansion material (new campaigns, heroes, spells, neutrals (possibly new race factions -I am fine with six).

I would REALLY love a full suite Duel Hero mode.  Playable as skirmish and online.  Include as balanced a way to make custom heroes (use a point grade system for recruiting monster army, spells, abilities and artifacts).

As well, have full mp/skirmish ratings/stats.  With all the custom heroes played and whatnut... alot like Astral Masters and Astral Tournament...(or even MTG online).

I think this is doable because this was done with there previous Etherlords game!

etc
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted June 05, 2006 02:14 PM

Quote:

I really like this idea, although it wouldn't always work - decorating Devils with halos maybe...
So I'd have to agree with you that it is somewhat unlikely.


When a Haven hero occupies an Inferno, it could be possible to let all the demons radiate light instead of burning. And perhaps letting their collor be a little more towards orange then to deep red.
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Clahar
Clahar

Tavern Dweller
posted June 05, 2006 08:53 PM

- More towns
- More unobtainable neutrals
- Buff the Undead (more use of incorporeal, or a raw stat buff)
- Nerf Black Dragons
- Add at least another 5 spells to each school (might want to actually take a page out of HoMM IV for this one)
- Map editor
- Random map generator
- More hero specialities (their little bonus abilities)
- Some more separation between light/dark schools of magic (same spells, one is +, other is -)
- A lot more maps
- Campaign selection not dependent on beating the predecessor (IE, you don't wanna play a certain campaign (not scenario, full campaign) you can play the other ones, except for the last one, the grand one, much like in HoMM III)

I've played through the campaigns, and that's an honest opinion there. The towns are certainly not balanced. Undead are so weak. Dungeon is so strong once you get Black Dragons, no one takes those out. Perhaps even changing the ability Skeleton Archer to Undead Forces would be a buff enough. Undead Forces would act similarly to HoMM IV, and resurrect enemies as the same tier they were, in undead form. Level 1s become Skeletons/Skeleton Archers (depending on what they were, not upgraded/upgraded) and Level 7s would become Shadow/Spectal Dragons. With this you would only get the highest level creature the enemy had in his army, but it might be enough to justify Necro's crappiness.

*Sorry that turned into a rant and proposal about Undead sucking, but Christ, they can't take out anything early, and are supposed to get stronger as the game goes on (due to Necromancy), but since they suffer many casualties in battle, that never happens. I just want to see balance incorporated into the game.
**Sorry for ranting in first apology.

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SerGuMa
SerGuMa

Tavern Dweller
posted June 05, 2006 09:30 PM

Quote:
- More towns
- More unobtainable neutrals
- Buff the Undead (more use of incorporeal, or a raw stat buff)
- Nerf Black Dragons
- Add at least another 5 spells to each school (might want to actually take a page out of HoMM IV for this one)
- Map editor
- Random map generator
- More hero specialities (their little bonus abilities)
- Some more separation between light/dark schools of magic (same spells, one is +, other is -)
- A lot more maps
- Campaign selection not dependent on beating the predecessor (IE, you don't wanna play a certain campaign (not scenario, full campaign) you can play the other ones, except for the last one, the grand one, much like in HoMM III)

I've played through the campaigns, and that's an honest opinion there. The towns are certainly not balanced. Undead are so weak. Dungeon is so strong once you get Black Dragons, no one takes those out. Perhaps even changing the ability Skeleton Archer to Undead Forces would be a buff enough. Undead Forces would act similarly to HoMM IV, and resurrect enemies as the same tier they were, in undead form. Level 1s become Skeletons/Skeleton Archers (depending on what they were, not upgraded/upgraded) and Level 7s would become Shadow/Spectal Dragons. With this you would only get the highest level creature the enemy had in his army, but it might be enough to justify Necro's crappiness.

*Sorry that turned into a rant and proposal about Undead sucking, but Christ, they can't take out anything early, and are supposed to get stronger as the game goes on (due to Necromancy), but since they suffer many casualties in battle, that never happens. I just want to see balance incorporated into the game.
**Sorry for ranting in first apology.


What? Buffing the undead??? They are already unstopable, that way they would be simply invincible >.<.

Btw, if they incremented a bit the weekly production of early dungeon units I would be happy

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leoest
leoest


Adventuring Hero
posted June 06, 2006 06:02 PM
Edited by leoest at 18:04, 06 Jun 2006.

Quote:
Quote:
I agree that there should be more towns in the expansion. Dwarves and Orcs would be a sollid choice as the have both been mentioned several times in the history and in several Bio's of the heroes. I also hope there are going to be more Neutral creatures, a lot more. Something that I would also like (It's probably not going to happen but still) that you're main race affects, or has the ability, the other towns you capture a bit. For instance when a Demon player captures a Sylvan town, the units get "corrupted" by the Demons. Giving the Wardancer glowing red tatoos, giving the Elder Druids a demonhead hat(instead of a staghead hat), blackened and/or buring Treants. This would be a great idea IMHO and if it would be implemented, all races should have this ability.
I'm realy looking forward to the expansion, I hope they will make it as good and better the the orignal.


I really like this idea, although it wouldn't always work - decorating Devils with halos maybe...
So I'd have to agree with you that it is somewhat unlikely.
                                                             Devils with halos?Glowing red tatoos?these ideas are crazy(but still good)
Quote:
- More towns
- More unobtainable neutrals
- Buff the Undead (more use of incorporeal, or a raw stat buff)
- Nerf Black Dragons
- Add at least another 5 spells to each school (might want to actually take a page out of HoMM IV for this one)
- Map editor
- Random map generator
- More hero specialities (their little bonus abilities)
- Some more separation between light/dark schools of magic (same spells, one is +, other is -)
- A lot more maps
- Campaign selection not dependent on beating the predecessor (IE, you don't wanna play a certain campaign (not scenario, full campaign) you can play the other ones, except for the last one, the grand one, much like in HoMM III)

I've played through the campaigns, and that's an honest opinion there. The towns are certainly not balanced. Undead are so weak. Dungeon is so strong once you get Black Dragons, no one takes those out. Perhaps even changing the ability Skeleton Archer to Undead Forces would be a buff enough. Undead Forces would act similarly to HoMM IV, and resurrect enemies as the same tier they were, in undead form. Level 1s become Skeletons/Skeleton Archers (depending on what they were, not upgraded/upgraded) and Level 7s would become Shadow/Spectal Dragons. With this you would only get the highest level creature the enemy had in his army, but it might be enough to justify Necro's crappiness.

*Sorry that turned into a rant and proposal about Undead sucking, but Christ, they can't take out anything early, and are supposed to get stronger as the game goes on (due to Necromancy), but since they suffer many casualties in battle, that never happens. I just want to see balance incorporated into the game.
**Sorry for ranting in first apology.
                                                             Another great list.

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actionjack
actionjack


Promising
Famous Hero
posted June 07, 2006 10:49 PM

aww.. I cann't make a new post for it... post count too low?

anyhow... here is what I want (not saying it would be easy)

- Editor -
Map/Campaign Editor:  Duh

Movie Editor: Allow you to make customize movies to play in your customize campign or map.  Place in game graphic assets, models, sound effects, animations, effects, and cameras.  Also allow to import and sync voice recordings.

Creature/heroes Editor:You want a Flying Undead Titant? You got it!  From sample ones, which allow you to edit creatures's ablity and stats and colors, to a more advance one, where you can mix and match model graphic assets, or even import your own model.  Of couse, such creature can only be playable in customize games.  

- Modes -
More Multiplayer Mode:More multiplayer mode type, such as Instant Deathmatch, King of Hill, Capture the Flag, Co-Op, etc.

Hero Mode: A special mode that allow you to Raise your own Hero (like a RPG).  You will be able to save the stats of that hero, its ablity, and such, and use him/her when play maps or Multiplayer fights in this mode (which is differnt from other, a need of seperation)  

- New Stuff-
New campaign, new town (Orc Stronghold/Clan, Dwarven Foretress, Naga, Eastern, etc etc.  Lots option to choose from), new maps, new creatures (netural, or added to each of the Factions), new magic, new ablity, new artifacts, etc etc  The usual Stuff.  

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Clahar
Clahar

Tavern Dweller
posted June 08, 2006 09:42 AM

Quote:

What? Buffing the undead??? They are already unstopable, that way they would be simply invincible >.<.

Btw, if they incremented a bit the weekly production of early dungeon units I would be happy


Unstoppable? Really... Very weak level 6/7 units and they're unstoppable? Get real... Undead is so incredibly dependent on their hero and a long game to be good.

Anyways, that's off topic, but if you wanna get into it in PM or another topic, gimme a time, and we know the place =p

---

Since there was lots of talk about mods and the above balance spew, perhaps an actual creature editor where creatures can be easily edited (stats, perhaps abilities as well) to facilitate modding.
I also wouldn't mind seeing more week specializations.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 08, 2006 10:28 AM

Quote:
Creature/heroes Editor:You want a Flying Undead Titant? You got it!  From sample ones, which allow you to edit creatures's ablity and stats and colors, to a more advance one, where you can mix and match model graphic assets, or even import your own model.  Of couse, such creature can only be playable in customize games.



This idea is so brilliant that I can't for the life of me figure out that nobody suggested it before - as far as I know at least.

It would be wonderful to be able to:

- Customize your own creatures, based on the current features of the game, and possible some added ones not in play at the moment. Thus, if I wanted to give my Wraiths a Death Touch ability or my Spectral Dragons the Incorporeal ability, I could just go use the creature moditor.

- Customize your own towns. If people wanted to swap the Spectral Dragon with the Death Knight, or wanted to change creature Growth and level based on their own tweaks, they could do that. Of course, possibilities of changing graphics would be limited, but it could still be fun - possibly, you might change the name of the buildings and their place in the town building tree and their cost.

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leoest
leoest


Adventuring Hero
posted June 08, 2006 04:36 PM

The creature editor is a brilliant idea It would be very complicated,if you want a real, complete new creature it would need very much modeling with all the animations and such things.But maybe you just have to choose between different parts of the body and put them together?And then paint them with the hundreds of textures avaliable?The same for heroes,choose a horse or other ridable creature,then armour,face,weapons,skills and abilities...And when you edit buildings,it would be like The Sims,build the building ready with the tools and parts avaliable,then,if you want,edit a terrain,make more buildings,create construction lines and costs,add creatures,and you have a whole new town!(and if youREALLYwant to use a part that isn't in the editor,you can model it yourself,if you want)And the video editor also is a good,but complicated idea,that could be made a bit easier when tou could film in-game action(also an idea fromThe Sims 2).

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted June 08, 2006 05:58 PM

The idea is great! making an official, user friendly tool for making your own Heroes\Towns\Creatures. What more can a true HOMM fan ask then playing the role of a developer! we already make our own maps and missions, so why not make our own units, heroes and factions?!
This can make the game almost immortal! the passion will never die out this way... now we can only do that through modding (like HOMM III WoG), but this requires a lot of technical knowledge that most fans do not possess... this is the best idea I have heard in this thread yet!
Right on
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 08, 2006 06:36 PM

Quote:
The creature editor is a brilliant idea It would be very complicated,if you want a real, complete new creature it would need very much modeling with all the animations and such things.But maybe you just have to choose between different parts of the body and put them together?And then paint them with the hundreds of textures avaliable?The same for heroes,choose a horse or other ridable creature,then armour,face,weapons,skills and abilities...And when you edit buildings,it would be like The Sims,build the building ready with the tools and parts avaliable,then,if you want,edit a terrain,make more buildings,create construction lines and costs,add creatures,and you have a whole new town!(and if youREALLYwant to use a part that isn't in the editor,you can model it yourself,if you want)And the video editor also is a good,but complicated idea,that could be made a bit easier when tou could film in-game action(also an idea fromThe Sims 2).



I'm not sure it would be possible to open up for completely new creatures - at least that would require A LOT of extra graphics and so on. Especially now creatures are in 3D.

However, what they could really easy do was make some sort of "Open-modding" where you could make you own creatures by loading the properties of, say, the Wraith, and then perhaps change the stats or the specials. Similarly, you could make you own town by loading, say, the Necropolis framework, and then assign different creatures to different levels, and specify their growth rate and cost. Also, you could define buildings to different levels - if you wanted the new Wraith to be level 7, for instance, you would simply move the Wraith building to the level 7 slot and redefine its cost and perhaps the name. That would give you only a limited variability for sure, but it'd still be lots of fun, and it should be really simple to develop, if I have understand the modding thing correct.

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actionjack
actionjack


Promising
Famous Hero
posted June 08, 2006 07:13 PM

As said, while it is possible to put out a "ground up creature editor" that allow you to change model graphic assets,(Impossible Creature has a great editor like so), it is also very very hard. (and for most part, don't see the need to allow all that freedom)

But they could still give use a Editor that allow use to change the color of texture/skin, give them effects (a Burning Paladin?), and of couse, change the stats and ablity for them.  

A Town editor is a interesting idea too.  More than just replacing a creatures, you could assign its level, growth, and cost.

However, I think all those should only exist in a Custom or Usermade map/game.  So you cann't really import your creature or town into a "official" single player map or camapign.  Multiplayer would be alright, if all player join to play that same map.  This is to avoid possible unblance and cheating creatures. (Super Shadow Dragon at 100 growth rate costing 1 gold each?)  As long as it is self-contain on the usermade map, it should be alright.  

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