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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Dwarven Fortress - My expansion town
Thread: Dwarven Fortress - My expansion town This thread is 3 pages long: 1 2 3 · NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 19, 2006 01:27 AM

Dwarven Fortress - My expansion town

Hey guys, this is my wish for an expansion town in the future. What do you think, does it look reasonable - underpowered, overpowered?

Dwarven Fortress
Setting: Mountains.
Asociated Colours: Deep Blue and Silver.
Core Filosophy: Order will leed to prosperity for all.
Alignment: Lawfull Neutral.
Arch enemy: The Ogre stronghold.

Units:














____________
What will happen now?

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jlewlotr
jlewlotr


Hired Hero
posted May 19, 2006 08:37 PM
Edited by jlewlotr at 21:15, 19 May 2006.

If I worked at Ubi, I would seriously consider this kind of town.  The lineup is good (you took my suggestion of making the halflings tier 2 ).  Seems like you put a lot of work into this.  The dwarven defender's chain ability is pretty sweet, I could see that being very useful.  What if you had instead of thunderbird-lightning bird, you had roc and thunderbird (like H3)?  To me personally, I think thunderbird sounds more intimidating and powerful than lightning-bird, plus I always like the rocs.  The dwarven catapult is awesome, but I'm not sure of the difference between greek fire and the area attack, they seem like the same thing.  Lastly, the icy breath for the white/silver dragon is a good concept too.  A sweet addition to the already awesome dragon breath.  Looks great man, I hope the actually thing is pretty close to what you have here.

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classic
classic


Hired Hero
Paladin
posted May 19, 2006 08:55 PM
Edited by classic at 20:56, 19 May 2006.

nice, bit disciple 2
but nice

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 19, 2006 09:35 PM

Great idea, great colour scheme too. A new town which doesn't stray too far from Heroes.

Level 1: excellent, although the resources thing sounds a bit overpowered
Level 2: good although I think level one would in fact be more appropriate (although I see the stats aren't all that different)
Level 3: excellent
Level 4: great again - perhaps a swap between levels 3 and 4 too? Love the guard move
Level 5: I agree that this should be Roc --> Thunderbird, Lightning Bird is a bit of an excuse for a name
Level 6: Hmm, I guess it's okay, although I've never been too keen on having catapults etc. as units. Greek fire is good
Level 7: perhaps it would be nice to have a different level 7, rather than another dragon, although it's not that much of a problem

If I've got time I'll see how balanced the stats are.

By the way, if this had been an ICTC entry it would have got one of my highest marks I think...

____________

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2006 12:52 AM

Quote:
If I worked at Ubi, I would seriously consider this kind of town.  The lineup is good (you took my suggestion of making the halflings tier 2 ).  Seems like you put a lot of work into this.  The dwarven defender's chain ability is pretty sweet, I could see that being very useful.  What if you had instead of thunderbird-lightning bird, you had roc and thunderbird (like H3)?  To me personally, I think thunderbird sounds more intimidating and powerful than lightning-bird, plus I always like the rocs.  The dwarven catapult is awesome, but I'm not sure of the difference between greek fire and the area attack, they seem like the same thing.  Lastly, the icy breath for the white/silver dragon is a good concept too.  A sweet addition to the already awesome dragon breath.  Looks great man, I hope the actually thing is pretty close to what you have here.


Thanx. Yes, I put a lot of work into it, but since I STILL haven't received my copy of the game yet, I gotta find something to fill the hours of wating. A couple of comments: Yes, I moved the Halfling to second level. I actually still prefer the halfling as level 1, also because the mining ability is pretty sweet and would be better off on a level 2 creature - BUT there are a lot of level 1 shooters and only one level 2 shooter, so I thought it would be fun to have another level 2 shooter. And about the Thunderbird ... you might be right. I actually did this because I wanted the Roc to make an appearance in the Ogre town - or I considered it a possibility.

About the greek fire vs. area attack - they are the same, and then not. The important thing is, that the area damage is only fire damage, whereas the target damage is impact damage. That meens fire creatures will not be affected by the area effect (just like undead aren't effected by the death cloud).


Quote:
Great idea, great colour scheme too. A new town which doesn't stray too far from Heroes.

Level 1: excellent, although the resources thing sounds a bit overpowered
Level 2: good although I think level one would in fact be more appropriate (although I see the stats aren't all that different)
Level 3: excellent
Level 4: great again - perhaps a swap between levels 3 and 4 too? Love the guard move
Level 5: I agree that this should be Roc --> Thunderbird, Lightning Bird is a bit of an excuse for a name
Level 6: Hmm, I guess it's okay, although I've never been too keen on having catapults etc. as units. Greek fire is good
Level 7: perhaps it would be nice to have a different level 7, rather than another dragon, although it's not that much of a problem

If I've got time I'll see how balanced the stats are.

By the way, if this had been an ICTC entry it would have got one of my highest marks I think...


As I said - I had originally swapped the Halfling and the Dwarven Worker ... that might be more balanced, but I saw a point in moving the Halfling to second level. I don't know if the mining thing is overpowered - perhaps it should only be 5 %, but then, 5 ressources pr. week pr. 100 dwarves seems kinda pittiful.

About level 3 and 4: I wanted the Dwarven Cleric to be level 3 for several very specific reasons: a) The Dwarves were never as strong in magic as the humans, thus the cleric should be below level of the Mage and the Priest; and b) there are no level 3 spellcasters, whereas there are plenty of level 4 spellcasters. Therefore, to bring variety to the game, the Dwarven Cleric has to be third level, and it also makes perfect sense to have the Cleric below the 'fighter', which is a most honorable proficiency for the Dwarfs.

About level 6: I see several problems in the catapult myself, but it was a nice compromise of giving this town some ranged power and focusing on the mechanical/tecnical aspect of the Dwarven work. I have not included Gnomes here, though they would have been possible as well - I just wanted to focus on the Dwarf theme, and I think it makes sense.

About level 7: I like the dragon, and I miss my Gold Dragon, which now became a Silver Dragon - another work in progress was Silver Dragon > Gold Dragon, but it didn't fit as well with the color scheme. The Dragon Golem would have been a possibility, but this would have given a distinct disadvantage to this town, because it would severely lack flyers. And of course, the Ogre town will see the return of the Behemoth to add some variety.

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 21, 2006 08:24 PM
Edited by NavonDuSandau at 20:27, 21 May 2006.

Quote:
As I said - I had originally swapped the Halfling and the Dwarven Worker ... that might be more balanced, but I saw a point in moving the Halfling to second level. I don't know if the mining thing is overpowered - perhaps it should only be 5 %, but then, 5 ressources pr. week pr. 100 dwarves seems kinda pittiful.

I think halfling should be first level unit and the second level could be the miner. I don't think that the specialty which would give random special resource even without any percentage chance would be too strong. I think the amount of resources could depend of the amount of miner units. If you own a mine you get one resource everyday so that is not biggie to get one per week. I think the chance to get resource could be even calculated for each day rather than week.
Quote:
About level 3 and 4: I wanted the Dwarven Cleric to be level 3 for several very specific reasons: a) The Dwarves were never as strong in magic as the humans, thus the cleric should be below level of the Mage and the Priest; and b) there are no level 3 spellcasters, whereas there are plenty of level 4 spellcasters. Therefore, to bring variety to the game, the Dwarven Cleric has to be third level, and it also makes perfect sense to have the Cleric below the 'fighter', which is a most honorable proficiency for the Dwarfs.
I agree there that having 3 level spellcaster could be nice addition but I think the problem is that if the spellcaster isn't ranged unit then there starts to be lot of walker dwarven units. I think the spellcaster could be ranged too. Fourth level fighter could be also strong defender so the town would have strong line-up of shooters and defenders in the start of the game.

Fifth level could be the Rocs so dwarves get flying unit.
Not sure about the whole Dwarven catapult thing. They could give the ordinary catapult as warmachine just more damage and leave it out as independent unit. I would like to see some kind of different solution to this. Even though some crazy idea like enslaved cyclops throwing rocks might sound too far-fetched. Or How about some kind of bomb thrower unit or balloon unit?

Quote:
About level 7: I like the dragon
Even though your dragon is nice, there starts to be too many dragons involved for my taste so I would like to see something else. I find Behemoth some what disturbing choice for creature as 7th level creature, some kind of Earth/Magma creature would be more fitting. Even though I suspect it too be fire breathing Red Dragon which is in my book pity.

Don't take this too personally but even though nice fitting town but rather dull, don't you think?
____________

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 21, 2006 08:52 PM

The Idea is great! You should pitch it to Nival for the expansion pack
As for the lineup, I think that Hafling are better for 1st level, stat wise and role wise. They are physicaly weak, and the Dwarves are naturaly sturdy. Besides, the Miners ability is over powered. Consider 1 resource per 10 Miners. 1st month - build castle week 2. 36 Miners weeks 1 & 2, then 72 Miners weeks 3 & 4. That's 108 Miners that's 1 or 2 resources week 1, 3 or 4 week 2, 7 week 3 and 10 or 11 week 4. That's a bit overpowered. Puting them on Level 2 would be more balancing and useful. Also consider changing the name: Dwarf instead of Dwarven Worker, and Mine Dweler or Miner Dwarf instead of just Miner. Hafling with upgrade sound better as Lucky Hafling or Fortune Hafling, or Hafling Favorite. Dwarven Cleric is good, but I think the upgraded form should be Dwarven Shaman or Dwarven Mage. Dwarven Guard & Defender are wonderful! About the bird: I think that the Thunderbird should be the upgraded form. Lightning bird sounds forces and stupid! If you want to reserve the Roc for Barbarians, you should name the un upgraded form some thing like Cloud Eagle or Cliff Flyer. I also think that you should change the levels of the Thunderbird and the Catapult. The Thunderbird is better fitted for level 6. The Dwarven Catapult should be level 5 (it's not that strong for level 6 anyway, and the Bird is strong for level 5). You ahould also make it's area attack explosive instead of 2 different abilities. On level 5 it won't be that strong, so no need to spare fire resistant creatured!
About the Dragon. We have enough Dragons already! no need for another one! please, the game needs divercity! the Ice theme is great, but there should be something else for level 7. It can be mechanical, and use the cold as it's source of power. It can be frost Giant, Northern Spirit or even and Ice Demon. It can also be a mechanical creature as the Dragon Golem.
Ihope that Nival will include some of your ideas in the expansion pack(s)!
____________
The frozen land of red Titans wishes you luck in your journeys

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 22, 2006 09:29 AM

I'm a bit surprised that you all think there are too many dragon units - personally, I don't think so. I think the Dragons can be great and very varied units, depending on which abilities you allow them to have - that might be different kinds of breath (acid vs. fire vs. frost), some might be more oriented towards speed (Emerald dragon), some more on attack and damage (Black dragon) and some more on deffense (Silver dragon). And then, the dragon just have all the nice abilities that makes for a great level 7 monster: It's flying, it's speedy, it's strong, it does good damage and you can load on a wide range of specials without them seeming out of place. I think variety is nice, but there's simply a reason while the Behemoth, Hydra or Dragon Golem never became that popular level 7 monsters - even though I know the do have some fans, no offense intended.

Anyway ... about some of the other comments. As I said, the Halfling might be switched with the Miner without trouble, but I don't think the Mining ability is too much. After all, after one month of gameplay, it's not totally overpowered to receive 10 special ressources from the Dwarves on end of week - that's just a little more than what a mine provides you, and at that point in game, you'd probably be pretty well running with at least one of each mine. Also, the ability should actually give you something, not just peanuts, in order to be useful. But if the Miner was level 2, you would only get perhaps 8 or 10 each week, which would make it more ballanced.

About the High Cleric - I did not grant him the ranged ability for a lot of reasons: a) A level 2, 3 and 6 ranged combination would be too powerfull. b) Dwavers never favored ranged weapons - and also, I wanted him to be less powerfull than the level 4 - 6 spellcasters, that are all shooters except the Pit Lord. c) It adds diversity to the game. d) By the time he's used his spellpoints, the enemy will have crossed the field, and he'll do his job as a footman well enough.

About the Roc-Thunderbirds - or whatever name one chooses - I think they should be level 5 if they're paired with the dragon unit on level 7, because a level 6 + level 7 flying aggressive unit would be unballanced. I wanted to provide the town with a very strong level 5 offensive unit, because their lack of offensive power on level 1-4 - which is not entirely true, because the Guard/Defender will work as an excellent offensive unit as well, and the Halfling boosted by the Cleric can be a rather nasty force - especially behind a defensive wall of miners and defenders (that's the whole idea of the defender unit).

I wanted the catapult to be level 6, because I wanted a ... different ... level 6 unit. The catapult is a strange unit, because it's quite capable of offensive damage, but not very usefull in close quarters. One might even scale down the hitpoints to make it less capable. On the other hand, it's got some very nasty specials (the area/greek fire thing, make it one or two abilities), and the siege ability also might come in handy. I think it might work well, because of the powerfull level 5 and 7 units and the stury level 1-4 units that will back it up. Of course, it's hard to tell really, before you try it in game.

And how would I write Nival?

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 22, 2006 10:22 AM

Quote:
I'm a bit surprised that you all think there are too many dragon units - personally, I don't think so.
Well, everyone are entitled to their opinion.

But I do think so.
Quote:
I think the Dragons can be great and very varied units, depending on which abilities you allow them to have
Well, yes of course but why not to give them to other types of units those same qualities and come up with unique creatures once for all and not thousand and one dragons.
Quote:
- that might be different kinds of breath (acid vs. fire vs. frost), some might be more oriented towards speed (Emerald dragon), some more on attack and damage (Black dragon) and some more on deffense (Silver dragon).
Do those different breath types really make them unique? I would rather welcome such special abilities that Ghost Dragons had in HOMM 3. Breaths are breaths whether they make fire or water damage, it's almost same for me.
Quote:
And then, the dragon just have all the nice abilities that makes for a great level 7 monster: It's flying, it's speedy, it's strong, it does good damage and you can load on a wide range of specials without them seeming out of place.
Many other creatures have also nice abilities that make them good 7th level creatures. I would judge each unit into which faction they belong rather than based only because of their own abilities. Example Titan is very nice 7th level unit and also is Devil even without flying ability. Those reasons behind choosing dragons as 7th level units are in my opinion just excuses for complete lack of imagination to come up with something else.

Quote:
I think variety is nice, but there's simply a reason while the Behemoth, Hydra or Dragon Golem never became that popular level 7 monsters - even though I know the do have some fans, no offense intended.
What is that reason? I don't follow you with that. (Now there goes the one brain idea) If you are suggesting that people are happy with all those dragons and wouldn't want to see behemots and other possible creatures in the game, I'm pretty sure that you are wrong.

Maybe we should do poll about it whether people want more dragons or not, or maybe Nival could make customized dragon for each player, so each can have their own dragon!

Sorry if I'm threadjacking. Not that I'm holding you as hostage with gun on your head.
____________

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 22, 2006 10:48 AM

Well, whos said that many diverce dragons are good? we already have enough dragons in the game. Remember the dragon over population of the HOMM III expansions, that was a mistake that we should not repeat.
Yes, dragons are diverce, but there are enough of them already! you can make other, more original units with the same abilities. And about the Behemoth and Hydra they are both used in other factions. Hydra is Dungeoun and Behemoth is (going to be) Stronghold, so you should use something else (there are many suggestions in this thread).
Think about it
____________
The frozen land of red Titans wishes you luck in your journeys

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 22, 2006 02:59 PM

I don't think Hydras or Dragon Golems were useless units, but I think they were below level 7 standard. The Behemoth also, to some extent, even though a teleport spell on a group of ancient behemoth would help a lot.

And about the whole Dragon thing, I'll just say that there are different kind of dragons - chromatic (red, black, blue etc.), metallic (bronze, silver, gold etc.), crystallic (emerald, saphire, ruby etc.) being the most common. The Metallic dragons are not yet represented in the game, and I think they desserve to be there - my oppinion! And yes, I do think the breath makes a different - if you couple them with different abilities like acid breath = corrosive (reducing defense) and cold breath = freezing (slowing).

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 22, 2006 03:14 PM

Quote:
I don't think Hydras or Dragon Golems were useless units, but I think they were below level 7 standard. The Behemoth also, to some extent, even though a teleport spell on a group of ancient behemoth would help a lot.

if you couple them with different abilities like acid breath = corrosive (reducing defense) and cold breath = freezing (slowing).
The reason why so many 7th level creatures aren't up to par is just simply because dragons are overrated or others are underrated. After all programmers have to do is to give them enough power and other abilities so they can compete with dragons. I think the use of growth factor isn't good idea with 7th level creatures.

Example if there would be Behemoth like snowy creature with breezing cold attack that would in my honest opinion much better than see another icy dragon in the game. Then example Hydra could actually have lots of hit points so the regeration ability would really give it some kind of edge. Thing is that if this kind of change has been suggested before people have said it would make Hydra too strong. So I guess people want dragons be the most powerful creatures in the game. People seem to be trapped into old patterns.

I'm repeating myself but it doesn't have to do anything but the entire vacuum of ideas if most of the 7th level units are dragons. Even I can come up with all kinds of creatures let alone some other people with actual creative talents spending with fantasy games and books 24/7.

What comes to the units in overall also in HoMM games I'm quite surprised by their stats quite often. Many of the creatures seem to change from game to game like there's no tomorrow. HoMM V in that sense seem to much more balanced that all creatures except one or two seem to have good and fitting place unlike before.

In that sense to come back to original subject your town is well planned and organized as it seems to be rather balanced. I only wait little bit more originality from the makers of game and I think if they pust themselves hard they could reach this goal.
____________

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 22, 2006 07:37 PM

You want more Deragons, right Alcibiades? why not use the Machine Dragon, or Dragon Golem as it is called? it fitts perfectly in the Dwarven town, as Dwarves are known for their great technical skills.
You can make it as fast as a "real" Dragon, you can make it as powerfull, and you can give it "Frost Touch" that will work like your "Frost Breath" but only on the foe attacked by the Dragon Golem. To compensate for the lack of flying and breath abilities, you can give it 1st strike & neggate 1st strike like in HOMM IV. Taht would make a balanced unit that will be more original then another living Dragon (even of a "whole new" specie as the "metalic" or whatever system you clasify them by), and will bring back a creature that many people liked from HOMM IV. Anyway, what's the connection between Dwarves and Dragons?
I see non...
If you want a Dragon, so be it, but you should add a poll question that will ask "what is the type of 7th level creature you want in this town?"
that will get the thrue opinion of the public out...

P.S: How did you make those pictures? they are prety good!
____________
The frozen land of red Titans wishes you luck in your journeys

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 22, 2006 09:59 PM

Quote:
You want more Deragons, right Alcibiades? why not use the Machine Dragon, or Dragon Golem as it is called? it fitts perfectly in the Dwarven town, as Dwarves are known for their great technical skills.
You can make it as fast as a "real" Dragon, you can make it as powerfull, and you can give it "Frost Touch" that will work like your "Frost Breath" but only on the foe attacked by the Dragon Golem. To compensate for the lack of flying and breath abilities, you can give it 1st strike & neggate 1st strike like in HOMM IV. Taht would make a balanced unit that will be more original then another living Dragon (even of a "whole new" specie as the "metalic" or whatever system you clasify them by), and will bring back a creature that many people liked from HOMM IV. Anyway, what's the connection between Dwarves and Dragons?
I see non...


Admitted, the Dragon Golem would be obvious, even though it should probably be renamed (Mechanic Dragon or something) because the term 'golem' currently recides pretty much with the Wizards. Actually, I don't understand that they didn't do the Dragon Golem as level 6 in the Acadamy instead of that Rakshasa - it would have been so obvious, and it could have all the same abilities as the Rakshasa. Anyway, yes, I do want another dragon, they took away my precious golden dragons, and I want something to replace them. And the connection with the Dwarves is not very strong, but only that the Metallic Dragons would be mountain dwelling creatures (therefore the frost association) and after all, Dwarves and Metal go hand in hand. And after all, what's the connection of the Elves to the Crystalline Dragons - or the Dark Elves to the Chromatic Dragons?

But if I had my way, there would have been an entirely different system of dragons - so that all the Chromatic belonged to the Dungeon - that would be White, Black, Green, Blue and Red - which would call for a Heroes II like multiple upgrade. Similarly, all the Metallic Dragons belonged to the Elves (Brass, Bronze, Copper, Silver, Gold) and all the Crystalline Dragons (Topaz, Emerald, Ruby, Saphire, Diamond) belonged to the Dwarves. The Crystalline dragons would be animated like the Crystal Dragons of Heroes III, and would not be flying. And of course, the Necromancers had Bone and Ghost/Spectral Dragons.

Quote:
If you want a Dragon, so be it, but you should add a poll question that will ask "what is the type of 7th level creature you want in this town?"
that will get the thrue opinion of the public out...

P.S: How did you make those pictures? they are prety good!


I don't want the oppinion of the public ... I want it my way. Ha ha ha ... just kidding. I might make a poll, but after all, this was just for fun, and will probably never happen - except if you know somebody inside Nival.

And about the pictures, I admit, I stole them all. I just googled and took something that wagely resembled what I had in mind. Of course you will recognize the Halfling, the Thunderbird and the Catapult of Heroes IV.

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 22, 2006 10:07 PM
Edited by NavonDuSandau at 22:08, 22 May 2006.

Quote:
But if I had my way, there would have been an entirely different system of dragons - so that all the Chromatic belonged to the Dungeon - that would be White, Black, Green, Blue and Red - which would call for a Heroes II like multiple upgrade. Similarly, all the Metallic Dragons belonged to the Elves (Brass, Bronze, Copper, Silver, Gold) and all the Crystalline Dragons (Topaz, Emerald, Ruby, Saphire, Diamond) belonged to the Dwarves. The Crystalline dragons would be animated like the Crystal Dragons of Heroes III, and would not be flying. And of course, the Necromancers had Bone and Ghost/Spectral Dragons.
And for a moment I thought you were one of the sane persons aboard.

I guess we all make judgement errors.
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jlewlotr
jlewlotr


Hired Hero
posted May 22, 2006 10:24 PM

It looks like it's 2-1 against alcibiades, so I'm going to jump in to even the odds a little.  First of all let me say that I think what it boils down to is how much you like dragons.  Alcibiades apparently loves dragons (as do I) and ComeradeX and NavonDuSandau don't as much.  To each his own, nothing wrong with that.  I do really like the idea of having the 3 types of dragons represented (metallic, chromatic and crystallic).  That seems fair to me.  But also I can see the point of having too many dragons (e.g. Heroes 3).  Perhaps it would work better if the three dragon types were represented among maybe 8-9 factions instead of 6-7.  What are your guys thoughts on that?

And ComeradeX I think its cool how you're such a big fan of Titans.  My dad and I used to play Heroes 2 all the time and he would always go for the Titans and I the dragons.  I enjoy friendly rivalries like that.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 22, 2006 11:59 PM

Quote:
It looks like it's 2-1 against alcibiades, so I'm going to jump in to even the odds a little.  First of all let me say that I think what it boils down to is how much you like dragons.  Alcibiades apparently loves dragons (as do I) and ComeradeX and NavonDuSandau don't as much.  To each his own, nothing wrong with that.  I do really like the idea of having the 3 types of dragons represented (metallic, chromatic and crystallic).  That seems fair to me.  But also I can see the point of having too many dragons (e.g. Heroes 3).  Perhaps it would work better if the three dragon types were represented among maybe 8-9 factions instead of 6-7.  What are your guys thoughts on that?

And ComeradeX I think its cool how you're such a big fan of Titans.  My dad and I used to play Heroes 2 all the time and he would always go for the Titans and I the dragons.  I enjoy friendly rivalries like that.


First of all, let me clear up one miscomprehension - I'm not a particular fan of Dragons - my favorite level 7 creature would be the Titan, in a veeeeeeeeery close tie with the Arch Angel. That being said, I would just wish that they got the things with the Dragons right, and since there is a very established definition of Dragons, and how they relate to each other (like chromatic ones are evil, metallic ones are good, and so on), I think it would make sense if they actually tied it in with other universes and aspects of creature lore, like modern role playing.

That being said, I think there should be no more than 3 cities boasting real dragons - not counting the necromancers, because that is nothing like a real dragon! - and that is only 3 cities in 8 or 9. I think the ultimate line-up for Heroes 5 after the expansion would be: Haven (Archangel), Inferno (Archdevil), Necropolis (Spectral Dragon), Dungeon (Black Dragon), Academy (Titan) and Sylvan (Emerald Dragon) and then Dwarven Fortress (Silver Dragon), Ogre Fortress (Behemoth) and Naga Sanctuary (something *not* dragon).

____________________________________________________


By the way, to bring in an entirely different topic, I have been wondering a lot about what might be in this Naga Sanctuary town. I don't know if this will give us a clue, but I found this very interesting text online. Apparently, it refers to a book called Legend Of The 5 Rings?


Naga
The naga are serpentine creatures with a human-shaped torso topped by a human head. They are powerful, ancient creatures that are said to have been living in Rokugan since before humans were dropped from the heavens. A mysterious race, the naga often hibernate and wait for some unknown event to occur when they will all arise from their slumber and fulfill the destiny that they have been preparing for. Still, some do not sleep, preferring to live their lives instead of doze them away. These can be found in the Shinomen forest.

There are five different bloodlines of the Shinomen Nagas: The chameleon, the asp, the greensnake, the cobra, and the constrictor. Besides having a different appearance, each also plays a different and distinct role in the naga culture. But despite their differences, the five distinct bloodlines have many things in common. Chief among those is their basic shape. All nagas have a serpentine tail and a humanlike waist and upper body. They also speak their own language, but most of the time they prefer to communicate through the use of a telepathic bond that all of their race share. The nagas call this collective consciousness the "Akasha." It is said that through this bond, all memories of the entire species, past and present, are shared among all naga alive today.

Greensnakes are the most numerous of the five. Of the naga, they are the smallest variety, but what they lack in physical size they make up for in intelligence. Naturally fast learners, the greensnake often play the role of diplomat, bridging the gap between the enigmatic snakelike race and the often warlike humans.

Asps are the warriors of the naga world. They are larger than the greensnake, sometimes reaching 20 feet in length and a weight of 800 pounds (nearly twice the size of their more numerous greensnake cousins). Though there are fewer of them than their diplomat relatives, the asp are also a very robust bloodline. They are the second most common of all the naga in Rokugan.

Cobras are the spellcasters. Often as long and as large as the asp, cobras are practitioners of what is known as "Pearl Magic." Of the five bloodlines, the cobra are the most likely to develop mutations, meaning that their humanlike upper body will take on more snakelike qualities such as a viper's hood, long serpentine tongues, snakelike eyes, or natural claws.

Constrictors play the roles of mystics, astrologers, and priests. They are also the largest of any of the five naga bloodlines, often reaching a length of 30 feet and weighing up to 1,200 pounds. Despite this obvious size advantage, the constrictors are the most peaceful of the serpentine race. They take on peacekeeping responsibilities and frequently become magistrates in naga society, upholding the laws of their kind.

The chameleons are aquatic naga. They can live quite comfortably both above and below water. As you might guess, the chameleons also have the ability to change the color of their scales to perfectly match their surroundings.

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jlewlotr
jlewlotr


Hired Hero
posted May 23, 2006 02:48 AM

Quote:
First of all, let me clear up one miscomprehension - I'm not a particular fan of Dragons - my favorite level 7 creature would be the Titan, in a veeeeeeeeery close tie with the Arch Angel. That being said, I would just wish that they got the things with the Dragons right, and since there is a very established definition of Dragons, and how they relate to each other (like chromatic ones are evil, metallic ones are good, and so on), I think it would make sense if they actually tied it in with other universes and aspects of creature lore, like modern role playing.


Alright I feel like the lone dorky dragon-lover.  I feel the same way about the established definition of dragons that you mentioned.  

Anyway, about the Naga town.  I think the idea of different types of Nagas is cool, but like the dwarf town, it's a very specific type of creature to build a town around.  You did a good job at diversifying the dwarf town so that not all the creatures were dwarves, but I wonder if it would be as doable with a naga town.  Of course you could have several types of nagas with different roles (spellcasters, warriors, ranged).  What other types of creatures might be cool to have?  (I would love to see basilisks make a return).  

Not sure if this is getting too off topic for this thread or not.  But whatever.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 23, 2006 10:00 AM
Edited by alcibiades at 10:13, 23 May 2006.

Quote:
Alright I feel like the lone dorky dragon-lover.


Don't - I loved Gold Dragons of Heroes III, I just don't think it was the best unit, due to their magical immunity. But great fighters none the less, and beautiful creatures.

Quote:
Anyway, about the Naga town.  I think the idea of different types of Nagas is cool, but like the dwarf town, it's a very specific type of creature to build a town around.  You did a good job at diversifying the dwarf town so that not all the creatures were dwarves, but I wonder if it would be as doable with a naga town.  Of course you could have several types of nagas with different roles (spellcasters, warriors, ranged).  What other types of creatures might be cool to have?  (I would love to see basilisks make a return).  

Not sure if this is getting too off topic for this thread or not.  But whatever.


This is slightly off-topic - actually, the correct place to discuss the Naga town would probably be here.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 23, 2006 09:17 PM

First of all, I don't have anything in particular agains Dragons, I just think that they are a bit overpowered (Black Dragon), and there shouldn't be too many, as that would be boring. As for the Gold Dragon, the Emerald Dragon plays the same role: Creature with partial magic immunity, very fast and with great initiative (with the flying & breath ability offcource). So it is called "Emerald" now, not such a big difference!
Well, one more Dragon is acceptible, but no more, 4 even the 3 we have now are enough, and 4 (if there will be another one) will be the limit.
As for the name, "White Dragon" doesn't fit in with the "metalic" sub group. I suggest "Cliff Dragon" instead. I also think that there should be more of a relationship between the Dragon and the Dwarves. Dwarves are the best Blacksmiths, so it would be cool to have the Dragon in armour (like Titanium that is light but strong, maybe myuthril armor... and maybe name the Dragon, one of the forms, "Mythril Dragon").
Or maybe have a Dwarf riding it!
Great job with the Naga info, it's very interesting...
____________
The frozen land of red Titans wishes you luck in your journeys

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