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Heroes Community > Heroes 5 - Modders Workshop > Thread: Mod: Creature Abilities detailed
Thread: Mod: Creature Abilities detailed
Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 25, 2006 06:04 PM

Mod: Creature Abilities detailed

Download here

There has been a number of complaints from people who wanted tooltips to explain what such or such creature ability does.

Well, Davinov (his website: http://davinov.free.fr/patch5/readme.htm) made a Mod which replaces the name of the Ability (i.e. Shooter) with a complete description (Shooter: This creature can attack from afar). Except he did that in French, but don't worry, i translated it for you.

As i am not a native english-speaker, and did this tedious job at night, it is extremely likely that there are a number of typos, grammar mistakes, or just that some of my sentences and descriptions could be made better.

So, if you download and use this, i would like you to post, in this thread, what you think should be changed, and by what.

Exemple:

Replace:
Shooter: This creature can attack from afar.
With:
Shooter: This creature can attack from a distance.

That's it, once again, thanks for Davinov who is at the origin of the mod (the idea is his, the realization is his, i did nothing but translating, except for a few things like listing the spells available to the creatures, etc).
Also, thanks to www.heroesofmightandmagic.com, i used some of the descriptions, some literally, some not. You guys rock =)
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

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sfidanza
sfidanza


Promising
Supreme Hero
posted June 27, 2006 02:54 PM

Just a note here for a great intiative, making Davinov's prolific work available for everybody.

The descriptions of abilities are in Text/Game/Creatures/Creature_abilities/
That's actually what I used for the creature abilities pages on AoH.
If there was a way to tell the game to add them automatically, it would made it work in every language at once. By automatically I mean by modifying the string format in UI/Tooltips/CreatureInfo/abilities.txt, rather than modifying the abilities text of each creature.
Of course, there will still be the issue of cutting long descriptions or adding meaningful info (as you did), like precise damage and so on.

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Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 27, 2006 05:55 PM

yeah, i was thinking quickly about this as a developer (who hasn't coded seriously for a loooong time)... it would need some sort of macro that is executed at the start of the game, and would dynamically assign some values to the text files used by the game, if i understand the situation correctly. I'm sure people more competent than I could come up with better ideas, or ways to implement that, though =P

PS: i know you essentially used the .txt files for the abilities, but you did some modifications, like what is the expertise the spell is cast at, i believe. If not, well, let's say it's a congratulation for your wonderful work, i used (and still do) these pages a lot =)
____________
If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

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