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Heroes Community > Library of Enlightenment > Thread: Talking about M&M 6 and M&M 7
Thread: Talking about M&M 6 and M&M 7 This thread is 5 pages long: 1 2 3 4 5 · NEXT»
Patrel
Patrel


Adventuring Hero
posted July 02, 2006 04:35 PM
Edited by angelito at 13:03, 12 Jul 2006.

Talking about M&M 6 and M&M 7

This is in reference to M&M7, the forum description had MM listed so I presumed it was ok to ask this here, apoligies if not.

Anyway, I have MM7 installed on my new machine an was ready to play.  During the tests it said I failed the processor test.  It requires 133, it said i have 113, I actually have 3.0

I tried to start the game anyway since I do actually met the reqs, and upon start up I get a "Send/Don't Send" Windows error.

Questions or Suggestions?
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God2
God2


Adventuring Hero
Your benevolent deity
posted July 04, 2006 04:36 AM
Edited by God2 at 05:40, 05 Jul 2006.

Quote:
This is in reference to M&M7, the forum description had MM listed so I presumed it was ok to ask this here, apoligies if not.

Anyway, I have MM7 installed on my new machine an was ready to play.  During the tests it said I failed the processor test.  It requires 133, it said i have 113, I actually have 3.0

I tried to start the game anyway since I do actually met the reqs, and upon start up I get a "Send/Don't Send" Windows error.

Questions or Suggestions?


Your error is not related to the processor test, but is caused by the fact that the game is uncompatible with hardware acceleration on systems newer than NT 4.0.

When launching the game, change the video settings from Hardware Accelerated 3D to Software 3D, and disable the 3D accelerated sound. This should fix your problem.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 04, 2006 10:30 AM

I had a similar problem with M&M 6.
Bought it recently, coz i wanted to try at least one of these series, coz i only heard good things about it.
After installation is finished, doubleclick on exe (or on symbol on desktop), error message "BlaBla encountered a problem, program has to be closed" (similar).
I tried changing compatibility mode to win95, win98, win2000.....no good (always different error message).

Is there a trick so i can play that game?
I have P4, 3.4 Mhz, 2MB ram etc....
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Binabik
Binabik


Responsible
Legendary Hero
posted July 05, 2006 06:09 AM

That almost sounds like a problem with the installation itself. Did you try reinstalling? Also, I don't know much about XP, but I've heard it sometimes helps to use compatibilty mode on setup.exe instead of waiting until after it's installed. Maybe that will help.

If you get it running, let me know what you think about the game and music. Both MM6&7 were great RPGs with good music (better music than the HOMM games).
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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted July 05, 2006 10:42 PM

On this page you can find solutions to the problems (at least it helped me a lot).

MM6 or 7 owners might also want to download Mok's unofficial patch, which fixes many annoying bugs. For example the spells Haste, Psychic Shock and Paralyze work as they should after installing the patch. I don't have a link to it, but it shouldn't be hard to find.
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Patrel
Patrel


Adventuring Hero
posted July 06, 2006 02:54 AM

Changed the settings mentioned above and it worked fine.  Thanks for the help.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 06, 2006 10:47 PM

Thx for the help....got it running now.
But seems iīm a bit too dumb to survive....i died about 10 times in the first 25 minutes of playtime...not sure iīm doing the right thing here. Those goblins and magicians outside the town near the ship always kill me....no chance...are there any basics i should know to fight them?....Is there any other way to hit them than just clicking on them?
Is there another way to change direction besides the arrow keys on your keyboard? Coz a small tip on an arrow and the party turns at least 90°...a bit too much when u r in a fight and just want to face the next enemy....
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Patrel
Patrel


Adventuring Hero
posted July 07, 2006 01:12 AM

I changed the settings so that the map/view scroll is 'smooth as the game calls it.

As for starting out, IIRC, dragonflies were the first things you should fight.  Kill a few, retreat, repeat.
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Binabik
Binabik


Responsible
Legendary Hero
posted July 07, 2006 06:38 AM
Edited by Binabik at 02:31, 12 Jul 2006.

Patrel, you're thinking of MM 7 with the dragonflies at the start. I get the two games mixed up also. I think there's dragonflies in the dungeons on the first map, but not out in the open.

About play control. I always used arrow keys and I don't know another way to do it, but there might be a way. For turning, like Patrel said, set your turn rate to "smooth" in options. If that doesn't work I don't know what's wrong.

Game play.

There's a big manual on the CD (or hard drive).

You'll get to levels over 100 in this game, so you have a lot of time to build your characters. So when creating characters you want to concentrate on what's most important....staying alive. Specialize the characters and max out their important stats. With the default characters that means might and accuracy for Paladin. Accuracy and a little might for Archer, Personality for Cleric, Intelligence for Wizard. After that, everyone wants endurance, then speed. You don't need much spell casting for the paladin and archer starting out, so they don't need much personality and intelligence. I take away everyone's luck and put it somewhere else. Intelligence is useless for the paladin and cleric, so minimize it. Same with personality for the wizard and archer. I don't like reducing might and accuracy for the cleric and wizard, it's nice for everyone to be able to fight.

Nothing is wrong with running away. But if the enemy chases you into a town, they will kill the locals and piss them off and hurt your reputation.

Are you playing real time or turn based? For turn based, use enter key to go into turn base as soon as the enemy is in range or they start moving toward you. If you have the paladin, this is a good time to cast bless on the archer. To see how much time is left for buff spells and map spells, right click the character.

In MM 7 you can move while in turn based mode. But in MM 6 you have to leave turn based to move. The "A" key is for attack. "S" key is good for casting and attack both. Set a default spell to cast. While in turn based, use your ranged/spell units until the AI starts getting close, then use a fighting retreat. When you are backing away from the enemy, keep hitting the "s" key until you have some distance, then go back to turn based for a while. Shift key for Run comes in handy.

Another good tactic when you have room, is to run past the enemy barely within range, firing the whole time (without targeting). Keep running past them until you're out their range. If you get far enough away they'll stop chasing you, and they will return to where they started. Then turn around and make another pass. This should work for the goblins on the other side of the hill to the left of the ship.

Targeting works kind of weird and I don't think it's in the manual. If the cursor is NOT in the main window, you will target the closest unit to you. If the cursor is in the main window, you will attack the closest unit to the cursor, not the closest one to you. But this might not work if the enemy is far away unless the cursor is directly over them. You can also left click an enemy to attack. Sometimes trees screw up the targeting and you have to move a little.

Targeting works the same for ranged and melee. But it can get a little tricky in melee when a bunch of enemy are crowded around you. You end up fighting everybody at once instead of killing one. A good way to deal with this is to rotate so only one enemy is at the edge of your view. Usually you will hit that one.

Over by that ship are some barrels. Those are stat builders. You can use save/restore to write down which color builds which stat. Red builds might, I don't remember the rest.

Grab the horseshoes by the stable, they give you skill points (drag on top of puppet).

Go to the well, to increase Luck. You can use it more than once (I think 8 times total), but the luck stat has to be below 15. I think every map has a different well with different stats and rules.

MM games respawn monsters, barrels, horseshoes, etc. Each map has a different spawn rate. I think the first map is 3 months. So you can re-use the barrels and get more horseshoes.

You will NEVER have too much money in this game. When you think 100K gold is enough, it's not.

Talk to everyone and look for a good follower. You can have two of them and dismiss them if you find a better one. Some won't talk to you until your reputation is higher. ("Z" key to see rep) Followers are like getting a secondary skill in HOMM. If you hire one who has the Identify skill, you don't have to waste skill points to build it for a character. There's a lot of different followers and they change over time. Most are worth the money, but some are better than others. I like the ones like Identify and Repair so I don't have to give that skill to anyone.

Eventually you will want at least one character with each of the skills, or use a follower to get it. Again, specialize your characters and spread the skills around so one character doesn't have too many. Remember your wizard has to build every magic school, so he/she will take a lot of skill points just for that. Some skills like archery, you want everyone to have, even if you don't build them up. You have a LOT of time to build your characters the way you want. And don't underestimate the "lesser" skills, they can make a difference. Unlike HOMM, every skill has it's purpose.

Save first: Try giving money to the temple. If you keep giving it to them, you might get a good enhancement and it will last for a fair amount of time. I've never figured out how much gold it takes, it might be random. I think it partly depends on your reputation and it might not work at all if your rep is low, like at the beginning. Your rep should start increasing pretty early.

There's a tower with a button near where you start. Stop trying to push the button, it doesn't do anything. And if you can't pull that sword from the stone, you don't have enough might. I don't know how much might you need, but 25 is enough and 9 isn't enough.

With enough save/restore and sleep, you should be able to beat the entire starting map and both dungeons before leaving the map, but it won't be easy. Or you can save the hard fights for later and go to the next town. Both those dungeons are part of quests. Quests are where you get a lot of your experience, maybe most of it. In the next town you can get different skills than the start town, so you might want to check it out early, the guards shouldn't be much problem.

What's the bank for? No, it doesn't pay interest. When you die, you go back to the start and lose your money. If it's in the bank, you don't lose it. Instead of hit and run, you can hit and die. It's like HOMM, the dead stay dead, and the living have full health.

Unless you want to take a lot of notes, download a good hint file that tells you where all the trainers, skill teachers, etc are located. Otherwise you'll be constantly trying to remember where those guys are.


Edit: Corrected mistakes.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2006 02:19 PM

@Binabik
Thank u very much for your "manual for MM6 newbies"..
After i wrote that "help me"! post yesterday, i searched the net for MM6 related sites to learn the basics, and i found an awesome and very detailed german site. The changing into turnbased mode was THE key to stay alive...lol
I was able to kill all of the goblins and magicians quite easily that way, and found the barrels and chests. The hint with the horseshoes and the wells was mentioned on that site also.
They also suggest to become member of these 4 different guilds, also trying to get 2 followers who have Trading as speciality and use the horseshoes on one of my characters who learned Trading, to level that up as soon as possible.
I guess i will start again this weekend, coz i ran into the first dungeon (i guess) on the west side, where all the bats attack u on the entrance, and i die there all the time. I also saw i have chosen some wrong abilities for my party members. On the german helping site, they wrote something like (get this and that ability for all your memebrs...also this ...and this....bla..bla), and i thought: "Are they crazy?". First of all, 2 of them abilities are already fixed given at the start, and only 2 more can be chosen. But not every ability is offered for every class (archery for example...). But later i recognized, the guilds offer u abilities aswell....
So i learned the basics of fighting and running around, now iīm prepared to build up my party better, refering to skills and abilities.
One more question....how do i get to the other islands? by ship?
One hint told me, there is a scroll "flying" in the starting city (found it), and i can use to fly to a specific dungeon (NWC....) from the top of a building in the starting town...But i tried to use the spell standing on the shore to get to the island, but now the scroll is gone, and my party is still standing on the shore..
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Binabik
Binabik


Responsible
Legendary Hero
posted July 07, 2006 09:16 PM

LOL, you're a lot better off learning from those German sites, than listening to me. I'm probably a total noob compared to them.

Yea, I figured turn based might be your problem. The first time I played I did exactly the same thing.

About the followers. The first couple times I played, I picked the ones who give you more experience. That's about like taking Learning in HOMM.

The thing about traders is that they only increase your ability, not replace it. Unless I'm thinking of MM7, the followers like Identify have unlimited identify so you never even need to take the skill. With a trader, you still need to take the Merchant skill.


One more question....how do i get to the other islands? by ship?
I've never gone to the islands the first time in that map. The one off-shore by the ship you could beat early in the game if you can get there. The ship doesn't go there, you need to fly or water walk (WW spell might be MM7 only). The other island (volcanic island) might have a ship that goes there, I don't remember for sure. You won't be able to beat that island for a long time. You'll get a quest for that island later. I'd wait at least until then.

I don't remember the deal with that fly scroll. I've heard about it, but I don't think I've found it. And I think it has a special purpose, not the way you used it. I seem to remember you're supposed to use it to get to that balcany near where you found it. You're probably stuck on the island and will have to reload. Also, when you fly, make sure you right-click the character to see how much time is left. If time runs out you fall and get killed.

In that survey I did, I was surprised how many people hadn't played the MM games. I thought almost all HOMM players played MM. I'm also surprised there haven't been more threads for MM. I only remember reading one. It was mostly about which party members people used.

BTW, I started a game to check some things for that post, and I kept playing. You got me hooked. I've only cleared about half that first map though, and haven't touched the dungeons yet.

A good hint file is by a guy named Mike Marcelais if you can find it. The link I have is broken, but the source code shows it came from the gamigo.de site. This file doesn't have strategy, but has a lot of good maps and info.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2006 10:04 PM

Here u can take a look on the german site iīve found.
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Binabik
Binabik


Responsible
Legendary Hero
posted July 09, 2006 05:26 AM
Edited by Binabik at 05:46, 09 Jul 2006.

Am I supposed to be able to read that?

You Germans really need to learn to put spaces between words!
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 09, 2006 03:27 PM

Some new stuff i learned today....lol
I wondered how many exp.points i will need to reach the next level, coz i had about 8000 on each character, but no level up. Was a cool thing when i entered the training camp and this foo told me he can level me for some gold..
With these new levels, the dungeon have been pretty easy. Goblinhouse, Spiderqueen and Cobra-eggs are done. Whole map is cleared. Went to Mist now and will continue later.
One problem for me is, i couldnīt learn archery anywhere, so only "Gelu" has this ability. (Yes, i gave them names from H3 to be able to classify them faster...my Wizard is Alamar, my Cleric is Loynis and i am the paladin...angelito..)
And iīve read, with archery, many fights are way easier, coz u donīt run out of spellpoints or get poisoned that often. This is sometimes pretty annoying....going back from the deepest dungeons to the Temple to get rid of the poison (coz u donīt have enough violett magic potion with you) and refill your mana.

Found a bug also already, which shuts down the game every time.
If my Cleric takes a special weapon (like a magic wand) which doesnīt increase any stats, then u shouldnīt try to open your stats window, coz this breaks the game...shut down....needed some investigation and reloads to identify the reason.
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Binabik
Binabik


Responsible
Legendary Hero
posted July 10, 2006 05:03 AM

Learn archery (bow skill) at

Castle Ironfist
http://mm-world.gamesurf.tiscali.de/mm6/Ironfist.shtml
Third map, location 5.

Mist
http://mm-world.gamesurf.tiscali.de/mm6/Mist.shtml
I think the second map, location 1 is the right place. But it doesn't list bow (bogen?).
--------------------------------
Travel schedule.

From New Sorpigal
On foot west: 5 days to Castle Ironfist
By boat: 3 days and 100gp to Misty Islands (Tuesday, Thursday, Saturday)
By coach: 2 days and 25gp to Castle Ironfist (Monday, Wednesday, Friday)

From Mist
By boat: 2 days, 250gp to Castle Ironfist (Monday, Wednesday, Friday)
By boat: 3 days, 250gp to Silver Cove (Monday, Thursday)
By boat: 2 days, 250gp to Bootleg Bay, East (Tuesday, Thursday, Saturday)

--------------------------
Cure poison and disease are good spells to learn early. Also, did you know you can mix potions? Example: blue+red=violet. Right click one bottle over the other.

-------------------------
Here's that hint file I mentioned. The above travel schedules came from this.
http://www.the-spoiler.com/RPG/New.World.Computing/might.and.magic6.3/mm6.htm

---------------------

Quote:
my Wizard is Alamar
You should have named him Deemer. Wait til you see the meteor shower spell in MM! That spell is TOTALLY cool if the enemy is grouped together!

I haven't run into that bug you mentioned.

I started the game over using a non-standard party. I have 2 paladins, 1 archer, 1 druid. I've cleared all of the starting map except the cobras and spiders. So far the party is doing pretty good, but it might give me trouble when I get to the advanced fights.
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sphere
sphere


Supreme Hero
posted July 10, 2006 04:48 PM

MM6

Hey,

- I remember this game too ( and MM7 ) from back in the days.
- Without giving to much away I always went for one hero to get the merchant skill in the early part of the game and I would let him go buy the groseries then distribute it to the others. Also, if you come to think about it, ALL heroes should have this at expert lvl. at some point, you just can't afford the lvl's LATE in the game ( I am thinking of the trainer in the "Titan City" ).

- Archery, that is also an early game life saver. save up your cash and visit Castle Ironfist, to get some of those 2K ( orange /with starts one it ) bows + you can get exp. archery here too ( if I'm not mistaken ).

- * A little spoiler * - in Castle Ironfist you get a task, but that can be taken as lvl 5-8 !! ( the missing shield ). Also IF you need to ( or have any pala's in your party and those are your main melee toons,DON'T go in there until you have this area under "ok" control. Meaining you should be able to take out the MEGA worshippers temple AND rouge cave. Because you need to find.. erhhmm someone and he is only around a few times a YEAR in certain places.

- Also on sundays, for some relatively easy cash, try taking the caravan from CastleIronfist hehe.

- As binabik mentions, your followers are cool to have but have to be chosen carefully. I like to have those with unlimited ID + 5% exp. and 5% gold.

- Also if you ARE in Castleironfist, you should pay the Seer a visit, so you know which temple ( or alter ) you should be hunting that particular month for permanent bonuses.

- ALWAYS even if you CAN, WAIT with your class upgrates... if I am not mistaken ( taken from my experience within this game ) a caster should first take his FIRST update around lvl 40 or so.... this has also something to do with your hitpoints !! OR you could take the 1 early in the game to get FLY. this will make your game take a completely different turn

- Just a few sidenotes to Angelito and binabik. I have always thought of the archer as the weak link.... archery ( imo ) becomes alot less useful late in the game. And binabik, you sure you get fly/beacon ( which is a time AND life saver ) with your druid ?


- Heck I am going to fire up a game too now.. I got myself hooked just by ranting


- Guz


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Binabik
Binabik


Responsible
Legendary Hero
posted July 12, 2006 03:04 AM

merchant skill
Quote:
ALL heroes should have this at expert lvl. at some point, you just can't afford the lvl's LATE in the game
That's the main reason I said you can never have too much money in this game. Expensive spell books is another reason.

What's the reason for wating until lvl 40 before your casters take their first promotion?

Quote:
And binabik, you sure you get fly/beacon......with your druid ?
No, I'm not sure, but I think you can. I was getting the two games mixed up again. I thought 6 was like 7 and had limits to skill levels. That's why I said I might have a hard time later in the game with my party. But then, I right clicked the skills for every character and they all showed I could take them to master level (they weren't blanked out like in MM7). I assume if I get master level, then I can learn all the spells.

I picked that party just for something different. I've read about people using parties like 4 wizards, 4 knights, and every other combination. With 2 Paladins, 1 Archer and 1 Druid I have 3 healers, 2 elemental spell casters and 3 decent fighters.

I really need to save more often. At Ironfist I had bought new skills, upgraded skills, finished quests, and cleared most of the open areas...then I got killed opening a chest. My last save was the autosave when I first entered the map. That really sucked.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 12, 2006 10:10 AM

My problem currently is, i donīt know if my party is strong enough for specific locations due to the "non-linear" gamestyle.
I traveled to Mist and then to Ironfist to learn that archery skill. I went into a dungeon there (donīt remember the name) and got killed pretty easily (Saved before entrance..). Went back to Mist and ran around on the island...killed those "white old magicians" and the "assassins" and found an entrance to a "dragon" dungeon (named similar). First there were 3 "halbadiers" or Guardians (not sure how they were named in english, coz i have the german version. And some corners later, there were Zealots and Monks, who were way too strong for me. 1 shot of a monk reduced my hp nearly by a half..lol.
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sphere


Supreme Hero
posted July 12, 2006 11:51 AM

Hey,

- Well first of all, maybe you should rename this thread, Angelito.. it has kinda taken a different turn than what Patrel started to out with ?

- Binabik, I think ( think) that the longer you wait with your promotions, the more overall hitpoints you get, e.g. lvl 40 and extra 40 htp's.
- And I too have mixed the two games up a bit ( 6 and 7 ) so a druid can learn most.. ( not all.. again I think ) what a wizard can.

- " killed by a chest..."  yeah those chests  outside the rouge cave and some in the Temple of Baa, is nasty for new " I think I can kill it all - wanna-be heroes" hehe, been there done that too, mate


- Angelito, you should take out all the surroundings in CastleIronfist area, then start with some "screens" of the rouge cave ( located just down from the seers hut ), then some of the Temple of Baa and finally a bit of the Dragon Riders cave. But it crusial that you get archery skill to that max. that you CAN get with ALL your toons and get some of those 2K bows from the shop near the docks.

- After this you should be able to get a crack at the Temple of Baa and the nasty followers... just use a hit'n run tackic. Run in and get the skellies in sight... watch out for that everlasting fireball incomming then just thin out with your bow skills.. out if they get too close or sniff you up and come running.. and save. A very good way to thin out in the hoardes of skellies.. run forward.. then run back.. but with the down arrow so you hit them when you "retreate".


- I am about to do the temple now, I'll let ya know how it went


- Guz
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 12, 2006 01:02 PM

Not sure how u all got that much experience though. All my party members are Level 11 now.
My Archer is EXPERT in Bow, and my Paladin is EXPERT in Trap. Thatīs it.Will look out for a teacher for expert water, coz my wizard is level 6 on water alraedy.
Some more question:
Those scrolls i found. Do they disappear when used once, or can u "put" them into your spellbook?
Is there a way u can walk during turnbased mode?
Where do u get those powerfull spells like Meteorshower or Townportal from?
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