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Heroes Community > Tournament of Honor > Thread: Heroes 5 Maps Submission/Review Thread
Thread: Heroes 5 Maps Submission/Review Thread [ This thread is 28 pages long: 1 2 3 4 5 6 7 8 (9) 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ]
the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted October 26, 2006 07:18 AM

..or else: dont play arangar he's tricky anyway


have a nice day

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 26, 2006 12:04 PM

quote:
Indeed it would be nice to have a chime for end of opponents' turn.
still is not so bad. if you listen carefully, music changes...

well at least thats somthing!
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Niagaran
Niagaran


Adventuring Hero
Braveheart returns
posted October 26, 2006 08:30 PM

Chimmes

At the very least..I share your frustration...since there is nothing to do during your opponents turn then we need a warning of the "changing of the guard' I have lost the beginning of my turn often and it is wasted time for both players...

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Vesuvius
Vesuvius

Hero of Order
Honor Above all Else
posted October 27, 2006 01:08 AM

Ashes and Sands added.  Man that is a nice map...
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zilonite
zilonite


Famous Hero
posted October 27, 2006 11:28 AM

quote:
Ashes and Sands added.  Man that is a nice map...


Tnx for adding and thx for good words!
____________
Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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BobbyOhms
BobbyOhms


Adventuring Hero
posted October 27, 2006 07:00 PM
Edited by vesuvius at 23:20, 27 Oct 2006.

One small problem though... the link for Ashes and Sands is the one for Battle for Honor instead.

Fixed.  -Vesuvius

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted October 31, 2006 10:07 AM
Edited by the_teacher at 10:09, 31 Oct 2006.

beta fan-made RMG

RMG

actually it is doing something
check it out

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UndeadLord
UndeadLord


Known Hero
posted October 31, 2006 12:48 PM

I tried it on multiplayer and I am very happy with its results this far. I think Ves should add random map as a option to report losses or wins soon.Thanks goes to Tapani.

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nevermind
nevermind


Famous Hero
posted October 31, 2006 01:10 PM

yep

quote:
I tried it on multiplayer and I am very happy with its results this far. I think Ves should add random map as a option to report losses or wins soon.Thanks goes to Tapani.


I second that! But one thing i think should be mentioned , I feel that necro should be banned on this rmg or only necro vs necro since most of the units are lvl 1-2-3 and throngs so thats ALOTTT of free skellies.

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Jinxer
Jinxer


Legendary Hero
*****
posted October 31, 2006 02:23 PM

You will find there will be MANY MANY issues like that NeverMindSpy. It is hard enough to make a balanced player made map with heroes 5. I cant imagine it is possible to randomly generate a map that is balanced with all the races considered.  One way or other the games will likey but unbalanced and onesided more often then not.
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Vesuvius
Vesuvius

Hero of Order
Honor Above all Else
posted October 31, 2006 07:34 PM

I'm holding off on putting a random map option until the official one is released.
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Ghasteater
Ghasteater


Known Hero
posted November 11, 2006 02:00 PM
Edited by Ghasteater at 14:07, 11 Nov 2006.

He-he just try to test Fatal controversity and got that rush





Ruthger is need to put into unacceasble prizon
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Betruger
Betruger


Known Hero
empowered mind
posted November 11, 2006 05:07 PM
Edited by Betruger at 19:52, 11 Nov 2006.

Or rather lower-tool should be used on that water, so that it's one level lower than the land strip, and therefore even Rutger won't be able to summon a boat there.

As for the map itself, I tried it today and I must say I really liked it. Particularly the scout wars in the middle were very entertaining Too bad there are so little resources lying around in the early game, which imo gives yet further advantages to Haven, because it's the only town that is fine with only starting resources.
But overall a great map

btw, Ghast did you win that game?
seems like an ice bolt or two should deal with this rush

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Ghasteater
Ghasteater


Known Hero
posted November 12, 2006 11:11 AM

ice bolt or 2 can't stop trong of militia, but assasins can.  
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sxshopper
sxshopper


Known Hero
posted November 12, 2006 01:14 PM

how did that boat get in there?! summon boat is disabled!

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Ghasteater
Ghasteater


Known Hero
posted November 12, 2006 02:31 PM

But Rutger have it in his spellbook
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Betruger
Betruger


Known Hero
empowered mind
posted November 12, 2006 05:01 PM

Yep. Rutger starts with that spell anyway

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zilonite
zilonite


Famous Hero
posted November 14, 2006 04:13 PM

Just took a quick look at "Dueblo" (only in map editor, so comments will not be too harsh )

1.Did like some design thingies - especially that map-terrain looks cool
2.Did like the design of starting islands
3.Didn't get the idea of huge open spaces - are those for two more players?
4.IHHO, Haven will be unstoppable on this map due to zounds of marksman within a few weeks.

Just my 2 cents - GL, man
____________
Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted November 14, 2006 04:41 PM
Edited by insatiable at 16:42, 14 Nov 2006.

yea they're for 2 more players
one more variation of 1on1 coming up and Allied as well

Haven
im afraid of it as well, but i think with many animals around + dwellings wont have much time to transform- use the training thing

One has to attack haven town pretty fast in any Map anyway, cant stall around is in havents favor
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Jinxer
Jinxer


Legendary Hero
*****
posted November 15, 2006 11:50 AM

is it possible to disable certain buildings within towns?  i.e if I set a random town can I tell it that " If Haven then disable the heroes building that reduces training by 40%"

That would help balance things as well as not making maps so rich.
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