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Thread: Heroes 5 Maps Submission/Review Thread | This thread is pages long: 1 ... 7 8 9 10 11 ... 20 28 · «PREV / NEXT» |
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the_teacher

 
    
Supreme Hero
Talk to the hand!
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posted October 26, 2006 01:18 PM |
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..or else: dont play arangar he's tricky anyway 
have a nice day
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insatiable

 
    
Supreme Hero
Ultimate N00bidity
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posted October 26, 2006 06:04 PM |
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Quote: Indeed it would be nice to have a chime for end of opponents' turn.
still is not so bad. if you listen carefully, music changes...
well at least thats somthing!
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niagaran

 
 
Adventuring Hero
Braveheart returns
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posted October 27, 2006 02:30 AM |
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Chimmes
At the very least..I share your frustration...since there is nothing to do during your opponents turn then we need a warning of the "changing of the guard' I have lost the beginning of my turn often and it is wasted time for both players...
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vesuvius


Hero of Order
Honor Above all Else
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posted October 27, 2006 07:08 AM |
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Ashes and Sands added. Man that is a nice map...
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zilonite

 
   
Famous Hero
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posted October 27, 2006 05:28 PM |
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Quote: Ashes and Sands added. Man that is a nice map...
Tnx for adding and thx for good words!
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.
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BobbyOhms

 
 
Adventuring Hero
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posted October 28, 2006 01:00 AM |
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Edited by vesuvius at 05:20, 28 Oct 2006.
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One small problem though... the link for Ashes and Sands is the one for Battle for Honor instead.
Fixed. -Vesuvius
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the_teacher

 
    
Supreme Hero
Talk to the hand!
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posted October 31, 2006 04:07 PM |
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beta fan-made RMG
RMG
actually it is doing something 
check it out
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UndeadLord

 
  
Known Hero
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posted October 31, 2006 06:48 PM |
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I tried it on multiplayer and I am very happy with its results this far. I think Ves should add random map as a option to report losses or wins soon.Thanks goes to Tapani.
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nevermind

 
   
Famous Hero
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posted October 31, 2006 07:10 PM |
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yep
Quote: I tried it on multiplayer and I am very happy with its results this far. I think Ves should add random map as a option to report losses or wins soon.Thanks goes to Tapani.
I second that! But one thing i think should be mentioned , I feel that necro should be banned on this rmg or only necro vs necro since most of the units are lvl 1-2-3 and throngs so thats ALOTTT of free skellies.
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Jinxer

 
     
Legendary Hero
*****
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posted October 31, 2006 08:23 PM |
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You will find there will be MANY MANY issues like that NeverMindSpy. It is hard enough to make a balanced player made map with heroes 5. I cant imagine it is possible to randomly generate a map that is balanced with all the races considered. One way or other the games will likey but unbalanced and onesided more often then not.
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vesuvius


Hero of Order
Honor Above all Else
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posted November 01, 2006 01:34 AM |
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I'm holding off on putting a random map option until the official one is released.
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Ghasteater

 
  
Known Hero
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posted November 11, 2006 08:00 PM |
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He-he just try to test Fatal controversity and got that rush 

Ruthger is need to put into unacceasble prizon
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Betruger

 
  
Known Hero
empowered mind
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posted November 11, 2006 11:07 PM |
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Edited by Betruger at 01:52, 12 Nov 2006.
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Or rather lower-tool should be used on that water, so that it's one level lower than the land strip, and therefore even Rutger won't be able to summon a boat there.
As for the map itself, I tried it today and I must say I really liked it. Particularly the scout wars in the middle were very entertaining Too bad there are so little resources lying around in the early game, which imo gives yet further advantages to Haven, because it's the only town that is fine with only starting resources.
But overall a great map 
btw, Ghast did you win that game?
seems like an ice bolt or two should deal with this rush
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Ghasteater

 
  
Known Hero
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posted November 12, 2006 05:11 PM |
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ice bolt or 2 can't stop trong of militia, but assasins can.
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sxshopper

 
  
Known Hero
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posted November 12, 2006 07:14 PM |
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how did that boat get in there?!     summon boat is disabled!
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Ghasteater

 
  
Known Hero
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posted November 12, 2006 08:31 PM |
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But Rutger have it in his spellbook
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Betruger

 
  
Known Hero
empowered mind
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posted November 12, 2006 11:01 PM |
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Yep. Rutger starts with that spell anyway
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zilonite

 
   
Famous Hero
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posted November 14, 2006 10:13 PM |
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Just took a quick look at "Dueblo" (only in map editor, so comments will not be too harsh )
1.Did like some design thingies - especially that map-terrain looks cool 
2.Did like the design of starting islands
3.Didn't get the idea of huge open spaces - are those for two more players?
4.IHHO, Haven will be unstoppable on this map due to zounds of marksman within a few weeks.
Just my 2 cents - GL, man
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.
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insatiable

 
    
Supreme Hero
Ultimate N00bidity
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posted November 14, 2006 10:41 PM |
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yea they're for 2 more players
one more variation of 1on1 coming up and Allied as well
Haven
im afraid of it as well, but i think with many animals around + dwellings wont have much time to transform- use the training thing
One has to attack haven town pretty fast in any Map anyway, cant stall around is in havents favor
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Jinxer

 
     
Legendary Hero
*****
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posted November 15, 2006 05:50 PM |
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is it possible to disable certain buildings within towns? i.e if I set a random town can I tell it that " If Haven then disable the heroes building that reduces training by 40%"
That would help balance things as well as not making maps so rich.
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