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Heroes Community > Tournament of Honor > Thread: Heroes 5 Maps Submission/Review Thread
Thread: Heroes 5 Maps Submission/Review Thread This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV
destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted November 04, 2009 03:21 PM

Zilo, I would play HoD with you anytime, but I don't see listed on msn ever anymore, perhaps you have changed accounts... again.. timevan29 at hot males dot com.

Hit me up

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ashleycolt
ashleycolt

Tavern Dweller
posted December 14, 2009 08:04 AM

Simulation pret immobilier

The easiest way to give the same opportunities to all players is to have same stacks of neutrals, artifacts, utopias in about the same places. Neutrals you can set for instance a set number of random tier 3 or tier 4 or whatever but you can also use mixed stacks or a garrison to guard key places. I typically prefer no banning artifacts but not placing too many on the map either. Other things to take into account is creating more than one paths to certain areas to add better replayability to the map. Or making sure than you have enough things to do per day but not give too many encounters that you'd make turns too long.

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dao1202
dao1202

Tavern Dweller
posted January 06, 2010 10:50 AM

Hey guys, i would like to show you my new map, its called Glorix

its 1on1 map, size large and with underground.





Download here
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Jinxer
Jinxer


Legendary Hero
*****
posted February 10, 2010 05:41 AM

I looked at the verison that you sent me... and it looks like it is very incomplete.. there is HUGE areas that have nothing on them.
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dao1202
dao1202

Tavern Dweller
posted March 09, 2010 02:58 PM

well im planning a 2v2 version.. so i will need that "huge" unused areas.

but anyway this doenst take effect on gameplay of the actually map... huh!?
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mathiask89
mathiask89

Tavern Dweller
posted January 07, 2015 10:17 AM

Jinxer said:
I looked at the verison that you sent me... and it looks like it is very incomplete.. there is HUGE areas that have nothing on them.

Like the H3 version getting to the middle quickly is key but having 3 same "like" castles removes potential unbalances.

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mathiask89
mathiask89

Tavern Dweller
posted January 07, 2015 10:19 AM

Jinxer said:
I looked at the verison that you sent me... and it looks like it is very incomplete.. there is HUGE areas that have nothing on them.

Like the H3 version getting to the middle quickly is key but having 3 same "like" castles removes potential unbalances.

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