| Thread: Heroes 5 Maps Submission/Review Thread [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 (28) ] |
Destro23

  
   
Promising
Famous Hero
Keeper of GrongGrong
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posted November 04, 2009 09:21 AM |
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Zilo, I would play HoD with you anytime, but I don't see listed on msn ever anymore, perhaps you have changed accounts... again.. timevan29 at hot males dot com.
Hit me up
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ashleycolt

 
Tavern Dweller
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posted December 14, 2009 02:04 AM |
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Simulation pret immobilier
The easiest way to give the same opportunities to all players is to have same stacks of neutrals, artifacts, utopias in about the same places. Neutrals you can set for instance a set number of random tier 3 or tier 4 or whatever but you can also use mixed stacks or a garrison to guard key places. I typically prefer no banning artifacts but not placing too many on the map either. Other things to take into account is creating more than one paths to certain areas to add better replayability to the map. Or making sure than you have enough things to do per day but not give too many encounters that you'd make turns too long.
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dao1202

 
Tavern Dweller
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posted January 06, 2010 04:50 AM |
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Hey guys, i would like to show you my new map, its called Glorix
its 1on1 map, size large and with underground.


Download here
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Jinxer

 
     
Legendary Hero
*****
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posted February 09, 2010 11:41 PM |
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I looked at the verison that you sent me... and it looks like it is very incomplete.. there is HUGE areas that have nothing on them.
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dao1202

 
Tavern Dweller
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posted March 09, 2010 08:58 AM |
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well im planning a 2v2 version.. so i will need that "huge" unused areas.
but anyway this doenst take effect on gameplay of the actually map... huh!?
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