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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The Perfect Temple (Naga town)
Thread: The Perfect Temple (Naga town) [ This thread is 37 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 (13) 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ]
vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 15, 2006 03:30 PM

Quote:
That's sorta like magic)-> Divine Laviathan(spellcaster)?



yap. right. Divine Leviathan. why not then Infernal Leprechaun? or Frost Efreet?

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 15, 2006 03:56 PM

Well, do you have any better ideas?!

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 15, 2006 03:58 PM

the wyrm->leviathan that is right now seems fine for me.

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 15, 2006 04:14 PM

Yes, but the creators of this town want it to be unique and have a spellcasting lvl 7.

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 15, 2006 04:21 PM
Edited by vhilhu at 16:21, 15 Oct 2006.



the obvious choice. the Old One.

casts frenzy.

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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 15, 2006 04:30 PM
Edited by Dragonbreath at 16:31, 15 Oct 2006.

That does not look like it is capable of being a spellcaster. It also looks evil. I would perfer a lavithan creature to that ugly old thing any day.

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 15, 2006 04:33 PM
Edited by vhilhu at 16:44, 15 Oct 2006.

CTHULHU IS NOT A SPELLCASTER???? WTF are you talking about? everybody who looks at him gets nuts and delirious, people read more books! and a big snake as a spellcaster is a bit strange, no? an Old One makes a whole lot more sense.



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actionjack
actionjack


Promising
Famous Hero
posted October 15, 2006 04:33 PM

-Why is there a need for lv7 spell casting when lv6 is already a spell caster?

-I don't like Medusa with the nagas.  Remember that the creature line up in H5 are build more according to their social order, and reflect more on the who rule that race.  There are more emphises on linking it all together in one since race.  

Medusa just seem like a strange to fit into a naga' preistess's social order.  Or atleast my mental image of them.  

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Baklava
Baklava


Honorable
Legendary Hero
Mostly harmless
posted October 15, 2006 07:44 PM

Medusae, in my opinion, shouldn't be a part of this town.
The naga with snakes instead of hair are wierd, though. Btw didn't we agree to change the prisesses' name?
Ctulhu... Damn it people... Ctulhu...
Yeah, ok, let's just put efreeti, Ctulhu and flying purple hippos in our town. Come ON people, look deep in your souls and think about the following:
-Do you really see logic in having efreeti in a swamp, wet, neutral/good town?
-Is having an evil god as a level 7 creature really better than having a wyrm?
-When are we going to move on with the project? It takes us too long to determine the creatures. Not to mention stats, heroes, abilities etc.

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted October 15, 2006 08:59 PM

Quote:
Before I continue, PEOPLE READ THE MASTERPOST ON PAGE 1 ! That is were all the current ideas are listed. Before you start giving any suggestions or complaints, read this to make sure you are NOT talking about thing that are either already there or aren't the case interely.


I cannot agree more.
Quote:
Then why arent we naming it simply the medusa?Its a classic.

Medusa is the name of one of the gorgons, the gorgons being those maidens with snakes for hair. so technically its not a species name, its an individual's name. And lets just stick with nagas instead of introducing subspecieses of the same creature.
Quote:
Doesn't the story say that the Nagas worshiped a snake god and high preistesses got snake hair and became medusae, then some Naga that worshiped Shalassa freed the lizardmen slaves and deafeated the preistesses? If so, that would mean medusae and naga hate each other, and therefor putting them into this town makes no sense whatsoever. Therefor, I think you should change the priestesses' hair.

That whole part has to be reworked. The history has to be rewritten.
Quote:
The slither ability and hydromancy is great!

Thank you, you are too kind.
Quote:
btw why not sentinel -> basilisk sentinel?

cuz the lizardman is in control not the basilisk.
Quote:
That's sorta like magic)-> Divine Laviathan(spellcaster)?

I still prefer the wyrm-leviathan combo and not having this creature be a spellcaster.

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actionjack
actionjack


Promising
Famous Hero
posted October 15, 2006 09:40 PM

Well... you could make all naga into Medusa/Gorgon, and turn it into a evil medusa town, with the lizardman still the salve/folder class of the social tree.  Beside the 3 units that would need to rename, most can stay as it is.  Nagas can be use elsewhere.

That is just one possiblity, of couse.    

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 15, 2006 09:47 PM

Current vote (Pro 3 < Neutral 1 > Against 3) We're tied again.

Anyway, if there are no comments and objections to my description of the (high) priestess, I'll put them up on the Masterpost soon. Eitherway, I'll create the descriptions for the Wyrm and the Leviathan tomorrow. I also wanted to suggest something for Slither, mechanic wise, I think the current working of Slither will be verry hard to engineer. Perhaps we should take out the hurting creatures part and just have it as an obstacle ignorer (Would still be blocked by walls). Also it realy does not make real sense if something would hurt you if it moves past, sharp spines or not. We could then revert Harded Carpace to recieving 60% damage (then it would be like the ability of the Shieldguards but with a constant and without the movement mechanic) or come up with something else. Also something for me, to make the describing a bit easier; with what is this creature supposed to do dammage ? With just biting or someting else ? If I would know this it would make the description a bit deeper and less senseless.
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Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 16, 2006 12:20 AM

I imagine the leviathan/wyrm biting the enemy. In the beggining of the thread you said you wanted a unique spellcasting lvl 7. I cannot imagine a lavithan casting spells. Also I really agree we should change the preistess name. Perhaps Naga Princess to Naga Queen? They would still be shooters and spellcasters. And why don't you give the Templar three-headed attack? With four arms they should be able to attack three units at once. The Praetorian should have 'srike all ajacent enemies' like the deep hydra. Just my two cents.

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Baklava
Baklava


Honorable
Legendary Hero
Mostly harmless
posted October 16, 2006 10:20 AM

Quote:
Just my two cents

Why does everyone keep saying that?
Quote:
Perhaps Naga Princess to Naga Queen?

Well, in Heroes V there are no prefixes such as "king", "queen" etc, because there can technically be only one of those. Having lots of queens in your army would be weird. I think someone brought up "Archon" before, but it was dropped, I can't remember why. I think that would be an ok name.
WarOverlord, your descriptions are simply so good that there's no need to comment them.
Hurting creatures is good in slither, I just don't like the destroy obstacles part. I mean, how can it destroy a sand pit in deserts or a lava crack in lava terrain? And think of boat fights - what, it just destroys the space between the boats that counts as an obstacle? Not to mention visual effects etc. But hurting creatures is something like the mages' shot, just stronger and not ranged.
Quote:
I imagine the leviathan/wyrm biting the enemy.

Or striking it with its tail.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted October 16, 2006 11:48 AM

Quote:
I think someone brought up "Archon" before, but it was dropped, I can't remember why. I think that would be an ok name.
WarOverlord, your descriptions are simply so good that there's no need to comment them.
Hurting creatures is good in slither, I just don't like the destroy obstacles part. I mean, how can it destroy a sand pit in deserts or a lava crack in lava terrain? And think of boat fights - what, it just destroys the space between the boats that counts as an obstacle? Not to mention visual effects etc. But hurting creatures is something like the mages' shot, just stronger and not ranged.
Quote:
I imagine the leviathan/wyrm biting the enemy.

Or striking it with its tail.


I already stated the reason why Archon is no good in page 3, but I'll repeat it anyway. An Archon is the ruler of an Ancient Greek City-State. This would have exactly the same effect of calling some units after any other kind of royalty. I'll try to encorporate the Current version of Slither in the description, although I agree about the wrecking obstacles. Still it's not going to be easy to make it plausible that creatures get hurt by a passing Leviathan

For the New names part; how about Curate > Theologist / Theocrat for the replacements of the (High) Priestess.
And for the level 7 Leviathan > Scylla. That way we ditched the unnesecary swamp part and we are rid of any dragon refferance.
____________
"If you naturally have energy, then go and use it and go make some coffee for the people who need it." -Ronald Goedemondt

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 16, 2006 02:16 PM

Quote:
An Archon is the ruler of an Ancient Greek City-State. This would have exactly the same effect of calling some units after any other kind of royalty.


i think its more known as gnostic demon. think Abraxas!


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alcibiades
alcibiades

Hero of Order
and Light
posted October 16, 2006 04:19 PM

Now ... I don't bother to read all 13 pages (did anybody post anything interesting besides just squabbling back and forth?) ... But it seems to me you're all very obsessed with the Naga town being in a Swamp setting. Just wanted to point out that according to the official map, there is *no* indication that we will see a sqamp town anytime in near future. Quite on the other hand, what could be the Naga town is placed on some apparantly magically summoned water pools covering a barren wasteland.

Just a thought.

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Phoenixzs
Phoenixzs


Adventuring Hero
posted October 16, 2006 05:29 PM
Edited by phoenixzs at 17:33, 16 Oct 2006.

Quote:


Medusa is the name of one of the gorgons, the gorgons being those maidens with snakes for hair. so technically its not a species name, its an individual's name. And lets just stick with nagas instead of introducing subspecieses of the same creature.



I know what a gorgon and medusa is but the point is why are we so strickt about it.People at 3do were easy about this and it worked.The name of the snake haired creature was "Medusa" from starting H2.And nobody gived importance to whether or not it was a species name or not.Same as gorgon.People liked the name "gorgon" see what happens if you call it catobepheleas or something liked that.So be elastic about it.By the way if we are so strickt aboout nagas why are we using the marilith look for naga?Nagas normally are human headed snakes?What about that?I am just saying the ideas can be more relaxed and free.

And I cannot understand why people are so struck with the efreet example.I like efreets and I gave an example its just that.Why bash in the head.
Leviathan?A monsturous snake nothing more.Its like placing a T-Rex at the 7th level no difference to me.
And medusas not fitting a lizardtown?I can't understand that either.Must they be only "lizards" nothing connected with them?With some twist in their makeup and history medusas can fit no doubt about that.

I have read the proposal.I dont like 3 level but its simply a matter of taste.But urgently I think the gorgon must be added to the line up.Basilisk breeders could stay.The Naga like thing(pretorian) mustnt sound like rakashaa raji.While being a large snake it has none of its abilities.I would recommend a paralyzing effect if you still consider it as the last level.
By the way the chameleon ability is broken in the view of game mechanics it should be nerfed.Lets say you attack shooter creatures  like elves with that level 3 which is a good level.Till they come nearer you will attack with your hero since they cannot target it.It would be broken.My suggestion would be %50 protection aganist ranged attacks including target spells(like %50 magic resistance) until it attacks first or gets attacked in melle.


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Golemcrafter
Golemcrafter


Promising
Famous Hero
Unlimited Fantasy Master
posted October 16, 2006 06:01 PM

Anyway, do we have already our level 7 creature or not?
The idea "Wyrm" took me a while to think about it: I know that the Wyrm would be a large creature but wouldn't it be too "long", if you know what I mean. The picture from Gnoll Mage is really good at all but I think: wyrms are long and perhaps for them is 2x2 squares not enough.
Actually you can make it that we can see only the head of the wyrm and while it moves, it digs itself into the ground (like teleport) and leaves a huge hole as added obstacle.

If you want to have a spellcaster level 7 creature: Actually every creature can be a spellcaster if you say that this creature is now a spellcaster. In my opinion wyrms can never be spellcasters and if you want in any case level 7 creature, I would suggest you, thinking a bit longer about it. (just read my signature)
____________
"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...

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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 16, 2006 06:12 PM

Quote:
I think: wyrms are long and perhaps for them is 2x2 squares not enough. Actually you can make it that we can see only the head of the wyrm and while it moves, it digs itself into the ground (like teleport) and leaves a huge hole as added obstacle.


you can have the snakes tail rolled into a circle, moving animation would be tricky to do though. But worm-from-the-earth is a nice idea, but on a ship it would look funny

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