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Heroes Community > Tournament of Honor > Thread: I have a question
Thread: I have a question This thread is 2 pages long: 1 2 · «PREV
Nernug
Nernug


Adventuring Hero
posted April 12, 2001 09:32 AM

QUESTION

I’m new to this game and I find it very confusing when you have a stack with the same speed as your enemy.
Lets say that you have an army of skeletons and you attack a stack of gnolls. Because you are the attacker you will always be the one who goes first, right?
But if you also have a stack of wights which has a speed of 6, then your skeletons wont move first, right?
Is this all wrong and does anyone know where I can read about this stuff?

Plz
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"When The last Tree Is Cut, The Last River Poisoned And The Last Fish Dead, We Will Discover That We Can’t Eat Money"



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sos
sos


Known Hero
posted April 13, 2001 08:10 PM

Check out:
http://www.astralwizard.com/heroes3/
http://www.h3trio.com

This info is from astralwizard.

Always make sure you KNOW, what army will play next. The rules are these:
         a.First comes speed. If there's a stack that is faster than any other, it plays first.
         b.When both sides have stacks of same speed, in the first round the attacker gets the first move. In castle defenses, however, the defending party has first strike
          (as the attacker was preparing siege)
         c.If both sides have stacks of same speed, the rounds go zig-zag. Once all stacks of that speed have moved, next lower speed army moves and if both sides have
          that speed in their ranks, then again moves side, that hadn't had made the last move.
         d.On every side, armies with same speed play in order of appearance on the screen, when the battle begun. So, if you have two armies of the same speed, the
          ORIGINALLY upper plays always sooner, even if it moves below the other army.
         e.The 'wait' function needs some explaining. A unit that uses 'wait' in it's regular turn will have to play within the battle turn. After ballistas on both sides fire, a
          sub-turn for waiting creatures begins, following all the rules about speeds and zig-zagging, but the speeds go in reversed order, from slowest to fastest
          creatures, So that the fastest creatures play last.

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted April 16, 2001 08:16 AM

Just a quickie...

It has already been determined that the battlefield in HoMM4 will be larger, but will the heroes be able to have more than just seven stacks under his/her leadership?

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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 16, 2001 06:25 PM

Of course.

Of course, Shae, this is the easiest thing to do in H4 I think.
____________
D3@th t0 Fals3 m3Tal!

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splat
splat


Adventuring Hero
posted February 13, 2002 03:00 PM

necromancy

I have played some games with necropolis towns, because I found those free skeletons so interesting. But it seems I get fewer skeletons than my skill suggests. I have for example expert necromancy, 2 amplifiers and a vampire's cowl, so I expect 60% skeletons. But then I get just 40% or 50%. Or is this because the free upgrade to skeleton warriors (if all slots full) costs you some skeletons? I always make sure my slots are full so I get warriors.

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Titan_888
Titan_888


Known Hero
Wind of Change
posted February 13, 2002 03:56 PM

Yes, if you fight with skels warriors the percentage will be lower.
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retropoet
retropoet

Tavern Dweller
posted February 15, 2002 05:02 AM

scout holding troops

Mocara said:2) At the end of the day I always have one of my scouts hold the slow troops for my main hero so he will get to move further the next day.

Q:  How, then, does your scout catch up to your super-fast Hero the next day?  And, if you have a chain of scouts, why not just pass all the slow ones to the head of the line via caravan?  Your Hero could pick them up later.
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Fantusta
Fantusta


Known Hero
who wishes he was high
posted February 15, 2002 05:16 AM

One that wasn't explained correctly was the tower vs. necro question -- the tower would win, because, if you've had a hero outside a necropolis, you would see that you see whatever the unit (or in this case, town) can see, because they cut through the fog just as if they had moved there (without the movement).  Tower and Necropolis would be my fav. 2 towns, heh.

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Mocara
Mocara


Famous Hero
what?
posted February 15, 2002 08:07 AM

Hi Retropoet,

Your main hero is usually fighting which means weaving on and of course and therefore your scout moving in a straight line and often on a road can keep up.

If not you need to leave another scout ahead one turn so he can hold them while the trailer scout flags the mines and picks up the resources that the main battled for.

-Mocara
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