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Heroes Community > Tournament of Honor > Thread: First RMG impressions
Thread: First RMG impressions This thread is 2 pages long: 1 2 · «PREV
bobbyohms
bobbyohms


Adventuring Hero
posted December 20, 2006 08:19 AM

Based upon my fiddling with this the other day, I believe that what determines which templates are available is based on your settings you select like number of players and map size because when you change these settings the available templates change. I had a decent game on it when I played based on the template you guys were talking about.

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midnight
midnight


Promising
Famous Hero
posted December 20, 2006 11:48 AM
Edited by midnight at 05:48, 21 Dec 2006.

we had a good game, 1 utopia each, only downer was we were in neighbouring zones, and the break is no bigger than half the stacks on the map. If gonna make a Blockbuster style template, Ubi need to make break 10x bigger

Yes, the templates u get depend on size of map including if underground. For example if XL/Under there is only one template listed. If L no under, is about 10 of them.

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midnight
midnight


Promising
Famous Hero
posted December 21, 2006 05:48 AM
Edited by midnight at 12:34, 23 Dec 2006.

S1-4P2-4Z4K1

Another playable template is:  S1-4P2-4Z4K1
Size: L no under, it wont do bigger maps.
Difficulty : Heroic
Rating: Noob friendly, bit dull for the vets

You dont expand, just harvest your start area then go to the common block which is about 20 lvl 7 critters. It is very rich, so prolly best to start on Heroic difficulty to make it a challenge. Should be able to break late week 4. If you dont sit on the block u can potentially play the whole game simultaneous turns.
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JoeTheLoser
JoeTheLoser


Hired Hero
posted December 23, 2006 08:29 AM

Hello,

Perhaps a couple of the "old schoolers" that are still around may remember me....

I was a random map player of HOMM3 and was (like many) absolutely addicted (looking back at the history I guess I was over 550 games played, yikes!).  

I'm happy to see that HOMM5 has a random map generator!! I'm thinking of buying the game + expansion (now that Online poker has taken a hit in the US )

So my questions are:
(1)  Coming from the "old school" mentality (didn't play a single game of HOMMIV or V yet)...am I going to enjoy these games online?
(2)  Are there/will there be any "random map" addicts like I used to play with

Thanks for advice/info.

Joe the Loser
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midnight
midnight


Promising
Famous Hero
posted December 23, 2006 12:55 PM

old school is in da house

it is too early to say, the rmg engine is great, but as a whole the templates r boring as sheeeeiiiit. it really depends if either:
* Nival revamp the templates to stop early meeting, and allow goodies like utopias on 90% of their temps rather than 10%.
* Able to do customised temps

there will be addicted randomers for sure if either of those things happens. At the moment there are a few ppl like me dabbling in it. It actually does feel like H3 randoms. Also machine specs r pretty important, need mega memory, 1Gb is bare minimum.
Midnight


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JoeTheLoser
JoeTheLoser


Hired Hero
posted January 04, 2007 12:50 AM

Thanks much midnight

I think you and I were about the most prolific randomers.  We had some pretty good matches as I recall (probably went 50/50 of 55/45 you )

I'll keep HOMM V on the "back burner" for now.  Found a better poker site and don't have quite the same amount of time to devote to HOMM as I did in the earlier years

....oh, and laptop RAM is a pathetic 512Mb...what good is blazing fast processor speed when ya have sh*t for RAM?  Gotta upgrade crap ASAP.


Peace

JTL
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dale
dale


Known Hero
posted December 06, 2008 08:24 AM

Quote:
actually i think you're right, i gotta use the full template name. These are some i've found, might be more.
S1-2P2Z5V10
S1-3P2Z7N2
S1-4P2Z6K3
S1-4P2-4Z4K1
S3-6P2-4Z9B3

S1-3P2-8Z8K2_1
S3-5P2-8Z8K2_2
S4-7P2-8Z8K2_3
S5-10P2-8Z8K2_4



Is there some meaning to these very cryptic names?  E.g. do S1, S3, S4, and S5 indicate something?  Ditto for the numbers around P, etc.
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infinitus
infinitus


Supreme Hero
posted December 07, 2008 11:54 AM
Edited by infinitus at 11:56, 07 Dec 2008.

S1, S2 etc is something like recommended size of map, for example s1,s2 is good for small, medium maps. If used with large size map we get empty map - too small quantity of neutrals, week border guards etc ... That's why this days i no more use random template to generate maps. In 3.1 i found template s3-5p2-8z8k2m is very good for large map with setup 2 players map, strong monsters, no water, no sub. Sim turns stay very long on this map (at least in games i played). I no more afraid to get on map unequal number of native towns for players cos sometime building second town lead to loose for this player. Opponent player can upgrade troops in same time, quiq attack and gg for town builder
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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SimonaK
SimonaK


Promising
Supreme Hero
posted December 07, 2008 05:24 PM

I always thought S means Seed

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dale
dale


Known Hero
posted December 07, 2008 07:54 PM

Quote:
I always thought S means Seed

When you create the map, there is a place to enter the seed.  Seed = 0 implies generate a "random" seed based on the clock.
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Grey Beards of the world, Unite :-}}

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dale
dale


Known Hero
posted December 07, 2008 07:57 PM

Quote:
S1, S2 etc is something like recommended size of map.

Thanks for the response.  What you say makes sense.  Now if someone can add what the other letters might stand for, maybe I can begin to make sense of the whole thing.
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Grey Beards of the world, Unite :-}}

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 07, 2008 08:11 PM

S1-3 is probably the minimum recommended size (1) and maximum (3). Don't ask me what does 1 and 3 refer to, I have no clue, since it's not only the size of the map (small, large, etc), but also if it has underground or not (obviously, with underground it's like the map gets bigger)

P2 is the number of players I think (2 in this case)

Notice that sometimes there's also P2-8 or something, meaning the minimum number of players recommended is 2 and max 8.

Z8 is the number of zones (for each player). A zone is some kind of 'template', with some predefined map objects in it and it also has information about which zones it connects to, etc.
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joetheloser
joetheloser


Hired Hero
posted December 08, 2008 09:04 PM

I've tried my hardest not to pay attention to the template names when I play (I want every game to be totally "fresh")...but alas, that is impossible...and I think if you are going to set up a map to be FUN and INTERESTING you really have to pay attention to the template.

One thing that is striking is the lack of correlation between monster strength between maps.  "Very strong" monsters on 2Z6 is like "normal" monsters on 8Z8 template.  

Example:
I set up a "impossible monsters" game and didn't pay attention to template...but it turned out difficult but fun (probably was 2Z6?).  Since that time I have played the same guy many times...but everytime he generates map it ALWAYS in 8Z8 template...which with "impossible" monsters just plain SUCKS (even "very strong" is tough, but playable at XL or bigger).  You basically have to wait until you can use a dark magic exploit to break out of the "THRONG upgraded Lvl7s + Throng upgraded Lvl6s" border guards.

So, unfortunately, I think I've fallen to the "dark side" an will now be doing "intelligent" random maps where you tailor the monster strength WITH the map:

8Z8 = strong/v. strong
4Z4 = v.strong/impossible
2Z6 = strong/v. strong/impossible..depending (probably most versatile, but perhaps most artifactually Boring of the maps)

Preffered "resources/experience" set somewhere between 2/2 and 4/4 depending on taste.

....Hmmm...maybe I have 4Z4 and 2Z6 reversed...can't remember now.


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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 08, 2008 09:09 PM

It's not 4Z4 or 8Z8. It's just Z4 or Z8

Let's take this one as an example:

S1-2P2Z5V10

It says:

S1-2 (recommended size of map between 1 and 2 - don't really know what these numbers mean)

P2 (2 players recommended)

Z5 (5 zones for each player)

V10 (no idea what V is, or K in some templates, don't know what they represent)


Or, let's analyze this one:

S1-4P2-4Z4K1

It says:

S1-4 (recommended size of map between 1 and 4 - don't really know what these numbers mean)

P2-4 (recommended number of players between 2 and 4)

Z4 (4 zones for each player)

K1 (no idea)
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joetheloser
joetheloser


Hired Hero
posted December 08, 2008 10:25 PM

Quote:
It's not 4Z4 or 8Z8. It's just Z4 or Z8


Fair enough Asheera.  I now understand the convention more fully, thank you.  Was just trying to point out the differences between Z4, Z6 and Z8...and typically, they've always had the previous number attached (i.e. 8z8..never seen 2z8 or 4z8)...so, it's just how it is recorded in my mind.

My point was:  the "monster strength" is not absolute and is therefore irrelevant unless you take into account template as well.  You can correct me if I'm wrong there, but personal experience dictates this to be true.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 08, 2008 10:57 PM

Yes, I believe the monster strength depends on the template as well.
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dale
dale


Known Hero
posted December 09, 2008 06:31 AM

Quote:
Yes, I believe the monster strength depends on the template as well.

Thank you very much for your posts.  They have helped understand much better.

I might note that I originally asked this question in a new thread, only to get my hand slapped by the moderator.  I then posted it again where the moderator suggested -- and got no response.  Third time is a charm:-}}
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