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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Academy Renegades
Thread: Academy Renegades
GenieLord
GenieLord


Honorable
Legendary Hero
posted January 13, 2007 08:54 PM
Edited by GenieLord at 19:33, 14 Jan 2007.

Academy Renegades

(The creatures statuses are compared to their original creatures' upgrades)

1. Marauder Gremlin
Attack 4
Defence 1
Damage 1-2
Initiative 11
Speed 6
HP 6
Mana 0
Shots 0
Special abilities: Repair, sleep walking.

2. Cursed Gargoyle
Attack 3
Defence 4
Damage 1-3
Initiative 8
Speed 7
HP 18
Mana 0
Shots 0
Special abilities: Elemental, flyer, enraged, immunity to cold and earth, souls taking.

3. Basalt Golem
Attack 5
Defence 5
Damage 2-10
Initiative 10
Speed 4
HP 20
Mana 0
Shots 0
Special abilities: Mechanical, immunity to destructive magic, immunity to slow, boiling.

4. Sorcerer
Attack 10
Defence 10
Damage 8-10
Initiative 9
Speed 2
HP 27
Mana 30
Shots
Special abilities: Shooter, caster, energy channel, magic attack, sacrificing.
Spellbook icludes: Confusion, Frenzy, Circle of Winter, Lighting Bolt.

5. Chaos Djinn
Attack 15
Defence 13
Damage 10-22
Initiative 10
Speed 7
HP 40
Mana 22
Shots 0
Special abilities: Large creature, Flyer, Caster.
Spellbook includes: Chain Lightning, Ice bolt, Circle of Winter.

6. Rakshasa Raza
Attack 28
Defence 18
Damage 23-30
Initiative 8
Speed 7
HP 125
Mana 0
Shots 0
Special abilities: Large creature, unliminted retaliation, Rakshasa rage.

7. Clouds Giant
Attack 30
Defence 30
Damage 40-80
Initiative 12
Speed 7
HP 190
Mana 0
Shots 0
Special abilities: Large creature, Sommon fog, Immunity to Cold and Lighting.

Explanation of the new abilities:

Sleep Walking-If you chose to use this ability, the Marauder Gremlin will miss one turn (he will fell asleep) but after it he will be able to walk where ever he wants on the battlefield and will be able to attack creatures with being retaliationed (active for two turns). After the second turn he will automaticly return to his place, will miss a turn and wake up.
Souls Taking-After having a good hit, the Cursed Gargoyle imprison the attacked creature's sould inside his tombstone. The attacked creature will lose 40% of his Attack and Defence that will pass to the Cursed Gargoyle.
Boiling-Every time that the Basalt Golem attacks, there's a 50% chance that the attacked hero will be burned. It will make the attacked creature to move 2 squares back immidiatly.
Sacrificing-Every time a Sorcerer's shot passes through friendly unit, it becomes stronger in 25%.  
Rakshasa Rage-Similiar to Bersherker Rage.
Sommon Fog-For three turns a magical fog covers the battlefield and the enemy can't see any friendly troops.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 13, 2007 09:04 PM

seems a bit over powerful if you ask me, and we really should stop making theses Renegades now, they are relly spaming up the Alter
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 13, 2007 10:36 PM

burble burble burble burble *dribbles* renegades, burble burble burble burble *dribbles and flicks lip* no more, please, burble burble burble burble *finishes typing with tongue as hands are tied up in a striaght jacket*,
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 13, 2007 11:06 PM

well bixie, sorry to say, but i have made a flying fish renegade faction
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 14, 2007 07:36 PM

that i don't mind, as i know its a joke.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 14, 2007 07:47 PM

I know there are too many renegades here. Away too much.
But I think the town that needs renegades so much, didn't get them. So I decided to help.
It fits perfectly. There's a senate that rules all the summoned and casted creatures. They will probebly rebel in it someday.
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