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Thread: The Modding Wiki | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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sfidanza
Promising
Supreme Hero
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posted October 23, 2007 02:19 PM |
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Quote: i have guestion? how i can chance stats if i cant chance the text what belongs on the stats like
<creature dmg min>34
>creature dmg max>37
and i try chance it, then i hear that ding sound what you hear sometimes in windows word
This is not the thread to ask such question. Create a new thread (or maybe we could have a generic short questions thread...).
Anyway, the .xdb files are "read only" in the .pak archive. You should first remove the "read-only" attribute. A good text editor will allow you to do it, otherwise, do it on the file itself.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted October 23, 2007 04:17 PM |
bonus applied. |
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Here is a Tutorial for everyone who are wondering how to add full new Creatures without replacing:
Adding Creatures
It was ready for some time, but now I really present it and I tried to explain how to patch the exe file as simple as possible. Note: This is for HoF, it works a little different in TotE so I hope the patching in TotE will soon be uncovered.
By the way am I allowed to post an unprotected exe file that is used in the explaination?
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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sfidanza
Promising
Supreme Hero
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posted October 23, 2007 04:44 PM |
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QP awarded to Kronos for the tutorial on the wiki.
Quote: By the way am I allowed to post an unprotected exe file that is used in the explanation?
Not really. Do you mean the one in your mod linked at the end? Let's say it's for research, and keep it there.
Explaining what to edit in the exe is not better, by the way, and I think you should remove it. It only works on russian HoF .exe v2.1 anyway, and it will be someplace else in other versions of the file. This edited .exe is in your mod already.
I suggest you explain the theory: that the total number of creatures is hard-coded in the exe, and the game crashes if there is a discrepancy with types.xml. This way, it applies to all versions, without risking being illegal. You can also add how many creatures there are by default in H5/HoF/ToE (it's 180 in ToE - actually 179 but you have to count CREATURE_UNKNOWN=0 in the total).
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted October 23, 2007 06:49 PM |
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Well what you say is not 100% true, in HoF the game crashes less easy, it doesn't crash if there are more Creatures in the types.xml the Creature can ony apear on the adv map, in TotE however ifthere are more creatures the game crashes as soon as you load a Map that includes the Creature, but in TotE you also need to patch the editor or the editor will crash if you load a Map including the Creature, CrazyPill is good with a disansambler he can find the offsets this way I allready asked him for the TotE offsets, but you don't want me to post them?
Anyway I'll update the guide asap.
P.S. The exe wich is included in the MOD is Russian as well.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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guarder
Supreme Hero
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posted October 28, 2007 03:06 PM |
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Edited by guarder at 07:54, 02 Nov 2007.
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How do you make new textures?
Edit: How to edit building cost: First go into GameMechanics, so into TownBuildingSharedStats and then choose faction. So go into the building you want to change. And then you see thisdragon graveyard edited by me)?xml version="1.0" encoding="UTF-8"?>
<TownBuildingSharedStats ObjectRecordID="1000051">
<NameFileRef href="/Text/Game/TownBuildings/Necromancy/Dwelling_7/Name.txt"/>
<DescriptionFileRef href="/Text/Game/TownBuildings/Necromancy/Dwelling_7/Description.txt"/>
<Type>TB_DWELLING_7</Type>
<Upgrade>BLD_UPG_1</Upgrade>
<Cost>
<Wood>15</Wood>
<Ore>10</Ore>
<Mercury>10</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>8000</Gold>
</Cost>
<ModObjectName>DragonGraveyrd</ModObjectName>
<dependencies>
<Item href="/GameMechanics/TownBuildingSharedStats/Necromancy/Fort/Castle.xdb#xpointer(/TownBuildingSharedStats)"/>
</dependencies>
<Creature>CREATURE_BONE_DRAGON</Creature>
<DevLevelNeeded>15</DevLevelNeeded>
<UIObjectName>Dwelling_7</UIObjectName>
<UIStackPosition>0</UIStackPosition>
<Icon href="/UI/TownHall/necropolis/128/d7.xdb#xpointer(/Texture)"/>
</TownBuildingSharedStats>
Copy game mechanics into data folder and take away read-only. You see the red writing over there. Change the numbers to get the building to cost like that. ex. [mercury]10[/mercury] to [mercury]1000[/mercury]
Edit spells:Go into game mechanics and ten into spells. Choose the spell class and click on the spell. <base>=starting strenght. <PerPower>=extra strenght per spellpower:
(My modified cotn)
<Item>
<Base>16</Base>
<PerPower>4</PerPower>
</Item>
<Item>
<Base>20</Base>
<PerPower>5</PerPower>
</Item>
<Item>
<Base>40</Base>
<PerPower>8</PerPower>
</Item>
<Item>
<Base>80</Base>
<PerPower>10</PerPower>
</Item>
ps. if it doesn't looks likes this, it's probably becouse you had taken a effect. Only take the name on the spell, not with effect
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 30, 2007 01:51 PM |
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i dont know how to do mods so can anyone expleine me where is my gamemachine folder? and how do i soppuse to extract my data.pak folder and text.pak folder?
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guarder
Supreme Hero
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posted October 30, 2007 03:47 PM |
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you must have WinRar. Open data.pak with winrar and there is an alternative called extract(i think) choose where you want it and click on start
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 30, 2007 05:42 PM |
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ok it didint workt so just tell me how you did your mod.
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guarder
Supreme Hero
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posted October 30, 2007 05:51 PM |
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i opened the data.pak and took the icon next to the books. Choose your destination. And remember to un-check read only
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 30, 2007 06:15 PM |
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i opened the data.pak but what books? what icon? from what side?
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Maurice
Hero of Order
Part of the furniture
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posted October 30, 2007 06:29 PM |
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- Open WinRAR;
- Find the data.pak file using WinRAR;
- Click the "Extract to..." option (second one from the left side, the leftmost one is the book-icon, which is the "Add" option);
- Choose a destination and unpack the files;
When you go to edit a file, make sure to uncheck the "read-only" flag from the file (right-click the file name, select "Properties" from the menu that pops-up and uncheck the "read-only" bit that you can find in the screen that you see).
Come on, it's not rocket science
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guarder
Supreme Hero
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posted October 30, 2007 06:37 PM |
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Edited by guarder at 18:38, 30 Oct 2007.
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Quote: i opened the data.pak but what books? what icon? from what side?
Books=an icon. it's at upper rightleft corner
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 30, 2007 06:39 PM |
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10Q
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guarder
Supreme Hero
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posted October 30, 2007 06:46 PM |
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did you get it now?
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Lord_Evil
Famous Hero
Evil lolcat
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posted October 30, 2007 06:56 PM |
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no
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sfidanza
Promising
Supreme Hero
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posted October 30, 2007 10:33 PM |
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Legendary_Hero
Known Hero
Stronghold Warchief
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posted November 02, 2007 11:02 AM |
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Wulfstan8182
Famous Hero
, eh?
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posted November 13, 2007 11:31 PM |
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I applied for my pass to be sent yesterday and it still hasn't come! what do i do?
P.S. i already tried to send myself a new pass but it didn't come.
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sfidanza
Promising
Supreme Hero
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posted November 14, 2007 02:54 PM |
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The new user wulfstan8182 is correctly registered. I received the new user notification, so the smtp server works correctly. Maybe the email is in your spam folder somewhere. Maybe the stored email address is incorrect (I'll send you an HCM to check that).
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bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted November 15, 2007 08:34 PM |
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Three problems:
1.Where are new(TotE) creatures textures?
2.Where are icons of the creatures?
3.Where and how should I put my changed things/files?
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HoMM3Lite
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