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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis Heroes Review
Thread: Necropolis Heroes Review This thread is 3 pages long: 1 2 3 · NEXT»
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 02, 2007 09:20 PM bonus applied.
Edited by VokialBG at 21:28, 02 Feb 2007.

Necropolis Heroes Review

Weak heroes

Deirdre

Specialty:

The effect of Banshee Howl ability increases as hero gains new levels.

Skills:

Basic Necromancy
Basic Dark Magic
Banshee Howl

Banshee Howl is weak ability -10% initiative and - 1 lick and morale yes this not too cool

1. Even on Lv. 15 the ability is improved only to 2 luck and moral and the initiative reduction is still 10% yes it works for 5,75 turns but still it is not enough.
2. These 10% can't help against creatures with high initiative like the Griffin or almost all inferno's creatures:


Imp:

13  initiative - 10% = 11,7 initiative and it's still more than every necro creature's initiative


3. Against other undead creatures the ability is totally useless.


Deirdre start with Dark Magic and Banshee Howl it's hard to explore the map with these skills and with army of some zombies and skeletons.

Raven

Specialty:

The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level.

Skills:

Basic Necromancy
Basic Destructive Magic
Basic Dark Magic

You can say why Raven is in this category? The Specialty is not vary bad, the Skills too, but:

1. The skills are not very good in early game (especially the first week)
2. In Lv. 15 the Specialty (the Vulnerability spell) can reduce only 4 defence, yes this will help against Lv 1 - 3 creatures but nothing more
3. You need mana to use the specialty (only 4 mana but but you need it)

Average Heroes

Zoltan

Specialty:

If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it.

Skills:

Basic Necromancy
Basic Enlightenment
Arcane Intuition


Good skills but not in early game.

He can bock often used enemy spells. Zoltan is very useful against othe necromansers or summoners, which overdo with Rise Dead, Phantom Forces, Summon Elementals or Resurrection, but he is very useless in battle with Destructive and Light magic, then the first one has good amount of offence spells and the second one you need to cast mass light spell only one time so...

Vladimir

Specialty:

The Raise Dead spell has increased effect. The spellpower of this spell is increased by 1 for every five levels of hero, starting on first level.

Skills:

Basic Necromancy
Basic Summoning Magic
Master of Life

To 1.2 Vladimir was great the best necro hero in the game, he start with very good abilities for early game
Summoning Magic and Master of Life are very, very, very good combination, but his Specialty sucks
"1 for every five levels of hero" five levels are to much so after 1.2 Vladimir is only a joke...

Good Heroes

Orson

Specialty:

All Zombies and Plague Zombies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

Skills:

Basic Necromancy
Basic Defense
Vitality


Orson start with Defense --->>> Vitality this is very useful not in only in early stage but in all time of the game.
The Zombie Lord  Specialty can hepl in very much too, yes the zombies are week, but they are many, + some attack and Defence (the specialty) and the Vitality + Defence skill the zombies can be used like ultimate protectors they have very high survival %, so now it is higher!

Naadir

Specialty:

Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the time of combat. The number of Ghosts depends on hero's level.

Skills:

Basic Necromancy
Basic Summoning Magic
Basic Dark Magic

Naadir's Specialty is very useful in neutral battles, the enemy will attack the new Ghosts stack you need it only for the battle (it disappear after the battle), it is not very good in final battles but still can help a lot.
Naadir's Specialty is good at the beginning of the game too, and also he start with Summoning and Dark Magic the both very useful for Necro.

Lucretia

Specialty:

All Vampires and Vampire Lords in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

Skills:

Basic Necromancy
Basic Sorcery
Mana Regeneration

The Vampires get bonus Attack and Defense for every 2 level she gains. The vampires with the liches are are the best necro units in your army, so it's great choice to improve your vampires. The 1 Vampire in the start is pretty good bonus too.
Lucretia can be the best necromancer, BUT here come the problem she start with Sorcery - totaly useless for her and the necro army.

The best necro hero (in my opinion)

Kaspar

Specialty:

The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased.

Skills:

Basic Necromancy
Basic War Machines
First Aid

1. He start with First Aid tent
2. You don't need to cast Rise Dead, just use you First Aid, this can save mana for other spells (or for Rise Dead ). Actually he can cast Rise dead 2 times per turn (1 time the tent, 1 time the spell)!
3. Kaspar almost nevre lose troops, on the contrary he come out of battle with more troops!
,also he start with Basic War Machines this give bonus attack to your shooters, and very useful during siege.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 02, 2007 09:27 PM
Edited by TheDeath at 21:28, 02 Feb 2007.

Hey man, maybe we should combine our reviews (creatures & heroes)

Anyway it was nice, though I have some comments about Raven: Why is it only useful against low-level troops? Reducing the defense for those with high defense is also equally powerful.

Zoltan is great, but I also like Raven and Lucretia and Orson

EDIT: Deirdre's special is really good: offers a -2 to morale and luck, and -10% initiative (bug? it should be -20%)... anyway, the -10% in initiative is especially effective against fast troops like Griffins, you had it the wrong way

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 02, 2007 09:31 PM

Good to know there is someone who doesn't underestimate zombies

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 02, 2007 09:34 PM
Edited by Doomforge at 21:38, 02 Feb 2007.

Ouchh. Kaspar is an overkill. Seriously, no need for the tent when vamplords are on front, possibly Marked (mark of the necro is a necro ability now so it's easy to get that skill), so you regain more and more mana as they take damage, so you can raise them forever. And even if they lose HPs.. it makes their lifedrain and your animate even more effective and the enemy numbers are decreasing, so the damage slows down too.. This strategy beats MMR in creepkill, best with lucrercia with sorcery, absolutely no need for spells from the guild (albeit slow is needed against tough level7s) and is 100% reliable.. try it sometime! (it's a bit tougher to deal damage since you can no longer get 250 skellies per week via necromancy, though. I consider the change in necromancy a major nerf, since it's unreliable and rather weak. That puts Lucretia even higher, making vamps a better offensive weapon)

Zoltan may be extremely good, although he decreased in 2.1 aswell. In 2.0, you could just get sorcery and puppet master, along with 2k skeletons, use them to kill the cleansers (sprites, archmages) and then start pupetting.. cleansing and mass cleansing would get blocked and from that point the game was over, as you could puppet entire army, and regain massive mana with mark of necromancer on skeletons, which obviously the enemy targeted first!

Since there are no skellie archer hordes anymore, it's less reliable.. sadly.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 02, 2007 09:39 PM
Edited by VokialBG at 21:40, 02 Feb 2007.

Quote:

I have some comments about Raven: Why is it only useful against low-level troops? Reducing the defense for those with high defense is also equally powerful.


Well here with useless I mean "can't help much":

Archangel - 4 defence = 28 defence - still can crush the bone dragons, but yes Raven is not so bad, but many necro's are better...

Quote:

EDIT: Deirdre's special is really good: offers a -2 to morale and luck, and -10% initiative (bug? it should be -20%)... anyway, the -10% in initiative is especially effective against fast troops like Griffins, you had it the wrong way



No it is 10% I've tested it before written this, and yes it is effective, but you can see the example with the imps = effective but not enough...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 02, 2007 09:43 PM

Also, I don't agree that orson is a good hero. Without skellie archers, DEF is no longer _obligatory_, and it's easy to get for necromancers anyway! So he starts with a common skill and obviously a pathetic speciality. bah.

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Shauku83
Shauku83


Promising
Famous Hero
posted February 02, 2007 09:43 PM
Edited by Shauku83 at 21:45, 02 Feb 2007.

Deidre is not that bad IMHO. -2 to morale and -2 luck for free are good for low mana Necro, don't know if it is not so anymore as much, but even MotN can't take care of all mana issues. -10% to initiative is very good as well, it would be totally overpowered if it would give -20% to initiative (Staff of the Netherworld!!)

At late game the ability isn't needed, because Mass slow is better, and all Mass Spells only cost half initiative while Banshee Howl takes a whole turn.

But to rank her weak? Naah, not in my book.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 02, 2007 09:45 PM

Quote:
Archangel - 4 defence = 28 defence - still can crush the bone dragons, but yes Raven is not so bad, but many necro's are better...
Attack and defense are already percentage based, there's no need to decrease them by another percentage.. say, 1 attack gives 5% more damage, right? so why should you decrease more defense for Arch angels than for Marksmen, for example? It still reduces the damage by a specific %.. attack and defense shouldn't increase/decrease with a percentage.

Quote:
No it is 10% I've tested it before written this, and yes it is effective, but you can see the example with the imps = effective but not enough...
But it's more effective than, say, for zombies: 6 - 10% = 6 - 0.6 = 5.4

The difference is smaller than for Imps, so it is more effective against fast troops (though in fact it means the creature will act 10% slower, no matter it's initiative).

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 02, 2007 09:59 PM

deidre's special seems bugged anyway, should be -20% initiative making it quite a powerful skill in fact, since it reduces morale/luck too and can't be cleansed in any way.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted February 02, 2007 11:10 PM
Edited by dschingi at 23:13, 02 Feb 2007.

Raven is not a bad hero. Her special is nice, -4 def isn't bad when all enemy creatures suffer from it (mass weakness) and it comes with the weakness spell which is useful even without the def reduction. Destructive can be very good for nec since mark of the necro can be taken very early. Just split the skeleton archers and for each time they attack the marked target you get 1 mana which is much more than you need in early game. Of course you need a way to learn destructive spells. Cold Death can be worth it (especially vs. phoenix, war machines, high lvl creatures...). Dark and Destructive is a sweet combination anyway
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Doomforge
Doomforge


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Undefeatable Hero
Retired Hero
posted February 02, 2007 11:41 PM

By the way.. when the new vampirism spell comes, a boosted(through bew necromancy) wraith number with expert vampirism and mark of the necro will be very, very tough to beat, since they will ressurect themselves with a boosted lifedrain(60% for 10 SP, neat) and regenerate your hero's mana, which can be spent on countless raisedeads.. who cares if it reduces their HP if you can raise more and more with each cast due to lower HP? And their vampirism will also restore a few per attack. Since mass adv. haste is possible to get through skills, they can kick butt, and no wasp swarm's gonna stop'em cuz they are undead.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 03, 2007 12:34 PM

Quote:
By the way.. when the new vampirism spell comes, a boosted(through bew necromancy) wraith number with expert vampirism and mark of the necro will be very, very tough to beat, since they will ressurect themselves with a boosted lifedrain(60% for 10 SP, neat) and regenerate your hero's mana, which can be spent on countless raisedeads.. who cares if it reduces their HP if you can raise more and more with each cast due to lower HP? And their vampirism will also restore a few per attack. Since mass adv. haste is possible to get through skills, they can kick butt, and no wasp swarm's gonna stop'em cuz they are undead.


Imagine Hydra with vampirism
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Fortress_fan
Fortress_fan

Disgraceful

posted February 03, 2007 12:56 PM

You forgott Markal, he is probably one of the best heroes in the game.

Anyway, I think Zoltan should be in the top, Kaspars speciality is overestimated.
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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted February 03, 2007 01:09 PM

Quote:
Quote:
By the way.. when the new vampirism spell comes, a boosted(through bew necromancy) wraith number with expert vampirism and mark of the necro will be very, very tough to beat, since they will ressurect themselves with a boosted lifedrain(60% for 10 SP, neat) and regenerate your hero's mana, which can be spent on countless raisedeads.. who cares if it reduces their HP if you can raise more and more with each cast due to lower HP? And their vampirism will also restore a few per attack. Since mass adv. haste is possible to get through skills, they can kick butt, and no wasp swarm's gonna stop'em cuz they are undead.


Imagine Hydra with vampirism


and cerberi, blood furies, dragons ...

I wonder if your creatures can still get morale boost while they are enchanted with vampirism?
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 03, 2007 05:07 PM

why not? they are not undead just because they have vampirism feat. See fallen angels.

Blood furies and cerberi would make a poor vampire. The stack needs to do excessive damage and be tough at once, and they have neither of the requirements. Arch devils or Wraights, on the other hand, are a nice pick for the spell. Oh, spectral dragons may be not a bad choice too.

I wonder if it will stack with creature's built-in vampirism. Vamplords regaining like 110% (50% base + say, 60% spell) would be fun.. and fallen angels, ouchh.



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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted February 03, 2007 08:08 PM

Quote:
why not? they are not undead just because they have vampirism feat. See fallen angels.

They become undead, at least the description says so (there was a post about it I don't remember where it was)
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emilsn
emilsn


Legendary Hero
posted February 03, 2007 11:26 PM

Someone please tell why i should choose a guy who boost the def and att of zombies? They are slow, weak and to me no use! So please why should i choose that guy?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 03, 2007 11:32 PM

well, as I said a few posts ago, for me there's no reason to pick him

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 04, 2007 11:37 AM

@fortress_fan: Markal is only camp. hero


For Orson:

I think that after 2.1 the zombies are many too so it is not so bad, 250  
zombies + Orson on 15-18 Lv. + Attack + Defence and Vitality, they are ultimate protectors and yes they are killers this is it in my opinion.
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UncleJJ
UncleJJ

Tavern Dweller
posted February 04, 2007 12:02 PM

I have to agree, Orson is a good hero.  It does depend on the map and whether you have any crypts for extra troops but a large stack of Plague Zombies has a phenominal amount of hit points and the weakening strike is very potent in big battles.  With Orson each zombie gets 19 hit points so a stack of 200 (which you can get early) has 3800 hp and is a major force. It is slow but who cares? Using MotN and Raise Dead it allows me to crack many tough creeps that are hard to take with other troops.  

Orson's defence and vitality makes skeleton archers and ghosts a lot tougher too.  I rate him highly although I like Naadir most.  The free ghost stacks from slain enemies are very useful and you know you can develop the magic guild certain that you have summoning and dark magic and can make use of the killer spells.
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