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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis Heroes Review
Thread: Necropolis Heroes Review This thread is 3 pages long: 1 2 3 · «PREV
WarLore
WarLore


Famous Hero
servant of urgash
posted October 08, 2007 07:38 PM

yea,yea,yea i will read
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A Nightmare from below.A hero from Within

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atma6
atma6

Tavern Dweller
posted October 09, 2007 12:59 AM

Deirdre:

Being able to take off 2 moral and luck without the threat of cleansing is pretty good. Starting with it means that there is a chance for creeps to lose turns (not the best, but still useful). Dark Magic is a useful skill for any Necro.

I think she should be moved up to average she is, however on the line of weak/average.

Raven:

As someone stated, defense and attack work in percentages so it is still very effective against high level creatures. On top of this Raven can lower the defense of all creatures while lowering there attack, a two for one special that is even better considering that mass vulnerability targets an area. Her only weakness is that she starts with Destructive magic

I think she should be on the bottom tier of the good heroes

Zoltan:

Zoltan's special is less useful for creeps, but can absolutely destroy some mages. The problem is that his ability isn't always useful. When it is against a spell abuser like Haven with Cleanse, he is top tier, otherwise he is bottom. His starting skills are below average too.

I agree with you that he is average

Vladimir:

The ONLY thing this heroe has is great starting skills. He essentially has no specialty.

He should be moved down to weak

Orson:

Orson has good starting skills as its easier to pick up summoning and dark than it is to pick up defense. Unfortunately defense and vitality are less useful now that skellies can't achieve their old numbers. They do however really help early creeping. His specialty shines really well only late when he has a horde of zombies, and even then, they don't measure up to other creatures.

I think he should be moved down to average

Naadir:

He has great starting skills, and his specialty is good for two reasons. 1.) For tricking creeps, and 2.) For stealing retaliations. The skill is much more useful for reason 1.

I agree he is a good hero

Lucretia:

Sorcery is seeb as iffy, mana regen is less iffy. Sorcery is more useful for Necroes nowadays because of their increased mana pool with MotN. This means that she has first dibs on cost reducing skills, as well as the best early chance to abuse high level spells such as puppet master and blind, as well as the low level raise dead(creeps only). Her skills improve the (arguably) strongest creature in the faction. With new Necromancy you can get many many more Vamps, which greatly increases her power, conversely to Orson, who lost out on his strength after the change.

I would say she is the best in my opinion, or at least top tier.

Kaspar:

Kaspar does everything right, but that doesn't really help because he is overkill. MotN makes the tent almost useless, keep in mind the the tent has very limited shots and (even with his power) isn't that strong. So its not replacing raise dead. In best its complimentery, which, given the power of raise dead, isn't useful. Starting with War Machines and First Aid Tent make him one of the strongest early heroes for the Necro, but as mana pools rise and MotN comes into play, his abilities are simply outclassed by more effective methods.  

I would put him on the line of average/good or bumped up to good.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 09, 2007 08:32 AM

Quote:
Kaspar:

Kaspar does everything right, but that doesn't really help because he is overkill. MotN makes the tent almost useless, keep in mind the the tent has very limited shots and (even with his power) isn't that strong. So its not replacing raise dead. In best its complimentery, which, given the power of raise dead, isn't useful. Starting with War Machines and First Aid Tent make him one of the strongest early heroes for the Necro, but as mana pools rise and MotN comes into play, his abilities are simply outclassed by more effective methods.  

I would put him on the line of average/good or bumped up to good.



Don't forget that the Tent doesn't lower the health of the targeted stack, and can free Kaspar from Raise Death duty to cast something else. Alternatively, you can go Plague Tent for pretty solid damage against sturdy creatures (Plague Tent ignores defense and is not effected by elemental immunities or magic-proof).
Also, War Machines are hard to get for necromancers. In TotE, this will be a huge advantage if you aim for Triple Ballista goodness.
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atma6
atma6

Tavern Dweller
posted October 09, 2007 08:04 PM
Edited by atma6 at 20:07, 09 Oct 2007.

Thats why I made sure he was up on the good side. Triple balista and the tent, as I said would give him one of the greatest starts of a Necro, but he would sacrifice getting higher level magics earlier, which would hurt him later.

Plague tent works on his strength but you can't get it and the triple balista. In practice it is always better to use your tent for healing, which still limits his ability to three shots. These three shots make a difference early on, but don't really cut it later on. This is because 5 hp extra per level is a pretty bad bonus. At level 20 his tent heals an extra 100 hp per shot total of 300 hp per battle. This is next to useless on mid to late creeps due to the efficiency of raise dead (it is so powerful you often don't need to raise every turn, just before the end of the battle). In the final battle it really makes zero difference.

His ability is a better version of Vladmir's. It doesn't scale very well. Fortunately, like Vlad, he starts with awesome starting skills.

I think his main strength is the fact he starts with a tent and War Machines, but these just increase his creeping ability. Necroes in general have some of the easiest creeping around. A similar start for (old HoF) Inferno (not Deleb) would put that hero in the top tier for that reason alone (really bad creepers they are/were). But since Necroes already have an easier time creeping, it is, as I said, overkill.

His ability and starting skills work on Necro strengths, but because of the Necromancer's relative proficiency in raising and creeping, the difference is barely noticed, especially later on. Early on however Kaspar is a powerhouse, being able to fight far more, and being able to pick on stronger opponents. That is the advantage to using Kaspar, a strong early start. However, this start isn't considerally better than a normal Necro, as that is an area where they accel.

For the record the Necro heroes I use the most are, in order: Raven, Lucretia, Zoltan, Kaspar, Orson, Deirdre, Naadir, Vladmir (used to be much higher up until his nerfing).
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 09, 2007 09:05 PM

Vladimir can get Haunted Mines easily though, at least pre-TotE. In ToTE, you need Leadership -Herald of Death for it, too much of a sacrifice. I often use him as Squire to capture mines. 5-25 free ghosts for every mine is pretty awesome.
But yeah, his speciality is pretty weak now. If it would at least reduce the hp penalty of Raise Death...
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In ur base killing ur doods... and raising them as undeads.

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