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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Crazy Idea: HoMM RTS
Thread: Crazy Idea: HoMM RTS
actionjack
actionjack


Promising
Famous Hero
posted February 03, 2007 06:09 AM

Crazy Idea: HoMM RTS

Just idea to kick around with.  (more of a "what if" type of thing)

Anyhow... I think a mod or a massive patch might be possible for it, as could just use most of the exisitng graphic/sound/effect assets from H5.  But anyhow.. .think of a H5 RTS conversion, turning it into a real-time strategy game!

Of couse, there are many type of RTS too.  To spice it up more, will suggest a none-traditional RTS type of game play, a mix of two.

Thus you could still build your town up with coming resources, and produce your creature in much the same way as H5, but in real-time (I think LoR:battle for middle earth would be a model to go with)  So you cann't really build anywhere.  You take over mines and other resources and gold and treasure from kill free-range monsters.  But instead of moving individual units, you would group all your creature under a Hero, and move them that way (much as in H5, but without the movement point limitation).  when in fight, will turn into a battle phrase, and jump into a "battle map" (differnt from over world map).  Will control your units, which will come in bundles, and not individuals (like warhammer40k or LoR), much in a RTS fashion.  

Of couse, the map size will be changed, as well as all numbers, growth rates, stats, etc all need to be re-adjust.  But don't think anyone need to worry about that in detail at this point of brain storm session.  


Anyway, take what you will.. and reply what you think, or what would you add on/change to it.  

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 03, 2007 06:33 AM

TBS game turned RTS reminds me of Warlords (TBS) and Warlords Battlecry (RTS) .. and doesnt sound bad.

Only problem is, there are too many rts games out there so making one more is not adviseable.
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texcaboose
texcaboose


Known Hero
posted February 03, 2007 06:45 AM

Quote:
TBS game turned RTS reminds me of Warlords (TBS) and Warlords Battlecry (RTS) .. and doesnt sound bad.

Only problem is, there are too many rts games out there so making one more is not adviseable.

yeah but, Warlords was awesome, and battlecry was awesome...
i think it would prolly be better as something u don't have to pay for

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relentless
relentless


Known Hero
Shadow Elemental
posted February 03, 2007 08:33 AM

Battles of Might and Magic! I love it!
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EliteKill
EliteKill

Promising

The Starless
posted February 03, 2007 09:09 AM

Well I love RTS and think it will be awesome. I suggest using maybe Red Alert as a model for the gameplay, building buildings and expanding territories. One problem, I don't think anyone has an idea how to change the basic gamplay/game mechanics of this. Perhaps we can suggest this to Ubi.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted February 03, 2007 09:20 AM

it sounds good, but one problem.

alot of the units that we have already would have to be changed, and i don't think we can have a upgrade system.

think about it, in most RTS's you get cavalry early on in the game. that means the cavaliers and paladins are going to be much weaker than the griffons. RTS's also rely on shock troops and the such. nercopolis, academy, fortress, haven and inferno will be alright, but dungeon and Sylvan don't really have a "shock troop" elf to speak of.

but it sounds good, and fun!
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted February 03, 2007 09:25 AM

Quote:
alot of the units that we have already would have to be changed, and i don't think we can have a upgrade system.

We can make it available as a research in a building (such as the blacksmith). When it's researched, we can pay to have units upgraded.
Quote:
think about it, in most RTS's you get cavalry early on in the game.

Races should be different to play with. Some get cavaly earlier (such as dwarves) and some get them later but they're more powerful (such as haven).
Quote:
dungeon and Sylvan don't really have a "shock troop" elf to speak of.


Well they're elves. Their playing system would be a little changed. They'd rely on archers and spellcasters, and would have excellent quick scout (or hit&run) units - bladedancers and furies.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 03, 2007 10:45 AM

Quote:
Well I love RTS and think it will be awesome. I suggest using maybe Red Alert as a model for the gameplay, building buildings and expanding territories. One problem, I don't think anyone has an idea how to change the basic gamplay/game mechanics of this. Perhaps we can suggest this to Ubi.


hey, finally another Command & Conquer fan out there, but i dought ubisoft, would bother to make such a big change
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Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted February 03, 2007 04:33 PM

If you've played age of empires 3 you'll know what I'm talking about when I say: You should be able to hire creatures in groups(like the weekly growth) and after a little while they appear from their coresponding building. (this part is not related to AoE3)Throughout your town your troops can roam freely, but when outside the town walls, they require a hero the lead them. When starting out, you dont have a hero and have to hire one at a tavern, but you can recruit your basic creatures and kill of some neutral creatures that would be roaming around your town.
This is just my idea of how it would work, but I'm open to anyone elses ideas too.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 03, 2007 05:03 PM

yay a age of empires fan, now all i needs an Star Wars: Empire at War fan, and world will be mine, moow wah hah hah hah hah harrr, urm, yeah, i agree, and see whaat you mean, but that would require making towns a lot bigger
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EliteKill
EliteKill

Promising

The Starless
posted February 03, 2007 05:07 PM

Quote:
Quote:
Well I love RTS and think it will be awesome. I suggest using maybe Red Alert as a model for the gameplay, building buildings and expanding territories. One problem, I don't think anyone has an idea how to change the basic gamplay/game mechanics of this. Perhaps we can suggest this to Ubi.


hey, finally another Command & Conquer fan out there, but i dought ubisoft, would bother to make such a big change


Well they could make it another game in the series like Dark Messiah. Could be called Battles of Might and Magic as mentioned earlier or maybe Wars of Might and magic...

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted February 03, 2007 05:20 PM

eh, why not fluffy pigs of Might and Magic? the skys the limit
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EliteKill
EliteKill

Promising

The Starless
posted February 03, 2007 06:15 PM

This might happen with what's Ubi is doing with HoMM so far...

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 03, 2007 10:31 PM

Rts eh? Now thats my area of expertise!
First I must apologize for my english.

It shouldn't be too strategic since Heroes itself doesn't have the most tactic battles (It should focus on battles, shouldn't it?)

Fog of war should be enabled by default otherwise cloak 'n dagger wouldn't work properly.

Resources come from mines(and from sawmill) and from taxes that you would collect from your town(s).
Resources would be brought to your halls(if its captured the resources stockpiled there would be captured too) by caravans(enemy would be able to destroy these so they would need protection) where they would be stockpiled.

Mines or towns should be in the map from the beginning and because you couldn't build new ones capturing and keepings these would be the key to victory. So you could expect major confrontations over gold mines.

Mainbases would be your village/town/city halls and of course one capitol. When you upgraded these you could place new areas of town so it would expand(like in HOMM III when youm upgrade it you get a bigger town) and you could taxe more people thus getting more money.
Fortifications(Castle, citadel...) would protect your towns and allow training of more experienced troops. You would need better halls to get better fortifications.(no need to build bigger ones if there's nothing more to protect right?)
Creature dwellings would be trainig areas for your troops where you would get them in teams that could be assigned to protect your resource or tax caravans or you could put them under command of one of your heroes(otherwise they would stay and protect your town while training and accuiring more experience in castle).
Upgrading your buildings would make also upgradind of your troops possible the next time they come home(training them would take some time and they would also want something for their harder training).
Blacksmith would produce war machines and better weaponry and armor.
Mage Guild woul be places where your heroes study spells and research new ones and as we all know they need exotic resources for that.
Taverns are places where you could hire heroes and buy information about your enemies. It also raises morale of your troops since they can get drunk

Enough of buildings all ready. Lets get to the armies. They would need a hero or a mission to move outside towns(mainly caravan protection but also some other missions like transfers to ally). When under command of a hero they would get benefits from hero's skills and spells. Armies would move as a one mass with the exception of scouts and stealthy units like assassins who would be able to move alone and execute special missions(exploration, intelligence). Slowest units determine the speed of an army. Upon contact they will spread to formations that were given to them. From this point on they would be under direct command of the player who would also be able to cast spells hero(es) know. When more heroes would bring their armies to play it would be simply too much for the player to handle(imagine the decisive battle of an XL map) so heroes could control their own armies if the player ignores them.

Besides of killing everyone in the enemy army you could also make them rout if their morale drops enough(or is poor in the beginning). This would be an amazing advantage for necro since they don't have morale. Things like ambushes and flanking would kill the enemy morale so tactic would play a major part in battles.

Single target spells would only target spefific type of units in small area(for example if you targeted lightning to one squire in the middle of peasants only squire would get hit but if there would be more squires in the immediate proximity they would also suffer damage. No friendly fire) and area of effects larger parts of battlefield(friendly fire). At for last there are spells like armageddon that will hit all creatures that are the real problem.
How do you implement them to rts? You could spread their damage but that would make them kill all low level creatures and none of the seventh level creatures or nothing which is quite useless but only way I can think of.

Heroes could only be killed if all of his troops are either dead or fleeing.

A few hero skills could be difficult to implement like tactics. Maybe it should just give speed? Or would it be better if it make more tactical formations available?

Anyways I think I will go to bed now. Maybe I will continue later

See ya all!
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 04, 2007 04:30 AM

I like this Idea!  How do you upload files (like a .zip)

I'm working on a compilation of my vision of what the game would be like.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 04, 2007 04:44 AM

Quote:
yay a age of empires fan, now all i needs an Star Wars: Empire at War fan, and world will be mine, moow wah hah hah hah hah harrr, urm, yeah, i agree, and see whaat you mean, but that would require making towns a lot bigger


Good old days playing SW:Galactic Battlegrounds are long time over now, and its successor Empire at war ... was a dissapointment
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actionjack
actionjack


Promising
Famous Hero
posted February 04, 2007 05:33 AM

While the "traditional" RTS have its own viture, a HoMM RTS could be a bit more differnt.  More of a combination or HoMM style game play but in realtime.  well... atleast that is a personal prefernce anyway... imagin playing it to your like.  

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 04, 2007 10:42 AM

Uh uh ... dangerous path to walk. As the conservative soul I am, I say no, because HOMAM almost by definition is turn-based. If you remove that feature, what you'll create is just a clone of Warcraft. Of course certain approach can be taken - in fact, the new Initiative system is in fact a slight dissolution of the old strict turn-based scheme for combat - one could even do the same in the rest of the game - Initiative for Heroes on adventure map and Initiative cost for building structures in city - it could work, but it would change the game radically.
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