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Heroes Community > Heroes 5 - Temple of Ashan > Thread: My first impressions on 2.1
Thread: My first impressions on 2.1 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 04, 2007 10:13 AM

Actually, I think that's a good thing. Of course one can discuss very certain exceptions (like Battledive, that was pretty overpowered already), but generally, Morale (and Leadership) was much less important than Luck previously, and I think it's good to have that changed. In fact, in all the Heroes games I recall, Leadership was never that good an skill, because it simply was a life-saver too rarely. If that's changed now, I see no problem in that.
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UncleJJ
UncleJJ

Tavern Dweller
posted February 04, 2007 12:29 PM
Edited by UncleJJ at 12:31, 04 Feb 2007.

Quote:
I'd rather have 5 vamplords more than 50 ghosts. Ghosts suck so horribly, like zombies, and skeletons without their previous numbers are next to useless.


This is not my experience of using the new DE with necromancers at all .  Ghosts and especially Spectres are very good troops now that you can get them in decent numbers. I now build the haunted tower much earlier so I can upgrade the ghosts to spectres.  It is the size of stack that you build that is so important now.  Necromancers are much more varied and interesting to play.  Stacks of skeleton archers are still important and can be powerful but they are no longer the only route to victory.

The strategy that probably works best with the new DE system is to concentrate on collecting one of the middle ranking types of necromancer troops ... ghosts/spectres, vampires and lords, or liches and archliches and build up a big stack.  I don't think it matters too much which you choose although tactics and which targets are easiest will obviously vary.  I choose one depending on the monsters available for collection using DE and what other sources of troops I have - castle, mines, troop dwellings including other factions converted to necromancer troops.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 04, 2007 01:05 PM

I'll repeat myself one more time: every troop is good if you can get its numbers boosted 2-3 times. Even peasants would rock if you could get 300 instead of 40 per week. Does it change the fact that ghosts suck? no.

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dfortae
dfortae


Known Hero
posted February 04, 2007 09:16 PM

Now my impression of 2.1 is beginning to change.  It crashes WAY more than any previous version.  I've tried playing duels on UBI.com about 7 or 8 times, only made it through 1.  Most of the time it crashes when I'm just viewing the stats waiting for a game!

Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 05, 2007 12:55 AM

Sheesh DFortae they just can't seem to get it right.  My single player has been stable with this patch, no crashes, but I know that Multiplayer has been a problem right from the start.

Still in terms of actual game mechanics I like the changes.  I hadn't noticed that much extra morale...gotta play more.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 05, 2007 08:42 AM

Quote:
Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.


Perhaps some luck skill for undead would balance this out?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 05, 2007 09:14 AM

Quote:
Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.


Orson can beat even Delib man He is maybe the best duel hero...
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dfortae
dfortae


Known Hero
posted February 05, 2007 08:48 PM

Quote:
Quote:
Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.


Orson can beat even Delib man He is maybe the best duel hero...


When was the last time you played Orson?  He gets his butt handed to him by Irina now.  Try it...

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dfortae
dfortae


Known Hero
posted February 05, 2007 08:50 PM

Quote:
Quote:
Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.


Perhaps some luck skill for undead would balance this out?


Yes, that would help balance it out.  I'm just afraid they made too major of a change all at once.  Things were fairly balanced before, but now after this, it's out of control (speaking of Duel).

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 06, 2007 11:50 AM

Quote:
I'll repeat myself one more time: every troop is good if you can get its numbers boosted 2-3 times. Even peasants would rock if you could get 300 instead of 40 per week. Does it change the fact that ghosts suck? no.

Man, try Spectres and see they are REALLY strong with their incorporeal and MUCH MORE damage than Ghosts

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 06, 2007 11:51 AM

Quote:
Quote:
Quote:
Plus, with the morale bonus on everything, it is becoming way too imbalanced for some heroes.  Irina, in duel, can have her griffons jump over and over.  It is pathetic.  Since they made morale work this way, they MUST go back and redesign some of the armies in duel.  The imbalances have never been so great.  It also renders undead pretty much useless in duel.


Orson can beat even Delib man He is maybe the best duel hero...


When was the last time you played Orson?  He gets his butt handed to him by Irina now.  Try it...

Orson certainly can't defeat overpowered Deleb

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 08, 2007 03:35 PM

YESSS!!! Now scholar works as in previous versions and you can learn spells from other heroes!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 08, 2007 03:49 PM

good.. but why that damned arcane intuition has been made worthless?

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ma_trix
ma_trix


Adventuring Hero
Carpe Diem
posted February 08, 2007 04:55 PM

How did scholar use to work before?
Is Arcane Intuition still so sh*tty that you can't learn spells from creatures? Ok, I can understand that it may be impossible to learn a spell from Djinni (coz he uses some unpredictable magic and casts random spells - this may be some sort of explanation) but why to hell one can't leearn a spell from f.ex. Archlich? If Arcane Intution gives you hero some kind of ability allowing to learn a spell by just "looking" at other casting this spell (i imagine that hero remembers sequence of moves and magical words/incantations) so why it is possible to "overlook" a hero and not f.ex. Archlich - both have to do the same incantation/moves to cast f.ex. Decay!

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 10, 2007 02:10 AM

In the original versions of Heroes V scholar worked as in say heroes 2 or 3, if any hero had scholar the heroes would exchange spells.  In 2.0/1.4 they made it so that only the hero with scholar would teach the other hero spells, they wouldn't get any.  Elvin is saying they went back to the original version.

Corrections welcome.

I'm not used to this necromancy business at all...I like the concept but I'm having trouble planning out when and where to use my dark energy.

You don't REALLY get a choice, you've got limited DE points and you've got certain neutrals around you.  It's a tough mental act...but I guess I'll get better with experience.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 10, 2007 03:24 AM

I played once with necropolis and it wasn't as confusing as I thought I'd be. If there are neutrals that will give you vampires for instance you may opt to not raise the ghosts from the stack you just fought or not fight it until the next week. Good to remember what basically raises what when fighting. I just avoid raising upgraded units above vampire lords as they are TOO taxing. Especially if you defeat a whole army you'll need to be careful about what you'll raise of the up-to-seven available stacks! You may not be able to raise everything so you try to maximize your gain. One last thing I saw is that you must calculate what to upg in town according to the neutrals you can see so as not to have two versions of the same creature afterwards.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Lesij
Lesij


Famous Hero
posted February 10, 2007 02:38 PM

- Hurray!- I thought, when I managed to install 2.1.

Ten minutes later, after I had created game:

- Watta hell?! Why do Bear riders' bears quack, when they are happy??? And why do Spearwielders squel?

I had mainly downloaded 2.1, so as to see how does Dwarven Army look, when it's happy!
And what did I get ?! Quackin' bears and Squellin Spearwielders. Gosh...


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 10, 2007 05:28 PM

Quote:
I played once with necropolis and it wasn't as confusing as I thought I'd be. If there are neutrals that will give you vampires for instance you may opt to not raise the ghosts from the stack you just fought or not fight it until the next week. Good to remember what basically raises what when fighting. I just avoid raising upgraded units above vampire lords as they are TOO taxing. Especially if you defeat a whole army you'll need to be careful about what you'll raise of the up-to-seven available stacks! You may not be able to raise everything so you try to maximize your gain. One last thing I saw is that you must calculate what to upg in town according to the neutrals you can see so as not to have two versions of the same creature afterwards.


taxing or not, even a horde of ghosts is wimpy and I'm not going to change my mind ;P Look at those poor duel necro heroes, they have kazillion of spectres and they do sooooooooooooooooooooo little..

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Homer171
Homer171


Promising
Supreme Hero
posted February 11, 2007 03:58 PM
Edited by Homer171 at 16:06, 11 Feb 2007.

My first impressions on 2.1 is good. First of all finally the Training is how it's should be and it's better how it is now.

In another we have Dark Energy of Necromancers what (seems) like well balanced. Okay it's sound insane to get all undead creatures but you really don't get that mutch undead population when Dark Enegy pool goes allways off so fast.


EDIT: First i tough all heroes have own DE poll and that would be off balanced but now i see that they use same DE poll and it's allright then.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 12, 2007 04:11 AM

More impressions on 2.1.  Seems to me that diplomacy got a boost.  I was being joined even by creatures not of my type.
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