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Heroes Community > Heroes 7+ Altar of Wishes > Thread: How will I change Heroes 5 if I get the chance?
Thread: How will I change Heroes 5 if I get the chance?
Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted February 10, 2007 11:39 PM

How will I change Heroes 5 if I get the chance?

Hi, guys! I've being playing heroes of might and magic for about an year and Heroes5 for a few monts. The bad thing about this game is that it does not realy offer us something new except for the cool 3D graffics. I myself have a lot of Ideyas to change the game. Id like to read the opinion of some expert H.O.M.M players. By the way if the site administrator is interested I may send him/her an E-mail with my ideas but I can't fit them in a chat messege. So you are on the move.
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Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 11, 2007 03:14 AM

More Factions, More Dragons, and kitties.  Incredibally powerful kitties that explode into a burst of light when they die, and can roar an attackt that scares off other units.
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How exactly is luck a skill?

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cookie
cookie


Adventuring Hero
*cookie magic*
posted February 11, 2007 03:30 AM

Quote:
More Dragons


you serious...............?.............

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted February 11, 2007 12:52 PM

What's wrong with dragons?

Personality I'd like to see an offense-oriented Stronghold and defence-oriented Reptile town like they had in Heroes 3.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 11, 2007 02:10 PM

I doubt we'll get ANOTHER defense oriented faction. The time has come for attack! Be it orcs or nagas I really want to see a might offensive faction, too many spellslingers around!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted February 11, 2007 11:03 PM

My idea was about 5 more factions ( Stronghold- orcs; Asylum- Manbeasts; Conflux- Elementals; Castle- People from the free cities of the east(deffence based); and a totaly new faction of sea creatures who worship the dragon of water) and a lot more neutrals ( that's 12 factions and if 3 neutrals per faction that's 36 neutrals and we have only 9 until). I also wanty to upgread the already existing faction ( for example all factions have an avaible runic guild and if you have magic and runic guilds Lvl 5 you can unite them into a magic seminary where hero can learn a skill ( Light magic, Dark magic, Destructive Magic, Summoning Magic, Sorcery or enlightenment) (one visit per hero) and there are 5 level of fortificion instead of 3 ( Weakest- Castle; Stronger- Citadel; Even stronger- fortress; Traps and towers- Ramparts; Harder to destroy wall or gate- Stoneworks)) I think of updating game details ( for example If you have learned the "Stand your groune" ability the "Deffend battle in combat is no longer a shield but the picture for the "Stand your ground" ability or the town hall is an upgreat of the village hall- not a deferent building). Plus that I think every creature in the game should have a renegade form wich is a bit stronger hen all creatures that are from some faction ( that are not neutrals) and are out on the adventure map ( not in a town or in a recruitment building) is a renegade creature. And I also would make a map editor that gives you the chance to custom animation give objectives ( like those you have in the campain) and set every last detail of the game so tk=hat you could even make a simgle player or multiplayer scenario game.
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Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 11, 2007 11:33 PM

I think what is needed in HOMM is more freedom for customizing the game the way we want it, through the game panel - like the civilization series. The changes shouldn't be about more dragons (which there are too many off in the first place), but ways of exploiting the game engine the best way, and other ways of making the gameplay easier.

I'm sure there will be enough factions and creatures out when Ubisoft has spawned all their expansions. Just hope there will be enough patches to fix them

That game dynamics was improved in HoF was for instance done through the reintroduction of caravans for instance - at last some ispiration from Heroes 4. More of these mechanics that will contribute to less routine work and give more time for strategical thinking will be most appreciated in the future
 
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Darkeye

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