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Heroes Community > Library of Enlightenment > Thread: Rules for (Creature) Spells and Orbs
Thread: Rules for (Creature) Spells and Orbs This thread is 2 pages long: 1 2 · NEXT»
Ecoris
Ecoris


Promising
Supreme Hero
posted February 12, 2007 11:44 AM bonus applied.
Edited by angelito at 14:14, 20 Aug 2007.

Rules for (Creature) Spells and Orbs

Evil_Warrior has already made an excellent list of creature immunities and resistances (see this link). Much of it is repeated below since I had alredy written it. The terms used below are the same. Of course I've not discovered all the facts, but I have verified them.

In addition creature abilities are described in detail, though I have not included much common knowledge, e.g. if it is mentioned that a Unicorn's blind ability works just like the spell Blind the effects are not mentioned nor is it mentioned that it has a 20% of applying on each hit.

Magic Resistance
Magic Resistance is a special resistance. A creature with x% magic resistance is given x% chance to resist a spell that targets it. (This includes both 'cast' and 'applied' spells).
All sources of Magic Resistance are cumulative (the only exception is the Unicorn's Aura) and one does not need to have the skill Resistance to get the bonuses from the resistance artifacts.
If a creature has 100% (magic) resistance against a spell it is no longer a valid target and may cause the "That spell will affect no one." message.

Minds spell are: Berserk, Frenzy, Hypnotize, Forgetfulness, Mirth, Sorrow. Blind is also a 'mind' spell, but it is listed seperately below.



Artifacts and places that affect spellcasting

The Orb of Vulnerability
The Orb of Vulnerability negates everything that is listed after 'Resistances:'. If player A has the orb all resistances are negated when player A casts spells. When player B casts spells only troops that player A own lose their resistances.
Immunities are never negated. Abilities listed after 'Other' are never negated.
The orb does not affect damage reductions that some creatures have due to their resistance (E.g. Titans still take half damage from Psychic elementals).


The Orb of Inhibition
The Orb of Inhibition prevents all spell casting. Creature abilities are NOT considered 'cast' in this sense, they 'apply'. Only spells cast by heroes or creature spells that give you the spell-book symbol (like Archangel's resurrection, Pit Lord's Demon Summoning, elementals protection spells etc.) are considered 'cast'. Creature spells that are applied when the creature attacks are not considered 'cast', e.g. the Dragon Fly's Weakness.

Recanter's Cloak
The Recanter's Cloak works in a different way. It will prevent all level 3,4 and 5 spells from being cast (the same meaning as above). But it will also prevent all creature abilities of levels 3-5 from applying, e.g. Scorpicore's Paralysis which is level 4.

Cursed Ground
Works exaclty like the Recanter's Cloak. There are two exceptions:
1. It also prevents level 2 spells.
2. Creatures can't cast spells even though they're level 1. E.g. Bloodlust, Protection from Fire, Protection from Water.

Note: Creature abilities that have no duration but are resolved instantly, like Vampire Lord's Life Drain, Power Lich's Death Cloud, Azure Dragon's Fear and Mighty Gorgon's Death Stare are never subject to restrictions as those mentioned in the above sections. They will be referred to as effects and not as spells.
They can't be prevented by magic resistance or any other resistance; either a creature is immune to the effect or it is not.



Creature Resistances/Immunities
Resistances: If nothing else is mentioned the resistance is 100%. It is not mentioned that living creatures are immune to spells that only affect non-living creatures.


Troglodytes
Immunities: Blind, Unicorn's blind, Medusa/Basilisk Stone Gaze.


Undead
Immunities: Blind, Bless, Curse, Azure Dragon's Fear, spells/effects that only affect living creatures.
Resistances: Mind Spells.


Golems
Immunities: Azure Dragon's Fear, spells/effects that only affect living creatures.
Resistances: Mind Spells.
Other: Damage reduction from damage spells and Efreet Sultan's fire shield depending on golem type.


Gargoyles
Immunities: Spells/effects that only affect living creatures except Mirth and Sorrow; Gargoyles are affected by morale.


Elementals
Immunities: Spells/effects that only affect living creatures.
Resistances: Mind Spells, Blind.

Specific elementals
Air/Storm elementals:
- Resistances: Meteor Shower.
- Other: Double damage from Lightning Bolt, Chain Lightning and Armageddon.
Water/Ice elementals:
- Resistances: Ice Bolt, Frost Ring.
- Other: Double damage from Fire Spells.
Fire/Energy elementals:
- Immunities: Damage from Efreet Sultan's fire shield.
- Resistances: Fire Spells, Magic Arrow.
- Other: Double damage from Water Spells.
Earth/Magma elementals:
- Resistances: Lightning Bolt, Chain Lightning and Armageddon.
- Other: Double damage from Meteor Shower.
Magic Elementals:
- Resistances: Spells/Effects level 0-5.


Firebirds/Phoenixes/Efreeti/Efreet Sultans
Immunities: Damage from Efreet Sultan's fire shield.
Resistances: Fire Spells.


Giants/Titans
Resistances: Mind Spells, Blind


Dragons
Resistances:
- Azure Dragons: Spells of levels 1-3.
- Green, Gold, Red, Black and Azure Dragons also have 100% resistance vs level 0 spells. Their spell resistance also protects against creature spells.
- Crystal Dragons have 20% magic resistance.
Immunities:
- Azure Dragons are immune to Azure Dragon's Fear.



Notable Spells and Creature Spells
Notice:
1. The term 'may (only) affect' used in this section refers to creature immunities; not resistances. Whether or not a creature is resistant depends on the spell's characteristics, like spell school (Fire/Air/Water/Earth), spell level, and other groupings e.g. 'mind spells'.
2. It is mentioned that some spells work at expert level on magic plains. Of course they also do so on Fiery Fields/Magic Clouds/Lucid Pools/Rocklands according to their spell school.


Anti Magic
When cast it removes all detrimental spells on the troop at the levels that it protects against. All beneficial spells remain. Anti Magic can always be brought down by Dispel, but you must have advanced or expert Water Magic to cast it on your opponent's troops.
Anti Magic only protects against 'cast' spells. (A peculiar exception is Dragon Fly's weakness: If it applies as a mass spell on another friendly creature Anti Magic will protect against it).


Dragon Fly's Weakness
Works like the spell Weakness at advanced level. On magic plains it works at expert level, but it must first apply to the attacked troop. It does not apply at all if the attacked troop:
1. is killed
2. resists the spell
3. is already affected by weakness (even at basic/normal level)
4. is immune/resistant to weakness
Otherwise all troops including the attacked one will be given seperate chances to resist it.
E.g. a battle dwarf is attacked by a Dragonfly: The Battle Dwarf is given a chance to resist it according to its magic resistance. If it fails Weakness is cast at expert level and the Battle Dwarf will be given a new chance to resist it.


Dragon Fly's Dispel
Level: 0
Automatically applies on every hit. No creatures are immune to it and it can't be resisted in any way. Will not be cast as a mass spell on magic plains.


Wyvern Monarch's Poison
May only affect living creatures.
Level: 0
Duration: 3 rounds*
The HP reduction is 10%/20%/30% of base HP rounded down. All creatures in the troop lose these HP including the top one. The top creature can't be reduced to less than 1 HP.
*: While the poison expires the HP reduction does not.
The poison and the HP reduction can only be removed by Cure; Dispel won't help. If it is removed each creature in the troop including the top one is healed by the amount of base HP regained.
Once the poison has expired it can be applied again. However, the total HP reduction can't exceed 50%.
The poison may be combined with Ghost Dragon's Age for maximum total reduction to 25%.


Ghost Dragon's Age
May only affect living creatures.
Level: 5
Duration: 3 rounds
Can be removed by Cure and Dispel. Once it expires or is removed all creature in the stack including the top one is healed by the amount of base HP regained.


Medusa/Basilisk Stone Gaze
May affect all creatures except Troglodytes.
Level: 3
When a petrified troop is attacked it takes half damage and retaliates at full strength.


Efreet Sultan's Fire Shield
Equivalent to the spell Fire Shield at basic level. Never affects fire immune creatures. Damage to golems is reduced according to the golem type's damage reduction from spells. Protection from Fire will also reduce the damage. Ice and Water elementals take no extra damage.
If the spell Fire Shield is cast on a troop of Efreet Sultans the two fire shields do not both apply; you don't get two shields, only a possibly 'hotter' one.
The damage of the fire shield is (Base damage)*(1 + sum of damage bonuses as decimal values), i.e. the damage that would be done if there were no damage reductions. Notice that this seriously hurts units with melee penalty since they'll deal half damage, so the shield returns a much larger percentage of the damage that was delivered.


Scorpicore's Paralysis
May affect all creatures.
Level: 4
Duration: 3 rounds
A paralysed troop takes full damage and retaliates at 50%. Can be removed by Cure and Dispel


Zombie's Disease
May only affect living creatures.
Level: 2
Duration: 3 rounds.
Can be removed by Cure and Dispel


Unicorn's blind
Works as the spell Blind at basic level. On magic plains it applies at expert level.


Unicorn's Aura
The aura gives all friendly adjacent creatures 20% magic resistance. These 20% are not added to the creatures' normal magic resistance but is made as a seperate 'check'.
The aura is not affected by the Orb of Vulnerability.
Multiple auras are redundant.


Elementals' Protection Spells
Duration: 6 rounds.
Each elemental has 3 charges. Works like the corresponding spells at advanced level. On magic plains they are cast at expert level. This is the only way an elemental can cast a protection spell on itself.


Dread Knight's curse
todo - likely equivalent to the spell and similar to Dragon Fly's Weakness.

Thunderbird's lightning
todo

Master Genie spells
(Always Magic Mirror on Gold Dragons ) todo

Ogre Mage's bloodlust
Duration: 6 rounds.
An Ogre Mage can cast the spell up to three times. Works as Bloodlust at expert level. Is cast at expert level on magic plains.


Pit Lord's Demon Summoning
May only be cast on a dead stack of 'living' creatures.
Level: 2
May only be cast once per troop. Summoms demons worth #Pit Lords * 50 HP.
Limitations: Demons raised must be at full health. The total HP and # of creatures in the dead stack limit the number of demons summoned (i.e. the demons summoned can neither have a higher number or a greater total HP than the dead stack originally had).



Any corrections/addtions are welcome.




Edit by angelito
Nice summary and good explanations. +QP applied.

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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 12, 2007 12:23 PM
Edited by Barbarian2006 at 12:44, 12 Feb 2007.

Great topic. You should reconsider Storm Elemental - this unit takes double damage form lightning bolt and chain lightning and armageddon and has resistance to Metoer shower. You can remove my reply.

And btw you can mention that magic arrow is a fire spell because Ice elemental takes doble damage from this and Effreet is immune to that spell.

Energy elemental takes double damage form water spells.

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maretti
maretti


Responsible
Supreme Hero
posted February 12, 2007 12:27 PM

You are right its a fire spell, but its also a water, air and earth spell.
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maretti
maretti


Responsible
Supreme Hero
posted February 12, 2007 01:03 PM

"Recanter's Cloak
The Recanter's Cloak works in a different way. It will prevent all level 3,4 and 5 spells from being cast (the same meaning as above). But it will also prevent all creature abilities of levels 3-5 from applying, e.g. Scorpicore's Paralysis which is level 4."

What about arch angels resurrection?

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Crag rules, Orrin and Ivor suck

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 12, 2007 02:15 PM
Edited by SAG at 09:47, 13 Feb 2007.

nice work! few comments however.

Quote:
Dragons
Resistances:
- Green, Gold, Red, Black and Azure Dragons also have 100% resistance vs level 0 spells.



perhaps i meant "vs level 0 mentioned below"? because otherwise, it's incorrect - Bind, Death Cloud, Death Stare are also considered level 0 and dragons are not resistent to them.

Quote:
Medusa/Basilisk Stone Gaze
May affect all creatures except Troglodytes.

Perhaps all creatures that are not immune/resistent to Level 3 magic?

Quote:
The Orb of Inhibition
The Orb of Inhibition prevents all spell casting.
I would say in other way: "The Orb of Inhibition prevents all spell casting except Level 0 magic and Mass Prayer from Angelic Alliance.

Quote:
Anti Magic
Anti Magic can always be brought down by Dispel.

Not always...You must have Advanced Water if you wanna remove Anti-magic from your enemy.

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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 12, 2007 05:38 PM

SAG you can not blind undead even if you wear orb of vulnerability because these units do not have eyes the same as troglodytes.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 12, 2007 09:06 PM
Edited by Ecoris at 21:25, 12 Feb 2007.

Quote:
You should reconsider Storm Elemental - this unit takes double damage form lightning bolt and chain lightning and armageddon and has resistance to Metoer shower.
True. That must have been a copy paste error.

Quote:
And btw you can mention that magic arrow is a fire spell because Ice elemental takes doble damage from this and Effreet is immune to that spell.
No. Ice elementals take normal damage, even though the caster has expert fire magic.
Since Magic Arrow belongs to all schools it's perhaps just a matter of how you look upon it. Creatures resistant to fire spells are resistant to magic arrow because it is (also) a fire spell.

Quote:
Energy elemental takes double damage form water spells.
I'll mention that too.

Quote:
What about arch angels resurrection?
Since the Archangel's resurrection is a creature spell that is cast it can't be cast if the cloak is present.

Quote:
perhaps i meant "vs level 0 mentioned below"? because otherwise, it's incorrect - Bind, Death Cloud, Death Stare are also considered level 0 and dragons are not resistent to them.
Well, this is a tricky one since Wyvern's Poison is also a level 0 spell. I guess the best thing is to characterize Bind, Death Cloud and such as effects rather than spells.
Also Thunderbolt (thunderbird's) is also a level 0 spell which I haven't tested yet.
But maybe it would be better to make a list of level 0 spells that Dragons are immune to instead.

Quote:
Quote:
Unicorn's blind
Works as the spell Blind at basic level.
I always thought that on Advanced?
No. When you attack a creature blinded by a Unicorn it retaliates at 50% which is basic level.

Quote:
Quote:
Medusa/Basilisk Stone Gaze
May affect all creatures except Troglodytes.
Perhaps all creatures that are not immune/resistent to Level 3 magic?
'May' refers to creatures that are not immune to it. Otherwise refer to the level of the spell.
I'll also clarify that Dragons are resistant to creature spells that 'apply'.

Quote:
Not always...You must have Advanced Water if you wanna remove Anti-magic from your enemy.
True. But it depends on how you interpret the statement. You can always dispel anti-magic, but of course you must have advanced water magic to cast it on the opponents troops. I'll clarify that.

I'll make some corrections now. Changes will be marked by font change.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 13, 2007 08:26 AM
Edited by Evil_Warrior at 10:14, 14 Feb 2007.

Amazing!!

Very inspiring thread, Ecoris!
You make your own version of analyzing Resistance and Immunity.

Maybe some addition :

Place that prevent spellcasting : Anti-Magic Garrison

The Faerie Dragons are the only creature that can cast all her spell he can cast although on Anti-Magic garrison.. I've tested and posted it in 'Not in the Manual'.

Keep your Heroes spirit!!!
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 13, 2007 10:33 AM

just tested: Armor of the Damned also casts spells with Orb of Inhibition (Mass Slow/Curse/Misfortune/Weakness).

Orb of the Firmament: it works with Titan's Thunder (Titan's lightning Bolt does 900 damage), but it doesn't help Lightning Bolt of Thunderbirds, because their bolt doesn't belong to any magic school.

P.S. i deleted my comments about Blind - i was wrong.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 13, 2007 08:58 PM

Yes. There are still a massive amount that could be included.
I do not currently have the time to look into all this and fit it into the existing descriptions.
Some time in the future, though.
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 21, 2007 02:58 PM

Quote:
Gargoyles
Immunities: Spells/effects that only affect living creatures.



Not fully correct statement. Group of "Spells/effects that only affect living creatures" includes: Resurrect, Sacrifice, Mirth, Sorrow. However Gargoyles are neither immune nor resistent to Mirth and Sorrow.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 21, 2007 03:57 PM

True.
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liophy
liophy


Famous Hero
Bulgarian
posted August 15, 2007 10:47 AM

Quote:
just tested: Armor of the Damned also casts spells with Orb of Inhibition (Mass Slow/Curse/Misfortune/Weakness).


Yeah, a friend of mine learned it the hard way since then he never play Jebus with Underground

It is even more painful when the oponent have speed artefacts for +3 speed.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 15, 2007 11:09 AM

Quote:
just tested: Armor of the Damned also casts spells with Orb of Inhibition (Mass Slow/Curse/Misfortune/Weakness).
Same procedure with Angelic Alliance.
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Better judged by 12 than carried by 6.

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 20, 2007 12:56 PM

Quote:
Quote:
Gargoyles
Immunities: Spells/effects that only affect living creatures.



Not fully correct statement. Group of "Spells/effects that only affect living creatures" includes: Resurrect, Sacrifice, Mirth, Sorrow. However Gargoyles are neither immune nor resistent to Mirth and Sorrow.


But since they don't have morale it doesn't matter.
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 20, 2007 01:30 PM

Quote:
Quote:
Quote:
Gargoyles
Immunities: Spells/effects that only affect living creatures.



Not fully correct statement. Group of "Spells/effects that only affect living creatures" includes: Resurrect, Sacrifice, Mirth, Sorrow. However Gargoyles are neither immune nor resistent to Mirth and Sorrow.


But since they don't have morale it doesn't matter.
Check again.....
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Better judged by 12 than carried by 6.

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Ecoris
Ecoris


Promising
Supreme Hero
posted August 20, 2007 01:43 PM

Correction has been made.
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 20, 2007 08:52 PM

They really do have morale so they are the only non-living that has morale.

I have been playing too much WoG.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 19, 2017 09:13 AM

I know this is necropolispost, but, does someone know at what level Master Genies cast spells?

Advanced or Expert Magic Mirror effect is very different from just normal (20% reflect, lame) one.
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Never changing = never improving

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Maurice
Maurice

Hero of Order
Part of the furniture
posted February 19, 2017 01:13 PM

NimoStar said:
I know this is necropolispost, but, does someone know at what level Master Genies cast spells?

Advanced or Expert Magic Mirror effect is very different from just normal (20% reflect, lame) one.


Yes, I found that in the source code a while ago: how to edit HotA?. Although it's a thread for HotA, the part of the code I found it in is part of the original SoD code of the game.
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