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Heroes Community > Heroes 5 - Temple of Ashan > Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~
Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~ This Popular Thread is 123 pages long: 1 20 40 60 ... 63 64 65 66 67 ... 80 100 120 123 · «PREV / NEXT»
sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 02, 2008 06:07 PM

Hi again I need some more help with the map editor. How do you set hero max level? and how do you add rumour? and finally how do I add walking paths?
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 02, 2008 06:38 PM

First go to View->Map Properties

In the "General Map Properties" tab, you'll see a check box with the label: "Restrict Hero Level to:". Tick it and set a value in the next box (on its right). This sets the maximum hero level for the map (for ALL heroes)

For rumors, you'll still have to be in the View->Map Properties window, but select the "Rumous" tab. Click Add. There enter the rumor's text (in the Rumour Description box), select a town for it (some rumors are specific to some towns - for example a rumor about Angels should be only to Haven, etc - set this to TOWN_NO_TYPE for an universal rumor that will show regardless of what town you have), and then select a Rumor Weight - the higher this value, the more chances it will have to pop up at the Tavern.

About the walking paths, I'm not sure I get this question, but I'll answer how I understood it:

Normally, a map has all tiles "walkable". However, there are some things that make the terrain impassable. You can also make some tiles impassable yourself, with the Masks.

First it's important to see which tiles are passable and which are not. Go to View->Show AI Passability, and then some tiles will appear in red. Those that do means that they are impassable.

To make some tiles impassable yourself, use the Masks. On the right panel, where you also have the objects, there are multiple tabs. One of them is "Masks". Select it and "paint" the tiles which you want to be impassable.

Notice that those tiles that are impassable by themselves because of an object or something else can NOT be made passable with the "erase" function of the Masks.
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sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 02, 2008 09:38 PM

thanks Asheera. And by walking tiles I meant tiles wich lookes like streets. But I found it myself. Thanks for anwsering the other questions.
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sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 04, 2008 11:10 AM
Edited by sweetcake at 11:40, 04 Oct 2008.

Hi it is me again. I have some more questions about the map editor. First question: How do you delete a river?
Second question: What is the edit script button and what does it do?
third question: How do I make so that all castles have a hero from the start, when I tested the map Only player 1 could select a hero from the beggining. I have made all non-campaign heroes able to use ingame.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 04, 2008 11:57 AM

First question: In Lower right corner you have Tiles Bookmark choose it then Terraforming => Raise
third question: Adventure Map Properties => Player properties => chose one player for example player 1 and Tick Generate hero in town. you must do it for every player who you want to have this option

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sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 04, 2008 12:01 PM

Quote:
First question: In Lower right corner you have Tiles Bookmark choose it then Terraforming => Raise
third question: Adventure Map Properties => Player properties => chose one player for example player 1 and Tick Generate hero in town. you must do it for every player who you want to have this option
Thanks Nebdar
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 04, 2008 03:51 PM

Regarding your second question, the Edit Script button lets you write the Map Script.

It is pretty difficult to understand it if you're not familiar with any type of programming (the Heroes 5 scripting language is based on LUA)

But nevertheless there are some interesting things you can achieve with scripts, which can not be achieved otherwise.

If you're really interested (I'm warning you it's pretty difficult for a complete newbie to the art of programming/scripting) I suggest you first read this Scripting Guide. After you have the basics you can also check out the Nival manuals about scripting, which are not really tutorials but references (HOMM5_A2_IDs_for_Scripts.pdf and HOMM5_A2_Script_Functions.pdf - both located in the "Editor Documentation" folder where you installed TotE).

btw, there is a Map Making Forum and a Map Making Tips Thread
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sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 05, 2008 02:06 PM

thank you to Asheera.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 06, 2008 09:38 AM

Is there any Power Rating Calculator or explanation how it is calculated, or maybe it arbitral number

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 06, 2008 01:48 PM

I haven't tried it myself (I prefer to do Power manually) but I think this might help
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sweetcake
sweetcake


Hired Hero
Hi I'm Sweetcake, who are you?
posted October 06, 2008 05:58 PM

i have another question. In the map properties in the heroes slide there is a  hero called true tank. What is that for a hero?
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 06, 2008 06:20 PM

I don't know, but I think it's a joke (there's also a Tank model in the game )
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted October 06, 2008 09:16 PM

Am I doing something wrong, or all spell and scrolls since patch 3.1 cast spells at no mastery?
It totally spoils my map!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 06, 2008 09:18 PM

I don't know about Scrolls, but Spells from Wands are always cast with Advanced mastery and Spellpower 8 (at least that's what it says in the Manual change log); don't know if it was like that before patch 3.1 though...
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 06, 2008 11:41 PM

I Also think that with Scrool gives the spell you can cast the spell with no mastery if you haven't got currently needed Skill. So if you put Meteor Shower Spell and you will have Expert Destructive Skill then you will cast it on Expert level

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broadstrong
broadstrong


Promising
Known Hero
Level 20 Vassal of Light
posted October 07, 2008 03:16 AM

Quote:
I Also think that with Scrool gives the spell you can cast the spell with no mastery if you haven't got currently needed Skill.


Think the scroll will allow the hero to cast the spell at advancedmastery unless hero has expert skill.  The advanced mastery is necessary, imo, otherwise the scrolls would be quite useless (what is the point of getting a free spell when you cannot cast it with any level of proficiency?)
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The queer part of the Carcity/Broadstrong/Zamfir[
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Many current projects on hand.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 07, 2008 02:11 PM

I agree that casting the spell without any mastery would be ridiculous, but knowing Nival...
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ondhokar
ondhokar

Tavern Dweller
posted October 08, 2008 05:40 PM

hi i have a question about the map editor. i've been trying to add artifacts and heroes and monsters in the maps created by map generator which came with the game ( TOE ) after saving them i can't see them in the game when i play. can someone plz help me with it ?
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Galev
Galev


Famous Hero
Galiv :D
posted October 10, 2008 12:36 AM

A quick and stupid question: What does the shield of crystal ice do? I can't find it at AoE and the description in Hungarian is bugged (saying sg like: "There's noone where you should meet the elves. Queen Isabel ...bla-bla"

Thank you.

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Guarder
Guarder


Supreme Hero
posted October 10, 2008 08:08 AM

look here
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