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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Guess: what do the new abilities do?
Thread: Guess: what do the new abilities do? [ This thread is 3 pages long: (1) 2 3 ]
GenieLord
GenieLord


Honorable
Legendary Hero
Geny is Kapara
posted May 23, 2007 06:23 AM
Edited by GenieLord at 06:30, 23 May 2007.

Guess: what do the new abilities do?

Ubisoft released the alternative creatures and their abilities' names, without explaining what each ability does.
Write here your guess what each ability does.

Alternative Dugeon Upgrades:

Stalker, Shadow Mistress:
Invisibility-The creature misses a turn, but after it, it becomes invisble to the enemy, until an enemy creature tries to pass through it. (actived ability)

Blood Witch:
Immunity to Curse-Curses cannot be casted on this creature (like Slow, Weakness, Blindess, Decay, etc).

Minotaur Captain:
Aura of Bravery-For this creature and all friendly units located on tiles adjacent to it, morale is always positive (atleast +1).

Black Rider:
Ride-by-Attack: The creature can attack one enemy in its way.

Acidic Hydra:
Acid Blood: A creatures that kills the Acidic Hydra suffers a small damage/casted with Decay spell.

Red Dragon:
Incinerate: gives extra fire damage to every attack of the creature.

Alternative Sylvan Upgrades:

Dryad:
Treant Union: The Dryad can get into the Treant/Ancient Treant/Anger Treant, and give it extra powers. (actived ability)

Blade Singer:
Agility: The creature gains a +30% Defense bonus for the next turn per every tile it walks (was planned to be in HoF).

Sharp Shooter:
Force Arrow: The Sharp Shooter can shoot a single arrow that hits all the creatures in a row (like the mage's magic attack). There's a liminted amount of this kind of arrows. (actived ability)

High Druid:
Power Feed-The High Druid can raise the ATB rate of a friendly creature, raises its attack, defence and initiative. (actived ability)

White Unicorn:
Bond of Light: The White Unicorn can share a friendly creature one of its own abilities and gets one of this creature abilities. (actived ability)

Anger Treant:
Rage of the Forest-The treant hits all the creatures it holds at once, without suffering retaliation.

Rainbow Dragon:
Rainbow Breath-The breath (the hit) of the Rainbow Dragon usually works like the Acid Breath of the Green Dragon. If there is a friendly creature behind the enemy creature, it will skip on the friendly creature, and hit the enemy behind it (if there is), in a shape of rainbow.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted May 23, 2007 07:34 AM

I think ride-by attack might hurt all in the way. Acid Blood needs to be pretty good to make up for the loss of regeneration. I'd say it takes effect every time you damage the hydra with a melee attack.

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Lesij
Lesij


Famous Hero
posted May 23, 2007 07:45 AM
Edited by Lesij at 08:51, 23 May 2007.

IMHO, ivisibility would have imidiate effect and the creature will be invisible unless it performs an attack, or it is passed through.
Ride-by Attack?
Creature attacks enemy which isn't straight on its way, but next to it; No retailation then
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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted May 23, 2007 09:06 AM

Invisibility - the creature is unseen on adventure map to all 1 and 2 lvl creatures and heroes without Scouting perk

Immunity to Curse - grants this creature immunity to spell Weakness

Aura of Bravery - Increases nearby creatures' morale by +1

Ride-by-Attack - when aiming to primary target creature deals half of full damage to creatures which he can pass near

Acid Blood - every creature which attacks Hydra will become poisoned

Incinerate - Red Dargon has an ability to set in fire attacked creature (as Ignite works)

Treant Union - if in range, Dryad can attack a creature which was previously attacked by treant

Agility - as in HOF

Force Arrow - the creature can shot even if blocked by enemy

Power Feed - using this ability High Driud can raise hero spellpower by waisting its own mana

Bond of Light - amount of needed hero mana is reduced when casting Light Magic spells

Rage of the Forest - enraged ability gives redoubled bonuses

Rainbow Breath - creatre has a chance of blind a enemy when attacks

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted May 23, 2007 09:08 AM

Quote:
Immunity to Curse-Curses cannot be casted on this creature (like Slow, Weakness, Blindess, Decay, etc).

Apparently they use the old spell names at the descriptions (see Disrupting Ray, Bloodlust, Forgetfullness) ... so Curse is probably just a synonym for the Weakness spell here.


Quote:
Rainbow Breath-The breath (the hit) of the Rainbow Dragon usually works like the Acid Breath of the Green Dragon. If there is a friendly creature behind the enemy creature, it will skip on the friendly creature, and hit the enemy behind it (if there is), in a shape of rainbow.

I doubt it would distinguish between friendly and hostile creatures, but  if the breath really hits the first and the third tile, that would be something hard to get used to.
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alcibiades
alcibiades

Hero of Order
and Light
posted May 23, 2007 09:38 AM

Quote:
Invisibility - the creature is unseen on adventure map to all 1 and 2 lvl creatures and heroes without Scouting perk


I don't think they would give this ability to a level 6 creature! The presence of unseen level 1 stacks in H4 was bad enough, but walking into a level 6 stack which cannot see will prove devastating in most cases.

I'm quite positive it is an in-game ability, though I don't know what it will do.

I second that Incinerate will work like Ignite (seems like a logical choice), and I also believe the Acidic Blood will work as Decay on attackers, though there does seem to be some confusion with the terms Poison (= Decay) and Acid. Also, Dungeon already has one creature with Poison, so maybe it will be something new, like Armor Reducing property (genuine Acidic effect).

And on the topic of Acidic, wouldn't it be about time that they actually made the Acidic Breath of the Green and Emerald Dragons acidic, i.e. added some effect like the Rust Dragon of Heroes 3 to distinguish it from plain Breath Attack? It seems plain stupid that there are too abilities (Acidic Breath and Fire Breath) that do exactly the same thing.
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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted May 23, 2007 10:39 AM
Edited by radar at 10:50, 23 May 2007.

Quote:
Quote:
Invisibility - the creature is unseen on adventure map to all 1 and 2 lvl creatures and heroes without Scouting perk


I don't think they would give this ability to a level 6 creature! The presence of unseen level 1 stacks in H4 was bad enough, but walking into a level 6 stack which cannot see will prove devastating in most cases.


well yes, but you can see creature if you have for example ~at least 3 level creature in army. if you get lucky you will have them with first hero. and it would be stupid when some arties and resources stands alone without defender, that would be wondering personally I liked bandits ability in h4. when ore mine or sawmill weren't guarded, it has been known that already bandits are there. and was nice to steal resources. If it would be improved in ToH, this won't be able again, because guarded creatures, theoretically, will see the hero and stealing will not be possible

but in this case it would be useless so maybe stay unseen till attack /cast spell? and it would be cancelled if creature does nothing in whole battle and there are no more normal creatures

stupid too that will create unpassable hell-know-why squares

no idea

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Lesij
Lesij


Famous Hero
posted May 23, 2007 01:56 PM

I think that even Nival don't know what would Invisibility do, but they added it cuz it sounds so subtle
And they knew wee would all be talking about it...
They like making a lot of comotion 'round ToTe...
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GenieLord
GenieLord


Honorable
Legendary Hero
Geny is Kapara
posted May 23, 2007 01:59 PM

I think that the most resonable guess about Incinerate ability is FireSpirit's: burns the killed enemies so that they couldn't be resurrected or raised from the dead, much like the Disintegrate spell in Heroes 4.

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted May 23, 2007 02:31 PM

it's a unit version of runelord's ignite, imo.

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Geny Online
Geny


Responsible
Undefeatable Hero
The Blue Lady liaison
posted May 23, 2007 02:43 PM

Invisibility-I've already said my oppinion in another thread so I'll just copy/paste it: My guess is this an activated ability (once per combat) that turns your unit invisible to enemies for 1 or 2 turns. In that time you could bypass the enemies melee army and head straight for the archers. (actived ability)

Power Feed- It could be just a better version of mana feed. Say the druid gives his mana to the hero x2 or x3. That would explain fewer spells and higher damage as he would pass his mana to the hero (to help last longer with imbue arrow/ballista for example) and turn into a pure shooter.

Rage of the Forest- how about this: the treants get slight bonuses when creatures in their stack die.

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Lesij
Lesij


Famous Hero
posted May 23, 2007 02:49 PM

Maybe Rage of the forest is the same or similar ability, to that I caled Anger (after 33% of the creatures from this stack will be killed, survivors gets 2+ to their min and max dmg.). By the way, you can read more here...
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 23, 2007 06:52 PM
Edited by feluniozbunio at 18:55, 23 May 2007.

I like Radars ideas i think they are very likely to be true.

Except for power feed , i think it will give double mana of normal feed.(I still would like Radars idea to be the correct one as it would enable sylvan heroes to become more potent sorcerers)

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emilsn
emilsn


Legendary Hero
posted May 24, 2007 01:30 AM

Why do all say that immunity to Curses only means immunity to: curse of weakness? I would say ALL CURSES - Even puppet master and blind ... And those news spell must work different ... Else it would be weird
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Homer171
Homer171


Promising
Supreme Hero
posted May 24, 2007 02:27 AM

Quote:
Curses only means immunity to: curse of weakness? I would say ALL CURSES - Even puppet master and blind


There are allready Mind-Immunity special so it's unlikely it will resist those mind spells.
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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 24, 2007 04:09 AM

- Hmm... well well well....
-- IF I try to follow the game's skills' logic the Dark Magic School has a SUB skill named MASTER OF CURSES that "gives mass effect to Weakness and Suffering". So in my oppinion the resistance of the new Blood Witches will protect against these 2 - at least if Nival has any logic in what they do...
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alcibiades
alcibiades

Hero of Order
and Light
posted May 24, 2007 04:19 AM

But the ability is called Immunity to Curse, not Immunity to CurseS. In Nival's logic, that actually means Immunity to Weakness because they use the Heroes 3 spell names in their upgrade descriptions.
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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted May 24, 2007 04:21 AM

wtf, you may be right :X

that makes blood witches sucky.

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Stella
Stella


Adventuring Hero
Little girl with a BIG sword:)
posted May 24, 2007 04:31 AM
Edited by Stella at 04:34, 24 May 2007.

Quote:
wtf, you may be right :X

that makes blood witches sucky.

-
-
- That's right... protection against only 1 spell is NOT really a protection (And Weakness is not such a "fearful" spell anyway IMO - it is still better to get Weakened than Puppeted... ). At least give them protection against a group of spells (like Mind Magic immunity does to Titans and Berserkers).
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( )( )       __NEVER__
( ;.; ) /  argue with a
( " " )/      Lady!
  " " (OR mousie KILLS U!!)
DON'T underestimate MOUSIE!!

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted May 24, 2007 04:32 AM

perhaps that protects them from weakness, slow, suffering and so but NOT from mind spells?

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