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Thread: New Duel Heroes: Necromancers | |
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 28, 2007 08:19 PM |
bonus applied. |
Edited by Darkeye at 19:38, 29 May 2007.
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New Duel Heroes: Necromancers
At last I have finished modelling and game testing 5 new duel heroes for the necromancers. No surprise it is the five missing heroes Kaspar, Lucretia, Naadir, Vladimir and Zoltan - each with their own specialties and strategies, based on their specialties and descriptions.
Since it is a stack limit at 6x weekly growth I had to put several similar creatures in stacks next to each other. Sometimes this results in an extra deployment row (like when your hero has tactics) (Thanks to Sfidanza for finding out ).
To compensate for lack of troops, I have also used Artifacts in a higher degree to boost the heroes. Lower tiers couldn't always appear in too high numbers, and therefore replaced by higher tiers for not making the hero to weak.
Also all heroes are within the tier of 15000-22000 but still capable of compete with all the original heroes. Some are very potent (like Lucretia), while others rather weak (like Kaspar)
Bonus skill points from Enlighenment can not be distributed in the editor, but are spread randomly (after the race probability). In the hero screens and below I have distributed the points most statistically, but they will probably end up different in duel though. Mana points is one thing that can differ in this way, and especially with Intelligence, this may effect the result of combat in higher degree.
In the list below, primary skills are marked with an asterix * if the skill is boosted by artifacts. Also other information is listed to the right, In case of Enlightenment, the new stastistical skill row is to the right.
Secondary skills have skill points at the beginning, adding up to 18 for all heores, like in the editor. Each skill that doesn't contribute in combat is marked with an * and summarized below as a total Skill Handicap.
Below Secondary skills, Specialty, Concept and Strategies of the duel hero is listed, followed by Power Rating and Weaknesses. Then Aritfacts and War Machines if any. At last, the list of Spells and the Total point-sum from the editor.
Following each text is a link to a hero-screen. I have borrowed the design from Age of Heroes - Duel Heroes and replaced the neccecarry graphics. This to visualize the hero better.
Since I don't have the possibility to put out the files here now, I will be glad to email anyone the 5 heroes. I will be glad if someone like to playtest them even further. To raise them above 22000, to fight Deleb and the others, put on some extra artifacts that doesn't change the outcome of the battle to much (like the pendant of mastery for necromancers).
I have developed heroes for the other factions as well, but there are still more playtesting to do. Runemages, Renegades and lvl 30 - Ultimate heroes can hopefully be made in 2.2 or when ToE comes out.
Please give me feedback on your opinion.
Darkeye
The Heroes are available here: Darkeyes Necromancer Duel Heroes
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The Heroes
Kaspar (See Hero screen)
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90 Plague Zombies
60 Vampire Lords(+10% Iniative)
10 Arch Liches
18 Bone Dragons(+10% Iniative)
Attack 8*
Defence 10
Spellpower 7* (10 with Light/Dark)
Knowledge 7*
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Morale 0
Luck 0
Mana 70
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Enemy iniative -20%
Immune to Slow
2 Basic Necromancy* - Mark of the Necromancer
5 Expert War Machines - First Aid, Plague Tent
4 Advanced Light Magic - MoB, Twilight
5 Expert Dark Magic - MoP, MoC
2 Basic Defense - Vitality
Skill Handicap: 1*
Specialty: Enbalmer (First Aid Tent heals/deals +75 HP)
Concept: No spectral creatures, Medicine skills, High Defence, Skilled in both Light and Dark magic.
Strategy: All rounder. Use Tent to attack/heal. Cast Curse of the Netherworld (Spell Power: 14 - dmg 176). Protect Main stacks with Magical immunity.
Power Rating: Low
Weaknesses: Loose Main stack (Bone Dragons) due to devastating attack, like Marksmen close-up or Implosions.
Artifacts: Dragon talon Crown, Tunic of Carved Flesh, Staff of the Netherworld, Vitality Ring, Greaves of the Dwarven king, Dragon Wing Mantle
War Machines: First Aid Tent, Ballista (+10% Iniative)
Spells
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Light: ALL - Lvl 5
Dark: ALL
Destructive: Stone Spikes, Eldritch Arrow, Ice Bolt
Summoning: Raise dead
Total: 21914
Lucretia (See Hero screen)
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90 Vampire Lords
15 Arch Liches
5 Spectral Dragons
90 Plague Zombies
120 Skelton Archers
Attack 10 10*
Defence 4 5
Spellpower 8 10*
Knowledge 4 4
Enlightenment:+3
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Morale 0
Luck 0
Mana 60+
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Speed +1
Iniative +10%
2 Basic Necro* - Eternal Servitude*
6 Expert Attack - Battle Frenzy, Cold Steel, PoS
4 Expert Summoniong Magic - MoL
4 Advanced Sorcery, Mana Regeration*, Arcane Training
2 Basic Enlightenment - Intelligence
Skill Handicap: 3***
Specialty: Vampire Princess (Vampire Lords gets +8 att/def)
Concept: Mighty stack of Vampire lords. High attack -> High life drain
Strategy: Use Arcane Armor on Vampire Lords. Cast Mass Haste. Raise fallen vampires when stack gets low (normally 19 vampire lords)
Weaknesses: Get Arcane Armor Dispelled. Lose vampires to devestating attack (Marksmen close-up, Implosion etc), Run out of mana.
Power Rating: High
Artifacts: Neclace of Vitory, Windstrider boots, Moonblade, Ring of Celerity
War Machines: None
Spells
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Light: (Mass) Haste, Cleansing
Dark: Slow
Destructive: Eldritch arrow, Ice bolt
Summoning: ALL - Earthquake
Total: 17738
Naadir (See Hero Screen)
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12 Spectral Dragons
20 Wraiths
160 Spectres
Attack 6 6*
Defence 8 9*
Spellpower 9 11
Knowledge 5 5*
Enlightenment: +3
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Morale 0
Luck 0
Mana 75+
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Spell Protection: 65%. 50% from Artifacts, 20% from Boneward, 15% from Protection = 65% Total (1 - 0,5x0,8x0,85)
Enemy Morale: -2
2 Basic Necro* - Banshee Howl
3 Expert Summoning Magic
3 Expert Dark Magic
6 Expert Sorcery, Arcane Training, Magic Insight, Boneward
2 Basic Enlightenment - Intelligence
2 Defence - Protection
Skill Handicap: 1*
Specialty: Soul Hunter (Defeated enemy troops turn into unit size of up to 15 friendly ghosts)
Concept: No physical units, No mass spells, Plenty of Mana, Excellent protection against destructive spells (65%)
Strategy: Survive on incorpeality and Mana drain, while casting combination of spells. Cast destructive magic/Curse of the Netherworld (152 avg) to finish off stacks and turn them into ghosts.
Weaknesses: Might heroes (spell protection useless)
Power Rating: Medium
Artifacts: Helm of Chaos, Crystal Ice shield, Lightning Protection Ring, Dragon flame sword, cloak of sylanna, Pendant of Conflux, Ring of the Broken Will
War Machines: None
Spells
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Light: Cleansing
Dark: All
Destructive: Fireball, Circle of Winter, Eldritch arrow, Ice Bolt
Summoning: ALL - Earthquake, Magic Fist and Wasp Swarm.
Total: 21752
Vladimir (See Hero Screen)
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300 Skeleton Archers(+10% Iniative)
24 Wights
18 Arch Liches
90 Plague Zombies
Attack 8*
Defence 9*
Spellpower 8*
Knowledge 6*
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Morale 0
Luck 0
Mana 60
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Iniative +5%
2 Basic Necro* - Mark of the Necromancer
6 Expert Attack, Archery, Battle Frenzy, Tactics
5 Expert Defence, Vitality, Evasion
5 Expert Summoning Magic - MoL, MoE
Skill Handicap: 1*
Specialty: Reanimator (Raise Dead gives +90 HP)
Concept: Archery, Defender, Lots of troops. High HP & dmg (Archers have 9 hp and do 2-4 dmg)
Strategy: Use Tactics to Defend Skeletons, Shoot, and Reanimate. Use Firetraps to defend shooters. Archliches will shoot (with full stength) as long as their not trapped - then cast spells.
Weaknesses: Get Skeletons trapped in melee. Lose shooters.
Power Rating: Medium
Artifacts: Unicorn Horn Bow, Ring of Vitality, Claw necklace, Dragon scale armor, Necromancers Helm, Dragon Eye Ring, Dragon Scale Shield
War Machines: Ammo Cart
Spells
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Light: Cleansing
Dark: Slow
Destructive: Eldritch Arrow, Stone spikes, Ice Bolt
Summoning: ALL - Wasp swarm & Earthquake
Total: 19884
Zoltan (See Hero Screen)
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30 Arch Liches
20 Wraiths
6 Spectral Dragons
100 Spectres
Attack 3 4
Defence 5 7
Spellpower 6 8
Knowledge 5 6
Enlightenment:+7
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Morale 0
Luck 5*
Mana 75+ (90)
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Enemy Luck -5 (-6 with Banshee Howl)
Enemy Morale -4 (-5 with Banshee Howl)
MR: +10 %
Enemy MR: 0 %
2 Basic Necro*, Banshee Howl
6 Expert Dark Magic - MoC, MoP, MoM
5 Expert Luck - MR, Dead Man's Chain
5 Expert Enlightenment - Arcane Intuition*, Intelligence
Skill Handicap: 2**
Specialty: Spellwringer (Chance of blocking enemy spells from being cast again. Chance is higher with lower levels) (Spellwringing doesn't work in 1.5)
Concept: Counteracts light Magic. Wrings spells and gives -5 Luck to enemy with max Luck himself.
Strategy: Good Defence in maximum bad luck for enemy (-25% damage on average), 25% MR and -2 to enemy Morale. Cast dark magic and hope to wring the opposite light spell. Wringing Cleansing will give a big edge.
Weaknesses: Few troops. Destructive spellcasters (not reliable on physical attacks). Undead opponents (Immune to most dark magic)
Power Rating: Medium
Artifacts: Cloak of Death Shadow, Cursed Ring, Boots of Resistance, Golden Horseshoe, Staff of Sar Issus
War Machines: None
Spells
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Light: Cleansing
Dark: ALL - Confusion
Destructive: Eldrich Arrow, Ice Bolt, Stone spikes
Summoning: Raise Dead
Total: 21793
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feluniozbunio
Promising
Supreme Hero
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posted May 28, 2007 08:28 PM |
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All those heroes are cool but there are too few people having the same heroes and i cant find any opponent.
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 28, 2007 08:31 PM |
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Yes, they are not practical for multiplaying yet; but you can playtest them in Hotseat mode. I made them since I felt there were 5 missing duel heroes for each faction. I hope to integrate them into a mod later.
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feluniozbunio
Promising
Supreme Hero
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posted May 28, 2007 08:32 PM |
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Im not going to play against myself
I think the best would be to make them in a way that would ensure fair fight with standard heroes so everybody could use them in ubi servers. I know its hard to be done since standard heroes lvl is soo different but i think it sould be more or less similar.
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 28, 2007 08:42 PM |
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Thanks. That was my whole point. These too differ, but they are pretty equal to the rest. Lucretia for instance may even beat Deleb, even at a score of around 17000. I have playtested them against several heroes, especially Vittorio. To have them (after playtesting) integrated in a standard game (mod) would have been great.
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dfortae
Known Hero
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posted May 28, 2007 09:10 PM |
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Edited by dfortae at 21:11, 28 May 2007.
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 28, 2007 09:18 PM |
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I'm not sure what you try to point at. If it is some artifacts I have used, I can assure you they are needed in the sake of balance. Without for instance the Staff of the Netherworld, Kaspar would suck even more. He's actually the weakest of them even with the staff.
I have playtested these, but if there's something you would specifically point at, that would be much easier to comment.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 28, 2007 11:36 PM |
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Good work, and solid presentation.
Dfortae is refering to the post halfway down on the linked side, where he's made a joined collection of reballanced and new Duel Heroes for all factions.
You can send me the files, and I can host them if you want to. Send me an IM if you haven't got my e-mail.
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What will happen now?
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 29, 2007 12:17 AM |
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Thanks Alcibiades!
I see it now
I'll send you my email.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted May 29, 2007 06:15 PM |
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The file is now available through the link in the master post. Have fun playing.
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What will happen now?
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Darkeye
Promising
Famous Hero
of the Deep
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posted May 29, 2007 07:40 PM |
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Thanks Alcibiades
I hope people are interested in trying them out. They are supposed to be pretty balanced with the original heroes.
Please give me feedback in there's any thoughts
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