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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Ridiculous abilities? Discussion of new TotE Unit Abilities.
Thread: Ridiculous abilities? Discussion of new TotE Unit Abilities. This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted June 10, 2007 04:44 PM

Quote:
3) Inferno
1) Quasit extracts mana from enemy hero and distributes it evenly between all casters in quasit�s army.

completly useless, show me someone who pick pit lord




Are you joking? Those work well together.  Your quasit sucks enemy hero mana and siphons it to the pit lord who can now cast not just one meteor shower but 3 or 4 meteor showers.  Very useful.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 10, 2007 04:50 PM
Edited by radar at 16:51, 10 Jun 2007.

its damage sucks anyway

btw pit spawn is better in all aspects

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted June 10, 2007 05:39 PM

does anyone know one alternate worse than the classic?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 10, 2007 05:53 PM

black rider, but there's no more, I think...

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Beowolf
Beowolf


Adventuring Hero
posted June 10, 2007 06:01 PM

Someone please explain one thing to me -> how special of white unicors is ment to work? It is supposed to cast all non damaging light spells on them (without word of light, not sure about teleportation and ressurection), but how is that possible, if magical immunity dispels every buff? Hope Nival will make things clear soon enough...

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted June 10, 2007 06:05 PM

Quote:
Someone please explain one thing to me -> how special of white unicors is ment to work?


I think it's like this.  Say you cast righteous might on your dragons.  The righteous might spell will also be cast on the white unicorn.  Say your enemy casts divine strength on his marksmen.  It will also be cast on your white unicorn.  I don't think teleport will work because you can't have two units on the same square.

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Beowolf
Beowolf


Adventuring Hero
posted June 10, 2007 06:16 PM
Edited by Beowolf at 18:16, 10 Jun 2007.

Quote:
Quote:
Someone please explain one thing to me -> how special of white unicors is ment to work?


I think it's like this.  Say you cast righteous might on your dragons.  The righteous might spell will also be cast on the white unicorn.  Say your enemy casts divine strength on his marksmen.  It will also be cast on your white unicorn.  I don't think teleport will work because you can't have two units on the same square.


They need to be more specyfic - my first thought was that at the beginning of combat EVERY light magic buff is cast on unicorns -> thats why i had funny ideas about it. Current describtion leaves too much room for over-interpretation...

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The_Mysterious
The_Mysterious


Adventuring Hero
posted June 10, 2007 06:22 PM

Doesn't matter.
____________

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emilsn
emilsn


Legendary Hero
posted June 10, 2007 06:46 PM

Could the thing we havn't heard or read about be? They buffed the normal upgrades? (Not likely, but maybe)
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 10, 2007 06:51 PM

Zombies have an aura (only 1 tile radius, IIRC).
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 10, 2007 07:03 PM

that's good news.

Still..

obsidian golems are the bane of warlocks (as if the academy didn't destroyed dungeon already..). That really annoys me. Now academy is some sort of heroesV God Faction. >_>

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted June 10, 2007 07:11 PM

Sharpshooter's special indeed seems to be a bit overpowered. I don't like Invisibility either. That will give you three free rounds to cast spells against neutrals
Concerning Seduce, I hope it will be rather weak...

All in all there are some nice ideas, too. The Dryad's special tempts to rather build treant's building instead of something else, promising an easy way to resurrect light casualties. The unicorn's special also sounds nice, however I believe it's almost too good against factions that rely on light magic. It depends if Mass Spells are included, but even if not, having a free resurrection each time the enemy casts one seems a bit too much... and I hope it doesn't work with magic immunity, as the enemy could easily cast it on purpose and make every buff useless. Druid's, Treant's and Golem's specials are nice ideas, too (yeah, golems will be tough for dungeon ).
...And a 5-tiled breath of a Rainbow Dragon will surely force both players in a battle to plan very carefully where to move their units
Summon Others will definitely be an improvement for Inferno to reach shooters easier and not to be blocked so easily.

Many new ideas. Some seemingly bad, many good imo. And Nival has still got some months to make it all right
____________
open source for an open mind

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Minion
Minion


Legendary Hero
posted June 10, 2007 08:14 PM

Honestly, if Golems can't be targetted by spells, that means that they can't be targetted by spells. Last time I checked, Dungeon DOES have creatures as well. Golems are a level 3 creature for crying out loud.

If you rely 100% on spells with Dungeon, maybe you should change your strategies with the dramatically changing factions, instead of bringing the same used strategy and complaining that Dungeon is underpowered.

I think its healthy if they can bring Dungeons creatures more into the game.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 10, 2007 08:46 PM

Hopefully, the Seduce will be like Hypnotize from HoMM 3, where you couldn't take control of too powerful a stack. Or maybe it will be based on Succubus stack size.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted June 10, 2007 08:46 PM

Quote:
Sharpshooter's special indeed seems to be a bit overpowered

A bit?

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 10, 2007 08:47 PM

They'd also better buff the classics.
Hmmm, the sharpshooter's special approaches that of the Behemoth from H3, and it's a ranged unit.

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted June 10, 2007 08:49 PM

These specials do indeed seem overbalanced.. for the most part.

I can't believe that you guys actually think the Banshee special is underpowered?  As I understand it, you will be able to recruit units from both upgrade teirs from th same structure? If this is tru than naturally wraiths will be used for a final battle, but for a creeping necromancer who wouldn't want a single stack highly durable unit giving enemy neutrals -1 morale?  Neutrals don't recieve bonus from native hero, this already means there morale is going to be 0 meaning no morale for neutrals.  In this case combat becomes 100x easier when the unknown is removed.

As for the sharpshooter.. wow wow wow .. that is a pretty ridiculous ability indeed.  Easily countered, but ridiculous none the less.  I have not checked the stats on these guys yet.. do they suffer low initiative?

The succubi alternative sounds great indeed.  However I am sure there will be some form of control on it.  For example, maybe you can control for only 1 round, or perhaps it will be a function of opposing stacks health total in relation to the succubi stack.  I don't know.  I am sure if it actually is "Succubus whatever casts puppet master"  it will be cast at a basic or untrained level and now even the weakest of cleansing can purify it. Including a first aid tent.  This to me is something I wouldn't gamble with, Mistress are too precious for large combats and final battles to gamble with a touchy spell cast at low mastery only to be cleansed shortly after, probably before you get to act with the unit.

The golems meh big deal.. do arrows, bullets, big bad arch angel swords, dragon breath, jousting charge, strike and return, good old bash face heal and ressurect them?  I figured not.

Unicorns special is not great I think, even if it does function like motw I wouldn't use this version, I like the aura from silver variety.  Sure its nice to catch some buffs here and there, and maybe vs a heavy light dependant faction I might.  But I can count on 2 fingers the factions I might think about using this on.  Besides.. if its coming from your own spells you prolly have mass versions anyway.  I also wonder... if this is the case how the spell is cast upon the unicorns  in saying this I wonder if you are trying to remove a negative from your creature via cleansing, will it copy the spell removing negative effects? Or will it work as though it was cast on your unicorns by the hero casting it aka the enemy, and remove beneficial effects instead.

The red dragon certainly seems to be a powerhouse, time will tell I guess.

Hopefully these units work well with each other and with other upgrades also.  I really hoped for some better balancing than what we have seen thus far.

and Wow ... the Quasit.. huh? Is this ability not triggered on his first turn of combat? Is it an activated ability?  It could be strategic if it is an activated ability, but with the initiative of pitlords (even if you were going to use them) who cares?  Or am I misunderstanding this.. does it drain and Increase the mana pool, or restore mana?   Either way two thumbs down give me back my familiar.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 10, 2007 08:54 PM

I think Sharpshooter has higher initiative.

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Homer171
Homer171


Promising
Supreme Hero
posted June 10, 2007 09:19 PM

I can't beliave new alternatives are this good. Perhaps they buff up the original upgrades or the alternatives specials/stats will change completely before release.
____________
Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 10, 2007 09:32 PM

Quote:
Honestly, if Golems can't be targetted by spells, that means that they can't be targetted by spells. Last time I checked, Dungeon DOES have creatures as well. Golems are a level 3 creature for crying out loud.

If you rely 100% on spells with Dungeon, maybe you should change your strategies with the dramatically changing factions, instead of bringing the same used strategy and complaining that Dungeon is underpowered.

I think its healthy if they can bring Dungeons creatures more into the game.


you just don't get it, do you.

Against academy, your creatures mean very little, and so does your magic.
And with that obsidian thing, the academy player can outstall you with his own destructive. Your army means nothing after a few dark spells which you can't do a thing against.

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