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Heroes Community > Tavern of the Rising Sun > Thread: Heroes 6
Thread: Heroes 6 This thread is 2 pages long: 1 2 · «PREV
guarder
guarder


Supreme Hero
posted July 01, 2007 07:02 AM

Quote:
OMFG
H1 no upgrades
H2 some upgrades
H3 all upgrades
H4 dual sets (incredibly stupid)
H5 dual upgrades (also slot wasting)
and then H6 dual creatures and upgrades?!
H7 some triple upgrades and split townss!?!


All creatures have one dual, upgrades and alternate upgrades

You choose the dual(not both) and upgrade and can't change.

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kookastar
kookastar


Honorable
Legendary Hero
posted July 01, 2007 07:54 AM

After playing H4 for a long time and returning to H3, I find the upgrades annoying almost...  not sure why exactly, I think it's the putting it in the army thing...

I think the dual armies do make for a more interesting game strategy wise, as well as creating variety when you play it over and over.

I also think the ability for troops to move independently was a positive in H4.

It would be good to see a combination of the +ves from both 3&4 in H6.

____________
uhuh

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 01, 2007 12:30 PM

Maybe because the game dont need upgrading anymore.
Somethings too much upgrading adds too much to the game.
____________
Dreaming of a Better World

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 01, 2007 02:30 PM

One upgraded level though does add to it. And apparently the second alternative is one of the most wanted TotE features.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 01, 2007 04:15 PM

oh yeah.  It's a massive undertaking.
____________
How exactly is luck a skill?

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted July 02, 2007 04:09 AM

ANY form of dual units is annoying - as in HoMM 4, when you captured another town from an enemy and find he chose half of the other side of units.

As long as there is only one town of a type on the entire map, then it doesn't matter, but with only one town its a bit boring.

I mean with 4 to 8 teirs, two units to a teir, two upgrades to a unit then you end up with 16 to 32 units per town, and when you are trying to consolidate, and take all of you units / divide them evenly, then you cant because you've now got 6 battle griffins, 5 royal griffins, 4 normal griffins, 3 crusaders, 2 vindicators, and a knight in a pair tree. And you can't take them all with you, and you can't leave half of them at home, because if you do then you will have two or three slots left. And if you decide to leave everything in its home town, then your hero can at most have the support of his one town, and only will he have it's full support if you are leaving no defenses.

Dual teirs or dual upgrades (let alone both) remove your ability to stack things coming from different towns.
____________
I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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guarder
guarder


Supreme Hero
posted July 02, 2007 04:55 PM
Edited by guarder at 16:56, 02 Jul 2007.

Quote:
ANY form of dual units is annoying - as in HoMM 4, when you captured another town from an enemy and find he chose half of the other side of units.

As long as there is only one town of a type on the entire map, then it doesn't matter, but with only one town its a bit boring.

I mean with 4 to 8 teirs, two units to a teir, two upgrades to a unit then you end up with 16 to 32 units per town, and when you are trying to consolidate, and take all of you units / divide them evenly, then you cant because you've now got 6 battle griffins, 5 royal griffins, 4 normal griffins, 3 crusaders, 2 vindicators, and a knight in a pair tree. And you can't take them all with you, and you can't leave half of them at home, because if you do then you will have two or three slots left. And if you decide to leave everything in its home town, then your hero can at most have the support of his one town, and only will he have it's full support if you are leaving no defenses.

Dual teirs or dual upgrades (let alone both) remove your ability to stack things coming from different towns.

ther is just 28 cratures in every town, from 1 to 7.
and you can' change between alternate and normal upgrade
Your hero have seven stacks and the town has also seven stacks

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted July 04, 2007 07:29 PM

Quote:
Dual teirs or dual upgrades (let alone both) remove your ability to stack things coming from different towns.

But with alternate upgrades you WILL choose what to upgrade when you capture a town. The alt. upgrade and the normal upgrade share the same building. At least that's how I think it is...

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted July 04, 2007 07:31 PM

IMO, two things. I never played Heroes IV, but only having four creature levels seems like a bad call. Also, the fact that creatures have to be led by heroes actually makes perfect sense, contrary to what people may think.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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guarder
guarder


Supreme Hero
posted July 06, 2007 08:22 AM

@Zombielord if the enemy has chosen alternate you can't change it.
And they don't come from same building Ex:  Warren
                                          /       \
                             Infernal Warren   Ancient Warren

@Swamplord The Hero must lead every creatures ëxpect:creatures in your Castle or neutral creatures(not the neutral creatures, but they guarding something often.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 10, 2007 06:21 PM

You can retrain upgrades from regular to alternates but you can choose which you will buy anyway. It's confirmed by ubi.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Homer171
Homer171


Promising
Supreme Hero
posted July 10, 2007 07:50 PM

Upgrades and their alternatives are very mutch welcome. Inside towns there should not be any complains when you can buy original, upgrade or the alternative creatures and you can even train those upgrades to alternatives.

That being said the only "bad" thing about alternatives is that there are now higher change to get completely new stack of joiners. This might be hardest for Necros "what to raise?" but that is the only downsides what i can think of. Leaving those minor things aside the game will improve mutch after TotE.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 11, 2007 02:09 PM

Why is this not in the Altar?
____________
How exactly is luck a skill?

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted July 13, 2007 04:16 PM

Quote:
@Zombielord if the enemy has chosen alternate you can't change it.
And they don't come from same building Ex:  Warren
                                         /       \
                            Infernal Warren   Ancient Warren


I was talking about H5 (ToE)

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guarder
guarder


Supreme Hero
posted July 14, 2007 05:50 PM

Quote:
Quote:
@Zombielord if the enemy has chosen alternate you can't change it.
And they don't come from same building Ex:  Warren
                                         /       \
                            Infernal Warren   Ancient Warren


I was talking about H5 (ToE)

Sorry

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