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Heroes Community > Heroes 5 - Modders Workshop > Thread: Tales of Karador
Thread: Tales of Karador This thread is 69 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 40 50 60 69 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 29, 2007 10:38 PM

Well that's good.  So Planeswalkers will share Irresistable Magic with Warlocks.  Now we just need to finish the graphics and creature stats.  What model will we use for the Argus?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 30, 2007 11:25 AM
Edited by Kronos1000 at 11:29, 30 Oct 2007.

Well there is more we need to think of, we need to choose the Magic Schools, Skills and Abilities for the Heroes (Wich is pretty though I think there are a few good people at the Altar of Wishes who can make a good balance), but Texturing can be finished first then we present it and ask for what we still require

Edit: I forgot, we still need to design Heroes.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 30, 2007 11:29 AM
Edited by Mytical at 11:36, 30 Oct 2007.

The name planeswalkers may be copywrited by Magic The Gathering.  Not sure.  Ok, as for skills I could give them a try, but usually I come up with strange ones hehe.  Are we talking the three skills that 'surround' the ultimate skill in the skill circle or what?  Could use variation of Planeswalker - Planeshifter.  Or something similar.
____________
Message received.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 30, 2007 12:07 PM

I wouldn't worry even if it is copyrighted, this is a free mod after all.  Plus the name was used in Heroes III anyway.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 30, 2007 01:42 PM

Quote:
The name planeswalkers may be copywrited by Magic The Gathering.  Not sure.  Ok, as for skills I could give them a try, but usually I come up with strange ones hehe.  Are we talking the three skills that 'surround' the ultimate skill in the skill circle or what?  Could use variation of Planeswalker - Planeshifter.  Or something similar.


Yeah, but there is one complication, we cannot create new Skills so we're using the three Warlock abilities in the middle with Iressistable Magic of course. What I meant was the entire Skillwheel, I was thinking to make their Magic School: Summoning and Light and give the Shatter Dark and Shatter Destruction skills because there aren't any other Towns in the BD. But do you think you can do it? Designing an entire new Skillwheel for the Planeswalker with only old Abilities?

And Cepheus since I'm almost done with Map three can you tell me what you want for the BD? The original plan was one gig maze where you needed to obtain special Keys to open the three gates blocking the Celestial Dragon, but since we're going to add Towns we need to add more scenes and rethink the Design. So I ask what do you want it to look like?
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 30, 2007 02:17 PM

Instead of caves, how about a wide expanse with plenty of BD trees, mountains and that shadow-water texture I made blocking the way.  Dot a few Nexus towns and buildings around, and maybe set some Planeswalkers to patrol important areas like the Celestial Dragon's temple, while the others do basic scouting around the rest of the map.

Could you also please only use Dirt-terrain objects since I can easily retexture them to make them look more suitable.

Now as for the Planeswalker heroes themselves, we'll need at least eight... could we use Temkhan the Wizard as one?  He has a good portrait and specialty for the job.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 30, 2007 05:16 PM

I think I have an idea for the design and Temkhan would be perfect I'll add some more BD scenes to map 5 involving Temkhan the missing Wizard and Nexus creatures. But 8 Heroes is a bit too much for a Town tht only apears in two Maps.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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guarder
guarder


Supreme Hero
posted October 30, 2007 05:24 PM

Quote:

Yeah, but there is one complication, we cannot create new Skills

I think i can, but i won't do it now, maybe about three weeks.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 30, 2007 06:45 PM

Seriously? If you're serious you must be good with a Hex Editor and a Dissansabler.....
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted October 31, 2007 02:51 AM

hallelujah a good mod great work everyone. can't wait to see the finished project.

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 31, 2007 04:45 AM

Sounding good so far!
Its awesome if you can create new abilities. Would be great to have some .Maybe you could name one or two after me...
____________
"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted October 31, 2007 10:00 PM

Thank you!

I wish I could say I finished the third Map, but I haven't, I promise to do it this weekend.

By the way who would be interested in including the original and HoF Campaigns as UserCampaigns with improved DialogScenes (Moving mouths, sometimes without horse Ylya  as Kepper of the law instead of just a Matraich) Alt. Upgs (No Renegades and Necro alts of course since they are mentioned as "new" in TotE) CARRYOVERS FROM ORIGINAL TO HOF (such as Isabel and Realag)  I tried this before, but I failed so ae you guys interested in this?
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 31, 2007 10:45 PM
Edited by roy-algriffin at 22:47, 31 Oct 2007.

Redoing the whole campagins would take lots of work and extensive time.So my suggestion would be to take the basic idea and make better ones with more text boxes etc, as copying every single detail is much harder then taking the basic idea and remaking that in my experience
Migth be able to do those, but if someone whos actually good at it wants to go ahead.
I might be able to take stats from every factions and put together and average, Then add to the average or lower it depending on what abilities and such your planning.
Id be doing the average with haven syvlan and Inferno though. Other factions have lower or higher stats for ovious reasons.
____________
"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 12:44 AM

Sorry for the short absence, I was working on my wikipedia project, but I created the Omniscient and Dream Weaver icons.

Omniscient:





Dream Wielder:





It just occured to me that we're going to need music for this Nexus town too.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 01, 2007 12:19 PM

Can I put in a vote for duel of the fates?

If not, there's a good peice I know called "The Last to Defend" that my band played.  I have it on CD, and it sounds good if I do say so my self.  (Listen for french horn solo, compliments of Daystar)
____________
How exactly is luck a skill?

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 01, 2007 06:17 PM

@roy-algriffin: Well I'm not rebuilding all the Maps I just wanted to add them to TotE and I only wanted to edit the DialogScenes since they can be a lot better if you compare the Original with TotE, the only problem is any Campaign Hero can talk exept for Shadya and Realag I'll try to add the one of Ylya to Shadya and the one of Tharlsai to Realag, I hope it works.

All right give a shot of what you can do, the abillities are at the first post.

@Cepheus: He he the Omniscent is the original Ghost and the Dream Wielder is looking great! By the way wich one is the undead one, I mean we should switch the names and I'm not sure if you counted that or not.

@Daystar: All right I'll look up the song thatnks
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 06:23 PM
Edited by Cepheus at 00:07, 02 Nov 2007.

Thanks!  But why do we need an Undead one at all?  It would really break the mood.  I can't seem to get a green version of the Omniscient to look good, the colours always turn out terrible looking.  If anyone else wants to give it a try, I'd be really thankful.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 01, 2007 07:11 PM

Hmmm... If we can't get a green one we don't need an Undead one, but I think we should keep the idea of an Incorporal one, oh and we can only change te Town's music since we're only making a sub faction. Unless...... (I still need to test it)
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 07:13 PM

If you can change the colour of the glow effect around the Ghost model to green, the green version might look better.  I tried removing the effect altogether but it looked horrible...

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted November 01, 2007 08:27 PM

You can edit the effects by recolouring:

Textures/Effects/_Various/Glow05.xdb#xpointer(/Texture)
Textures/Effects/_Various/IceFire01.xdb#xpointer(/Texture)
Textures/Effects/_Various/Glow08.xdb#xpointer(/Texture)
Textures/Effects/_Various/SparksBlue.xdb#xpointer(/Texture)
Textures/Effects/_Various/Glow08.xdb#xpointer(/Texture)

If you make them green the effect will be green
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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