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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What do u hate most about each race's racial skill?
Thread: What do u hate most about each race's racial skill? This thread is 3 pages long: 1 2 3 · NEXT»
ismail222
ismail222


Known Hero
The Cataclysm
posted July 28, 2007 12:21 PM
Edited by alcibiades at 13:11, 29 Jul 2007.

What do u hate most about each race's racial skill?

for instance what i hate most about irresistible magic that it affects my blackies and i can't use the famous armageddon technic


u can list everything u hate in every race's racial skill or just the thing u hate about ur favourite race's racial skill,start posting
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Bombur
Bombur


Known Hero
posted July 28, 2007 12:51 PM

Rune magic is a little overpowered.Rune of Etherealness can win or lose you a battle if you are up against dwarfs.
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HartZa
HartZa


Known Hero
watchout graveyards!
posted July 29, 2007 01:12 AM

Well being a necro fan you can quess what I hate about new necromanry system. THAT DARK ENERGY POLL IS SO TINY!! Make it that heroes starts with 500 dark energy and double it growth per level then I would be happy

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 29, 2007 03:23 AM

I think Gating needs to be fixed--badly.

Some changes I would like to see are:

1.  Expert Gating should allow Devils to gate in their own.

2.  Heroes should not lose battles while they have gated creatures able to fight.  This would help to actually increase Inferno's staying power in battle.  

3.  Coinciding with #2, I think that each level of gating should allow for a percentage of gated troops to stick around after battle to replace fallen troops.  Replacement troops would not exceed the number of troops that started the battle.  This would help with creeping issues that Inferno has.  Proposed percentages would be 25% for beginning through 100% for Ultimate.  


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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted July 29, 2007 03:35 AM

Necromancy is weird now
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How exactly is luck a skill?

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted July 29, 2007 04:50 AM

I wouldn't mind seeing a decrease in the power of academy mini-artifacts if there was a corresponding decrease in resource cost.

Also, I think the gating percentages should be lowered dramatically, but the gating should be instant.  This would help with creeping since inferno is currently the worst creeper even including deleb.  The ultimate could be something like 1.5 or double the stack size.

Avenger fine (though hopefully in ToTE killing a creature will count for unupgraded and both upgrades), nerfed training is fine, I like the new necromancy, and the warlock racial is excellent.

Runes I haven't decided.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 29, 2007 11:37 AM


I wouldn't like to see artificer decresed as its the only thing that can help academy survive in the endgame. It will probably still lose vs haven though dungeon might have a bit of a problem. I'd suggest nerfing the resistance artie by a small amount. And decrease the costs already!
Maybe have to change retroactively as your knowledge increses.

Gating is cool as it is, inferno's problem lies elsewhere. Btw I tried destro's way - buying a ballista and building horned demons day 2 for creeping. By gating the units in the enemy lines you force them to return to attack the gates and the ballista kills them slowly. After a while you get warmachines and you kill most things effortlessly. It's not that simple but chances are it will work.

Perhaps I'd like haven with a little change. A smaller cap for paladins, definitely not 20 and a bit more for archers.

Avenger I'd like to run through the favoured with the mouse wheel, it's killing me to click each time And one of the reasons is that you must choose upgraded or basic creature, in a large map that is a pain..
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted July 29, 2007 11:42 AM

Quote:

By gating the units in the enemy lines you force them to return to attack the gates


Doesn't work in 1.5...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 29, 2007 11:43 AM

Even when the gates are within reach and your units aren't?
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted July 29, 2007 02:45 PM
Edited by Moonlith at 14:47, 29 Jul 2007.

Quote:
Even when the gates are within reach and your units aren't?


Yep. Even if your gated troops are in range and the other units arent, the neutrals will march on towards your main troops and ignore your gated ones. You can fortify your troops in a corner though with gated ones

I like the suggestion of gated troops replacing fallen troops. It would definately be a nice boost and help.

Haven> Trainable units should go with training points (like with necromancy, stronger units cost more Dark energy). Fixed number of training points per week.

Necromancy > More dark energy!! The current amount is plain pathetic...

Dungeon > Underpowered in end game... I feel there should be an ability that increases Warlock's spellcasting speed when using Destructo spells Also only 50 % damage to normally resistant creatures on expert is low...

A different thing I thought about with Dungeon to fix their end game lack-of-help from warlock > Increase the amount of Spellpower depending on how many troops the Warlock has under his command. or give a creature an ability that increases his spellpower.

For example, total number of power of Warlock troops / 5000 = added spellpower.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 29, 2007 02:47 PM

Quote:
Also only 50 % damage to normally resistant creatures on expert is low...

What should academy fans say about that then?
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted July 29, 2007 02:50 PM

Screw Academy fans!

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ismail222
ismail222


Known Hero
The Cataclysm
posted July 29, 2007 04:48 PM

rofl
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emilsn
emilsn


Legendary Hero
posted July 30, 2007 09:44 AM

They are around fine ... Necro could use a buff, but i dont play them so ...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 30, 2007 10:42 AM
Edited by Doomforge at 10:42, 30 Jul 2007.

Quote:
Dungeon > Underpowered in end game... I feel there should be an ability that increases Warlock's spellcasting speed when using Destructo spells Also only 50 % damage to normally resistant creatures on expert is low...


underpowered.. rotfl? Maybe against academy.. implo is still a onehitkill, why more damage? And meteor shower is as godly as always.

Quote:
A different thing I thought about with Dungeon to fix their end game lack-of-help from warlock > Increase the amount of Spellpower depending on how many troops the Warlock has under his command. or give a creature an ability that increases his spellpower.


Warlock is extremely powerful when you know how to play him (i.e. do nice harassment), any boost would make him broken.

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Pivapivabeer
Pivapivabeer


Adventuring Hero
Dont waste ur time readin this
posted July 31, 2007 03:07 AM

Well it's not something i hate but it was a mistake. If you cast phantom forces on a inferno person and the phantom forced creature gates, the gated stack losses the ability to get one hit k.o.ed. Try it out! Preety cheep in the inferno campaign.
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted July 31, 2007 04:53 AM
Edited by Moonlith at 04:53, 31 Jul 2007.

Quote:
underpowered.. rotfl? Maybe against academy.. implo is still a onehitkill, why more damage? And meteor shower is as godly as always.


Explain to me how an implosion can kill a stack of 40 + Dragons instantly

Well maybe it's just me, I never get more than 5 kills out of implosion when targetting level 7 creatures... With Warlock.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted July 31, 2007 06:24 AM

Empowered spells, Warlock Luck, and Emerald slippers means buh-bye.

Dungeon is fine.  They have a decent special that scales well with increased numbers and Warlocks are just too damn fun to play with.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 31, 2007 08:37 AM

Quote:
Explain to me how an implosion can kill a stack of 40 + Dragons instantly


Explain to me how to get a stack of 40+ dragons in non-multicastle map.

Quote:
Well maybe it's just me, I never get more than 5 kills out of implosion when targetting level 7 creatures... With Warlock.


That's a very poor implosion indeed.. I usually reached 5k+ damage in the very endgame.

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ismail222
ismail222


Known Hero
The Cataclysm
posted July 31, 2007 02:00 PM
Edited by ismail222 at 14:02, 31 Jul 2007.

in end reach maps games i always deal 9k++ with empowered implosion,not considiring elements nor luck,i once killed 27 magma dragons with implosion,dun tell that dungeon's spells are underpowered cause that's nonesense,so u're either not skilled with dungeon or u really hate dungeon
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