Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Spell Availability - A Comparison
Thread: Spell Availability - A Comparison This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
sq79
sq79


Famous Hero
posted August 11, 2007 09:07 PM


Summoning magic seems underrated at first when the game came out, then after several trials its becoming more useful. End game versus most races, the phoenix conjured from a high level high spellpower hero really turns the tide around in battle. Since it can have as high as defence 100 and more !!

Conjure phoenix - Its becoming a game winning spell nowadays. For necro and academy especially. Since necro was nerfed so badly, the attack/battle frenzy for the skellie archers is not useful, the slot of reserved for the high spell power phoenix which wins the game for them.

And against dungeon. i think i tried it out with felunio in a game, he did motw+ arcane armour, dungeon's magic is effectively reduced 50% if i'm not wrong just on the arcane armour which means the irrestible is not effective on them, which is one of the key spells as well.

Summon elementals are great for creeping in a big fight to protect the main troops.

Fire trap with expert summoning is in a way quite overpowered... I think academy with this spell can take on most walking level 5,6 very very early in the game.

No comments on earthquake never used it..

Wasp swarm, again more effective for academy combined with motw, but phoenix is better choice usually.

So far, if u play academy and necro, keep with the magic schools, Learn summoning in particular its assigned to them for a purpose


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 11, 2007 09:39 PM

First of all nice thread! Gave me some new ideas...
But with ToE wouldn't it be killer if you would get a summoning spell that would create a brige over the fort obstacles. They are soooo ridicolusly overpowered imo!! i would never ever let my units go trough a hole in the wall. And with this spell earthquake would finally get usefull. Who's with me?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 11, 2007 10:52 PM

That's actually a good idea. Simple yet useful. It's oftenmost easier to find good suggestions for new low-level spells, because we usually come up with all the fancy idea, but that would be fine for a level 1 or 2 spell.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 11, 2007 11:01 PM
Edited by Elvin at 23:02, 11 Aug 2007.

That would be one more potentially useless spell and summoning has many. Spells for level 1 and 2 should have a general usage that works in most cases or earlygame would get totally random.

Not that it is not a good idea but with the guild giving only 1 spell per school...
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 12, 2007 09:01 AM

hmm... well yeah your right of course it would be totally useless outside a siege. hmmm... with ToE there will be this new barrier summoning spell right? So what if  when you cast the spell on the obstacles it would create the bridge? Afterall its all about creating something solid. Hmm guess its to complicated afterall anyways i liked the idea

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2007 09:14 AM

That would actually be great. Spells always are better with an extra dimension, makes for more variety.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted August 12, 2007 03:41 PM

I don't understand what's wrong with Resurrection. For creeping the amount of hp is ok. In end battles you cast mass spells first anyway and if the battle takes more than a few rounds the troops on the battlefield are probably reduced by many which makes Res much more useful again
The 10%/20% hp reduction is a great idea and a good amount imo.

I completely agree about Earthquake. That's probably the most useless spell in H5. Azagal's idea sounds nice though

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted August 13, 2007 12:38 PM
Edited by feluniozbunio at 12:46, 13 Aug 2007.

Quote:
And against dungeon. i think i tried it out with felunio in a game, he did motw+ arcane armour, dungeon's magic is effectively reduced 50% if i'm not wrong just on the arcane armour which means the irrestible is not effective on them, which is one of the key spells as well.



Ye i had gargs and golems with +res mini arties and casted arcane armor on them and spells that normally was dealing 1k+ dmg were dealing about 200 or sth.



Quote:
No comments on earthquake never used it..


HYHYy i used it on the other hand. I remember a game i was necro and my opp was dungeon, it was quick game , i didnt have phoeniix , he didnt have much mana. I attacked him in his castle and he destroyed my catapult my shooters werent any threat but i had 4 stacks of liches and i decayed half of his army away. After that i had to run coz my liches run out of mana. Furtunately for me iafter i bought out again my hero i built lvl 3 mage guild and rushed him again with whai i got left + anothers week growth. He destroyed my cata again and was planning to repeat the scenario(i couldnt do that coz i didnt have too many liches left) but to his surprise i casted earthquake and all my units entered to his kingdom

Seriously , i think this spell can have its uses but a proper situation must occur. I had some games that i draw/lost just coz i couldnt get through castle walls. Ive been playing this game for soo long but each time i play i discover new effective strategies.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
d_p91
d_p91


Hired Hero
posted August 14, 2007 03:38 AM

YES! i totally agree!


earthquake may not be useful in many situations, but its an almost necessary backup for a catapult, especially in late game! Imagine having 200 paladins unable to enter through the castle gates and decimate the opponents army!

very useless until your catapult breaks and you run out of shots!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted August 15, 2007 01:23 AM
Edited by MagniBronzebeard at 01:24, 15 Aug 2007.

Why the hell are Death ripple and Holy word (u know which spells I mean) spells level 5? Are they really that strong? I remember in previous series they had limited use.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 15, 2007 01:40 AM

---
Wouldn't "remove obstacle" suffice if they make it work on "moats"?
---
We really need more spells, simply to make current one less available. With 2 Fortress towns you have 75% chance to get Armageddon, too much IMHO. (i know other towns like dungeon and sylvan also have same chances but its not that effective in their hands)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2007 01:42 AM

They are even worse now if you can believe that.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2007 01:44 AM

Quote:
With 2 Fortress towns you have 75% chance to get Armageddon, too much IMHO.

Where does the 75% come from?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 15, 2007 01:48 AM

Quote:
---
Wouldn't "remove obstacle" suffice if they make it work on "moats"?quote]
That is if that spell is going to be added in ToE. And t won't as far as i know?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2007 01:54 AM

It won't the available spells are those we know. I doubt ubival will surprise us and offer more in the last moment.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 15, 2007 05:53 AM
Edited by yasmiel at 05:54, 15 Aug 2007.

Quote:
Quote:
With 2 Fortress towns you have 75% chance to get Armageddon, too much IMHO.

Where does the 75% come from?


They get 1 out of 2 lv4 destructive spells per guild.

1-1/2 = (50% for one town)
1-(1/2*1/2) = (75% for two towns)

Too easy to get. In h3, chances to get Armageddon were around 10% with inferno, and around 5% with other towns so you couldn't exactly build your strategy on Armageddon abuse with such low probability.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2007 06:21 AM
Edited by Elvin at 06:22, 15 Aug 2007.

Hmm that's not too cost efficient. I'll built second town dwellings any day if I have those resources. The only thing I consider to ensure getting a spell is to build a mage guild 5 first and then be fast enough to get to a mage vault or utopia so that I can rush my opponent. In the last game my Jhora had phoenix and got puppet master with arcane armour from a vault which is more than I could have hoped by building a second mage guild. Even if there wasn't an adventure location, a second guild is for short games where magic is superior and most maps are not rich enough to allow it.

And what if you don't get it? A waste..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 11, 2008 11:54 PM

Masterpost updated Things are looking better since I made the topic and many things have been addressed.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 12, 2008 07:07 AM

nice update
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sargeras
Sargeras


Known Hero
the Fallen
posted March 12, 2008 10:27 AM

Agreed with Drunk_Lord Elvin...but where's Depp Freeze?
____________
Now they shall be consumed by the very flame they sought to control...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0458 seconds