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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction This thread is 28 pages long: 1 10 ... 18 19 20 21 22 ... 28 · «PREV / NEXT»
Dargor
Dargor


Adventuring Hero
posted March 23, 2009 10:31 AM

I choose Sky Doughters over Earth only when I'm defending A Castle, why bother and go out side the gates while i can Kill some units,

And another question DO you Use Untamed cyclopses ? Because so far noone used them all prefer Blood Eyed ones Personally I prefer Untammed cyclopses because they look much better and they are the embodyment of Raw Power , I mean crushing walls, 2x2 attack range, its so cool

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 23, 2009 11:58 AM

I often use Untamed, but the fact that they are quite difficult to handle is their big disadvantage. Untamed attack to deal as much damage as possible. If that includes killing allies, so be it. (I've had experiences of my Untamed killing my Wyverns or Executioners by accident). Just try to keep them out of the way of your units.

Puppet and Frenzy are by far the biggest dangers to Untamed, so do not pick them against Necropolis, Inferno or Academy, as their Chances of getting and using Frenzy/Puppet is simply too big. Don't do it. Don't. DON'T!

Even if the opponent doesn't have Dark, you still aren't safe. The Opponent can use some of his fodder to make the Untamed kill allied stacks in retaliation (see above), which is really, really nasty.

On the Flip side, if used correctly, Untamed are simply superior to Bloodeyes, who are mediocre Level 7s. In sieges or against Turtle factions, Untameds are very, very handy.

They still are a liability though, so using them is a big risk you take. Be cautious (and don't use them vs Academy/Inferno/Necro) and they'll be your friend. One tiny mistake and you won't have any other allied stack left.

To answer the question: yes, I use them, especially in Sieges. Though I generally take Bloodeyes, since the risk is sometimes too big to take.
____________
Coincidence? I think not!!!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2009 12:17 PM

Bloodeyed mediocre haha Besides it's in sieges where untamed are the most dangerous, your other units can't attack the enemy or move elsewhere should the be puppeted.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 23, 2009 12:25 PM

Quote:
Bloodeyed mediocre haha

Stattwise, I meant (hmm, should have said that lol). Mediocre stats, which are (luckily) compensated by the Barb's big Attack/defence and Bloodrage.
____________
Coincidence? I think not!!!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2009 12:31 PM

Ah yes nigh indestructible mediocre death machines Judging a unit from stats perspective when reality is so different seems pointless. Unless of course you plan to use a wizard main..
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Dargor
Dargor


Adventuring Hero
posted March 23, 2009 02:35 PM

Well They should be woth something, when you have such pathcetic Tier 1 units....
Anyway, How do you feel picking Leadership, Personally i think that for Stronghold is rather nice (plus it leads to Retribution) And High morale is Always Welcome on Slayers ]:-> (Allthough you probablly all Pick Chieftans)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2009 03:56 PM

All depends against faction. When I face factions like dungeon, necro or academy I am in favour of an all-out charge so leadership with aura of swiftness and retribution helps my offensive approach. Vs haven I'd still like leadership but would instead prefer a more defensive approach. Executioners I typically pick vs dungeon and academy though with careful play they can be effective regardless of faction. Unless they are native dark casters of course. Although they deal more damage in short term they also die faster whereas chieftains gain higher initiative and stay longer. They are perfect ranged blockers and a natural way to counter an opponent's favourable atb.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 23, 2009 07:49 PM

Actually I have to say Leadership is one of the, if not *the* best skill for Stronghold. The reason is simple: having high morale means acting more, and since one attack gives +100 rage, attacking more means more rage. And we all know how important rage is for orcs not only to increase their stats but also to absorb huge amounts of damage.

Maybe that's my secret for my stronghold powers in the duels?
____________

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Dargor
Dargor


Adventuring Hero
posted March 24, 2009 03:47 PM

Yup the absorbing thing very helpful But if your Tier 5 lvl unit has 48 hp than i should be

Do you Use "Toss Goblin" Ability? Personally I use it just for the animation But the dmg is quite small comparing to the meele dmg of the cyclopse, and the ammo maybe recused very shortly

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 24, 2009 05:32 PM

It's good if you wish to evade retaliation from some Pit Lords.
____________
Coincidence? I think not!!!!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 24, 2009 07:42 PM

Or if you really need to shoot some specific enemy shooters, like Seducers, Arcane Archers and High Druids.
____________

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 24, 2009 07:44 PM

Great Goblin abuse with Luck

I just love Luck.. I love it and am not afraid to (ab)use it!
____________
Coincidence? I think not!!!!

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rabih
rabih

Tavern Dweller
posted April 29, 2009 11:23 PM

Greetings for everyone;

Hello, my name is Rabih and I am (like most of you) a heroes fan. I visited this community to learn new strategies and improve my gameplay .. but till now, few of the posted threads/replies contained any readable information or smart strategy.

As a reply to this post ... this is what I have.

First, i noticed that most of the barbarian's fans go for WARMACHINES especially Triple ballista (..pffft, yes .. i mean it).
"The reason why I typed warmachines in caps is because it's useless."

Let's elaborate;
Basic, Adv, Expert warmachines, Ballista, Triple ballista. 5 SKILLS .. lost for nothing in return.
By taking those skills you are forbidding yourself from absolute rage (If you're aiming for the ultimate), or you are just wasting 5 skills for nothing.

Now let's explain more, Barbarians = might.
Note this: MIGHT = DEFENSE + ATTACK + LEADERSHIP +(Luck). (Period)
If you can manage to get def, att, Lead, luck .. Barbarians are Pew pew ... even for the mighty dwarves.

Why? Let's explain why.
I played once a good 1v1 game against a friend, he had Kragh .. i had Klaus.
In our final battle this is what happened:
I (Haven) was playing defense attack leadership and light magic.
He (Barbarian) was playing the same (Had no ultimate).
I had 180 Champion, he had 25 Cyclops, 160 chieftains... etc..

The main point is this:
I was astonished to see that:
-180 champion attacking the cyclops would only remove 11. (I critted a good 53000 damage on the Utopia Dragons earlier .. now I can only remove 11 cyclops. GG.
His chieftains could crit around 35000 damage (each strike).
Triple ballista wouldn't do half that damage ... during all the fight.

So, Barbarian Fans ... enough with ballista noob style, please.
Imagine what expert att, def, leadership (and maybe luck) can do for you ...

PS: ... Def, att, lead and just a standard .. antymagic abilities such as shatters and might are a must against heavy magic factions.


Cheers.
Rabz.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 29, 2009 11:36 PM

You are mistaken. First off going for ultimate is rarely possible or even a good idea. That can only be done in epic maps and even in those you can attack the opponent long before things get there. Secondly warmachines are a creeping skill. As long as they help you creep faster and attack the opponent with higher level and more artifacts they have played their part. In fact I'm pretty sure in a multiplayer map you have no chance if you go full might and I go logistics/warmachines to attack you week 4. Depends on the map of course as not all require intensive/risky creeping but generally not paying attention to creeping/map skills can prove disastrous against a good opponent. One example is dragon's cape. There you can hit lots of mages for goldmine day 5, clear all your area by end of week 2, break your garrison and take utopia week 3(25 of each elemental) at which time you rush opponent - voila.

Actually warmachines are not so good because of ballista, it's the tent that saves you a lot of army. At expert it's 21 centaurs per healing shot and will often heal a cyclops that is about to die.
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rabih
rabih

Tavern Dweller
posted April 29, 2009 11:47 PM

So the barbarians became useful against dark magic ... eh? .. right..

Tip#1: Artifacts, ex. Shield of the dwarven Kings .. (Byebye frenzy).
Tip#2: Might Over Magic + Shatter (Tier7 is free to roam)
Tip#3: FEAR MY ROAR ... need I say more?
Tip#4: Cyclops and centaurs (If chieftain is Mind controlled) alone can kill a necro army twice the size of the barbarians ...

Necro's tier 7 = Barbarian's warriors .. maybe less.

Barbarians are overpowered. GG.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 30, 2009 12:04 AM
Edited by Elvin at 00:05, 30 Apr 2009.

Depends on faction. Necro with dark vs shatter dark is normally a close fight but the skill itself is 5% chance and the necromancer will not let you wait till you get it. Without shatter you are doomed unless Lady Luck has blessed you with extraordinary resistance. But suppose you get shatter dark and necro goes for power of endurance/speed and summoning. One skill wasted and necro can possibly get the upper hand.

Academy is even worse. Assuming you don't reach them first turn there will be a mass slow, puppet or motw and double blind spells will soon halt you in your tracks. Slow death. Frenzy isn't always a good idea either, doubles orc rage.

Edit: Btw..
Quote:
So, Barbarian Fans ... enough with ballista noob style, please.

You sound noobish enough yourself
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veco
veco


Legendary Hero
who am I?
posted April 30, 2009 07:31 AM

Quote:
So, Barbarian Fans ... enough with ballista noob style, please.


One would think that someone would already thought about using this build in a game
And yet Warmachines still make some people have wet dreams about them not only for Barbs but even Academy
____________
none of my business.

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Dargor
Dargor


Adventuring Hero
posted April 30, 2009 12:08 PM

When i started my HommV adventure, I thought exactly the same.. "What good is a pohenix he's just 1" etc... all the "Epic battles" from Homm3 were stuck deep inside of me, now its a completly diffrent story
And when picking the "centaur commander" hero and Warmachines, you rly get loads of adv vs the other player

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razor5
razor5


Famous Hero
Freezing...
posted April 30, 2009 03:49 PM

Quote:
Academy is even worse. Assuming you don't reach them first turn there will be a mass slow, puppet or motw and double blind spells will soon halt you in your tracks. Slow death. Frenzy isn't always a good idea either, doubles orc rage.


Yes.Something like this happened also with me.Casting dark magic again and again,but then losing the battle.I'd better bless my creatures first with light magic than cursing the orcs.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 30, 2009 05:43 PM

Wrong approach. Against a good might build no amount of blesses can save you, you'd have to have an amazing advantage to pull this off.
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