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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~
Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~ [ This thread is 62 pages long: 1 2 3 4 5 6 7 8 (9) 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 ]
Supreme_angel
Supreme_angel

Tavern Dweller
Angel boy
posted October 13, 2007 12:11 PM

Thanks

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lehoangvan
lehoangvan

Tavern Dweller
posted October 13, 2007 12:17 PM

Yeah! True Crystal Dragon has returned !

And how does the Dampen Magic work? Sorry, I don't have ToE .
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Rakacha
Rakacha


Hired Hero
Selfproclaimed Dragonlord
posted October 13, 2007 12:23 PM

Quote:
Yeah! True Crystal Dragon has returned !

And how does the Dampen Magic work? Sorry, I don't have ToE .


Its something about protecting allied units from magical attacks, but i have not tried it yet, as i don't play acadamy.

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted October 13, 2007 01:07 PM

It protects all friendly stacks that are only one tile away from the mage's attack. The attack itself is still the same as for mages and archmages, so you can now protect them and still shoot without suffering casualties on your side.

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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted October 13, 2007 01:08 PM

It seems Mages' attack doesn't hurt neighbouring allied units. Finally

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted October 13, 2007 02:08 PM

Quote:
Meanwhile I tried the crystal dragons on duel mode.


Does multi hit work on retaliation?  Does it only work if your dragon gets luck?  Do you think that the crystal dragon is superior so that you will pick it every time?

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 13, 2007 02:16 PM

Ornella is funny. Even though she uses an old special, she has the Fallen Knight Perk from Haven... don't see why they didn't just make her a speciality like that instead of blocking her from the ultimate ><.
____________
In ur base killing ur doods... and raising them as undeads.

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SirCharles
SirCharles


Hired Hero
posted October 13, 2007 02:54 PM

Quote:
As far as I can see, Zehir's "normal" special is still the same one that he had in the original game.


yes, it is.  However, in the campaigns for Tribes he has the ability to create (or just move) a flying town.  I'm not sure of the details though.  And Stephane just said it's a scripted ability only for the campaign (which is a good thing most likely).  I was only curious to see the details about how it worked is all.

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted October 13, 2007 03:32 PM
Edited by Orfinn at 15:35, 13 Oct 2007.

Zehir and Arantir are indeed iinspiring characters with their somewhat unusual special abilities. Avatar of death and flying "pet" town are fresh innovations

And Crystal dragon? Good name though sapphire owuld be more fitting, and aint most crystals in H5 red?
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 13, 2007 03:42 PM

Yeah, that seems to be a bit of a pity.  Crystal Dragons in Heroes are meant to be actually made out of crystal.  These ones have nothing to do with crystal whatsoever except the resource cost.

Vampire Prince, Wind Dancer, 'Rot' Zombie, Arcane Archer, Brisk Rider and Pristine Unicorn are also a few creature name changes I don't really like at all.

All of the new creature icons are pretty amazing though, IMO.

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George
George


Adventuring Hero
Dragon Lord
posted October 13, 2007 07:57 PM

So does anyone have something new to say about TotE? I'm still waiting for the game to show up in Romania.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 13, 2007 09:06 PM

I love the Crystal dragon, now I can make an Eragon campaign!

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George
George


Adventuring Hero
Dragon Lord
posted October 13, 2007 09:12 PM

Has anyone tested the Dryads symbiosis ability? Does it work good or is it crap?
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted October 13, 2007 09:25 PM

It is great, it resurrects both the dryads and threants without them having to be close. That way you can charge your dryads and replenish their losses with the treants later.
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So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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Antipaladin
Antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted October 13, 2007 09:27 PM

while i was enraged at first,that all the changes are just recolord version,after the demo,i have rejoiced:

the stronghold is fantastic and intreeging:
But i would find the goblins usefull soly in the perepse of being throwen,eaten,or sacrficed,since they never retalite.keeping small part of them will sephice,there abilitys are not that good.
i like the centour muradors more,the armor,and no melee penatly,although i saw whats menuvaring means,lol nice add.
i'd go for warmongoers,they look better.
sky doughter,for the chain lightning,chiftains,pokai for the scavanger and more hp,and bloodeye.

as for the rest im loving it,form what i read,but im still unhappy with sqiure unfitting name,swordsman would fit it so much better..
____________
types in obscure english

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George
George


Adventuring Hero
Dragon Lord
posted October 13, 2007 09:33 PM
Edited by George at 21:35, 13 Oct 2007.

Quote:
It is great, it resurrects both the dryads and threants without them having to be close. That way you can charge your dryads and replenish their losses with the treants later.


Oh..so they actualy resurect one another...thats great . Well it seems to me that Sylvan is the best town after this new expansion : dryads and  treants working great togheter, the wind dancers with their incredible defence, the arcane archers with their (imba) force arrow and let's not forget the Crystal dragons and their incredible offensive capabilities. That reminds me :
    @Elvin thanks for that ingame picture with the crystal dragons killing everything .
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George
George


Adventuring Hero
Dragon Lord
posted October 13, 2007 10:42 PM

If no one is saying anything I guess you agree with me
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted October 13, 2007 10:44 PM

That's one way to look at things
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So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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Maurice
Maurice


Responsible
Supreme Hero
Part of the furniture
posted October 13, 2007 11:57 PM

One thing I noticed is the spellbook: Spells are now ordered by Magic School first, and then by level. As you learn new spells, the other spells that you already know and that come after the new ones all shift further back in your spellbook. But especially the grouping by Magic School makes them truckloads easier to find.

Imperial Griffins that make a Battle Dive now keep showing on the ATB, so you know when they're back on the map. I didn't check to see if it was possible to attack them on the ATB, or cast spells on them.

So far the few maps that I've played all look a lot better than the original maps and the HoF maps. I'm not sure what they changed in their design, but it just looks and feels better, more lively, more varied. They also added more and new terrain textures, which helps a lot in this area.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted October 14, 2007 03:28 AM

Quote:
So far the few maps that I've played all look a lot better than the original maps and the HoF maps.


On that note I hope fan mapamakers start working it up again!  The maps really slowed down lately, I guess everyone was waiting for new game map editor.

Some day when I have time I'll learn the map editor.  Gah, there's never time.

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