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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Campaigns: Academy Walkthrough
Thread: Heroes 5 TotE Campaigns: Academy Walkthrough This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Trenul
Trenul

Tavern Dweller
posted October 29, 2007 04:06 PM

yllaya - piece of pie .. fly in dragon to tackle succubus, mop up with chain lightning, poison stacks with assassin and pick up the pieces

biara your days are numbered.. and the number is really small
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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 29, 2007 06:21 PM

Actually, I like Zehir's dry and sarcastic humor in the TotE campaign. I've laughed out loud on several occasions .

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 29, 2007 08:59 PM

i like it too.actually rolf wasnt so hard,i beat him with 124 rune patriachs,67 thunder thanes,34 magmas and 108 kshartas and i lost about 39 thunder thanes,21 magmas,53 rune patriachs.not even single kshartas thanks vampirism and thanks ultimate for that
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A Nightmare from below.A hero from Within

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Visz
Visz


Adventuring Hero
posted October 29, 2007 10:09 PM

I attacked Rolf with ~100 Rakashas. Further i didn't had any important troops(7 archmages or something). "Threat level: High". Easy=) With uberskill and vampirism... Not any Rakasha lost

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kraken
kraken


Famous Hero
I just love being elemental
posted October 29, 2007 10:45 PM

Hey Warlore were both upgraded cyclopses and are males and have leo star signs
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Vini Vidi Vici

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 29, 2007 11:03 PM

I was a bit stunned when I first attacked Rolf; he decimated my troops. But the tactic of using the Rakshasa Kshatra (I had 90) with Vampirism and maximum Luck was amazing. I kicked Rolf without any losses on that attempt .

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 30, 2007 08:00 AM

that is awesome kraken.so now i am in last mission,let see how hard is that
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A Nightmare from below.A hero from Within

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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted October 30, 2007 11:07 PM

Question

Since my first post was rudely locked and no help really was given ! Is this the place to ask for help with the mission where Zahir gives the tear for asha to duncan ?
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 30, 2007 11:17 PM

as I tried to tell you twice when you PM'd me, you should give a more detailed description of what your problem is.

In general, you can find a haven town in the south-west along with a garrison, a bunch of dwellings, plus whatever heroes the AI that controlled it so far has. They'll join you automatically. Make sure to build a mage guild up to level 5 so Freyda can get as many light magic spells as possible (Ironically, she doesn't know Vengance). Mass your troops on Freyda afterwards and go for one of the Inferno towns. Also, not far from where you start the second part, you can get the Archers Dream set, which is pretty helpful.
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In ur base killing ur doods... and raising them as undeads.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 30, 2007 11:39 PM

I'm currently working my way through the final mission, and have since crushed an Inferno town with Wulfstan and Freyda. One question here: will I need those Heroes later on with the armies they're left with? Or are they ok once they've won their battle? I can't say that either army was in best shape after the battles, but I didn't feel like playing them over to get a better result.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 30, 2007 11:42 PM

Don't worry, once the battle is over you won't see them again.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 31, 2007 02:29 AM

What I find helps is to try to lure the enemy heroes back.  If you can get them to come to a city or one of those ubergarrisons you should be good: You have the wall to use to your advantage.  It takes Blackies 2 turns to get over the wall, and if you funnel all power into slaying them, you should get them to a manageable level.  Whatever you do, don't open the gate.  Barring Mistresses and Assasins, they have few shooters.  So, crush the Dragons, and shoot out at the Mistresses/Assaisns, then if you can wait/defend in your castle for a few turns, buffing your troops with light or using destructive on the enemy.  Remember, the Ammo Cart is your friend.
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How exactly is luck a skill?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 31, 2007 10:47 AM

Quote:
They will chase me back to the city but never attack the city until they bring backup, they'll just stand outside it.  Plus I think they might have expert war machines, cause they're busting down my walls in one shot, then their guys run in.  Plus I think their dragons are clearing my walls in 1 move.  Any good builds/more advice?


One big problem is that they start off with 3 Towns right away, while you have only 1. In order to "even the odds", you need to capture - and keep control over - at least 1 of their towns, as soon as you can. The presence of a 1-way Teleporter that comes close to your Academy town sucks as well, not to mention the 2-way teleporter that effectively makes the cave system a roundabout, so you have enemies possibly coming from 2 sides.

One advantage of the mission is that it doesn't appear to have a level limitation. My Zehir was level 28 when I finally captured the last town.

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exekutor
exekutor


Adventuring Hero
posted October 31, 2007 04:32 PM

Thanks Trenul for making me try arcana omniscience ... omg I had no clue how much fun that would be
I took 82 Rakhashas with +5 Luck/Morale and +43% Initiative to battle Rolf (that +5 morale was stupid). Threat lvl high ... yeah sure I used Vampirism, I didn't lost a single unit LOL Those magma or lava dragons with rune of berserking are really nasty though. I even had some fun with Frenzy and Implosion (I love that spell). I took over enemies ballista too, I was really surprised when his ballista was shooting the unit infront, I first thought that was friendly fire lol


Here's the Replay ... I just had to post it

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 01, 2007 11:54 AM

Quote:
Anybody know whats up with that group of creatures in the lower left corner of the underground in map 2?  I didnt see anyway to get there


No clue either. It is revealed through the Hut of the Magi, but I think it was a developer test or something - that they forgot to remove in the final game. As far as I could see, it's a bunch of critters, all Tier 1, of the various factions.

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exekutor
exekutor


Adventuring Hero
posted November 03, 2007 12:10 PM
Edited by exekutor at 12:11, 03 Nov 2007.

Well, finished the campaign ... now I'm sad, I'm gonna miss my (arcane) omnipotent Zehir

I didn't loose a single unit with Zehir until the battle with Biara, not even against those three inferno heroes
I used those Dragons and Cyclops as cannonfodder, while my Vampire Storm Titans and Archangels (lol) did all the work. I lost all the dragons and cyclops (75), 23 Magma Dragons and 6 Storm titans and Rakshasha (they got killed in the first turn, but my Vampire Archangels ressurrected them again at the end ... 5600 HP restored ^^)

Once you use Runes (I already underestimated them in HoF) Wulfstan isn't that difficult. Freyda shouldn't have trouble either. The first time I did the Kujin battle, I got drowned by gates. But once you sacrifice those chieftains in the first turn, so they attack instead of gate, it's possible. Thanks for posting that replay Ilaya was a walk in the park.

But those orcs are a running joke. "For the children" as a war cry? These guys are supposed to be bloodthirsty barbarian hordes, I can't take them serious anymore

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 03, 2007 12:58 PM

One trick that you can pull off with the reinforcement Heroes: select them when they appear and click elsewhere to move, once they start moving. This will move the hero elsewhere. Using that method, I was able to divert Kujin's movement, have her meet up with Gotai and actually perform the siege using Gotai (instead of Kujin), along with his 900 Cyclopses . I'm pretty sure it also works for the other Heroes, but I didn't try and see if I could have them leave for the surface instead of performing the siege.

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exekutor
exekutor


Adventuring Hero
posted November 03, 2007 01:05 PM

Quote:
One trick that you can pull off with the reinforcement Heroes: select them when they appear and click elsewhere to move, once they start moving. This will move the hero elsewhere. Using that method, I was able to divert Kujin's movement, have her meet up with Gotai and actually perform the siege using Gotai (instead of Kujin), along with his 900 Cyclopses . I'm pretty sure it also works for the other Heroes, but I didn't try and see if I could have them leave for the surface instead of performing the siege.


Yeah, I stopped Kujin and Ilaya on their way to the castle, to have a look at their stats and change artifacts. I didn't met up with Gotai because I didn't wanna break the game

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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted November 05, 2007 03:47 AM

Talengard

What is the keys to taking talongard with zahir ?
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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 05, 2007 11:03 AM

Vampirism . That's what worked for me, using only a stack of 90-ish Storm Titans.

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