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Heroes Community > Heroes 5 - Modders Workshop > Thread: Editing abilities
Thread: Editing abilities This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted October 30, 2007 07:21 AM
Edited by Slapzech at 09:31, 30 Oct 2007.

Quote:
Quote:
Open it, click the .bmp file, hit okay, and the next screen is where you decide what to convert it too.
(...)



I am really not an idiot.
The problem is the program does not have any option to SEE any other extensions.  And Yes, have tried changing the default bmp opening program to DDScv, and it simply crashes.


[EDIT]
Nevermind, just got some other converter and it works fine.
But I still got one small questin:
How can I get ride of those black left-overs?

Link

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 30, 2007 12:15 PM

Tutorial

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Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted October 30, 2007 01:36 PM
Edited by Slapzech at 20:07, 30 Oct 2007.

Quote:
Tutorial


Thanx, but I give up.
the leftovers which I try to get rid of are black already in the channel screen. Every way i try (which means good several combinations of inverting true textures, black marks i want to remove, and/or background)I still end up with black fins on the model.
Not worth the time

[EDIT]
Hell Yeah. I managed to change this black piece of snow into a white piece of snow.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 30, 2007 08:07 PM

Does that mean it worked?

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Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted October 30, 2007 08:16 PM
Edited by Slapzech at 20:37, 30 Oct 2007.

Quote:
Does that mean it worked?

Nope. I played a bit with channels (And I am using photoshop cs2 too, so no mistake about operating the program), yet i cannot find a solution to the problem.
[EDIT]
Or, to be precise - cannot "decypher" the info from the linked tutorial. There is probably one thing I'm missing and it's the last thing i will thought of.
Changing the colour of the black finishings both to white and black in both the rgb and alpha channel. The only effect i get by doing so is rendering those "bonus" parts of the model white or black in-game
[/EDIT]

Either way every model I do try to re-colour ends up with either black or white finishings of some of the 2d parts of the unit (teeth, lether strings, spikes, et cetera...).

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sfidanza
sfidanza


Promising
Supreme Hero
posted October 30, 2007 11:34 PM

If you pursue the issue, could you post in the background removal tutorial thread? And if you can share a sample texture/mod, I'll have a look at it.

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted October 31, 2007 12:43 PM

Humm, because I haven`t seen nothing about it, I guess it's impossible to change the values of the abilities, right?

I mean, for example about a Spell:

Raw damage: 20 + 5*SP
Basic damage: 30 + 7*SP

and so on. Is it possible?
____________
Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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sfidanza
sfidanza


Promising
Supreme Hero
posted October 31, 2007 02:14 PM

Spell damage, sometimes duration, as well as many abilities specific parameters CAN be changed. For spells, it should be done in the spell file (in GameMechanics\Spell\Combat_Spells\). For abilities, in the general db file (GameMechanics\RPGStats\DefaultStats.xdb).

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Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted October 31, 2007 02:55 PM
Edited by Slapzech at 14:56, 31 Oct 2007.

I found a topic about the possibility of modding spells:
link

And I still cannot find the solution to my problem.
Deleting or inverting any part in the alpha channel of the model does nothing. I'm stucked with spare texture parts.

The only thing i managed to change is to make the parts... for example... pink. (that is by painting them in the rgb channel)

Doesn't matter what I do. Wiping out entire alpha channel, or painting / inverting it to black or white takes no effect.
Either way I'm stucked with parts of the texture that should be transparent, but they take the colour from rgb channel.

textures

Ingame

Red and blue squares will indicate my problem

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted October 31, 2007 09:33 PM

Quote:
Spell damage, sometimes duration, as well as many abilities specific parameters CAN be changed. For spells, it should be done in the spell file (in GameMechanics\Spell\Combat_Spells\). For abilities, in the general db file (GameMechanics\RPGStats\DefaultStats.xdb).

Thank you very much, SFidanza.
____________
Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 03, 2007 05:48 PM

it's easy changing abilities.The Hard Part is to change tiers of creatures and replace units with other or maybe it's notfor it is hard

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted November 04, 2007 01:14 PM

I've been testing out this and I've found a problem with the Runes, exactly with the Charge one. Are we able to change the +100% speed by any way? If not so, I guess I'll have to change the cost and level of this devastating rune (you know, all dwarfs attacking in a row like atomic ants).
____________
Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 04, 2007 01:41 PM

I think the whole dwarven faction is way overpowered.There so many crazy runes and just for 1 resource or 2.That's just crazy

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 04, 2007 10:31 PM

Quote:
I've been testing out this and I've found a problem with the Runes, exactly with the Charge one. Are we able to change the +100% speed by any way?

Not that I know of.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 08, 2007 02:17 PM

Quote:
Quote:
I've been testing out this and I've found a problem with the Runes, exactly with the Charge one. Are we able to change the +100% speed by any way?

Not that I know of.
Well at least i figured out how to change abilities and now i'm playing very happy

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted November 08, 2007 07:16 PM

Yep, the creatures' abilities changing possibilities are fine, but I meant the heroes' abilities, on the sense like the spells in order to make lighter some abilities like Retribution (Offence), for example, from 5% for moral point to 3%, because my mind cannot figure out how an ability is able to give more Attack bonuses than the skill mother (and now that there is no limit to the moral points the situation could turn ludicrous).

On the other hand, it's a real relief to know that some parameters of SOME runes CAN be changed, like the Resurrection one (an absolute sauciness).

Cheers to all!
____________
Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 09, 2007 12:41 PM
Edited by sfidanza at 12:42, 09 Nov 2007.

Heroes abilities (and many other things) are editable through GameMechanics\RPGStats\DefaultStats.xdb, for the parameters that are here.
Look for the <HeroSkills> tag, to start with.

Retribution, for instance is in
<Retribution_DamageBonusPerMorale>
which is set to 0.05. Change it to 0.03 to do what you ask for.
The Retribution bonus is still capped to 25%, though, even if Morale is uncapped.

About runes: indeed <ReviveSpellPercent> specify the resurrection percentage. And all costs can be change in the individual rune files.

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted November 09, 2007 01:46 PM
Edited by Lepastur at 13:59, 09 Nov 2007.

Thanks again, Stephan. I'll take a look to that, (I've searched through the *.dxb but I found none about that tag, so I'll have to pay more attention).

EDIT

Eh, BTW, I'm looking right now and I found this:

<PowerfullBlow_ChanceToCritical>10</PowerfullBlow_ChanceToCritical>

Does that means 10% to trigger? If so, the data from the manual (40%) is not right. Maybe it means that the 40% is counting the 30% from the Excruciating Strike?
____________
Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 09, 2007 08:32 PM

<PowerfullBlow_ChanceToCritical>10</PowerfullBlow_ChanceToCritical>

Does that means 10% to trigger? If so, the data from the manual (40%) is not right. Maybe it means that the 40% is counting the 30% from the Excruciating Strike?
Yeah a lot of the descriptions are incorrect and yes 10% has a chance to trigger on it's own and 40% with Extruciating Strike

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 10, 2007 12:36 AM

Quote:
<PowerfullBlow_ChanceToCritical>10</PowerfullBlow_ChanceToCritical>

Does that means 10% to trigger? If so, the data from the manual (40%) is not right. Maybe it means that the 40% is counting the 30% from the Excruciating Strike?

Indeed. When writing the comment, I overlooked the fact that you could have Powerful Blow without Excruciating Strike. It's already fixed in the dev version, as many other details (since I didn't have the game before release, there are a bunch of things that I couldn't test and had to make out from Nival data).

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