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Heroes Community > Heroes 5 - Modders Workshop > Thread: Editing abilities
Thread: Editing abilities This thread is 5 pages long: 1 2 3 4 5 · «PREV
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted October 24, 2015 04:53 PM

Salamandre said:
From what I see, arent there data missing? You set:

<Texture />  then you close the tag without specifying value.


Usually there should be something like:

<Texture="25" />
or
<Texture="TEXTURE_NAME" />
or
<Texture="false" />

In heroes 5 you leave like this "<Texture />" if there's no need for it.

Earlier you were kind of right. I datamined I found CombatAbilities.xdb in "GameMechanicsRefTables" directory. Where where all abilities with links to txt files. I changed the links to good ones, but now it show's nothing at all. You cna see in the screenshot that there is empty space between dots (same is in description of creature - there's empty space)



@Magnomagus:

As you can see mod is packed correctly - you can see modded stats.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 24, 2015 04:58 PM

Heh, good luck. I hate the xml code because it discards all the script if a single typo or error. But in civ5 at least there is a database.log file where eventually it displays the error location. Maybe there is such file in H5 too.
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bigjocker
bigjocker


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Supreme Hero
Forgotten but not Forsaken
posted October 24, 2015 05:06 PM

Salamandre said:
Heh, good luck. I hate the xml code because it discards all the script if a single typo or error. But in civ5 at least there is a database.log file where eventually it displays the error location. Maybe there is such file in H5 too.


There's no such file in H5 as much as I know.
Dam it....I give up.....
Will have to use original files , but it's such a mess....
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 24, 2015 05:17 PM

H5 only accepts .txt files of specific encoding, I think little endian.
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bigjocker
bigjocker


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Supreme Hero
Forgotten but not Forsaken
posted October 24, 2015 05:57 PM

magnomagus said:
H5 only accepts .txt files of specific encoding, I think little endian.

Seems you where right.
I took original files, renamed them, put in the same folder and now it works good.
BUT the effect doesn't seem to work.
I want lightning effect and sound when creature hits with "Assault", but there's no effect at all.
Here's how my effect file looks like inside:



Where's something wrong or it's just impossible to give Assault an effect?
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