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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Best "level 1" perk?
Thread: Best "level 1" perk? This thread is 2 pages long: 1 2 · NEXT»
oscarius
oscarius


Famous Hero
*sleepy*
posted November 23, 2007 07:15 PM
Edited by alcibiades at 12:49, 24 Nov 2007.

Best "level 1" perk?

Wich is your favorite "lv1 perk"?
When i sey lv1 perk i mean like battle frenzy and master of....
NOT things like preperation or wizards reward.
My favorites are:

Batlle frenzy:nearlly doubles dmg of defenders, goblins and peasents.
Intellegence: Doh, 50%+mana, do i really need to explain this??
Master of mind: Mass slow + mass confusion

(Ps: my first thread, just critisise things thats wrong.)


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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 24, 2007 10:45 AM

Hmmm.

Archery > like to shoot things before they can get to/shoot me.
Resourcefulness > more money and such from loose resources, yes please.
Master of Ice
Pathfinding (though tactics in some cases)
Ballista

Should do for a start
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ismail222
ismail222


Known Hero
The Cataclysm
posted November 24, 2007 11:30 AM

ballista
intelligence
master of ice
and empowered spells ftw

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WarLore
WarLore


Famous Hero
servant of urgash
posted November 24, 2007 11:40 AM

totally depends faction of way what you like play

for necros

master of life
master of curses
soldier's luck

usually

pathfinding
tactics/battle frenzy
soldier's luck
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 24, 2007 12:38 PM

Quote:
for necros

soldier's luck

Seems like a weird choice unless you love the vampire princes. For necro and dungeon it is a rather useless ability.
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exekutor
exekutor


Adventuring Hero
posted November 24, 2007 01:01 PM

Quote:
Quote:
for necros

soldier's luck

Seems like a weird choice unless you love the vampire princes. For necro and dungeon it is a rather useless ability.


And even more useless for Academy.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 24, 2007 01:07 PM

Except to get warlock's luck.  Besides that fact...almost completely useless.

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exekutor
exekutor


Adventuring Hero
posted November 24, 2007 01:56 PM

Quote:
Except to get warlock's luck.  Besides that fact...almost completely useless.


I would rather go for Mark of the Wizard + Frenzy/Divine Vengeance instead of lucky destructive spells. Warlock still is the king in spelldamage.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 24, 2007 02:01 PM

There's a place for everything I guess.  You can still curse the opponent and then blast him to bits Luck also gives you some damage boost so you can pick other mini arties.
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WarLore
WarLore


Famous Hero
servant of urgash
posted November 24, 2007 05:29 PM

Quote:
Quote:
for necros

soldier's luck

Seems like a weird choice unless you love the vampire princes. For necro and dungeon it is a rather useless ability.


just that reason,vamp princes are better than vamp lords for me.also if i have military post where i gain death knights
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WarLore
WarLore


Famous Hero
servant of urgash
posted November 24, 2007 05:31 PM

Quote:
Except to get warlock's luck.  Besides that fact...almost completely useless.


but i usually play for necros,haven,stronghold and fortress they need soldier's luck depending creatures what u take
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unixmage
unixmage


Known Hero
Demon Slayer
posted November 24, 2007 06:18 PM

Skeleton warriors and vampire princes both benefit from soldiers luck? There are still much better choices.

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HartZa
HartZa


Known Hero
watchout graveyards!
posted November 24, 2007 06:32 PM

intelligence
estates (for secondary hero)
vitality
battle frenzy
master of blessing (area cleansing)

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TemjinGold
TemjinGold


Known Hero
posted November 24, 2007 07:26 PM

Master of Mind. Those two spells are borderline imba.

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V3Z0W
V3Z0W


Hired Hero
Griffin Eternal.
posted November 24, 2007 07:58 PM

My favourite is Battle Frenzy.It's very useful not only when you have low level creatures but when you have high ones as well.It's very useful along with the army's strenght in numbers.
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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 26, 2007 03:47 PM

Nice thread Oscarius...
Hmm, Both battle frenzy and vitality are good for my little defenders, pretty much doubles their effeciency
Tactics is vital for many factions since it gives some of their units some action in the first turn. Itīs also great for Havenīs marksman vs Dragon utopia strategy...
Of course, it all depends on the faction.

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andrei98Raelag
andrei98Raelag


Hired Hero
boy,that is good in tote
posted November 26, 2007 04:24 PM

battle frenzy and soldier's luck

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted November 26, 2007 05:01 PM

Here's a 2nd for Master of Mind.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 26, 2007 06:40 PM

The reason why i picked vitality and battle frenzy isnīt just because they give good bonuses, the skills they lead to is also great. Iīve recently started playing with Fortress. I use Helmar, who is a very magic-aligned hero. The thing is, i donīt buy mage guilds, instead i choose vitality and/or battle frenzy from defence and attack skills and get Power of Endurance and Power of Speed. This tactic sucks in short games since it can take a bit of time getting the right skills. On the other hand i get lots of spare resources Iīm sure this tactic isīnt exactly news for some of you guys but anyway...

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Adon
Adon


Known Hero
posted November 27, 2007 04:08 AM

Definitely master of mind. If you're going for dark its easily the best and most powerful perk.  On expert its nearly game breaking unless they can counter it and it only costs half initiative? Seriously overpowered. Especially compared to the weak a$$ Summoning perks (+4 to spell power when you cast Raise Dead! Wooo!)

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