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mjukis

 
Tavern Dweller
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posted March 21, 2010 10:40 AM |
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Edited by mjukis at 10:27, 24 Mar 2010.
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picked up my Heroes 5 again just now thinking it might be fun to go in and give it another try.
emediatly i got annoyed by the layout and the invert mouse on the paning/rotating function..
is there a mod available that makes the ayout look more like Heroes 3 with a sidebar instead of the round menu thingy? and fixes the invert mouse?
edit: i do not mean the invert mouse checkbox since that also turns off the rotation. i want to be able to pan/rotate the map but without invert mouse.
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Kerr

 
Tavern Dweller
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posted March 24, 2010 03:22 PM |
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Edited by Kerr at 15:23, 24 Mar 2010.
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Hey who have registered Milkshape program? i have request to change apachean braves units weapon models(musket to arquebus)In Medieval 2 Total War Kingdoms (Americas Mod)
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Robertukas

 

Hired Hero
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posted April 01, 2010 10:08 AM |
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Some modding questions
I need to do this effects (on H5 version 1.6):
1) Change computer hero's Flee (since I'm always playing on Heroic, amost all computer hero's always Flee - very boring to play, and too easy). Computer often flees even when he has much more powerful army than I have:
http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/3991082628
I need to change it so that he could do as much damage as he can before fleeing.
If that's a problem then at least I want know how to change it so that he NEVER flees (I don't think that it would be a problem).
2) Change Witch Huts so that it will ALWAYS give you something useful.
Now Witch Huts gives only standard subskills/abilities (like Master of Mind):
http://www.celestialheavens.com/forums/viewtopic.php?p=289509#289509
I need to change it so that it would give also special subskills/abilities (like Weakening Strike, if you have prerequisites)
And if your slots are full then it should give some random primary skill.
Is that possible?
3) Give Master Gremlin ulimited repair.
4) Hard question:
- is it possible to give more than 6 skills to hero?
(and more than 3 subskills)
http://www.celestialheavens.com/forums/viewtopic.php?p=289514#289514
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Fauch

   
      
Responsible
Undefeatable Hero
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posted April 01, 2010 01:12 PM |
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3) dans le fichier de stats du gremlin, y'a 3 lignes pour le nombre de points de mana. la 1ere c'est pour lancer les sorts, la 2eme c'est pour les capacités activables, la 3eme c'est pour le déphasage.
pour des capacités activables infinies, parfois il suffit de mettre 0. sinon, un nombre très grand, genre 99.
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SimonaK

  
    
Promising
Supreme Hero
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posted April 01, 2010 04:03 PM |
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haha Fauch, pourquoi tu parles en français?
aller je me lance:
2), non c'est impossible, les compétences du héros sont choisie
aléatoirement par le fichier exécutable. on n'a pas non plus le moyen de choisir
une compétentence particulière et encore moins des capacités.
en outre, il suffit d'ouvrir l'éditeur, placer une hutte de sorcière
dans la carte et aller dans sa fenêtre de propriétés pour constater qu'il n'y a rien que
l'on puisse modifier pour cet objet. donc en résumé on peut strictement rien faire
avec une hutte de sorcière.
4) non totalement impossible à moins de changer le fichier exe et plusieurs autres fichier tel « types.xml ».
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Azagal

    
      
Honorable
Undefeatable Hero
Smooth Snake
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posted April 01, 2010 05:53 PM |
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Edited by Azagal at 17:53, 01 Apr 2010.
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Oui oui le fromage est delicioux!
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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Robertukas

 

Hired Hero
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posted April 01, 2010 08:42 PM |
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Please, can you reply in English?
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Fauch

   
      
Responsible
Undefeatable Hero
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posted April 02, 2010 03:22 AM |
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oups.
in the stats file of the gremlin, I think it's the line
<spellpoints2> or something like that.
put a very high value for (apparently) infinite repairs.
sometimes, putting 0 works too.
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Robertukas

 

Hired Hero
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posted April 02, 2010 08:43 AM |
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Thanks for answer.
Just compared two files:
1)
data.pak\GameMechanics\Creature\Creatures\Academy\Master_Gremlin.xdb
2)
p3c-data.pak\GameMechanics\Creature\Creatures\Academy\Master_Gremlin.xdb
and I found only two differences:
1)
<SpellPoints1>0</SpellPoints1>
2)
<SpellPoints1>1</SpellPoints1>
and additional line (at the end, before </Creature> ):
<Range>-2</Range>
Anybody knows what is the meaning of <Range>-2</Range> ?
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SimonaK

  
    
Promising
Supreme Hero
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posted April 02, 2010 03:30 PM |
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Edited by SimonaK at 15:31, 02 Apr 2010.
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the magic is broken!
Quote:
Oui oui le fromage est delicioux!
délicieux
for my share, my french is canadian...
===========================
Robertukas:
2) it's impossible to mod Witch Huts...their skills are randomly chosen by the EXE.
so, nothing may be done about them especially for perks..
4) it's impossible again. to add more skills/perks, the EXE must be changed and
others files too as « types.xml »
Quote: Anybody knows what is the meaning of <Range>-2</Range> ?
very easy, that is the strenght of the shots....
that takes 3 value: 0, -1, 2 ... ex: Licorn's bow gives 0 at all shooters...
-1, -2 ....makes the "broken" arrows during fight when the mouse moves on ennemy...
you understand?
0 : no range penalilty for shooters...
-1 : range penality
-2 : big range penality
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Robertukas

 

Hired Hero
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posted April 02, 2010 05:38 PM |
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Thanks.
Range penalty = half damage
What does "Big range penalty" mean?
Maybe it means 25% of damage?
Or twice shorter range for full damage?
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SimonaK

  
    
Promising
Supreme Hero
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posted April 02, 2010 06:01 PM |
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I said big...but yes the formula is
range 0 = 100% damage
range -1 = 50% damage
range -2 = 25% damage
in fact, the range is an exponent of base 2:
damage = damage * 2^(range)
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Fauch

   
      
Responsible
Undefeatable Hero
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posted April 03, 2010 03:46 PM |
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0 : 100% damage at any range (crossbowman, arcane archer, mage, archmage, battlemage)
-1 : 100% damage at close range, 50% at long range
-2 : 50 % damage at close range, 25% at long range (scout, assassin, bloodeyed cyclop, untamed cyclop)
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SimonaK

  
    
Promising
Supreme Hero
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posted April 03, 2010 03:50 PM |
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thanks for your detail about close range....even if that it's pratically self-evident
melee attack on long range makes 0% damage.
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Maniek

 

Hired Hero
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posted April 18, 2010 01:58 PM |
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Edited by Maniek at 14:46, 18 Apr 2010.
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First, Sorry for my English.
I need to edit some heroes specializations but I don't know where are the files responsible for specializations.
EDIT:
I found this in GameMechanics\RPGStats\DefaultStats.xdb and some heroes files in MapObjects but I want to create new specialization.
Could you help me?
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festuc

 
 
Adventuring Hero
Modding
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posted April 18, 2010 03:53 PM |
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You cant create new especializations,but you can create new "false" especializations for example you can create an especialization like "this hero begins with advanced sorcery" and you add the hero advanced sorcery but you must do this in the specialization lines in the specifical hero.
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Archmage

 
Tavern Dweller
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posted April 18, 2010 04:34 PM |
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More than 6 skills?
Yes it is possible but the game is very likely to crash.
I managed to put 7 skills on my hero but the second I went into a fight the game crashed.
I did it a long time ago and can't remember fully how to do it.
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Mossep

 
Tavern Dweller
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posted April 19, 2010 03:39 PM |
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Edited by Mossep at 15:42, 19 Apr 2010.
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What's wrong? My 3rd upgrade ain't showing itself on the screen. Fast help needed! :] Thanks in advance.
data.pak\GameMechanics\Creature\Creatures\Necropolis -->
Open the Zombie.xdb -->
<?xml version="1.0" encoding="UTF-8"?>
<Creature>
<AttackSkill>1</AttackSkill>
<DefenceSkill>4</DefenceSkill>
<Shots>0</Shots>
<MinDamage>1</MinDamage>
<MaxDamage>3</MaxDamage>
<Speed>3</Speed>
<Initiative>13</Initiative>
<Flying>false</Flying>
<Health>20</Health>
<KnownSpells>
<Item>
<Spell>SPELL_FORGETFULNESS</Spell>
<Mastery>MASTERY_EXPERT</Mastery>
</Item>
<Item>
<Spell>SPELL_ANIMATE_DEAD</Spell>
<Mastery>MASTERY_EXPERT</Mastery>
</Item>
</KnownSpells>
<SpellPoints>20</SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>
<Exp>10</Exp>
<Power>105</Power>
<TimeToCommand>15</TimeToCommand>
<CreatureTier>2</CreatureTier>
<Upgrade>false</Upgrade>
<PairCreature>CREATURE_WALKING_DEAD</PairCreature>
<CreatureTown>TOWN_NECROMANCY</CreatureTown>
<MagicElement>
<First>ELEMENT_EARTH</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<WeeklyGrowth>15</WeeklyGrowth>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>40</Gold>
</Cost>
<SubjectOfRandomGeneration>true</SubjectOfRandomGeneration>
<MonsterShared href="/MapObjects/Neutral/Mummy.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
<CombatSize>1</CombatSize>
<PatternAttack/>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/Creatures/Neutrals/Mummy.xdb#xpointer(/CreatureVisual)"/>
<Range>0</Range>
<BaseCreature>CREATURE_UNKNOWN</BaseCreature>
<Upgrades>
<Item>CREATURE_WALKING_DEAD</Item>
<Item>CREATURE_DISEASEZOMBIE</Item>
<Abilities>
<Item>ABILITY_UNDEAD</Item>
<Item>ABILITY_HEXING_ATTACK</Item>
</Abilities>
</Creature>
Open the Walking_Dead.xdb
<?xml version="1.0" encoding="UTF-8"?>
<Creature ObjectRecordID="70">
<AttackSkill>3</AttackSkill>
<DefenceSkill>1</DefenceSkill>
<Shots>0</Shots>
<MinDamage>2</MinDamage>
<MaxDamage>7</MaxDamage>
<Speed>6</Speed>
<Initiative>10</Initiative>
<Flying>false</Flying>
<Health>13</Health>
<KnownSpells/>
<SpellPoints>0</SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>
<Exp>15</Exp>
<Power>150</Power>
<TimeToCommand>10</TimeToCommand>
<CreatureTier>2</CreatureTier>
<Upgrade>true</Upgrade>
<PairCreature>CREATURE_Zombie</PairCreature>
<CreatureTown>TOWN_NECROMANCY</CreatureTown>
<MagicElement>
<First>ELEMENT_EARTH</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<WeeklyGrowth>15</WeeklyGrowth>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>70</Gold>
</Cost>
<SubjectOfRandomGeneration>true</SubjectOfRandomGeneration>
<MonsterShared/>
<CombatSize>1</CombatSize>
<PatternAttack/>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/Creatures/Neutrals/Black_Knight.xdb#xpointer(/CreatureVisual)"/>
<Range>0</Range>
<BaseCreature>CREATURE_ZOMBIE</BaseCreature>
<Upgrades/>
<Abilities>
<Item>ABILITY_UNDEAD</Item>
<Item>ABILITY_CURSING_ATTACK</Item>
<Item>ABILITY_POISONOUS_ATTACK</Item>
<Item>ABILITY_MANA_DESTROYER</Item>
</Abilities>
</Creature>
Open the DiseaseZombie.xdb
<?xml version="1.0" encoding="UTF-8"?>
<Creature>
<AttackSkill>5</AttackSkill>
<DefenceSkill>1</DefenceSkill>
<Shots>0</Shots>
<MinDamage>1</MinDamage>
<MaxDamage>11</MaxDamage>
<Speed>8</Speed>
<Initiative>6</Initiative>
<Flying>false</Flying>
<Health>18</Health>
<KnownSpells/>
<SpellPoints>0</SpellPoints>
<SpellPoints1>0</SpellPoints1>
<SpellPoints2>0</SpellPoints2>
<Exp>15</Exp>
<Power>150</Power>
<TimeToCommand>10</TimeToCommand>
<CreatureTier>2</CreatureTier>
<Upgrade>false</Upgrade>
<PairCreature>CREATURE_UNKNOWN</PairCreature>
<CreatureTown>TOWN_NECROMANCY</CreatureTown>
<MagicElement>
<First>ELEMENT_EARTH</First>
<Second>ELEMENT_NONE</Second>
</MagicElement>
<WeeklyGrowth>15</WeeklyGrowth>
<Cost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>60</Gold>
</Cost>
<SubjectOfRandomGeneration>true</SubjectOfRandomGeneration>
<MonsterShared href="/MapObjects/Neutral/Death_Knight.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
<CombatSize>1</CombatSize>
<PatternAttack/>
<flybySequence/>
<Visual href="/GameMechanics/CreatureVisual/Creatures/Neutrals/Death_Knight.xdb#xpointer(/CreatureVisual)"/>
<Range>0</Range>
<BaseCreature>CREATURE_ZOMBIE</BaseCreature>
<Upgrades/>
<Abilities>
<Item>ABILITY_UNDEAD</Item>
</Abilities>
</Creature>
What's the problem that 3rd upgrade ain't working? I use windows 7.
____________
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Fauch

   
      
Responsible
Undefeatable Hero
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posted April 19, 2010 08:18 PM |
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there may be a problem with upgrades and pair creatures.
I think it's something like :
zombi's upgrade are plague zombi and rot zombi
plague zombi's pair creature is rot zombi
rot zombi's pair creature is plague zombi
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SimonaK

  
    
Promising
Supreme Hero
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posted April 19, 2010 08:38 PM |
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Edited by SimonaK at 20:40, 19 Apr 2010.
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paircreature is a dead tag, basecreature is the good.
Monstershared.....
the best to swap is never to edit Monstershared. only the visual.
moreover, never editing base/upgrade tag when swapping.
creature_id are unswappable else the game core will be altered.
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