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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 120 pages long: 1 20 ... 38 39 40 41 42 ... 60 80 100 120 · «PREV / NEXT»
razor5
razor5


Famous Hero
Freezing...
posted August 08, 2008 08:58 PM


But, @Cepheus
The mod who I download is only for Heroes5 original and probably HoF,not for TotE. But is OK. Thanks a lot Cepheus !!...and thanks a lot Ashie!!    

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 10, 2008 11:27 PM

Sometimes newly-made mods in .zip, .rar or .pak format just get like that.  Try downloading a small mod (which works) that already exists, delete everything inside, put your own files in, rename it at will and test it.

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Zilonite
Zilonite


Famous Hero
posted August 11, 2008 02:36 PM
Edited by Zilonite at 14:37, 11 Aug 2008.

Hello to all modding gods!

Simple question here (after some hard struggling with all those interlinked files I gave up all attempts to solve it myself):

I would like to use couple of NCF creatures in my map, but without using NCF structure (i.e., use those creatures in SnowApe slot or replace with them some standart neutrals). What should I change in NCF creature mod files, before I put those files in my .h5m file?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 11, 2008 10:43 PM

gimmeadog : all the links (which are used by the game) should be correct.
if you change the names of the files (you should do it anyway, otherwise you will mess up existing creatures) you should also changes the links.
(it's the most probable error imo)

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted August 12, 2008 12:32 AM

@Zilonite - The AdvMapShared locations I'm for sure on that. But, my skills are rusting over right now. A couple of months ago I could tell you for sure. Any takers?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 12, 2008 01:08 PM

Quote:
I have a glitch with a creature I'm making.
it is when I click on the creature in the hero window :



it is when I switch from another creature to the creature I'm making :



it is a creature made from an adventure map building.
I looked at the character files, and the xml structure seemed to be the same than for other creatures.
the creature works well in battle.
I have no idea what it looks like on the adventure map.
it has no icon, no name and no description because I haven't included them yet.


I have tried changing the camera, but it changes nothing (maybe I don't know how to add a camera?)

here is a download link : http://myfreefilehosting.com/f/9e34787aac_0.14MB
could someone look and tell me what is wrong?

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Semigall
Semigall

Tavern Dweller
posted August 13, 2008 02:00 AM

I have a question about mapmaking/editing.

Couldn't make my own tread because of your weird rules, so i'll have to spam this question in few old treads:


How can i convert singleplayer map to multiplayer ?


There's nothing to change with this matter in map properties window, so i'm confused...

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CrazyPill
CrazyPill


Hired Hero
posted August 13, 2008 09:17 AM

Quote:

here is a download link : http://myfreefilehosting.com/f/9e34787aac_0.14MB
could someone look and tell me what is wrong?


Maybe problem is in empty AnimSet link in a character file? I think game try to play Idle animation in creature preview window. Your creature is made from Idol of Fortune that don't have any animation...

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 13, 2008 11:54 AM
Edited by Fauch at 11:56, 13 Aug 2008.

but when an animation is missing it usually looks like jesus on the cross, not like the invisible man. (unless it is different in that case)

Quote:
question fauch: all im doing is editing stats in the gamemechanics folder, do i need to worry about the links?


only editing stats of existing creatures? then no. for some reason I thought you were making a new creature.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 13, 2008 12:32 PM

Quote:
im just using winrar...so i dont see what the problem is


Perhaps you've compressed the files you add to the archive, or their modification date is "older" than the TotE ones? (if either is the case then the modded files probably won't work)

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Semigall
Semigall

Tavern Dweller
posted August 13, 2008 07:43 PM - penalty applied by VokialBG on 13 Aug 2008.
Edited by VokialBG at 20:30, 13 Aug 2008.

Quote:
I have a question about mapmaking/editing.

Couldn't make my own tread because of your weird rules, so i'll have to spam this question in few old treads:


How can i convert singleplayer map to multiplayer ?


There's nothing to change with this matter in map properties window, so i'm confused...

I NEED my question ANSWERED, NOT digged in dead posts!

Moderator's note: Penalty applied for direct insult through hcm.

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Roman_Lajciak
Roman_Lajciak


posted August 13, 2008 11:47 PM

Hello all!

I am completely new to modding and have never even attempted it before. I am trying to add a new hero and have found the excellent thread on how to do it, but have several questions:

The files in the data.pak are .xdb files, but when I modify them in Notepad or Wordpad, I can only save them as .txt files. Is it OK, simply to rename them to .xdb and add them back into the data.pak archive, or must something more be done to make them fully valid .xdb files? This is my main question for now really.
____________

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 13, 2008 11:49 PM

This problem exists only in TotE.  Nival very kindly placed the "Read-Only" tag on all their files  All you need to do is extract the .xdb files to somewhere else, open "Properties" and remove "Read-Only".  Now you can edit them at will, as .xdb files
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Roman_Lajciak
Roman_Lajciak


posted August 14, 2008 12:07 AM

Thanks Cepheus!
____________

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Roman_Lajciak
Roman_Lajciak


posted August 14, 2008 12:56 AM

Another question if possible:

After I edited the files (I added a new .xdb file for a hero and edited the any.xdb and the inferno_standard.xdb files to add the hero ther), the game does not want to start at all. It says: "Hero number ** is missing", where ** is a number that changes depending on where I insert my new hero references. The game then offers me to stop checking and when I do it simply refuses to begin, claiming that Heroes V is not installed (which is blatantly ridiculous as it's both installed and registered).
____________

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Roman_Lajciak
Roman_Lajciak


posted August 14, 2008 12:57 AM

Note: I am using Tribes of the East.
____________

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CrazyPill
CrazyPill


Hired Hero
posted August 20, 2008 09:41 AM

Patch 3.1 scripting changes and new functions (quoted from developer post at Heroic Corner)

+ added additional param to select teleport's effect in script command SetObjectPosition() (only applicable for heroes now, default param value is -1 ~ as if no param behaviour)
+ extended param for script commands: AddHeroCreatures, RemoveHeroCreatures, AddObjectCreatures, RemoveObjectCreatures (param name "desiredSlot", default value is -1)
+ added GetSoundTimeInSleeps() for combat scripts
+ voice-overs script functions (see game maps scripts)
+ added new script triggers types: HERO_ADD_SKILL_TRIGGER, HERO_REMOVE_SKILL_TRIGGER, function HeroGotSkill( heroName, skill, mastery ) print( "Hero ", heroName, " got skill #", skill, " at mastery level #", mastery ); end;
+ additional hero trigger (HERO_TOUCH_TRIGGER), only works for disabled heroes

GetPlayerRace( player_id ), returns town type id (see advmap-startup.lua)
IsAIPlayer( player_id ), returns 0 if specified player is human, and 1 otherwise
type,count = GetObjectArmySlotCreature( objName, slotIndex );
GetPlayerTeam( playerID )
GetPlayerNecroEnergy( playerID )
WarpToMap( mapdbid, playerID = -1 )
WarpHeroExp( heroName, exp )
GiveHeroBattleBonus( heroName, bonusType, amount )
GetTownRace( townName )

TalkBoxForPlayers( playersFilter, iconRef, iconTooltipRef, textRef, addTextRef, callback, mode, titleTextRef, selectTextRef, defaultOption, optionTextRef [, optionTextRef, ...] )
//
// iconRef: empty or non-existing for default icon
// iconTooltipRef: no tooltip if empty
// textRef: constructed texts supported
// addTextRef: constructed texts supported
// callback param values: 0 = cancelled, 1+ = option ID, (-1) = auto-closed (turn time limit exceed/etc.)
// modes: 0 = ok only (default), 1 = ok/cancel
// titleTextRef: plain text ref, non-string or empty/non-existing string to leave default
// selectTextRef: plain text ref, non-string or empty/non-existing string to leave default
// defaultOption: 0 = no default, 1+ = option ID
// optionTextRef: constructed texts supported
// ... up to 5 options supported (may be extended in future)
//

floor(n)
ceil(n)
intg(n)
frac(n)
round(n)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 20, 2008 11:14 PM

lol, I have just created an invulnerability skill.

my arcane archer wasn't on the battlefield (couldn't be killed) but could still shoot, even if engaged in melee

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted August 21, 2008 02:32 AM

Is there any mod changing Dark Energy Points, output, how many you gain , how much you can spend them on each raised undead or something like that

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted August 21, 2008 09:39 AM

Quote:
Is there any mod changing Dark Energy Points, output, how many you gain , how much you can spend them on each raised undead or something like that


No, at least it wasn't posted here, but it can be created.
____________

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